User Profile

GreatPlayer

GreatPlayer

Australia

Joined:
Wed 12th June, 2013

Recent Comments

GreatPlayer

#3

GreatPlayer commented on Sony Hardware Takes Charge of Japanese Charts ...:

I start to hate Sega for not porting Yakuza games to the Wii U US console. It is generally believed that Wii U is not a platform for hardcore games such as Yakuza or Watch Dog.

Unfortunately, Yakuza, Watch Dog and Assassin Creed were both sold poorly on Wii U. That really mean no more games like those on Wii U.

GreatPlayer

#7

GreatPlayer commented on Two Tribes Co-Founder Doesn't Think He Would H...:

I purchased Tori Tori 2 because there were no games at the beginning of the Wii U cycle, and the game was hard. The puzzle takes quite some time to solve and if you get stuck in a puzzle, you may not be able to advance. I am still very confused by their map system.

I paid 15 dollars for this game.

GreatPlayer

#13

GreatPlayer commented on Freedom Planet Bringing Its Brand of Sonic-Sty...:

@CharlyDunst I know where you come from. I finished the game, and found it fun but not as fun as the early sonic titles as well as the later sonic titles. The game has an Indie feel to it: frame rate issue and unreasonable slowdown at times even in an i7 computer. The story is no good, but interesting boss design. The level design, however, cannot be compared to Sonic. Fun game to me, but no replacement for Sonic.

GreatPlayer

#17

GreatPlayer commented on Hardware Classics: Sega Mega CD:

Sega needed to fight against NEC PC Engine in Asia. In Asia, PC Engine is more popular than Genesis despite worse graphics. WhenPC Engine announced CD rom, Sega had to follow.

I don't agree that Sega CD was worthless. At that time, CD games were big and buying a music CD player did not cost much less than buying a CD ROM player for game console. FMV games were very big back to old days too

GreatPlayer

#20

GreatPlayer commented on Sonic Team Boss States That There Are No Plans...:

Sonic 3D games are probably harder to make than Mario 3D games - sonic speed means a bigger stage is required in every of its 3D game. Also, recycling the same stage using the trick of adding time limit somehow works well in Mario 3D games but not Sonic games. Therefore, Sonic Team probably wants Sonic to be slower, as in Sonic Lost World, but the feedback is mixed (some loves it but others do not).

Anyhow, I really do not want to mix Nintendo with Sonic - Nintendo's platformers have a style that share among each other - much lower, more exploration than speed, et ceteria... I am unsure if it is always a good thing.

GreatPlayer

#21

GreatPlayer commented on Former Sega of America CEO Talks Out on the Co...:

@Quorthon The problem of Nintendo consoles after N64 is that no one outside North America and Japan (and perhaps Europe) talk about them anymore. Wii U is not popular outside these regions, as if it were dead. Everyone is raving xbox and ps4. Nintendo does not even have distributors outside many of those regions.

GreatPlayer

#23

GreatPlayer commented on Former Sega of America CEO Talks Out on the Co...:

The problem Wii U is having now is a lack of third-party support. People have different tastes and thus Nintendo cannot just cater the taste of its adamant fans solely. If people do not like Mario and Kirby then Wii U has no games to sell. Advertising their game on mobile phones can be an advertising strategy, if Nintendo can draw the line between mobile gaming and 3DS.

GreatPlayer

#24

GreatPlayer commented on Video: Check Out Kirby's Adventure Wii on the ...:

@1upsuper Feel free to ignore my comment if you are better in censuring than reading. My comment on the game is solely on its difficulty. My disinterest in easy games has nothing to do with its quality on young gamers. Some people like easy games and this explains the reason Nintendo keeps maintaining the difficulty of Kirby games. Because my brain is normal, I do not even understand your comment 'disregard of the games based ENTIRELY on accessibility.' Did I even say something like 'Kirby games are bad ENTIRELY due to its low difficulty level'?

GreatPlayer

#25

GreatPlayer commented on Video: Check Out Kirby's Adventure Wii on the ...:

@1upsuper Please do not continue to impose your "Hail, My Supreme Leader Kim Nin-tendo attitude" to everyone. I am responding to your Procrustean attitude that everyone should praise Kirby games, disregarding that your subjective opinions may not be shared with anyone else. I can imagine that those high on autism spectrum would impose their own subjective opinion to everyone else, without acknowledging the diversity in people's opinions. If you have read my comment carefully it was not even talking about the quality of the game - I was commenting on the difficulty level of the game.

GreatPlayer

#26

GreatPlayer commented on Video: Check Out Kirby's Adventure Wii on the ...:

@1upsuper A typical Nintendo fan defending Nintendo's game! I did not say anything about level design - I just stated the fact that Kirby's difficulty geared towards young gamers and there is nothing wrong about it. Nevertheless, I received so many feedback from Nintendo fans arguing that the level design is great, the graphics is beautiful, et ceteria. I have played video games since NES era and this game is easy compared to other games.You are really doing well in defending your Supreme Leader - Kim Nin-tendo, when there is no need to.

GreatPlayer

#35

GreatPlayer commented on Video: Defy Gravity With These Sonic Lost Worl...:

Sonic Color is the best 2D sonic to me, and Lost World us the best 3D sonic.

I played Sonic Adventure 2 recently for the first time, and it is just not up to today's high standard. I played Sonic Adventure 1 fifteen years ago and it was excellent though. So I really don't know why people keep saying Lost World was bad.

GreatPlayer

#38

GreatPlayer commented on GBA Classics Sonic Advance And Mega Man & Bass...:

Sonic Advance 3 is the best and finding those chaos was fun. I really dislike Sonic Advance 2 - the boss fight was insanely difficult and the control during the boss fight is not the best in Sonic Advance 3. Sonic Advance 1 is not bad either.

GreatPlayer

#39

GreatPlayer commented on Sega's Digital Restructure Means 300 Staff Wil...:

@FJOJR @PlywoodStick
You have missed some important words in your comments:

(I THINK) Sonic since the end of the Dreamcast era has been, on average, atrocious especially when you compare him to Mario.

(I THINK IT IS) the fact that they somehow messed up a Sonic 2D platformer with Sonic 4.

Please be careful with your Procrustean attitude: Not everyone likes Mario platformers and your attitude perfectly explains why every platformer nowadays feel similar. They all see Mario as standard and thus no one else makes something different. The view that you have (and exactly the view that reviewers share) explains why there is a stagnancy in the platformer genre. I personally enjoy the more recent sonic games than those in the Genesis genre, and from the comments here there are people agree with me. Please do not confuse between your subjective, personal opinions and the fact - your subjective opinions are not shared by everyone else.

GreatPlayer

#40

GreatPlayer commented on Sega's Digital Restructure Means 300 Staff Wil...:

@Damo @DiscoGentleman @BLPs
Nintendolife's rating on Sonic games have been described as biased by some of the fans here. I have only played Sonic Lost World but not Sonic Boom, but let's review what the review said about Lost World.

"there's a ludicrous difficulty spike late on": Zelda 2 on NES has 2x or 3x difficulty spike within the first 5 minutes into the game but no one complains about it.

"we consider ourselves reasonably skilled gamers — though not exceptional — and we saw Game Over many times": I do not know when video games are supposed to be easy. So a new standard of evaluating a game is whether a reviewer can master the game or not? This kind of opinion (not limited to those on Nintendolife) was one of the examples that encourage easy games in the market.

"With a reliance on auto-lock-on, there are times where Sonic will zoom to an enemy you don't want to or can't hit, or won't lock at all.": I agree, but this design was intentional. There are actually two jump buttons on the gamepad - one is purely for jumping (Button A) and another for both jumping and homing attack (Button B). Yes, the game did sometimes zoom to an enemy you should not hit. The correct reaction is then to press the jump button (i.e., Button A) rather than the homing attack button. This situation happens more frequently in the second half of the game, and "good" gamers should have started differentiating between the use of these two buttons.

Finally, the consistent observations among reviewers from different site is that reviewers in general continuously use Nintendo platformer's standard to review a Sonic game - lack of exploration, fiddling or complex control... I do not know when platformers are supposed to have strong exploration aspects. If a new game does not fit the windows of what a Nintendo platfromer should have (e.g., strong exploration, easy control) then a game is bad. In addition, reviewers seem to love games that they can play well but hate games that they do not. I believe that Nintendolife has missed the fact that Lost World, at least, was a technical platformer game rather than a Mario game, and thus the standard is not transferable from one to another.

While Nintendolife keeps saying or implying that Sonic games are consistently of low quality in various articles, it really does not resonate the opinions of sonic fans, as well as the opinions of other expert reviewers (e.g., Destructoid, Nintendo Insider, Famitsu). To people who love Sonic Lost World it was simply because the reviewers did not know how to play the game. Nevertheless, Nintendolife articles consistently acknowledges the consistent recent low-quality of sonic titles as A FACT rather than their subjective opinions (which are not unanimously shared by reviewers from other sites also).

It explains why people complain about your article. I just want to point this out as I found that Nintendolife's messages here constantly miss this issue and offends people who love Sonic games.

GreatPlayer

#44

GreatPlayer commented on Club Nintendo to Close, With Replacement Loyal...:

Gee! I have tons of undeemed codes from Wii games and Wii U games. Club Nintendo usually gave out crappy awards (except the MK one). I have been hoarding codes so that I can wait for good awards. I predict that Club Nintendo will continue to give out crappy awards to people until its demise, given that Nintendo is going to shut down Club Nintendo anyway.

I hate you, Nintendo! You cheat me!

GreatPlayer

#45

GreatPlayer commented on Sonic Boom Gets a Whopping 1GB+ Update in Euro...:

@Cobra ... AND the trick to play Lost World is to press that button to rush Sonic through each stage, and occasionally release the button in a more dangerous area.

You need to know how to play Lost World so as to make Sonic play like Sonic. Professionals know how to play it competently.

GreatPlayer

#46

GreatPlayer commented on Sonic Boom Gets a Whopping 1GB+ Update in Euro...:

@vio Lost World did not get universally good review because the game requires players to relearn how to play Sonic - you can make sonic plays like it in the past but requires rewiring of the control scheme on the player's part. Many reviewers give it the score of 8-9 out of ten - it is not bad if the players actually know how to play it.

@GloverMist That is the thing: metacritics give Game and Wario a 6 and it is an exaggerated score - IGN gives it a 5 and I would give it even a lower score. Without Gamers and Pirates the game is worth like 2 (out of 10).

GreatPlayer

#47

GreatPlayer commented on Sonic Boom Gets a Whopping 1GB+ Update in Euro...:

@BensonUii Actually I do not agree with you. I liked the 2D levels in Lost World, although the 3D levels are fun and there are more exploration in those 3D levels. I generally like 2D games, and thought that Mario 3D World is better than the two galaxies.

@Chubblings No-item mode is not available on random online play. And, the good thing about Sonic Transformed is that the items do not overthrow the skills required to win the game.

GreatPlayer

#48

GreatPlayer commented on Sonic Boom Gets a Whopping 1GB+ Update in Euro...:

@Grumblevolcano Not to mentioned that I have played 100 hours on the Wii U version and 200 hours on the PC version, but I have never tried the battle arena... I still have not mastered all the tracks on Sonic Transformed (Burning Depth track).

BigRedButton seems to have fixed the framerate issue in Sonic Boom. In some extremely fast sections, they deliberately slowed down the pace a bit so that players can react:
https://www.youtube.com/watch?v=I8hmzQg8JFI

Those people who dislike the speed of Sonic, play the speed level in Captain Toad: The control in Captain Toad speed level is actually worse than Sonic.

GreatPlayer

#49

GreatPlayer commented on Sonic Boom Gets a Whopping 1GB+ Update in Euro...:

@BensonUii Sonic Transformed on PC is still played by many gamers online, and it is freaking cheap on Steam. The same game on Wii U is no longer played online.

Everyone who has played both Sonic Transformed and MK8 knows the problem in MK8 - the latter plays like a party game. The former emphasizes skills for winning while the latter emphasizes getting the right items by random drawing.