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jakysnakydx

jakysnakydx

Male, 25, United States

Joined:
Tue 3rd December, 2013

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jakysnakydx

#1

jakysnakydx commented on Developer Profile: Masahiro Sakurai:

Balancing characters 'that only he can do'. Well hesgotten it wrong three times... hopefully hell get it right on ssb4 as we cant hope for anyone else to take it for a whirl.

jakysnakydx

#8

jakysnakydx commented on From the Forum: To Buy or Not to Buy? SPIKEY W...:

I have nothing against continuous flight games but what bothers me are peopl who feel this infringous on flappy bird. This concept was around far before flappy bd came along. I dont feel intentionally parying the flapping bird was wise however. A few s nprites to make a new themeheme would go a long way.
My only gripe with RC MMadiax is the lack of polish and depth. I mean keep the concept bu add better UI, better artwork and variety, a little depth. Shut the box is great but 2 or 3 other laypouts would take what? An hour? Add a new song or two. Better menus. Charge an extra $1. Ill pay for polish

jakysnakydx

#9

jakysnakydx commented on Feature: HD Remasters That Would Be Perfect fo...:

Nintendo has a bad habit of remaking games too son imo. Supe Mario Bros DX, Link's Awakening DX being at the beginning of the race and Metroid Prime Triology coming out IMMEDIATELY after the third entry released. Donkey Kong Country Returns 3d being another good example.
Wind Waker HD was a good time frame. Skip at least ONE generation please. OoT should have been an HD remake and WindWaker I would have personally enjoyed far more on my 3ds

jakysnakydx

#11

jakysnakydx commented on Interview: Eiji Aonuma and Yosuke Hayashi on H...:

I'm still not smitten by this game. I'm getting it for the fan service (I enjoy fan service, bite me) but in regards to core mechanics (gameplay, visuals, audio) - nothing.
It looks 360 - not terrible, but going for that art style means it will get dated quick. I'm not a Musuo guy. Hack and slash has it's appeals but the base set up turns me off. I'd rather just have a huge field of baddies than a map with 'strategic' points that I have to operate through with mindless drones for allies.
Even in the fan service area I feel it falls short. I don't feel the 'balance' is quite there. I don't see any real cross over - I see Warriors Orochi 4 with Zelda skins, weapons and levels. There is no 'Zelda' here.
I was actually kind of pissed off when the guy says "what makes a Zelda game? Oh the animations da da da da!" I call horse crap on that.

jakysnakydx

#12

jakysnakydx commented on Feature: Hyrule Warriors - Everything We Know ...:

@Naptime85 I hear ya. I'm at the point where I don't have friends who play games like I do (i.e. people pay for cars, homes, families and other hobbies). Online is my only multiplayer.
Nintendo's choice to omit online isn't going to force me to go get new friends or coerce my current ones in to a slaughterfest - that's not fun anyway.

jakysnakydx

#13

jakysnakydx commented on Feature: Hyrule Warriors - Everything We Know ...:

I'm a little miffed on the roster. Warriors Orochi had some 70 playable characters all with individual move sets? Hyrule Warriors, the love letter to Zelda fans, gets 13? There are PRIMARY characters that just got washboarded... That just tickles me pink here. Even with such a sparse representation instead of throwing in a ZELDA characters we get this Lana crap? I under Cia and Wizro and Valga. Cia is a new villain (awesome!), Valga is Volvagia (come on guys... we've even seen him transform now) and Wizro is a poe of sorts; at least these fit in. Personal feelings about Lana aside - I feel cut short here on the roster overall.

jakysnakydx

#15

jakysnakydx commented on Dahku Creations Announces Departure From Game ...:

I admire Dahku and their attempt. I often wonder however if those were games they had dreamt of building or quick shots of creativity when they found themselves in need of ideas. Neither Chubbins nor soon shine ever appealed to me as I dont boot up a home entertainment center for a 30 second experience. Both lacked the level of polish and depth they were in need of.
I just agree with many of the opinions that have been shared: Dahku marketed their games wrong - they targeted the wrong market with the wrong idea with the wrong features and not enough raw power nor presence to force it through

jakysnakydx

#20

jakysnakydx commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

I don't understand why people hold the notion that offering DLC is low. Why are you so satisfied by the prospect of a game ending where it lies? I personally feel games should add to themselves to retain relevancy. Everyone hated Nintendo during the Wii era because their heavy hitters came out so early in the life cycle that no new first party content emerged in the latter years. If Mario Kart Wii and Smash or heaven forbid any of the others had been attended to like MK8 is, each might have had an even longer span.
My policy on DLC is make it content that the true fans will want to add to their experience. The basic back is for those who want a basic experience but for the rest of us who actually enjoy the game and want to see more of it without waiting until Wii U 2 in 2020 allow us please to be satisfied.

jakysnakydx

#21

jakysnakydx commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

@Tsurii897 I ABSOLUTELY agree. Mario especially is just absolutely meant to be a packaged solid game. I rather liked Super Luigi U but as we can all agree that was really standalone, it was even sold as standalone. In that sort of a game, I'd go back to buy new playable characters (Waluigi in New Super Mario Bros anyone???) but for some reason 3D Mario... it just shouldn't have anything.
Zelda I wouldn't mind seeing fan service DLC... for example Hyrule Warriors has bonus costumes and what not, while I'm not a fan of paying real world cash for virtual outfits, those are free depending on where you preorder. But If I had the option of throwing in some retro perks just because I'm so in love with them, I would.

jakysnakydx

#22

jakysnakydx commented on That Shocking Pokémon Announcement Was Arcade...:

@Caryslan iyeah virtua fighter and the like are the ones you tend to see in the arcades but the problem is why vo and spend $20-$30 to plah a few games for an hour when you can do it at home. Arcades need to offer something you cant do at home to have the same level of appeal they used too.

jakysnakydx

#23

jakysnakydx commented on Poll: Which Is The Best Super Mario Platformer?:

64 takes the cake for me due to the way it let you learn the level piece by piece until you know all its secrets, galaxy never really let you get that familiar as you hopped around so often. The hidden stars were usually hidden not some bogus side challenge (i.e. collect coins in under 10 seconds/Mario Galaxy). I feel the simplicity of the structure mixed with the greater possibilities of HD would make for a fun, simple again, experience. Thats why I love the Banjo Kazooie games so much still, the literal sandbox explore every corner experience.

jakysnakydx

#24

jakysnakydx commented on Review: IQ Test (Wii U eShop):

The problem with these fames, especially one man studios, is that games have so many areas of importance. Programming knowledge does NOT give you good UI skills, design principles or marketing ability. That, the marketing, is the underlying fault: marketing entails the design amd creation of the product. "Itd be fun to have an IQ yest on the eShop" there was however no discussion of scope, scale, audience, substitutions or compliments.
Ultimately its really hard for anything to become a masterpiece without additional input and help and properly idemtifying all of the potential the market has to offer. Shovelknoght did this... that game doesnt really appeal to me but they sire as HELL knew who they were aiming for and created the game around those points. As a resultthey succeeded beyond recognition.

jakysnakydx

#25

jakysnakydx commented on Talking Point: The Pokémon Trading Card Game ...:

@Kaze_Memaryu This is my stance as well. This is satisfying a insert size here demand but creates a much larger one that can't be won.
For those seeking to understand, Nintendo releases this game on iPad, the iPad community now wants Mario. Does Nintendo release Mario on iPad or not? If yes, then the dedicated game base is pissed, if not the casual Apple community is pissed and Nintendo's audience is fragmented.

I personally feel Nintendo's biggest mistake was making the bargin bin basement system again. Every single one of Nintendo's systems has been such and they feel this is the unique selling point of the system. I however argue it is not. The Wii is now only ~$100. Is it selling like hotcakes? No, because the interest is gone, it sold like hotcakes back at $250+. If the people are interest price is LESS of an issue (didn't say not an issue, I said less of an issue). Nintendo holds this notion that by creating yesterday's stuff at today's more affordable price it gains traction but I don't feel that has ever been the REAL case here. It has great content that if on even better machines would probably hold better in the long run.

The Wii U is awesome but I would have happily paid an extra $50-$100 for something better. I think the right approach here is to work with the gamepad to make it its own standalone device that can be played by itself or with the Wii U. The most advanced systems might have a Microsoft Surface tablet running with the Xbox one simultaneously, either or is functional but together they make a great and unique experience.

The gamepad could easily turn into a more portable tablet with an encasement that gives it the comfort it does now. THEN, we wouldn't have this battle. While I don't think smart devices are going to rule the world (the PDA sure as hell didn't) I do think there's a bigger trend to see here, that of portability, convenience and accessibility. Multifunctional, always on and always ready.

jakysnakydx

#26

jakysnakydx commented on Video: Zant Shows Off His Peculiar Twilight Mo...:

Also, didn't dynasty warriors on Wii U have some 70 playable characters? If Hyrule Warriors stops here I'm going to be pissed!
Saria, Tingle, Gruse, Aghanim, Sahasrahla, Yuga, Nabooru, Darmani, Darbus, Skull Kid, Makau, Mido, Barnes Prine Ralis, Queen Rutela, Ashi, Auru, Coro, Fyer and Falbi, Captain Skipper Gulley, Irene, Oren, Osfala, Rosso, Seres, Din, Farore and Nayru (oracles). I think we could all go on.
Fierce Deity anyone?

jakysnakydx

#29

jakysnakydx commented on Video: Zant Shows Off His Peculiar Twilight Mo...:

@AJWolfTill I feel ya! I think it makes sense though... so I'm torn. He's this dark creepy mysterious new enemy in twilight princess and then we fight him and hes this power hungry dweeb. But that's the whole point! He was a nobody who was granted power, his oddities show that gaining power doesn't make you that much more than who you were before. Still though, his voice is pretty gay.

jakysnakydx

#32

jakysnakydx commented on Majora's Mask Fan Project Gets a New Trailer, ...:

Their original teaser video was awesome and I think their choice of style is crazy cool for Majora's Mask but I do feel their efforts are valiantly worthless... anyway, does Nintendolife have a link to their attempted amiibo raid?

jakysnakydx

#33

jakysnakydx commented on Talking Point: Deconstructing Nintendo's Retai...:

If I have the option I always choose the physical package but in the wake of eShop releases LATER getting the retail treatment I feel slightly disillusioned. I do agree with Thomas' point however about whether or not this belittles the eShop. If Nintendo fans find out that they can hold out for a better shinier retail release we may cannibalize eShop sales. Now as Tops said if we from the get go have the option then that's a bit of a different issue, we get to choose. In the event of back tracking, I feel its a great disparity. I like the exclusivity of eShop titles... smaller pieces that are download only. I also feel cheated that I would now rather have retail copies of NES Remix and Wii Sports.

jakysnakydx

#34

jakysnakydx commented on XType Plus Delayed in North America Due to Onl...:

I think the game looks well made (haven't played, NA area here) but ... it's essentially the same thing over and over and over. I mean... I wouldn't even mind it if it had something between each big bad boss. It'll entertain me to be sure but I know it's not going to be for long.

jakysnakydx

#36

jakysnakydx commented on Video: The 10 Best Zelda Games As Selected By You:

OoT wasn't my number one but it is on my top X list. I didn't play it as a kid, I played it when I was older, I think 18 or so when I first actually sat and played start to finish. It's a genuinely great game. The combat is dated, the sit, wait, strike formula is long past but elements such as character progression, difficulty progression, the actual puzzle adventuring and other elements make it a wonderful title. OoT was also the first Zelda game to REALLY build a deeper story arch. LttP had the story but it's story telling abilities were limited. OoT also made you jump through hoops to progress but it's method of doing so allowed you to be mesmerized by this world where most areas/objects have meaning.
Getting Epona for the first time opens up paths, drastically increases progression and was just so well played that it still stands as a highlight of game progression to me. Warping was later implemented but it never really overtook traveling either (twilight princess killed this mechanic, I never walked anywhere again - warp and wolf, warp and wolf).

jakysnakydx

#37

jakysnakydx commented on Video: The 10 Best Zelda Games As Selected By You:

@moomoo FINALLY someone I agree with on here.

In general, I finished WindWaker which meant its wasn't... terrible, I guess ... but I really don't understand why it was so much higher than other Zelda games. To further that confusion no one ever presents a reason besides story and graphics... which to me I hated and still hate the graphics and the story is as non existent as any other game but only features an interesting back story.

jakysnakydx

#38

jakysnakydx commented on Talking Point: The Wii U eShop is Raising Toug...:

@SanderEvers I full heartedly agree but there are a few other things to take into account that are changing in the environment. The question we have to answer lies in that this is a slightly different scenario. Mr. Whitehead mentioned that within a few weeks time it is near impossible to find a game without knowing it by name now while this may always be the case it is definitely promulgated by an exacerbated and exorbitant amount of shovelware.
Nano Assault might be unrecognizable to new Wii U owners because they are flooded with information about Ava and Avior save Earth. We see this on the iOS and Play markets daily. I do feel greater definition would create an equal opportunity environment. We already see that retail games or big name publisher's do have a slight highlight or differentiation on the eShop to let us know they are a different caliber. Perhaps a little dividing will go along way?
I definitely agree that one mans trash is another mans treasurebut definitely to a degree.

jakysnakydx

#39

jakysnakydx commented on Talking Point: The Wii U eShop is Raising Toug...:

@DefHalan Then the game shouldn't have been released. That's really all there is to it. There are analogies and examples galore that could be made but from an actual consumer standpoint, his decision was disastrous. It may get better with time but you only have one first impression.

jakysnakydx

#42

jakysnakydx commented on Review: The Letter (Wii U eShop):

@Stu13 Lot check has nothing to do with quality control. They actually don't even check for bugs. The purpose of lotcheck is literally to see if the game identifies with all of the requirements set forth by Nintendo in regards to intellectual property usage (referring to things like Wii Remote instead of saying Wiimote, logo's, etc.) Nintendo allows developer's to release literally whatever they want so long as it doesn't infringe directly on copyright, contain excessive gore bordering on horrific, pornography or deep religious views. (I.e. difference between Fire Emblem God references and the binding of Isaac)
Just so you don't blame Nintendo for what the developers did, lol. I feel bad for the poor lotcheck guys... can you imagine playing this kind of garbage and NOT being able to say something.

jakysnakydx

#44

jakysnakydx commented on Golden Sun: The Lost Age Hitting Japanese Wii ...:

Golden Sun is my favorite RPG of all time. I just loved its execution. There were problems... like the exorbitant dialogue... but it's a gem. I have all three and pray for a new one! A 3ds entry would really diversify the 3ds' library of great RPG's.

jakysnakydx

#45

jakysnakydx commented on Nintendo Goes Download-Only With The 2014 Club...:

@2Sang There we go. Agreed. It's true isn't it? I don't like being on the whiny side but they seriously crapped on their MOST loyal fans. I'm going to get lynched for this but the people who spend crap loads of money on Nintendo stuff just got pissed on... I totally hear ya.

jakysnakydx

#47

jakysnakydx commented on Nintendo Goes Download-Only With The 2014 Club...:

@2Sang Couple of corrections to that example, (ironic as I just saw you did the same, lol). The posters Nintendo gave way are significantly bigger. 28x22 is just bigger than 4 pieces of computer paper taped together. That and each poster set included 3 full bodied hard high gloss mat. You might have the 100 lb right but the type of paper is far more expensive than matte. Printing the materials is just one thing as then you have the logistics of sorting members and shipping them across the world. I'm not even going to attempt to put a number on it but it's more expensive than $10,000.

All of that was just to be fair, I'm probably on your side as I hate the idea of download games but... let's give them some credit.

jakysnakydx

#50

jakysnakydx commented on Nintendo Goes Download-Only With The 2014 Club...:

@Axed84 @AlGator That's where I stand. To get the coins I had to buy the games listed above... I MIGHT get a 3ds download but I have all of the Wii U games. Ultimately, you're rewarding me with how I got here; buy 100 ice cream cones to win an ice cream cone. I'm very disappointed.
For those wondering about 'why' they chose to do this, it really is simple actually. You have to remember that there is no direct cost to selling a game. The game is made and you have infinite copies of it so giving one away digitally which requires nothing doesn't 'cost' anything. Yes, yes, yes, they lose potential gain from selling the game but at the end of the day it's free to them to offer these instead of making some gift and shipping it. The free gifts might have been 'cheesy' to others but I recognize them for the incredible expense they are. This however, having been spoiled, is now lazy to me.
The issue isn't even the laziness though, like I mentioned above it's the fact that it's impractical. I have these already... that's how I BECAME a platinum member.