User Profile

Gridatttack

Gridatttack

ROM-Hacker, mainly in modding graphics and levels. Projects: New Super Mario Bros Deluxe! (Remake of SMB1 and TLL in NSMB for the DS) [finished] Unnamed Super Mario Kart mod (WIP) Check my youtube channel for videos of the ROM hacks.

Joined:
Tue 14th February, 2012

Recent Comments

Gridatttack

#5

Gridatttack commented on Eager Fans Have Broken Down Fighter Changes in...:

@leo13 Yes, IK. I watched the start of a LP and seems awesome.

I haven't gotten it because the game is too expensive on wii and I wont get a new 3ds anytime soon (And i even tried to download it, but the game is 8GB and I got feud up of the download losing connection, meaning I had to download all again :v )

Gridatttack

#6

Gridatttack commented on Eager Fans Have Broken Down Fighter Changes in...:

@leo13 I main Shulk too.

Though the odd thing is I never played the game (but I know what is it about, but I haven't had a chance to play it yet)
I mostly choose him because I like his playstyle, as well it has some similarities with Ike in Project M (In which he is my main there)

Gridatttack

#9

Gridatttack commented on Poll: What Do You Think of the Super Smash Bro...:

@MajinSoul Thats the question. I'm still puzzled why they didn't, considering the past 2 games had them. But I guess they didn't added them because almost no one used them, apart from the small, niche user base who actually used the mode.

@Pete41608 would you actually USE the offline tourney mode? Offline tourney is just standard smash play with a coat of paint added to it.

Gridatttack

#17

Gridatttack commented on Terraria Is Coming To The 3DS And Wii U, But N...:

Hmmm I hope it features the latest console version.

I suppose the 3ds version might be the one to go, as you have a stylus and seems more comfortable than a wii u game pad. But it seems not online multiplayer? Why?

But yeah, I wonder why the long wait. And I presume thats not the final boxart?

Gridatttack

#34

Gridatttack commented on Talking Point: Raw Power Isn't Vital to Ninten...:

I think they should make something capable that handles what the ps4 or xbone does (if the NX is a home console)

Because it makes for more and easy third party support.
Now it seems when third parties develop, they set their limits to the Xbone/PS4 standard, because theres more market and the PC is powerful enough to handle whatever those might be able to do.

Meanwhile on nintendo, it seems that they must either do extra work to make it properly run on their system (loss in details, rewrite portions of code, etc.)
And lets not forget that some part is that most people who own nintendo don't buy stuff if it doesn't have their IPs on them.

Gridatttack

#36

Gridatttack commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

I suppose they are crawling to their niche.

I think they should make something capable that handles what the ps4 or xbone does (if the NX is a home console)

Because it makes for more and easy third party support.
Now it seems when their parties develop, they set their limits to the Xbone/PS4 standard, because theres more market and the PC is powerful enough to handle whatever those might be able to do.

Meanwhile on nintendo, it seems that they must either do extra work to make it properly run on their system (loss in details, rewrite portions of code, etc.)
And lets not forget that some part is that most people who own nintendo don't buy stuff if it doesn't have their IPs on them.

Gridatttack

#41

Gridatttack commented on Talking Point: It's the Community That'll Put ...:

Could be outstanding, but if the MvsDK community is any indication, spam, trash kaizo levels are the top rated ones, and smooth, polished levels are neglected and given bad ratings.

I hope people just dont get this to play 'challenging' levels, and give a try to the polished, official mario-esque feeling levels.

Gridatttack

#45

Gridatttack commented on Nintendo Life Weekly: F-Zero Wii U, Octolings,...:

The playable octolink is just a model swap, like the video said. That's why they are some oddities. Also, NWPlayer123 can also change the ink colors. He tested things like blood red, black and white.

And I don't care about the SSM in a video game, and will never do it in game anyway, but its nice for those kind of people who are into that to be included, so they can stop whining FE:A didn't had this

Gridatttack

#47

Gridatttack commented on Masahiro Sakurai Confirms That Recent Super Sm...:

@Kaze_Memaryu I suppose I agree with you with the character dedication thing.

I sorely miss the unique break the targets mode unique to each character.

About the tutorial thing, I dont see whats the problem about it. IIRC none of the major fighting games like SF, MK have such thing, or do they?

I wonder how the next smash bros will fare when Sakurai isn't the director anymore.

Gridatttack

#50

Gridatttack commented on Masahiro Sakurai Confirms That Recent Super Sm...:

@Kaze_Memaryu Seems like you are viewing the game on your point of view. The game is quality, perhaps not in the way you want it.

I suppose you say that based that the mechanics are still the same for every fighter.

While your other reply to me sounds indeed nice (different unique mechanics for each character from what I get), that seems to be akin to more serious fighting games.

And that's the problem. Sakurai views smash mainly as a party game.
I doubt he will do something more time consuming, balancing hell that would be.