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United States

Tue 21st Apr 2009

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guttertalk commented on Feature: The Biggest Wii U Retail Games of 201...:

None of these are games I'm eagerly looking forward to. XCX has just taken too long and exhausted my excitement. Plus, I'm getting a weary of massive RPGs, especially if my choices and actions don't affect the game ending. Mario Maker isn't a $60 game to me. The rest are titles that I'll look at when they release but not much before.

But overall none of these are games that I'm going to follow closely until release, preorder, or eagerly look forward to. If they release, they release. To be honest, all the consoles feel that way to me, which is why I don't have a PS4 or X1.



guttertalk commented on Nintendo of America Unleashes a Nintendo Direc...:

I know there's little to go on, but Project Treasure has my interest, especially if it supports local coop. It seems like a long time since we've had a multiplayer dungeon crawler for a Nintendo console. (I try to forget the awful Alien Syndrome.)



guttertalk commented on Two Tribes Teases New Title While Describing T...:

Promising a feature and then not designing the game to support it is bad product development.

And less than a month ago, van Ginkel said, "There are some editor-related things happening behind the scenes that we cannot talk about yet, which you will understand when we reveal it!"



guttertalk commented on 3DS Reigns in the U.S. for Another Month as Pi...:

@Peach64 I don't think it helps that the Wii U version of Splinter Cell has almost no reviews, so its Metacritic score for the Wii U is still tbd.

I kind of want the game, but I'm happy to wait for a more personally convenient time (when my current project at work wraps up).



guttertalk commented on Reggie Has Seen The Xbox One And PS4 Launch Li...:


I'm just listing the PS4 games, somewhat in response to @SuperKMx. I considered the eShop games, but the release dates for most aren't nailed down. Still, the eShop games are why I don't think the PSN games are a difference maker.

I don't play sports games anymore, so their Wii U absence isn't a big deal to me. For some, it is.

Otherwise, we're looking at Battlefield 4, Knack, and Killzone as the big games for the PS4. It's not that overwhelming, even though those are likely good or great games. I don't see the Wii U at a major disadvantage with the games lineup--it comes down to what types of games you like to play.



guttertalk commented on Reggie Has Seen The Xbox One And PS4 Launch Li...:

So, here's a quick review of the PS4 launch titles. (I'm focusing on the PS4 because it's the more likely of the X1 and PS4 that I'd buy. I'm self-centered.

If you like sports games, then the Wii U isn't an option. The PS4 has some other nice options, but it's not nearly as many as the total number of launch games might suggest. I would not say, "meh," but I also wouldn't say that the Wii U is thoroughly outclassed with the fall games. I think the sports/driving games are the most significant difference.

Call of Duty: Ghosts (Wii U)
Assassin's Creed: Black Flag (Wii U)
Battlefield 4 - PS4 advantage
Minecraft - PS4 advantage
Contrast - PS4 advantage
DC U Online - PS4 advantage
Driveclub - PS4 advantage
FIFA 14 - PS4 advantage
Just Dance 14 (Wii U)
Killzone - PS4 advantage
Knack - PS4 advantage
LEGO Marvel Superheroes (Wii U)
Madden NFL 25 - PS4 advantage
NBA 2K14 - PS4 advantage
NBA Live 14 - PS4 advantage
Need for Speed: Rivals - PS4 advantage
The Playroom (packin) - PS4 advantage
Resogun (PSN) - PS4 advantage
Skylanders Swap Force (Wii U)
Super Motherload (PSN) - PS4 advantage
Tiny Brains (PSN) - PS4 advantage
Warframe (PSN) - PS4 advantage
War Thunder (PSN) - PS4 advantage
Watch Dogs (Wii U)



guttertalk commented on Review: Attack of the Friday Monsters! A Tokyo...:

I finished the game yesterday. First, I love quirky games, even if they're flawed (like Contact and Deadly Creatures). I've enjoyed a number of average games in the 6.5-7.5 range--Elemental Masters, Lost Town-The Dust, Castle Conqueror for the DS.

I love the game's overall theme and feel. It does have a few bits of very odd dialogue (which might be poor translation)--from just plain weird statements to modern colloquialisms (which broke the 70s setting for me). But my major criticism is that this game holds your hand to a nearly insulting extent. You follow the markers on the lower screen and click A. The biggest challenge is getting your character in the right spot to get A to work.

I saw the card game required in about 3 places, but again, it painfully holds your hand here, too, showing you tips on your wins, losses, and draws and giving you a chance to swap cards.

I wish that Level 5 made it a more challenging adventure game than they did. As is, it's more of a ~2.5 hour story (with a little post-ending play focused on the battle cards) than a game . I can't see giving it more than a 6 or 6.5 at most. The setting and atmosphere are neat, but they should not inflate the grade.



guttertalk commented on Video: New Wonderful 101 Trailer Explains Tech...:

It looks like a beat 'em up, which can be fun. After watching the E3 gameplay videos and reading some of the hands-on, it seems that the main thing is finding the right unite power to use. The bosses don't seem to have weak points, but they have behavior patterns, which sort of seem to affect how effective your actions are. You can choose what unite powers to get or level up.

Unless the previews are misleading, it's really about the unite powers and there's no control of the individual/groups of heroes (as you might with Pikmin). It seems that they're mainly a kind of energy supply: The more heroes, the more powerful the unite powers. There are combos and defensive moves, too.

Simple games can still be fun (New Leaf, Pokemon), but this isn't a deep game from what we've seen and been told.



guttertalk commented on Nintendo Download: 13 September 2010 (North Am...:

I think Wiiware might be going the way of the VC. Nintendo seems to have more for the DSiware--is that because these titles sell more or because DSiware is newer than Wiiware? Or because DSiware is cheaper to produce?

If it weren't for And Yet It Moves and Toribash, this would be a summer wasteland for Wiiware.



guttertalk commented on WiiWare Needs More Exposure, Says Former XBLA ...:

@manchu: I like the Wii message idea, especially with the blue light. It'd be great if the mail provided links directly to the game in the Wii shop, but as someone said above, a lot of our suggestions would require a real rework of the Wii Shop channel.

If they want to be more in your face, they could have a splash screen at startup that highlights new games. Annoying but hardly uncommon to online users.
I like the Wii Menu, but I do wish we could customize it more--make the icons smaller, change the colors or wallpaper, add sounds/music.



guttertalk commented on WiiWare Needs More Exposure, Says Former XBLA ...:

@buried WiiWare: I like that the Wii menu is a far easier UI to navigate than the 360, but Nintendo should do a couple things:
1.) Create a channel that highlights features, such as Wiiware and online gaming. MS has the Xbox 101 channels, which I think the Wii could use. It's for highlighting and demoing features, not particular games.
2) Allow users to create channels with more granularity, for example, a channel that lists Wiiware or VC games. Nintendo doesn't force the granularity or clutter on gamers, but they can chose it.
3) Create a game highlight channel. I know there's the Nintendo Channel with the videos, but if some feel that is truly too buried, then create a channel that highlights the Wiiware for that week.

Frankly, I don't think Wiiware is that buried: You click on the Nintendo Channel or the Shop Channel, and within a couple of clicks, you're purchasing a game. NXE is in your face with the games, which I find extremely annoying and cluttered. The Wii is more of a pull (more customer friendly) while the 360 is more of a push (more dev friendly).

@demos: About a year and a half ago, there was research that showed that gamers were less likely to buy a game based on a demo than a video. You as a gamer might like demos, but from a business perspective, they're not that great a return.



guttertalk commented on Review: Crystal Defenders R1 (WiiWare):

@Olimar: No problem. I'm very much of a comparison shopper, so I was trying to find out the details of the differences. From the sounds of it, CD is an enjoyable game if you like strategy games but haven't played a tower defense game.

Actually, I thoroughly enjoy Noda's homebrew Tower Defense for the DS, and I wouldn't mind having a tower defense game for a console. A change of characters would be nice.

The Wii and its IR control would have been a great platform for a map editor for this game.



guttertalk commented on Review: Crystal Defenders R1 (WiiWare):

This review is okay, but it doesn't answer questions about how this version compares to others. I checked gamefaqs and the IGN review, both written by Tower of Defense fans who have played the different versions.

R1 includes only 13 levels, not the full 300. The Wii version has other differences, such as seeing info on the next 3 waves (instead of only next wave), unlocking new units as you go (rather than having them all available), costs and strengths are different than other versions. R1 basically plays like a tutorial and introduction to the game, and it is much easier than other versions as a result of the level designs and the stat tweaks.

Given all this, there's no way I'd buy R1, not unless they confirmed that R2 was free. Buy it for the iPhone or 360. If you don't own either, then wait for the price on R2. If CD had included IR support, then it might have been worth a total of $10, maybe even $12, for both R1 and R2.

IMO, this kind of port represents the worst of Wii games: Price gouging and dumbing the game down for us poor, unsophisticated Wii owners.