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jakysnakydx

jakysnakydx

Male, 26, United States

Joined:
Tue 3rd December, 2013

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jakysnakydx

#1

jakysnakydx commented on The Legend of Zelda: Tri Force Heroes Director...:

Dude I am getting SOOO sick of this stupid conversation. I see that quite a few people have already mentioned playing Metroid and Tomb Raider without having self adequacy problems. The Legend of Zelda is a game about a particular LEGEND that states XYZ. XYZ = there is this dude named Link, HE is the hero of time, yada yada yada. The series is established and it's about a dude, just like Metroid is about Samus Aran. A particularly awesome "strong female lead" which I couldn't give a rats crap about but it's a fun game with a fun protagonist and I'm competent enough to enjoy an experience without having to have a gender bending avatar. I can enjoy a good book without having a "___________" section to describe what gender is leading the way.

jakysnakydx

#2

jakysnakydx commented on Reggie Fils-Aime Asks for Fan Trust With Metro...:

Like I said in the Federation Force Negative reaction talking point post - this is another in Nintendo's "Baby's First" series which just irritates me. The gap between "Push ZR to throw bean bags at bad guys!!!" and "zombie gets poked by a stick and a jacuzzi's worth of blood and organs flys on the screen" is getting wider and wider. I don't want either. I want a sensible, fun focused game that isn't pathetically easy nor filled with retarded amounts of gore and porn.

jakysnakydx

#3

jakysnakydx commented on Reggie Fils-Aime Asks for Fan Trust With Metro...:

After a lot of comments and whoever sees mine this is why I'm chiming in:
"Metroid Other M was not a bad game" this is completely subjective. The game is not "good" or "bad" it's you liked it, a VERY large number of people didn't.
Federation Force doesn't appeal to me for these reasons: The presence of Federation Force means a lot of us didn't get what we wanted. Say what you want about the merits behind that. We now have the worry not only that the next game isn't coming out for a bit but whether or not that will be a VERY long bit. The other reason we don't like Federation Force is because the following elements of the series are gone: Isolation, Spectacular Visuals, Narrative gameplay, upgrade tree (gameplay shows that certain loadouts are available but the idea of constantly adding up your arsenal is non in this game), exploration. This is in fact a different genre in the Metroid Universe.
Examples like Halo 1 vs. Reach/ODST are not good examples. This is the difference between four swords and the main stay zelda games. Same universe totally different style. Four Swords had an uproar and sold poorly in comparison.

By the sheer look of this game it doesn't appeal to me and don't give me a ration of crap about "wel you haven't even tried it". There are DOZENS of games I want to get, I"m not going to buy every one and determine if I like it. The ones that best catch my eye are those I buy. Federation is low on that list.

jakysnakydx

#4

jakysnakydx commented on Reaction: The Concept of eShop 'Early Access' ...:

I can agree with this for the most part but I will also add that the market will regulate it self. If a developer attempts early access and botches it then yes we're all screwed and that dev is permanently labeled as a schmuck and no one buys from him early access again. Takes a few knocks but would avoid the additional measurements from Nintendo and allows the new and upcoming to have the chance as well.

jakysnakydx

#5

jakysnakydx commented on Fans Are Creating A Brand-New Quest For The Le...:

@Arlo i have to rrspectfully disagree and heres why. I didnt k ow a new assasins creed was comi g out this october until I stumbled across it accidentally online. The popularity of the franchise is obviously dwindling arguably, in part, due to the yearly release.
Churning out games is a strategy, ubisoft PLANS for the franchise to die so they glut it the best they can. Yearly releases also mean a lot of potential and room for error. Like AC Unity. Zelda in contrast has subsided by having a very steady 3-4 yr release cycle. This however has changed this generation with 2015, 2014, 2013, 2012 and 2011 all having a zelda game.
I personally feel if they keep this up fans may get overwhelmed and burnt

jakysnakydx

#6

jakysnakydx commented on Fans Are Creating A Brand-New Quest For The Le...:

Im all down for flexing some creative muscles and using some assets for your owm private little project bit the second you go public with stuff youre going to get shut down bevause youre infringing on someone elses hard work.
Zelda is popular because of 25+ years of hard work, ingenuity and smart marketing, riding on that train undeservedly is sick in my eyes.
i am a HUGE advocate of copyright laws. This mew tremd that states everything should belong to everyon is garbage. Video games wouod die very fast of there were not IP ownership protections. How could anyone make a living off a gme if the game can be copied and sold by anyone else at any time? Some will disagree with me but frankly its because either they dont live off of crrative work or dont k ow how the real world works.

jakysnakydx

#7

jakysnakydx commented on Nintendo Gets Tough With Miiverse Bans, and So...:

For people who atemt deep into miiverse yoi get bammed for almost anything. Seriously, i got repromanded for saying how i didnt like microsoft.
The allogations abouting mods reading tge message has to have some truth to it. If anyone reports you probability is that youll get a warning or a ban irregardless of content. They really dont. On several occasions extremely passive content ive posted gets a report probably because someone didnt agree with me.
Ive had to reply to moderators abd say, "did you read my post?" To which the warning blew over.

jakysnakydx

#9

jakysnakydx commented on Hands On: Logging More Flight Time With Star F...:

From what I'm seeing the visuals aren't nearly as bad in close quarters situations where they are able to concentrate processing power and display significantly less at once. I am still dissapointed however in the relatively poor open area scene's such as Corneria where environment pieces such as walls and buildings are quite poor.
Having developed for Wii U however the decision to do this is BLATENTLY obvious. They are using the Wii U Gamepad for immediate processing as compared to a silly menu or something simple - generating the custom audio on the Pad as well as some Gamepadcentric elements such as the reticle/laser produces MASSIVE slow down.
Any system would suffer from cutting it's processor in half for two separate renderings but the relatively underpowered (comparatively) Wii U gets hit hard on experiments such as Star Fox Zero.

Good to know thought that some areas are quite beautiful. I personally appreciate the cartoony color scheme as I think that aspect is a fine choice - I'm just perturbed by such a low poly rate on some of the assets as well as low texture quality on environments as mentioned above.

jakysnakydx

#10

jakysnakydx commented on Reggie Fils-Aime Tackles Metroid Prime: Federa...:

@crimsontadpoles I think most people confuse Reggie's responsibilities. NOA is completely subservient to Nintendo Japan, all they do is oversee operations here in the U.S. That being said, Reggie isn't even CEO, chief EXECUTIVE officer. That role is filled by Satoru Iwata - executive decisions that account for the organizations guiding principles are determined by Iwata. Reggie is Chief OPERATIONS officer. His responsibilities include making sure everything that has been determined goes the way it's supposed too.
At the end of the day Reggie is a giant puppet whose job is to make everything as happy as possible, even when things really aren't, hence all of the PR.

jakysnakydx

#11

jakysnakydx commented on Reggie Fils-Aime Tackles Metroid Prime: Federa...:

So here's the dychotomy of Nintendo as I see it. We have two different views, how outsiders see Nintendo and how NIntendo sees themselves. We see Nintendo retreading the same ground - Kirby and the Rainbow Curse for example... some of us wanted a new Kirby game, but we wanted a KIRBY game, not a new game with Kirby in it.

Then we have how NIntendo sees themselves, afraid to make a new IP that won't sell as well as, say, Mario - so they keep pumping Mario and Kirby, et all but with completely different game mechanics.

So here we have the strange cross roads, Nintendo isn't making the same game over and over, NOR is it making new games. For those of us who DO want a sequel, they fail and give us some new crap idea. For those of us who want Ninty to do something new, they don't, they just keep pumping the same characters.

Agree of disagree I see Nintendo failing to please everyone at once.

jakysnakydx

#13

jakysnakydx commented on Hyrule Warriors Producer Confirms More Charact...:

I still want skull kid, Darmani (although he is already a costume), osfala with the sand rod and yuga with the painting mechanic would be super sweet, Shad, Telma, Auru, Rusl, and Ashei (the resistance from twilight princess), vaati would be sweet.
Even the four sword as a weapon would be chill.

jakysnakydx

#14

jakysnakydx commented on Feature: Five Key Moments from Nintendo's E3:

I'm not sure why Nintendolife is doing its best to spin this all into positive news, as they just hammered Reggie for doing, or maybe its beleaguered optimism but there's really nothing that can be said to change many of our individual views on this year's E3. There is only 1 game that I will be purchasing being the Triforce Heroes. I can truthfully vouch that NOTHING announced this year is of any interest to me.
Games that we've known about such as Mario Maker, Star Fox, Whooly World, etc are still on my radar but unless there are some mystery surprises between now and June 2016 which is probably not the case as game development is a lengthy process - Nintendo's out of my money.

jakysnakydx

#15

jakysnakydx commented on Video: Star Fox Zero - What We Know So Far:

@moomoo Wow.... I was holding out on a few things until I saw this.

The game looks WAAAAAAAAY to easy as it is now... if there is no difficulty adjustment this this cna be officially added to my "Baby's First..." list as Baby's First Flight Simulator/Space Shooting thingy.

I was also excited about the return of hte 64 map. I mean, holy hell almighty does Nintendo just NOT understand what elements of its games we like? I swear every sequel. EVERY sequel they scrap only the part that people like and drag on the crap that we didn't.

jakysnakydx

#16

jakysnakydx commented on Talking Point: Metroid Prime: Federation Force...:

For clarificaton as well I was upset about the Metroid affiliation with Federation Force and then I went to watch Treehouse footage and anything else I could find. To answer they nay'sayers no I'm still not interested. I'm actually uniquely uninspired by this game. I have no desire to get it due to its overwhelming simplicity, unattractive art style and the inability for me to get 4 people in a room to enjoy an experience obviously catered to coop.
I like Nintendo's experimentation - be it Baby's First FPS I still enjoy splatoon. So don't go saying "oh you hate it when NIntendo experiments" that is not the case. I just don't like THIS experiment.

jakysnakydx

#17

jakysnakydx commented on Talking Point: Metroid Prime: Federation Force...:

This is another piece in Nintendo's ongoing effort to embrace their "childstance". At the beginning of the Wii U Nintendo was trying to earn back the older crowds with a system that allowed a broader range of games but after that failed they took their 'kiddy' appeal and adopted it as a rule.
Federation Force is the next in the "Baby's First..." category. We had baby's first fps in splatoon and here's baby's first coop fps adventure. Everything about "Metroid" has been dumbed down or scrapped to accomodate this "Baby's First..." campaign and it's disgusting, annoying, stupid and ignorante.
I've been a Nintendo advocate through all of the Wii U's struggles but now more than ever I feel Nintendo is TELLING me, we're no longer for you. Whether or not they want to state it the message I receive from their current 'Transformation' is "we no longer care about anyone over 10, feel free to go elsewhere" and if something doesn't change then I will.
Yoshi's Whooly World anticipates to have a very difficult platforming experience come later levels. Nintendo has shown that it can create games suitable to BOTH demograhpics but now they're dumping that and becoming the LeapFrog of consoles.

jakysnakydx

#23

jakysnakydx commented on Star Fox Zero Started Life Way Back On The Ori...:

@hYdeks not going to lie bit I agree. So much of what Niyamoto has stated I feel is holding ni tendo back.
no f zero "because I cant think of a story" r u serious? No pikmin on 3ds "because the controls arent really built for that" right bit touch on wii u is? Star foxs lack of quality, animal crossings flop and metroids fall from grace add to the wound.
I think its time someone else through in some ideas.

jakysnakydx

#24

jakysnakydx commented on Animal Crossing: amiibo Festival Is Basically ...:

My wife and I knew animal crossing would surface on Wii U today so when we saw the beautiful 3d models of Isabelle and K.K. by the train station we were stoked. Then came the "are those ... board game spaces???"
Then it was all ruined. Even from the footage though this is like a dumb version of candy land. You land on a space and see what happens. Way to go Nintendo, baby's first board game once again.

I WILL NOT pay for this game until I see it for $20 on some bargain bin shelf.

jakysnakydx

#27

jakysnakydx commented on Poll: What Did You Think of Nintendo's E3 Digi...:

Ive almost lost faith in their abilities to produce. We want a paper maruo so they mash it with the one game most of society wants to see abomished. We wamt animal crossing wii u so they give us a board game? Then metroid... unbelievable. Just go curl up and die.
The three franchises I wanted to see are now guaranteed not to please.

jakysnakydx

#33

jakysnakydx commented on Feature: Nintendo Franchises We Want to See at...:

There is SO MUCH room for error woth another star fox game I dont have my hopes up. That said, my expectations are set pretty high so im almost positive ill be dissapointed.
In regards to style im hoping for an assault style honestly because you can have plenty of 64 style rail shooing with a mix of some other stuff. Its thr mix I want woth a focus on the piloting.

jakysnakydx

#36

jakysnakydx commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Darknyht. Absolutely - I agree with everything you just said 100%. Different marketplace environments, different expectations and really we as developers are to blame. It's called confusing the audience and is in fact the fault of the development community.

I'd love a rigid pricing structure. If you think your game is worth $20 then by all means, just remember that for 3* in price more you're getting an experience worth 100* more in quality.

Mario Kart 8 or Super Smash Bros, whichever big party NIntendo title you want costs $60. Divide that in thirds, does Affordable Space Adventures fill 1/3 of that game? Not even close.

jakysnakydx

#37

jakysnakydx commented on Editorial: The eShop's Pricing Dilemma is the ...:

Whitehead hits on a subject I agree with, although the rest I do not. What does the average person pay for a cup of coffee?? Why do they pay that much? Because they think it's worth it. Marketing is a massive element in the price of a game. Romino is declaring that they are a $20 experience. I disagree but sticking to their guns is the only way they'll brand themselves the way they want to be. For me their first game was $3, now the second game which seems to be an improvement but nonetheless a similar formula I find hard to believe is worth more than 7* more. I'd look at $10 - maybe $15 if they could prove that this game is literally 5* bigger and better than Swords and Soldiers HD.

We can't blame people for this - all of this is done behind closed doors inside of every company's HQ. How often are NIntendo games on sale? Almost never (not the retail anyway) and we deem them worth full price. I KNOW that SaS2 will go 50% off at some point in time because I see the ebb and flow of the market so I honestly will not pick it up until that point. Affordable space adventures I knew was NOT going to go on sale immediately and I felt it was worth the investment although I think $15 would have been more applicable.

Sometimes we try and force our problems on society - the fact of the matter is there has ALMOST NEVER been a market for $20-$40 games. Budget big retail at $40 do just ok (see Game and Wario/Captain Toad) but $30 games on the 64? GameCube? Wii? Almost non existent. That's the demand and we can't go parading into the frey and expect warm welcome. That's like stepping knowingly into a mine field, getting blown to chunks and blaming anyone but yourself for your failure. Markets emerge and die overtime and it's the 'creatives' job to find them and blend in.

Iwata commented on this changing environment a long time ago, how $60 is no longer enough for the experiences that the world demands and this is inflicted on ourselves by ourselves (developers).

jakysnakydx

#38

jakysnakydx commented on Exclusive: eShop Publishers Are Dropping Relea...:

@RCMADIAX That is true. Squeeky wheel as they say. I don't believe those other two are doing well... (hallelujah) but if they are this coincides with the data - highly publicized. What we can say though is that those who aren't putting in due diligence (or get an freak negative press blitzh, a la Spikey Walls).
There are SOO many elements that go into whether a game is successful or not and I just want young developers to know that having a good product isn't actually enough. There are hundreds of great games that go untouched and a lot of bad ones that become million sellers because of freak or sometimes even planned reasons. Marketing is more than ads and web banners... like @Sean_Aaron said as well though, a game's success can be attributed as far as the idea itself.

jakysnakydx

#40

jakysnakydx commented on Exclusive: eShop Publishers Are Dropping Relea...:

@RCMADIAX thats what I was thinking. This ges against the grain of what was publushed at GDC in regards to eShop averages. In a nutshell for those who havent seen it the the following figures were shown at GDC this year regarding wii u eshop sales:
300-1,000 for low end
1,000-10,000 for mid and
10,000 - 60,000 for high. (Source below)
The low end of this spectrum on Wii U is the low end games not to call out titles but The Letter, Meme Run, Ava and Avior, etc. for perspective.

I think the larger issue is that many first time developers hoping to make a living arent and that shouldnt be hard to believe. Frankly no one "deserve" to succeed - renegade kid and wayforward, two tribes, etc have been around for a long time and are still humble indies. What is there to say when a college kid who decides to release his senior project isnt able to live off the eshop???
https://appdevelopermagazine.com/2451/2015/3/3/Independent-Games-Sales-with-Mike-Rose-of-tinyBuild-Games-at-GDC-2015/

jakysnakydx

#41

jakysnakydx commented on Exclusive: eShop Publishers Are Dropping Relea...:

@bitleman AzurebStrike Gynvolt also had tremendous backing amd alot of talent. Most indies are bootstrapping. The majority of the quality indie titles you see are self fundedvwith very linited resources. People ought to drop the fantasy that the game just becomes beautiful and perfect by magic. Its a SERIOUS investment that many cant afford.

jakysnakydx

#42

jakysnakydx commented on UCraft is a Wii U Exclusive Once Again:

I LAUGH at everyone calling this a poor looking game. It's based on Minecraft. The point is to not look good (or at least that's what I think they're going for). Personally I'm excited as it will be FAR more util than Minecraft on a 360. I as a Nintendo fan finally get a sandbox creator experience on my Wii U. Go and be offended at my happiness.

jakysnakydx

#43

jakysnakydx commented on Monochroma For Wii U Scrapped Due To Technical...:

I have huge problems with Kickstarter and no I do not blame the backers, I blame the developers. If a developer receives mo ey from the private sector their is accountability and dozens go belly up every year because of it. Only with kickstarter do developers obliterate the risk of debt and failure (yes, there is no risk with no skin in the game - they can walk away and do it all over) and then have the opportunity to make tons of money.

Look at playtonic. They have the next two years of their lives set and paid for. All they have to do is make the game at their pace. Technically if they decided to scrap the Wii U port as well, whoops no obligation, no punishment. If they just sank (wont happen) no one would get a refund. No accountability. Or the game does well, the backers get their overpriced digital copy and playtonic begins stupidly wealthy ehilr other devs bite the bit and work throigh slums amd ttaditional funding.

This is my opinion, but I have a hard time with kickstarted games.

jakysnakydx

#47

jakysnakydx commented on Video: Here Is The Trailer For The Delayed Wii...:

Yeah I have to admit this one isn't catching my attention. It just doesn't look like there is anything really exceptional about it.

With new games, unless I just LOVE the genre and want as many as I can get, it has to bring something new or better the old formula to like it. I might be COMPLETELY wrong but this looks like a game that took all of its content from other games to blend them into something the creators like - that means there will be an audience, just not anything new.

jakysnakydx

#49

jakysnakydx commented on Don't Worry Colour-Blind Gamers, Splatoon Has ...:

So I wasn't aware of color blindness until the testing of Gemology (not yet released) and I absolutely cannot beleive how big of a problem it is! What's interesting is that I'm being serious, in Gemology the player needs to combine gems of similar colors to get a gem as large as they can. While the colors are fairly distinct its pretty amazing to me to see how big of a struggle this can be. Looking back I now wish we had incorporated a shape element as well, unfortunately that moment had already come and gone.

jakysnakydx

#50

jakysnakydx commented on Yooka-Laylee Double-Jumps Through Final Kickst...:

@Kat This is arguably due to managerial direction. The folks who have broken off and are now playtonic are obviously capable of greatness (as seen by their portfolio) and now without the restraints by Microsoft have made it known what direction they want to go - this direction being the same as those good games of yore. So, no there isn't a guarantee but let's settle for the probability is astronomically higher than whatever Rare's next project might be.