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United States

Fri 13th September, 2013

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HyperSonicEXE commented on Feature: The Big Nintendo Direct Summary - 14t...:

Nintendo's consoles won't be profitable another gen, so while we're figuring out our next move, here's a big push for each of your favorite franchises and a foray into mobile possibilities while we get the next hardware started.

Hopefully it's a spiffy, pocketable, high-horsepower handheld with an HDMI port and some USB ports, and can use the Wii/Wii U's controllers.



HyperSonicEXE commented on Nintendo Download: 8th January (North America):

Hot tip, not able to see if it works or not:
"For those with the Wii U release of BN 2 go into the Network menu. Don't actually do anything, just go there and then back out. Then look at what happens to your chip sack."



HyperSonicEXE commented on Nintendo Sending Out amiibo Surveys to Select ...:

I didn't get one either.
Really, I think Nintendo might only be sending these special things to the target market, not the old Core.
They should be doing two mailings - one to the target market about the experience and what they want to see, and a second to the Core regarding issues, possibilities, purchase decisions, etc. After all, the Core are the Gatekeepers, now.



HyperSonicEXE commented on Satoru Iwata Chipped In To Make Sure Super Sma...:

That's part of being an executive. You try to get in on the frontline and keep updated as much as possible, but usually, the lower management and actual frontline keep you up to date just at a baseline level, what's going on and what has changed — no details, no learning for you. You have to manually dedicate time to do such things. It's hard.

I envy no CEO, and look forward to being one still.



HyperSonicEXE commented on Poll: Which is the Best Mario Kart Game?:

No, it is not, it is a Known Issue because some unintended after-effect alters the balance of the game. In this case, being hit with a small item in mid-air, for example, a Red Shell (which surprisingly happens in this game) will cause a player to be "stalled" for twice or more the intended amount of time, sometimes not allowing this player that had otherwise been doing extremely well relative to the rest of the players the ability to recover. So no reason other than, not luck or lack of it, but the sheer lack of planning on the part of the design of the game. If you're unable to adapt to not being able to take advantage of this flawed game mechanic, that is your personal problem.

Known Issues cause trouble for games, whether they be tabletop, card, videogame. That is the literal definition of that term as it pertains to game design.

I have Reddit's hidden stats chart from June - appreciated as the article is, a proper graph suffices, and all I can see online is the Heavyweights dominating. As many "subclasses" as there are, they may as well have individual stats, not tied strictly to the "Main" weight class.

My dislike of Coins and Backdraft is indeed an opinion, and if Items cannot be retooled to perform the same functions (which I doubt highly), then I'd be more than happy to begrudgingly see them stay if it meant a better game for everyone.
In fact, the idea of tying drift/weight to the Kart parts is so that anyone may be any desired configuration with their favorite character.

If it's an opinion to give people a complete set of options, what they want, then I will defend that.
And I fail to see how that makes the game worse for the wear.



HyperSonicEXE commented on Poll: Which is the Best Mario Kart Game?:

Except for Coins and Backdraft (which probably aren't going away, now), everything else is a Known Issue. Those things literally make the game worse as they are, and this would correct them. Additionally, there would now be room for character-specific vehicles as MKDS did (more or less).
Most people don't even care about stats and weight classes, especially when that data isn't bloody presented in the game itself beyond a vague stat chart (Whyyyyyyy do the characters themselves still have unique stats?).
And being hit in mid-air is just a bloody given.



HyperSonicEXE commented on Poll: Which is the Best Mario Kart Game?:

8 updated a lot, took some steps forward, took some steps backwards, but is a pretty solid game.

Still, though, the most fun is had playing 64.
What 9 needs to do, is take 8, and fix the following:
*Remove stats so that everyone is balanced in 3 weight classes
*Keep parts, but only so people can choose inside/outside drift and Light/Medium/Heavy (which takes care of the roster issues)
*Disable being hit in mid-air
*Battle MUST include arena-like fields, tracks optional
*Remove Coins and Backdraft, rebalance Items (since that's THEIR PURPOSE) accordingly

And that'd be the best MK game.



HyperSonicEXE commented on Feature: 12 Days of Nintendo Christmas - Day Nine:

Yay for Shantae! Looking forward to HGH, and you -know- it'll be better with the Wii U Gamepad! Just sayin'.

Big thanks to everyone who donated! Even if we didn't hit the next Stretch Goal, now they won't have to sweat the fees and such, and have a little more breathing room.



HyperSonicEXE commented on Miyamoto Talks Up Star Fox Wii U's "Fun And Un...:

SNES, yeah, it's flat.
But 64? 64 had the same thin but solid main story, and then a ton of lore, subplots, and backstory that were cohesive and made for an interesting solar system.

Then Adventures, Assault, and Command got off that and focused solely on the character interactions. Good and bad (mostly bad).



HyperSonicEXE commented on North American Release Date Confirmed for Duck...:


I don't care if you don't even hunt actual ducks any more, my lightgun trigger finger is itching like mad. Maybe it could be a hunting game still, one that teaches how to spot from long distances and shoot only specific kinds of animals, and why it's healthy to ecosystems to control overpopulation.



HyperSonicEXE commented on Video: Today's Teens Simply Cannot Handle The ...:

1 can be pretty brutal, though. Especially the second Wily Stage, I mean dang.
Same thing with 2 - the Wily stage bosses are where the challenge is.
3 and 5 have the bloody Doc Robots and Dark Man with massive collision damage.
4 is just lengthy, but very reasonable!
6 is just easy.
7 and 8 are simple, but harder if you're doing a Buster-only run.
Like 1, 9 has its GOTCHA's, but it's still reasonable like 4. Best one.
10, though, not only takes time to learn, but is white-knuckle every time to play on account of the midbosses or stage hazards. And the Hard Mode bosses add attacks that make them something else (plus Strike Man's stage turns dang near into a bullet hell shmup game).

So they haven't SEEN difficult, yet! :D



HyperSonicEXE commented on Video: The Top Ten Worst Designed Pokémon Ever:

Ice Cream Cone and Keychain deserve special mention.
I don't mind Mega Alakazam, but to each their own.

I think it's high time for the next Pokemon game to introduce Extinction of various species - get rid of some of these awful designs, including select "Legendaries" that just look like clouds of gas.



HyperSonicEXE commented on Meta Knight amiibo to be Best Buy Exclusive in US:

I'm really curious to see which retailer said "Hey, we want Rosalina exclusively."

I'd wager Target - they're frequent supporters of Nintendo's products, including the Super Mario Galaxy cards and random gatchas.
Wal-Mart would mean Rosalina is SUPER popular.



HyperSonicEXE commented on Video: Nintendo Releases Two Snappy amiibo TV ...:

Awful execution. The other ads are even more cringeworthy.
The visual effects at the beginning were nice even though that sequence lasted way too long, and at least they showed how many games are compatible with them, that was good.

It didn't even try to make a main point out of being able to take your customized fighter on the go.



HyperSonicEXE commented on Anouma Confirms Majora's Mask 3D Has Been In D...:

"...and those of you that played it but gave up mid-way through will take this opportunity to give the new version a try."

I stopped at the Zora section (tedious as all get out) during my only other replay on the Wii VC, so I'm actually interested to hear what all they've changed.

Although...I'm not sure I'm ready to do the Cremia Ranch segment again, especially if I happen to lose...



HyperSonicEXE commented on Former Sega of America Marketing Director Divu...:


Seriously, what were these guys thinking? Miles Prower, I get it, great, good idea, but adding the Tails nickname was much better in the end.

I'm formulating a game, but if I'm ever in a team working on it one day, I'll be more than happy to consider input because I'm just one guy with good but incredibly niche taste. And I gotta make it appeal to the masses.