User Profile

hngdmn

hngdmn

Brazil

Joined:
Fri 1st March, 2013

Recent Comments

hngdmn

#10

hngdmn commented on Review: Castlevania: Dracula X (Wii U eShop / ...:

"In Dracula X, it’s almost as if there’s a slight delay to every movement, forcing you to react pro-actively as opposed to reactively."
Well, that's how Castlevania is. Everything moves slowly, your commands have a certain delay(like the swinging animation of the whip), and you have very limited means to attack the enemies. It's not really about reacting to things like Ninja Gaiden or Contra, you plan how you'll deal with enemies in the window of time the game gives you. Super Castlevania IV was an anomaly and not as well liked as the reviewer seems to believe.

hngdmn

#19

hngdmn commented on Soapbox: Ignoring The Objectification Of Women...:

@ User1988
" If those were pictures of men in banana hammocks with oversized and over detailed genitalia you'd all be really f*cking uncomfortable right now. "
Yes. Would we be saying that it should be censored and people shouldn't make these games because it objectifies men? Most likely no.

hngdmn

#21

hngdmn commented on Soapbox: Ignoring The Objectification Of Women...:

"Parental controls are all very well, but many younger gamers could potentially be in a position to purchase and download the game without having to alert their parents to the fact."
That's a ridiculous argument. It applies to every game on every platform.
"The objective here is titillation, which makes it relatively easy to see why female players — just like the one who confronted me in the Nintendo Life office — are so uneasy with this situation."
So? It only means the main demographic for this game are not women. Do every game has to appeal to everyone? Games targeted towards females shouldn't exist because of male players?

hngdmn

#22

hngdmn commented on This Design For A "Game Boy Evolution" Sure Is...:

Ehhh...do not want. Dual-screens should never go away, to be honest. I'm surprised Sony made the Vita with only one, clamshell design is the best for handheld consoles. It also seems kinda silly to aim for high specs in a handheld, the only reason they get so much support is because of how cheap to develop for they are.

hngdmn

#32

hngdmn commented on Talking Point: Is The Castlevania Series Finis...:

@Tasuki, people shot it down because it was a bad game. Enemies took too long to kill while not being even remotely challenging, it had a lot of QTE's( to open chests, for God's sake), generic music and bad framerate. I think MS never made a 2D game before, because it plays like a 3D beat'em up with one less dimension, and that simply doesn't work. When you can't use the D-pad on a 2D sidescroller you know something is wrong with the game.

hngdmn

#35

hngdmn commented on Video: Persona Q Website Shows New Footage:

@GuardianKing
Considering we haven't seen anything about fusions or Social Links, I guess it will be just an EO IV reskin with that Press-Turn lite system Persona uses. Which I'm totally fine with, because to be honest EO is miles above Persona as far as gameplay and dungeon design goes.

hngdmn

#41

hngdmn commented on Review: Castlevania: Lords of Shadow - Mirror ...:

Also,you still move the characters only with the circle pad?I mean,the only reason gamepads and portable consoles still have D-Pads is because they're better for 2d and fighting games.Why the hell we couldn't move Trevor with the D-Pad in the demo?

hngdmn

#42

hngdmn commented on Review: Castlevania: Lords of Shadow - Mirror ...:

err...8?They fixed the combat and the framerate of the demo then?As much as I liked the scenery and the music(though not nearly as much as the previous Castlevanias),the combat was just too slow and repetitive in the demo.It felt more like dumbed down 3d hack and slash than the action platformer it was supposed to be.