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United States

Fri 13th September, 2013

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HyperSonicEXE commented on Month Of Kirby: Kirby's Lost Levels:

I agree on the storybook look of that image being the best. Dunno how I feel about that lifebar, and the clipping could use some work, but that's a very solid art style for the series.

KDL3 and K64 were too light, and Air Ride and RtDL/TD are too defined and busy.

With some fluorescent colors and whimsical patterns and elements like the ones in Kirby's Adventure, this would be perfect.



HyperSonicEXE commented on DuckTales: Remastered Digital Soundtrack Comin...:

Tch, sorry, I just spent that budget money on the Life and Times of Scrooge McDuck album from Tuomas Holopainen.
I'll be listening to the instrumental version while reading the trade paperback and companion of the same name for the first time, in style. Dalmore 18, Scottish caramels, cigar, small dimly lit and fairly opulent library that I have access to, the works. Should be fun.



HyperSonicEXE commented on Hideki Konno Emphasizes That Mario Kart 8 Bala...:

I'm really wary about 12 racers, that trailer showing an item onslaught, Slipstream, AND Coins. Not to mention the Trick Boosts and the various forms of off-roading. I don't mind a complicated MarioKart, but this seems like too much.

Here's hoping the balancing is good this time, especially no matter what character you use (looking at you, Metal Mario).



HyperSonicEXE commented on Report Suggests That June Could Be Crucial For...:

Honestly, some of these recent types of games that were revealed in the last Direct really should just be on mobile phones.
Rusty Slugger, Steel Divers, Dillon's Rolling Western, Pokemon Trozei: they're all smartphone-ish games, and it wouldn't harm any of the listed franchises' value.

And let's be frank and honest here:
The fact that Nintendo is asking the consumer to pay for these kinds of games that people are already getting substitutes of for free with ads is not only out of touch, but also harming the appeal of the long-standing franchises that these lesser games are being lumped with. Not that there is anything wrong with the gameplay itself, but these are all shallow, and it's a hard sell to make someone buy a console and/or the cost of the game, when they can have something similar for free on a device that they already have and can easily carry anywhere. Rather than having a huge brick in one's pocket or carrying case.



HyperSonicEXE commented on Review: Yumi's Odd Odyssey (3DS eShop):

Absolutely worth it. Hard as nails, but the music and gameplay are very engaging. You really want to solve all of these rope physics puzzles, nothing too insane in this one if you just use your brain and try, try again.
If you're stuck on something, ask any one of us that have completed the game - not much help out there on the Internet except a very few videos of very specific levels.



HyperSonicEXE commented on Game Boy Advance Games On The Wii U Virtual Co...:

"We're going to drive up interest in the Wii U with half-donkeyed emulation!"

Seriously, at this point, they should just scrap the VC, and do souped-up remakes or add features to past games if they're going to do this mess.

No need for profanity here -Lz



HyperSonicEXE commented on Koji Igarashi Discusses Leaving Konami and Bei...:

I guess so. Still, you'd think the companies would change to help them out.
Then again, Japan does tend to give the reigns to the younger generation because "it's progress," rather than keep all bright talent, young and old.

But again, these companies make it so darn hard to know if it was people like Inafune or Igarashi, or the company's own misguided, suited up Yes Men that made the bad calls.

That's the most infuriating part. Even Nintendo's going through that. I'm beginning to suspect Nintendo's protecting Miyamoto and their reputation, especially with Wii Music and Pikmin both being his pet projects.
Nothing wrong with any of those games, mind you, but they're extremely and incredibly niche.



HyperSonicEXE commented on Soapbox: Ignoring The Objectification Of Women...:

While I would understand some measure of concern making sure that Shantae and co. are not -oversexualized- in the first multi-platform launch for the franchise, no, nothing has gone awry just yet. And given that the concept of Shantae is fairly rooted in a realistic clothing design and having been created by Erin Bozon, I do not believe anything ill will befall the project. Additionally, the current myriad of prototype artworks and character designs uphold WayForward's balanced stance heretofore with nothing changed, and they seem very keen to understanding that sexualized character designs may hamper popularity and sales, particularly in the family-friendly case of Shantae.



HyperSonicEXE commented on XSEED May Bring Physical Copies of Future Senr...:

Yes, although, send very few copies to the stores, and keep the rest on their own site, with some CE's and LE's.

And yes, physical needs to happen, because all these reports of poor SD Card performance are just tragic, and harmful to their brand.



HyperSonicEXE commented on Big Red Button Explains Its Sonic Boom Charact...:

"We went pretty wide with the designs at first, and by going too wide, we lost some of the spirit of the character and had to rein it in."
The moment they lost the spirit of the character in the designs SHOULD have been their cue to pack it up and go home.

Ugh, I feel bad for Iizuka. Having to sit in on children's designs being touted as "professional."



HyperSonicEXE commented on Soapbox: Ignoring The Objectification Of Women...:

They don't have to be jacked under a suit of power armor.
Besides, just like feminism isn't about what males think of female objectification, the same applies here. If men are bothered by the over-muscular portrayals in media, that's our grievance - no one else gets to determine that, we do. This street goes both ways.

Actually, male objectification is MORE prevalent in the West, but men just aren't vocal about it. Cars, movies, underwear ads, cologne ads, vomit-inducing displays in the front of Abercrombie and Fitch and other stores of its ilk, comics, videogames, a plethora of places.

Anyway, I really am disappointed in even the thought to call for a boycott on Senran Kagura, a game that's clearly and unabashedly tongue-in-cheek and certainly geared at male gamers (though I'd love to play it with a female). On top of that, it's bloody censored, which is part of why I haven't bought it. All of these squabbles and feelings are getting in the way of artistic expression. This already damaged MN9, and I'm just praying it doesn't affect Shantae: Half Genie Hero.
I hope this is the last of the clickbait.



HyperSonicEXE commented on Weirdness: Engineer Uses Four Monitors to Disp...:

Definitely. Anyone who's played these games like we have can see those blocks and elements are stretched wider, and are spaced further apart visually than normal.

I do like being able to see the whole level, no Trial-and-Error guessing, but trying to convert and play a game like SMB1 isn't practical. Certain levels spawned enemies at correct times for the platforming challenge based on the scroll distance, and looping segments like certain Bowser Castles would be tricky and possibly fatal for the player since Mario will suddenly appear a screen away.

Still very neat, would love to see other games get this kinda love if possible. Mega Man and Sonic would be harder with their vertical designs.



HyperSonicEXE commented on Talking Point: Steel Diver: Sub Wars Proves Th...:

Yes, but there are no ads for generating even further revenue.

Obviously any Nintendo franchise could be diluted and damaged on a mobile platform. That's been established.

But why Nintendo decided against ads in these F2P's (and only EVER in the F2P's), I really don't understand. Companies would pay premiums for that kind of marketing. It could be done tastefully too - in the F2P baseball game, make some banners and billboards.



HyperSonicEXE commented on Super Mario 3D World Director Koichi Hayashida...:

Ah, this quite clearly explains the difference between Sakurai-Kirby secrets and Nintendo-Kirby secrets.

Sakurai hid treasures and main items in the environment to be discovered by diligence and exploration, or behind midbosses (emphasizing gameplay).

Nintendo's Kirby games show you the object(s) you need to collect, but might let you fail once, and scratch your head as to how to get to it. Once you do that, you've learned another way of looking at things (emphasis on learning).

Interesting stuff.



HyperSonicEXE commented on Sega Unleashes Sonic Boom Behind The Scenes Video:

It's not that, now they're going to make her the SILLY BOYS-type girl that always gets annoyed and is condescending or derisive.
That's how, and I quote, "strong, independent" female characters wind up in these kinds of narratives. It's already started - she lands on her feet from that fall while STK land on their faces.



HyperSonicEXE commented on Shinji Mikami Prefers The Sega Version Of Alad...:

The Genesis gameplay was awful. Throwing apples makes sense against, say, guards, but that's it. The scimitar is out of place compared to the majority of the movie. On top of that, the levels were a clusterfluff, and don't get me started on the carpet level.

The SNES version was more colorful, the HUD was more streamlined, and the music was better. Yes, it's easier, but that's a small price to pay for more fun and accuracy.



HyperSonicEXE commented on Talking Point: Nintendo Direct Pointed to Anot...:

No, eShop won't tide people over. F2P won't help if no one wants to play the darn things.
This is Nintendo's chickens coming home to roost for not focusing on all of their IP's for a decent release schedule.

And no ads? Seriously?
Nobody's going to pay just to have the extras! Ads are the major reason for F2P.



HyperSonicEXE commented on Intriguing Data Helps Explain Nintendo's Smart...:

True, most apps do not make any money, or barely any.
The success of games such as Angry Birds, Temple Run, and Candy Crush, who maximized their brand recognition, saw great revenue.

Granted, they will probably only be popular for a short time, compared to the lives of Nintendo's properties.

In a one-generation cycle, Nintendo could generate much revenue for itself with its already-high brand recognition, and then simply bow out of the market and cite technological changes, rather than their IP's being damaged by cheap, fast games by sharing the limelight with many "burning out" brands.



HyperSonicEXE commented on Big Red Button's Bob Rafei Spills More Details...:

That's not a valid argument.
The whole reason for giving Sonic and co. bandages was, assumedly, to appeal to an active, younger generation, specifically, tween boys. Humans. That's in the slideshow. Now, I may not be in high school, but I have nieces and nephews and I often show up at anime and game stores where this audience shops — I've not seen bandages as part of the fashion.

It's just silly, and out of touch.



HyperSonicEXE commented on Big Red Button's Bob Rafei Spills More Details...:

"Since we wanted to push the characterisation of Sonic and friends to fit our narrative,"

They're not your OC's, they're storied, beloved, already existing characters! You DO NOT morph a successful character into something that "fits your narrative" - DeviantArt, Newgrounds, and the like have done that already and it's awful every time, because IT'S INCONSISTENT. Tails' flight gear and Amy's dress pass, because it makes sense for the characters. The stray spikes on the back of Sonic's head were already a fantastic touch and distinguishable. But Sonic and Knuckles' "morphing" of their frames and these stupid bandages (WHICH NO ONE WEARS IN REAL LIFE) are absolutely out of left field.

I wish the best for the game, but I wouldn't be hurt if this got scrapped, as-is. Worse, now Knuckles is a "big" character, which also means he's going to be outright stupid in order to fit their narrative.



HyperSonicEXE commented on Satoru Iwata Outlines Belief that Continuing w...:

Precisely, and actually, Captain Toad's Adventures is a perfect example of a game that might translate well, though they can't expect immense revenue from it. People who played SM3DW were generally pleased with those levels, even the veterans, and actually wanted more. This is the perfect way to provide that, with tilt controls (or optional gamepad) controlling Captain Toad who would only walk at one speed, and finger swipes controlling the camera.
The thing is, this is a complex game, people like games that they can put down at any time. It's convenient. Even a pause function doesn't help - the mass market wants to be able to completely back out of the game with no penalty exvept redoing the level. A quick save function won't help either because the levels take too much time, and people have to keep that on their brains in addition to their work schedule, soccer practice, or whatever else people do these days. It may be that, in order to make the hundreds of levels that it takes to make a Smartphone game successful, that the levels are watered down for a while with varying numbers of Stars to collect. Then the surprise and variability can come from stage layout, and only throw in new mechanics or platforms every once in a while.

TLoU and VC, I can go with, but the other two? Eh. Even Castle Crashers just doesn't have the polish of the games it serves to homage (and why do it and Dragon's Crown even have RPG-esque Level stats? What in the, why????).

Nintendo is the niche console, already, ever since late N64. They're already squeezing blood out of the Niche Orange - that's precisely why they took on the Wii's strategy. They can't force all developers and consumers to use only their hardware, otherwise, they'd be profitable. The '90's and '80's, Nintendo was pretty much the only way and certainly the easiest way to make those kinds of games. Not so much any more.



HyperSonicEXE commented on Satoru Iwata Outlines Belief that Continuing w...:

I agree. As TRT and I discussed, there is some question as to whether they have the resources and programmers skilled enough in those platforms to do so.
But I believe it's more of a question of -if- they want to do that. I suppose there is a school of thought that says, "If Nintendo software ever appears on a third-party hardware platform, it will damage their value and reputation as an integrated software-hardware maker, because they're having to rely on someone else's convenient or more desirable hardware."
I'm in the school of thought that says, "That was a relevant concern before our phones became portable desktop PC's. This is a hardware segment that the consumers do not want Nintendo to try and develop for, mostly, but the convenience of having their software would be more than welcome with open arms by the same crowd of children and consumers that enjoy bright, colorful worlds and characters." There is an element that says Angry Birds and Candy Crush only made it because they were unknowns, American capitalist spirit, blah blah, and to some minor extent, that is true. But the success is really more due to a combination of aggressive marketing, the public utilizing the advertising with friends aspect to continue to play the game for free, and the fact that the games are fairly solid and intuitive (granted these exact games have been around long enough, as Trebuchet and Bejeweled, that it should be a simple task to polish the gameplay).



HyperSonicEXE commented on Satoru Iwata Outlines Belief that Continuing w...:

Indeed, same as always. I'm hoping MK8 and SSB4 solve MK7's and Brawl's problems.
Most of these calls for Nintendo to make a presence on mobile are mostly armchair investors who just wanna make a quick buck on Nintendo riding a fad, not thinking about things like resources or IP Preservation.



HyperSonicEXE commented on Satoru Iwata Outlines Belief that Continuing w...:

Yeah, it's not even a solution to a problem, just supplemental revenue. Short to mid term.
True on all of that. Comparing salary expenses and employment levels to past years' statements within the company doesn't even tell a complete story for a creative industry, and comparing to peers to try and wrangle an answer is futile.



HyperSonicEXE commented on Satoru Iwata Outlines Belief that Continuing w...:

True, but it's difficult to think that Nintendo doesn't have the number of employees needed for multiple focuses. Especially when so many smartphone games get churned out with minimal resources. I'm not saying full, console-like games yet, just casual versions. And this revenue, as opposed to not getting anything. I really don't see Nintendo doing anything on mobile phones to convince people to switch, ever, and not for lack of trying. Convenience trumps fullness with the mass market.

But since Iwata mentioned it as a limitation specifically, and thinking to the current problem of sparse first-party releases by Nintendo, that must be a factor. It just seems like an odd problem for a storied company to have. I suppose the late nights and short staff are how Nintendo has driven development costs down as well.