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jakysnakydx

jakysnakydx

Male, 26, United States

Joined:
Tue 3rd December, 2013

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jakysnakydx

#1

jakysnakydx commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Darknyht. Absolutely - I agree with everything you just said 100%. Different marketplace environments, different expectations and really we as developers are to blame. It's called confusing the audience and is in fact the fault of the development community.

I'd love a rigid pricing structure. If you think your game is worth $20 then by all means, just remember that for 3* in price more you're getting an experience worth 100* more in quality.

Mario Kart 8 or Super Smash Bros, whichever big party NIntendo title you want costs $60. Divide that in thirds, does Affordable Space Adventures fill 1/3 of that game? Not even close.

jakysnakydx

#2

jakysnakydx commented on Editorial: The eShop's Pricing Dilemma is the ...:

Whitehead hits on a subject I agree with, although the rest I do not. What does the average person pay for a cup of coffee?? Why do they pay that much? Because they think it's worth it. Marketing is a massive element in the price of a game. Romino is declaring that they are a $20 experience. I disagree but sticking to their guns is the only way they'll brand themselves the way they want to be. For me their first game was $3, now the second game which seems to be an improvement but nonetheless a similar formula I find hard to believe is worth more than 7* more. I'd look at $10 - maybe $15 if they could prove that this game is literally 5* bigger and better than Swords and Soldiers HD.

We can't blame people for this - all of this is done behind closed doors inside of every company's HQ. How often are NIntendo games on sale? Almost never (not the retail anyway) and we deem them worth full price. I KNOW that SaS2 will go 50% off at some point in time because I see the ebb and flow of the market so I honestly will not pick it up until that point. Affordable space adventures I knew was NOT going to go on sale immediately and I felt it was worth the investment although I think $15 would have been more applicable.

Sometimes we try and force our problems on society - the fact of the matter is there has ALMOST NEVER been a market for $20-$40 games. Budget big retail at $40 do just ok (see Game and Wario/Captain Toad) but $30 games on the 64? GameCube? Wii? Almost non existent. That's the demand and we can't go parading into the frey and expect warm welcome. That's like stepping knowingly into a mine field, getting blown to chunks and blaming anyone but yourself for your failure. Markets emerge and die overtime and it's the 'creatives' job to find them and blend in.

Iwata commented on this changing environment a long time ago, how $60 is no longer enough for the experiences that the world demands and this is inflicted on ourselves by ourselves (developers).

jakysnakydx

#3

jakysnakydx commented on Exclusive: eShop Publishers Are Dropping Relea...:

@RCMADIAX That is true. Squeeky wheel as they say. I don't believe those other two are doing well... (hallelujah) but if they are this coincides with the data - highly publicized. What we can say though is that those who aren't putting in due diligence (or get an freak negative press blitzh, a la Spikey Walls).
There are SOO many elements that go into whether a game is successful or not and I just want young developers to know that having a good product isn't actually enough. There are hundreds of great games that go untouched and a lot of bad ones that become million sellers because of freak or sometimes even planned reasons. Marketing is more than ads and web banners... like @Sean_Aaron said as well though, a game's success can be attributed as far as the idea itself.

jakysnakydx

#5

jakysnakydx commented on Exclusive: eShop Publishers Are Dropping Relea...:

@RCMADIAX thats what I was thinking. This ges against the grain of what was publushed at GDC in regards to eShop averages. In a nutshell for those who havent seen it the the following figures were shown at GDC this year regarding wii u eshop sales:
300-1,000 for low end
1,000-10,000 for mid and
10,000 - 60,000 for high. (Source below)
The low end of this spectrum on Wii U is the low end games not to call out titles but The Letter, Meme Run, Ava and Avior, etc. for perspective.

I think the larger issue is that many first time developers hoping to make a living arent and that shouldnt be hard to believe. Frankly no one "deserve" to succeed - renegade kid and wayforward, two tribes, etc have been around for a long time and are still humble indies. What is there to say when a college kid who decides to release his senior project isnt able to live off the eshop???
https://appdevelopermagazine.com/2451/2015/3/3/Independent-Games-Sales-with-Mike-Rose-of-tinyBuild-Games-at-GDC-2015/

jakysnakydx

#6

jakysnakydx commented on Exclusive: eShop Publishers Are Dropping Relea...:

@bitleman AzurebStrike Gynvolt also had tremendous backing amd alot of talent. Most indies are bootstrapping. The majority of the quality indie titles you see are self fundedvwith very linited resources. People ought to drop the fantasy that the game just becomes beautiful and perfect by magic. Its a SERIOUS investment that many cant afford.

jakysnakydx

#7

jakysnakydx commented on UCraft is a Wii U Exclusive Once Again:

I LAUGH at everyone calling this a poor looking game. It's based on Minecraft. The point is to not look good (or at least that's what I think they're going for). Personally I'm excited as it will be FAR more util than Minecraft on a 360. I as a Nintendo fan finally get a sandbox creator experience on my Wii U. Go and be offended at my happiness.

jakysnakydx

#8

jakysnakydx commented on Monochroma For Wii U Scrapped Due To Technical...:

I have huge problems with Kickstarter and no I do not blame the backers, I blame the developers. If a developer receives mo ey from the private sector their is accountability and dozens go belly up every year because of it. Only with kickstarter do developers obliterate the risk of debt and failure (yes, there is no risk with no skin in the game - they can walk away and do it all over) and then have the opportunity to make tons of money.

Look at playtonic. They have the next two years of their lives set and paid for. All they have to do is make the game at their pace. Technically if they decided to scrap the Wii U port as well, whoops no obligation, no punishment. If they just sank (wont happen) no one would get a refund. No accountability. Or the game does well, the backers get their overpriced digital copy and playtonic begins stupidly wealthy ehilr other devs bite the bit and work throigh slums amd ttaditional funding.

This is my opinion, but I have a hard time with kickstarted games.

jakysnakydx

#12

jakysnakydx commented on Video: Here Is The Trailer For The Delayed Wii...:

Yeah I have to admit this one isn't catching my attention. It just doesn't look like there is anything really exceptional about it.

With new games, unless I just LOVE the genre and want as many as I can get, it has to bring something new or better the old formula to like it. I might be COMPLETELY wrong but this looks like a game that took all of its content from other games to blend them into something the creators like - that means there will be an audience, just not anything new.

jakysnakydx

#14

jakysnakydx commented on Don't Worry Colour-Blind Gamers, Splatoon Has ...:

So I wasn't aware of color blindness until the testing of Gemology (not yet released) and I absolutely cannot beleive how big of a problem it is! What's interesting is that I'm being serious, in Gemology the player needs to combine gems of similar colors to get a gem as large as they can. While the colors are fairly distinct its pretty amazing to me to see how big of a struggle this can be. Looking back I now wish we had incorporated a shape element as well, unfortunately that moment had already come and gone.

jakysnakydx

#15

jakysnakydx commented on Yooka-Laylee Double-Jumps Through Final Kickst...:

@Kat This is arguably due to managerial direction. The folks who have broken off and are now playtonic are obviously capable of greatness (as seen by their portfolio) and now without the restraints by Microsoft have made it known what direction they want to go - this direction being the same as those good games of yore. So, no there isn't a guarantee but let's settle for the probability is astronomically higher than whatever Rare's next project might be.

jakysnakydx

#16

jakysnakydx commented on Yooka-Laylee Double-Jumps Through Final Kickst...:

I hate to sound selfish, but being very realistic, I have no incentive to back this game. I don't want a digital download, I don't care about digital anything - digital artbook to me means a PDF full of stuff you could have just copied from a google search. I want a Wii U copy in physical form - this will cost me $60 when the game comes out, WELL under the only reward tier that might offer it. That being said - the games already funded so I'll just reap the rewards without shelling out my cash for meaningless rewards.

jakysnakydx

#17

jakysnakydx commented on First Impressions: Tapping In With amiibo Tap:...:

@Tazcat2011 This is what I'd like to see. I want a word that brings all of Nintendo's friends and foes into the same game OUTSIDE of Super Smash Bros. A big action platformer like Skylander's would go greatly appreciated - of course the Disney Toybox idea with Nintendo all of it would not go unnoticed ;)

jakysnakydx

#18

jakysnakydx commented on First Impressions: Tapping In With amiibo Tap:...:

I logged on just to leave some impressions I had in regards to Amiibo Tap. I agree with this article on every issue except the ones they spoke positively of... I wasn't going to waste my time with the download because as a collector I have all of these games already in their original cartridge form but that and the possibility of purchasing them via virtual console already are points asides from what I want to address. I want to speak of the actual potential for application of Amiibo Tap and its failure - as this software is to introduce new players to older games who have amiibo OR entice individuals to purchase an Amiibo in order to get the trial software it falls flat on its face. The only individuals who will be able to reap the rewards are those who have already shelled out a considerable amount of money on amiibo. I have spent $200 on Amiibo which gives me a paltry 17 figures and I've been rewarded with the likes of Pinball and clu clu land which we can admit are not ENTICING pieces. Those who do not have an Amiibo storage shed are relegated to a small handful of random helpings. The idea of clips is fine, if you figure 5-7 different 'sections' at 3 minutes a piece it's not terrible but not really worth it either, especially as its a random download which is then TIED to a specific Amiibo. This is the second application failure as I see it. While playing I do NOT want to be burdened with having to tap the amiibo to see an additional section, this was just a pointless and infuriating gimmick to highlight hte word 'Tap' in the game. Of greater considedration is again, application. I do in fact have friends that would be entertained by a demo of a Nintendo classic - say I had all 30 levels. I have NO idea which game is tied to which Amiibo, perhaps there is a data sheet somewhere in the software but the obligation to remember or look up which game you want to play by which amiibo you have is an excessive lack of foresight. In order Play Super Mario World for 3 minutes I have to remember that Sonic, in the other room on my collector's shelf, is used to play. I feel the idea I am trying to convey speaks for itself and that the blanks I have not addressed can be easily filled but the whole concept behind this idea is a big, fat miss. Just biting the bullet and including "Super Mario Bros." for free by purchasing a Mario Amiibo is worth the added revenue and exposure. NIntendo will not rectify this, that's not how they work but it's sad to see such an opportunity swept under the rug.

jakysnakydx

#19

jakysnakydx commented on Poll: Is It Time For a Fresh Alternative to th...:

I definitely feel there needs to be an overhaul. The price of the 64/DS or whatever games is silly if not stupid. I have no interest. Even the games i"ve never played before I'd wait and find an old NES cartridge lying around. Now I know not everyone has that priviledge still but at the price for a piece of software that just kind of fills a little hole in your system I don't think it works. Personally I feel Virtual console suffers from not really being a 'platform' like it's meant to be. It's really just another set of games on the eShop, just like the indies or whatever else is on there. Tap and Play has something going for it in that it was a PLATFORM but of course we all know how it died.
Personally, and some argue against me, I think the Netflix/Hulu like strategy is the best. Such an extensive and exclusive library! I'd be so much more than willing to pay a monthly subscription for an unlimited backlog of games. Accessible for as long as I pay.
I know Nintendo is opposed to this though - they don't want to diminish the monetary value of individual games and brand names, they want each title to be its own stand alone value purchase which I think is dwindling as some have said. Three decades, it's losing its individual value (some) but as a pacakge it's still a strong sale.
I vote subscription. I really hope they do that some day.

jakysnakydx

#20

jakysnakydx commented on Review: TABLETOP GALLERY (Wii U eShop):

I think this is terribly harsh. Obviously NintendoLife has suggested not identifying the reviewer as against any genre but I feel that anyone who enjoys a little kick back board game time this is an excellent, what was it? $4? Option. I've spent quite a bit of time on all three of these just shooting the breeze - I'm surprised they aren't on mobile (or 3ds) as they'd be a better fit there with the portability.
It's funny how some games are absolutely PRAISED to the point of glory for being simple while others are ripped to pieces. I find it an excellent introduction for developer RCMADIAX to the gaming world and am excited to see where it can go.

jakysnakydx

#22

jakysnakydx commented on Talking Point: Market Expectations Remain High...:

I'm very interested in the 'complimentary applications' Nintendo and DeNA develop for smart phones. I am ECSTATIC for their inter-functionality with either Wii U/3DS or NX whatever that may be. I personal enjoy and entertain the idea of small experiences benefiting my more desired sit down experiences at home on my couch.

jakysnakydx

#25

jakysnakydx commented on Remake Request: Super Metroid 3D on Nintendo 3DS:

I've always known I was an oddball but I REALLY didn't mind the storytelling in Fusion. It was linear, and I understand that might be a major point in most people's ill will towards it. It wasn't just kind of linear, it was dead on "go here, everything else is locked" linear. In regards to a 'story' I thought it had the most 'plot'. I use quotations intentionally here as all of them have a story to be told but this one used dialogue (text dialogue) much more intensively and was at least a solid story as compared to ***** M.
Oh well, I like it :) I will however be VERY disappointed if Metroid skips the 3ds. A 2d side scroller is exactly what I wanted to this system, personally I have a hunch Nintendo isn't letting us down... I believe a Fusion/Prime bundle is on it's way.

jakysnakydx

#30

jakysnakydx commented on Nintendo Confirms Super Mario amiibo - Gold Ed...:

So little understanding of manufacturing and forecasting. Amiibo outsold disneys infinity in the same 3 month period with the shortages. How could they have risking manufacturing as many as ya'll are asking they do with little evidence it would catch fire like this. There was unanimous distaste for Amiibo prelease from all the media coverage i saw. To design, manufacture, ship and place products like these we're looking at 6 months+. Nintendo IS working on supplying more but it wont magically appear from plastic dust in your recycling bin.

jakysnakydx

#34

jakysnakydx commented on Donkey Kong Country: Tropical Freeze Appears t...:

@SuperCharlie78 I find it VERY hard to bieve that any sane persin would abstain from a system because they dont receive an arbitrary rewards system that holds no weight or value.

So far I like the stamps and Nintendo 3ds crane game thing. I want SOMETHING in return. A stupid number holds no weight for and is nothing more tham a senseless contest

jakysnakydx

#36

jakysnakydx commented on Poll: Do Video Game Reviews Need To Have A Score?:

I have qualms about NL's structure. I find some reviewers to assess the game based on its merits, the majority however I feel includes their personal opinion to much. A review based on opinion says nothing on the quality of the game but only the personal preference of that author damaging the games reputation based om taste and bias.
Secondly is the use of an average. I dont feel 5 represents average here, I feel 5 is "awful terrible no good garbage" and a 7 is worth a few pennies. Then 9 and 10 becomes a gargled mess of everything better than average.
Lastly however and most importantly and I REALLY hope someone sees this, is the classification of games based on price and category. By this I mean, reviews for small, indie games take price into consideration and that's fine as it is a factor BUT there is no distinguishing statement here - Abyss by enjoy up is not as good as Yoshis new Island or Kirby Triple Deluxe but they get a similar score. Price influenced the review in Abyss and yet we still place it in the bracket with triple A games. That nullifies the meaning of the number score for me. I feel in todays day and age we need to categorize this.
Big developers put millions into a game a d a simple omission of feature X makes it a 6/10. Then we have $1.99 piece o junk here which "sucks but only costs a dollar." And is ranked as a superior game all around. The 1/10 system can work but we slop everything into one pool. For a high school team I might rate my football team a 7, forba professional league I might rate my state football team a 3. Does this mean my high school team is better tham the state team? No.
I understand that no one conciously compares smash bros with say Swords and Soldiers but the score is negatively impacted by the fact that both of these have a 9 or 10 rating but are no where near on par. A score can have great meaning without those variables that tarnish its reputation, I feel we need to categorize a bit more. Such as Indie 9/10, AAA 8/10, Under $5 3/10, etc. That would hold more weight in my eyes.

jakysnakydx

#37

jakysnakydx commented on Weirdness: This Video Uses Super Mario Bros. 2...:

I'm VERY grateful the comments on here are what they are. This video was, in an attempt to be truthful, very flat. It fell in it's effort to eschew truth in favor of an anti Christianity focus. I can't say who made it, my guess would be an athiest but all I saw was that the only people who work hard are those who fear damnation. Perhaps the creator wishes everyone to stop working in favor of government welfare?

jakysnakydx

#38

jakysnakydx commented on Live-Action Netflix Series For The Legend of Z...:

@stanleecroup k, you see here's the problem. All I know of Netflix's personal endeavors was Arrested Development Season 4 which was TERRIBLE they took a hilarious show, COMPLETELY derailed it's source content and it sucked.
I have VERY, VERY, VERY little hope this will be worth two craps. In fact I'm already convinced it will be terrible.

jakysnakydx

#40

jakysnakydx commented on Editorial: Nintendo's YouTube Creators Program...:

@thomasbw84. There's only one thing you're not seeing here. Just because Pewdiepie doesnt like doesnt mean that no one will rise to fill the void. More than likely someone will bend to the terms to take uncompeted profits through this program. People want youtube coverage of Nintendo games, someone will settle for 70% and if the rest of these predictions are correct will do so uncontested.
More likely than failure we should expect dedicated Nintendo channels that will succeed.

jakysnakydx

#42

jakysnakydx commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

It looks like most of us could care less about Pewdiepie and I absolutely guarantee you Nintendo isn't going to suffer from less coverage by that twit I feel a mixed bag about the program. Personally I think it is MORE than fair. If you're getting paid to play a video game and people watch it it's fair that the developer gets as piece. Remember that VERY few of the Nintendo related videos actually fall in this category - how many actually make money? The let's play people with the highest subscribers are basically majority party here.
Another arguement is that NIntendo is loosing the exposure... question is, do they really need it? Yes and No. Some games need it alot don't. Is pewdiepie';s review of the next Legend of Zelda going to be an influential difference? I can promise you no.

jakysnakydx

#47

jakysnakydx commented on Review: Teslagrad (Wii U eShop):

Just go5 i5 anr I love it! Its definitely rushed in the way of cramming the game into one... from a development standpoint they could have fleshed it out pretty easy with more navigation and i terim points. You kind of get the first three BIG items in the first hour it seems and from there it drags out. Fast pace is fine but they could have EASILY doubled it ;-)

jakysnakydx

#48

jakysnakydx commented on Watch: Catch Up With the North American, Europ...:

this is the first Nintendo Direct I've ever walked away from. About halfway through I was done. I did look and see what else would be coming along and there was just nothing worth my time. I am excited about Fire Emblem although the first half looks so good I was hoping for a Wii U edition. That game By bandai namco sounds interesting.

jakysnakydx

#49

jakysnakydx commented on Review: Tengami (Wii U eShop):

I personally just bought this and found it to be a tremendous waste of money. One hour of entertainment.. .actually it was about 30 minutes of entertainment and A LOT of waiting. I wouldn't have actually minded the waiting had I been in control, when I'm holding the joystick I feel I have a little bit more purpose than tapping on a locale and WAITING for the little pawn to catch up with my thinking. I feel no reason to recommend this game for 5x the price as it is on iOS devices. There is NO benefit to playing this on a tv as compared to a smaller, more casual experience. There are few games that have caused me to dream of an eShop return policy but this is certainly one of them.
Yes David Wise's music is great, but you know what? I'd rather just buy the soundtrack.

jakysnakydx

#50

jakysnakydx commented on Poll: Which is the Best Mario Kart Game?:

So far everyone has hit why Double Dash!! is still the best - track design and character differentiation. Pairing was cool with attacking/driving, in fact that was our PREFERRED way to play (2x2) but balancing the kart with the right characters and items was a blast! MK8 is my next choice however. I think the cart/bike balance is MUCH better and level design is finally there again. Mk7 takes my next take for it's overall balance and actual gameplay but is TIED with DS as the DS levels have SUPERIOR level design although limited in scope due to technical limitations. MK64 to this day has my favourite selection of levels. There isn't a single level in that game I don't enjoy through and through but I admit the controls can be wonky. SNES is next as it is fun but terrifying for those who didn't grow up with it (i.e. me). GBA I haven't included as I never actually played it but I will say the retro stages I've played are uninspired.
Last but not least we have MKWii - so far I haven't seen anyone choose it for a good reason, no offense, but saying BIKES! is like anyone else saying TWO DRIVERS! for DD. In a nutshell, the courses were terrible ... all of them without exception. The courses were also bastardized because of the mechanics - 5x wider than double dash, why in hell did they do that? The shortcut exploitation was HUGE! If you didn't use the flame runner with a heavy class you basically lost without question. And lastly, not that visuals are important, for its time it looked like a pee stain on the white lining that is Nintendo.