User Profile



ROM-Hacker, mainly in modding graphics and levels. Projects: New Super Mario Bros Deluxe! (Remake of SMB1 and TLL in NSMB for the DS) [finished] Unnamed Super Mario Kart mod (WIP) Check my youtube channel for videos of the ROM hacks.

Tue 14th Feb 2012

Recent Comments



Gridatttack commented on Video: Paying Tribute To Secret Of Mana's Supe...:

@SupremeAllah I believe that is true to the original for most of the part (The one thing I noted is that he included an easter egg referencing himself where charon takes you to the moon palace)

I played the VC first and then the translation and I felt the dialogue was improved by a lot. Also the font is way better. It might not be a 100% to the original, but it's close to that.

I wonder if the iOS or Android version has a better translation.



Gridatttack commented on Video: Bask in the Monochrome Glow of Extended...:

This is just for nostalgia.

Gen I is terrible (the game mechanics and whatnot)

Not to mention, another lazy port. Why cant they implement the Super GameBoy features? IIRC each town switched to a palette corresponding to its name, which was nice.



Gridatttack commented on Nintendo Outlines Details of DLC Map Pack One ...:

@callmeking17 This game came out last year in Japan. We overseas are just getting the game till now. There were some months for the team to work on the DLC after the released the game in Japan, which should explain the day 1 DLC here, as translating the DLC doesn't seem too time consuming.



Gridatttack commented on Review: Super Mario Advance 4: Super Mario Bro...:

@Kevlar44 While it indeed looks better, my problem is on how the unique aspect of levels was stripped down due to nintendo being lazy.

Here is my example:
World 8-1 from NES version:

And here is 8-1 from the SNES and GBA:

The level in the NES had an unique palette, which alluded to the name of the world (Darkland), while the remakes feature just the same graphics with the same palette you have seen before numbers of time (with a leaf BG that doesn't make sense in world 8)

I can cite other examples, like the world 3 levels had an orange sky (since its a beach), some castle levels had different colored blocks, and more cases like this.

It might be a pet peeve, but I like how the different palettes add a different feel that makes the level feel more unique, whereas in the SNES/GBA version they tend to look all the same.

Also, the SNES version has the underground music in the bonus sections, which feature a vibrant tileset, which feels off IMO.

But yeah, I agree, SMB3 will always be a great game nonetheless.



Gridatttack commented on Review: Super Mario Advance 4: Super Mario Bro...:

I like this version of SMB3, which I don't mind playing (Unlike that meh All star version) The e-reader levels are the icing of the cake.

Still, the NES version is much better in atmosphere, which this version is lacking, due to being taken from SMAS.



Gridatttack commented on Hands On: Seeking an Awakening in Fire Emblem ...:

@AVahne FE is not the only series to have suffered that.

What is better, to remain a niche series, or embrace a wider audience?
From what the game offers, it would be the first, but for the business standpoint its obviously the latter.
It seems they got around that by creating different versions (more money for them). I wonder if Conquest is as hard as people claim, and how it compares to previous entries.

Supposedly, Awakening was going to be the last in the series, so I wonder if they mellowed it on purpose.

When I tried introducing FE back then, most of the complains I heard were about the difficulty (Mainly perma death) Some actually got past that and enjoyed what the game had to offer, but they too few.



Gridatttack commented on Hands On: Seeking an Awakening in Fire Emblem ...:

What was the purpose of the pokemon-amie thingy in fates?
Other than fanservice, dunno what it did (When I played it, it filled some sort of heart meter. What does this affects ingame?)

Since it seems removed from the west, I hope that the bonus effects from that part had been reworked, if they help you in anything.



Gridatttack commented on Hands On: Seeking an Awakening in Fire Emblem ...:

I was playing this the other day, and I was glad they had feet.

I really like how the battle surroundings actually changes depending where are you in the map. Also, better multiplayer.

I stopped playing right after the chapter where you decide which path you want to take. Only the main storyline was translated, so I used this as an opportunity to 'demo' the game, which I wish I sort of didn't because I can't wait for the game to release.



Gridatttack commented on Review: Mario Kart 64 (Wii U eShop / N64):

@AshFoxX I see. I suppose different tastes. I just get bored with MK64 single player. For single player experience in MK, I would go with super circuit (due to the insane amount of content/replay value).

I don't deny the multiplayer, which is really fun. I like the battle arenas, and playing 4 player on the tracks is cool (lol mirror toads turnpike)
But IMO, what this excels in is in the controls. I feel it has the fairness of the new ones and the flexibility of SMK/CC, so you can do some crazy stuff.

The thing is, while the rubberbanding makes it challenging, its programmed to really tick one off. Pretty much, you have to play perfect, as a tiny slip up will make the computer pass you, as they are programmed to keep always on your toes, whereas in other SMK, if you had the skill, you could always maintain the lead and leave a little margin for error. Not to mention, the game is programmed wrongly so if the computer gets ahead of you by a margin, the rubberband kicks in again, pretty much making it impossible to win.



Gridatttack commented on Review: Mario Kart 64 (Wii U eShop / N64):

Meh. The worst of the series IMO. lol at that 8 score.

Let's see. This thing is only multiplayer only (which is awesome, mind you). Other than that, there's really no point in single player once you have mirror mode. The game suffers from weird physics. Which in turn turns the game on who completes the track using the glitches.

I don't deny that the battle mode is fun though, but other than that, this game is lame. People still laud it as a great game due to having those nostalgia goggles. Be sure to say hi for the rubber banding AI for me

The only prop I give to this game is the controls. IMO, it has the best of both worlds: the flexibility of SMK and the rigidness of the later games.

Also, the most overrated Rainbow Road ever (only the music is fine)



Gridatttack commented on Here's a Breakdown of the Extra e-Reader Level...:

Amazing, can't wait to pick this up.

These e reader levels are so much fun.

It's a shame that this verson of SMB3 doesn't have an editor.

The e reader exclusive stuff are already programmed in the game.... I just imagine what kind of levels I could do with this game <3



Gridatttack commented on Nintendo Further Explains Fire Emblem Fates Lo...:

Well, I just hope they don't change much.

I started playing the english fan translation of this, though I think I will only do 1 path. I'll do the other 2 in the official western release. I wonder how many changes I can notice.



Gridatttack commented on Review: Kung Fu Panda: Showdown of Legendary L...:

My problem with smash clones is that they don't copy the mechanic correctly.

Like, you have the special, charged, tilts, aerial attacks, but almost none of the moves themselves link, which just makes it feel like pressing different buttons everytime.



Gridatttack commented on Zack & Wiki and Super Mario Advance 4 Look Set...:

Getting SMA4 for the e reader levels.

Those levels are alone worth the price.
Simply put, they are the best levels I have ever played from and official mario game.

Which levels does it include? Can you guys put that info in the upcoming review?



Gridatttack commented on Review: The Perplexing Orb (Wii U eShop):

@wazlon IDK.

IMO, the motion sensors killed the level design of the first 2 games. All the games in the monkey ball series that uses motion controls have disappointing and barely challenging level design. Case and point is Step n Roll for the wii, which uses the balance board. There's barely any challenge because levels had to be toned down for those who use the balance board.



Gridatttack commented on Review: The Perplexing Orb (Wii U eShop):

Soon, SOON.

I already have drawn and boiled down the 100 levels for the monkey ball-esque game I will make in the future.
I played the first, second, GBA and deluxe one to death, and I NEED to play something new in the same vein of SMB (Mercury meltdown and korinpa were fine), even if it means I need to do it myself.

Though, I just hope that the concept of rolling a ball around a maze or platforms and collecting stuff isn't patented. Wouldn't want getting sued by SEGA :v



Gridatttack commented on Video: Super Mario Bros. Z, a Stylish Sprite-B...:

The creator is a freelance designer. The money is probably so he can have more time to work on the series, because he is losing money for not doing a job he might get for spending time on this.

When it says non-profit, I'm sure is to cover the costs of his time, whereas making profit would mean he gets more money for doing this.

But he mentions that they will eventually get released when the time is right even if the funding is not complete, meaning he works on his free time on this.



Gridatttack commented on Talking Point: Nintendo Can Exploit Its Rich H...:

Well, I don't know. I rather prefer if ninty would work on new games instead of remaster/remaking old ones. :v

Or perhaps some games that need them, like old 64 games that needs better quality models.
From gamecube and up it seems they can only make them 'HD'.



Gridatttack commented on Bowser And Donkey Kong Skylanders Supercharger...:

@ultraraichu Have you checked if the wii version includes a free wii u download of the game?

I just got into this series yesterday, and found out that a copy of trap team on the wii had a free download code to download the full game on the wii u. And the portal is compatible between wii and wii u.