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guttertalk

guttertalk

United States

Joined:
Tue 21st April, 2009

Recent Comments

guttertalk

#1

guttertalk commented on Nintendo Download: 13 September 2010 (North Am...:

I think Wiiware might be going the way of the VC. Nintendo seems to have more for the DSiware--is that because these titles sell more or because DSiware is newer than Wiiware? Or because DSiware is cheaper to produce?

If it weren't for And Yet It Moves and Toribash, this would be a summer wasteland for Wiiware.

guttertalk

#2

guttertalk commented on WiiWare Needs More Exposure, Says Former XBLA ...:

@manchu: I like the Wii message idea, especially with the blue light. It'd be great if the mail provided links directly to the game in the Wii shop, but as someone said above, a lot of our suggestions would require a real rework of the Wii Shop channel.

If they want to be more in your face, they could have a splash screen at startup that highlights new games. Annoying but hardly uncommon to online users.
I like the Wii Menu, but I do wish we could customize it more--make the icons smaller, change the colors or wallpaper, add sounds/music.

guttertalk

#3

guttertalk commented on WiiWare Needs More Exposure, Says Former XBLA ...:

@buried WiiWare: I like that the Wii menu is a far easier UI to navigate than the 360, but Nintendo should do a couple things:
1.) Create a channel that highlights features, such as Wiiware and online gaming. MS has the Xbox 101 channels, which I think the Wii could use. It's for highlighting and demoing features, not particular games.
2) Allow users to create channels with more granularity, for example, a channel that lists Wiiware or VC games. Nintendo doesn't force the granularity or clutter on gamers, but they can chose it.
3) Create a game highlight channel. I know there's the Nintendo Channel with the videos, but if some feel that is truly too buried, then create a channel that highlights the Wiiware for that week.

Frankly, I don't think Wiiware is that buried: You click on the Nintendo Channel or the Shop Channel, and within a couple of clicks, you're purchasing a game. NXE is in your face with the games, which I find extremely annoying and cluttered. The Wii is more of a pull (more customer friendly) while the 360 is more of a push (more dev friendly).

@demos: About a year and a half ago, there was research that showed that gamers were less likely to buy a game based on a demo than a video. You as a gamer might like demos, but from a business perspective, they're not that great a return.

guttertalk

#4

guttertalk commented on Review: Crystal Defenders R1 (WiiWare):

@Olimar: No problem. I'm very much of a comparison shopper, so I was trying to find out the details of the differences. From the sounds of it, CD is an enjoyable game if you like strategy games but haven't played a tower defense game.

Actually, I thoroughly enjoy Noda's homebrew Tower Defense for the DS, and I wouldn't mind having a tower defense game for a console. A change of characters would be nice.

The Wii and its IR control would have been a great platform for a map editor for this game.

guttertalk

#5

guttertalk commented on Review: Crystal Defenders R1 (WiiWare):

This review is okay, but it doesn't answer questions about how this version compares to others. I checked gamefaqs and the IGN review, both written by Tower of Defense fans who have played the different versions.

R1 includes only 13 levels, not the full 300. The Wii version has other differences, such as seeing info on the next 3 waves (instead of only next wave), unlocking new units as you go (rather than having them all available), costs and strengths are different than other versions. R1 basically plays like a tutorial and introduction to the game, and it is much easier than other versions as a result of the level designs and the stat tweaks.

Given all this, there's no way I'd buy R1, not unless they confirmed that R2 was free. Buy it for the iPhone or 360. If you don't own either, then wait for the price on R2. If CD had included IR support, then it might have been worth a total of $10, maybe even $12, for both R1 and R2.

IMO, this kind of port represents the worst of Wii games: Price gouging and dumbing the game down for us poor, unsophisticated Wii owners.