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Goginho

Goginho

Joined:
Mon 3rd June, 2013

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Goginho

#1

Goginho commented on Super Mario Maker Producer Tells Fans Not To E...:

Yup, that's the thing with us spoiled fans. Give us a finger and we want the whole hand. As soon as the "Maker" doors have opened, people immediately started suggesting other franchises / series to get the same treatment before they even let Mario Maker sink in ("Oh, how 'bout 3D Mario Maker?").
I'm not disappointed, as I'm not even expecting a Zelda Maker. I've never even expected a Mario Maker, so that's something to be quite content with, in all honesty.
LoZ should always remain as a pure developer-based game, not just for its difficulty in creating a Maker, but for obvious logical reasons, if you think about it. So let the professionals do it (not saying that ordinary gamers couldn't make some creative dungeons, but you need more than just dungeons and puzzles in a Zelda game).

I guess the only game series that would be suitable as a Maker that I can think off at the moment would be Mario Kart. Designing track layouts has its potential, but providing us with different tools and resources for creating different settings and adding a variety of environmental objects might be the difficult thing to pull off. This would be a crucial element though, since the courses need have many variations in order to up the replayability and keep it interesting.
Like the Super Mario series, Mario Kart is highly popular and has its recognition amongst different kinds of audiences (from hardcore to light and casual to non-gamers) all across the globe, so it would have an advantage in that regard, as opposed to something like a DK Country Maker or a Zelda Maker (people still think the green-clad "elf" is Zelda :D). So, how well would a "Zelda Maker" sell?

Goginho

#4

Goginho commented on The Legend of Zelda: Ocarina of Time is Hittin...:

Wow, yet another reminder of how far (or not far) the VC on the Wii U has come. Like, seriously... shouldn't we have had plenty of N64 games by now? Not to mention GameCube games. What happened to that? Or am I the only one that naively expected GC games to have rolled out onto the VC by now? ..sigh* :/

Goginho

#5

Goginho commented on Hands On: Logging More Flight Time With Star F...:

@HollywoodHogan Yeah, but that's the thing though, the graphics here don't even seem disappointing. People in general seem spoiled, due to all those eye candy games we've gotten the past couple of years. Many also fail to realize that Star Fox Zero has a different aesthetic approach in contrast to Mario Kart 8 or 3D World for example, where everything is a bit more "clean", symmetrical and simplistic, where the colors and objects seem to have that certain "pop" to them (in typical Super Mario fashion), if you know what I mean. But I guess you're right though. There's always going to be criticism, as well as praise. It's just that in this case it seems a bit uncalled for and over-the-top imo.. "Ohh, looks like the N64 one...the grass looks flat..." lol what?! :P okay there?? Those are the things you can read so far :D haha

Goginho

#6

Goginho commented on Hands On: Logging More Flight Time With Star F...:

Man, people really seem very spoiled imo.. I know technology has come so far, but comments all over the internet, about how poor they perceive the visuals, are a bit uncalled for. The dev team look like they've truly done a fine job with the game (look how buttery smooth it runs!!), yet many commenters have the nerve to express their displeasure over the graphics. Just goes to show how sickeningingly high expectations have become. Bad attitude all around. The appreciative ones are probably the quiet ones. So c'mon people, backup a little and be reasonable.

Goginho

#7

Goginho commented on Nintendo Says That Star Fox Zero's Gyro Contro...:

Options are always great. Now, if we can only get Zelda U to have the option of choosing between traditional and motion controls... That would be ideal. I love the motion controls in Skyward Sword, and don't really feel like going back to the standard controls on home console LoZ games. Can't wait to try out Star Fox Zero and determine my preference there. Bet there'll be some really awesome new levels, along with ones reminiscent of Star Fox 64.

Goginho

#8

Goginho commented on Tablets Stole The Wii U's Thunder, Laments Shi...:

The GamePad is awesome and very innovative, with a ton of potential. I just hoped for a lot of games to use asymmetrical multiplayer (two-player) gameplay.
Ever since I played Super Mario 64 as a kid, I had this wish that I could explore the castle and the levels with a friend on seperate screens (two different TVs, at that time), since we always had to take turns. Both players could be in different locations that way, which also opens up for plenty of other gameplay possibilites, such as hide-and-seek :P
Fortunately, the Wii U makes this option possible. Unfortunately, not many games make use of this. I'm still hopeful for a future 3D Mario (or Donkey Kong) game where you can play as Mario and Luigi with the use of this mechanic. C'mon Miyamoto, make my childhood dream come true :D

Goginho

#9

Goginho commented on The Current State Of Virtual Reality Just Isn'...:

@Quorthon Well, put it this way, everyone has their own perspective on what a gimmick is. I, for one, wouldn't call the motion controls that the Wii introduced (which caused a major breakthrough) a gimmick, nor would I call the stereoscopic 3D that the Nintendo 3DS introduced a gimmick. The Wii U GamePad is also not a gimmick in my opinion, as all of these elements have added a lot to the gaming experience without having to sacrifice practically anything (something that the Virtual Boy had to do). Are they a major requirement to gaming? Probably not, since all you need is a standard controller and one simple screen, i.e. the way it was for decades now.
Of course, you may or may not have had these three examples that I mentioned in mind, but in case you did and in case you think motion controls or 3D is a gimmick, then fine, so be it. Like I said, everyone has their own definition for gimmick.
This doesn't mean that a certain mechanic can't get in the way. Devs can actually take it too far and force the player to strictly use something that should be optional, such as the motion-controlled parts in Yoshi's New Island's tranformation sections, which imo seem totally unnecessary and can only frustrate a player. But using the GamePad as an inventory or a map, which is not only useful, but also clears up the clutter from the main screen (two birds with one stone), is a great example of the difference between innovation and gimmick. Using the 3D for games like A Link Between Worlds or the Pushmo/Pullblox series is also far from being a gimmick, as it helps the player. Believe it or not, Skyward Sword's motion controls made me not want to go back to standard controls for future console Zelda games, seeing as they can expand on this concept and polish the precision up even more as technology advances. I had a lot of fun with the game as it is and, ideally, they'd implement both standard and motion control options to Zelda U, which I doubt would happen though. I understand that some players didn't find motion control all that great in SS, so adding both options would be the only way to appease all types of players.

Goginho

#10

Goginho commented on The Current State Of Virtual Reality Just Isn'...:

I agree. Currently, anything that has something to do with VR just seems forced (kinda like the Virtual Boy back in the day) and ends up being nothing more than a mere gimmick imo, where people can go, "oh look, something new", try it, find it interesting, then put it aside due to it's extreme prematurity. It's still too early, so let's give it some time and just enjoy the content we have at present.

Goginho

#11

Goginho commented on Nintendo Is A Slave To Its Past Success, Says...:

The day Mario, Zelda, DK and co. disappear is the day I stop playing video games. Simple as that. I'm sure they can live off past success as well as reach new customers. The budget is there to do both, and they actually seem to be doing both, sooo... no need to worry ;) At the end of the day, fun gameplay wins. If Mario continues to deliver fun gameplay, then there is no reason that that trademark shouldn't be around.

Goginho

#18

Goginho commented on Rumour: Could Female Link Be In Hyrule Warrior...:

They're experimenting to see what kind of reception this would get. Hyrule Warrios is the ideal testing ground.
Personally, I'm not a fan of this. Link is Link, and should always be male. If they want to use a female as the protagonist one day, then I suggest they make up a completely new character, not "Linkette" :P

Goginho

#23

Goginho commented on Horizon Chase Pays Tribute To SNES Classic Top...:

Sure, why not. I'm a fan of racing games like this, and the Wii U could use some more imo.. Seems like an ideal system to bring this game to, anyway, so I see no reason not to have a Wii U version, especially if your paying tribute to a game that was on a Nintendo system to begin with. Soo... yah. There ya go, guys. That's reason enough, isn't it? :)

Goginho

#26

Goginho commented on Nintendo Suggests That Additional DLC for Mari...:

Noo! Think long-term guys. The only reasonable DLC would be to add a meaningful Battle Mode.

Oh, and meanwhile, Mario Kart 7 gets nothing :(
It all just feels so out of balance to me. MK8 is jam-packed and twice the game MK7 will ever be, yet there is so much more potential to MK7. MK8 is missing nothing but a good Battle Mode at the moment, while MK7 could've used some more attention imo.. Sure, it's a portable, but still... we're about to reach the point where handhelds and home consoles will be very similar and possibly melt into one (when taking technological advancements into consideration).

Goginho

#31

Goginho commented on Video: Xenoblade Chronicles X May Have Been Su...:

Hopefully the next console Zelda game (supposedly and expectedly coming to Wii U) won't have to see a downgrade. Although, if they really have to sacrifice a bit, then I'm sure that that dev team will find a workaround, kinda how they made Skyward Sword - due to technical limitations - look so stunning by using a somewhat abstract and washed-out visual style i.e. Impressionism.

Goginho

#33

Goginho commented on Those Yoshi's Woolly World Yarn amiibo Are Up ...:

Cut the price 80% and give me a normal wool figure without that unnecessary amiibo implementation. Jeez, this amiibo thing is ridiculous and getting outta hand pretty quickly (only useful and reasonable integration so far is the one for Smash) :/
Definitely not a supporter. Shame, really, since I was looking forward to an amiibo-less, woolen Yoshi fugurine. This is just waay too pricey to solely be decoration on a shelf.

Kinda unsettling to think that Nintendo might be putting in too much time and resources into this amiibo concept. I can appreciate it since it's something fresh and new, especially if done rationally with real thought put behind it (as mentioned for Smash), but making multiple versions of a single character, which only end up being used for one game (pay that extra double-digit for some bonus levels, guys), is just a bit annoying. At first I was interested, and it seemed to go in the right direction, but now it seems like they're getting carried away, where every third news article seems to revolve around amiibo.
I'd much rather have Nintendo simply concentrate on games. Hopefully this craze will end soon (i.e. when the next generation rolls around), or at least turn into something reasonable and relevant for the most part, where I can gladly accept it as a side thing that Nintendo work on... along with bringing out the games we love :P because that's what mostly matters, right?

Goginho

#34

Goginho commented on Rumour: Upcoming Mario Kart 8 DLC to Include B...:

Neo Bowser City is awesome. Baby Park... not so much, considering MK8 doesn't have the same style and mechanics as Double Dash i.e. no special items, so it won't be as crazy and hectic. I could be wrong, maybe it'll play great, despite being a boring and tedious oval-shaped track with not much variety, other than having more laps and solely relying on items to make it up front. We'll have to wait and see what they did with it (that is, if this ends up being true).

P.S. still waiting for my HD N64 Wario Stadium :P ..oh, and we need more lapless, point-A-to-B tracks.

Goginho

#35

Goginho commented on Each Splatoon amiibo Will Unlock 20 Special Ch...:

@aaronsullivan I hear ya on the spreading out the release part, but my point is that, whether the devs have worked on the DLC for MK8 straight up to release or not, they have nonetheless put in extra work time in creating that additional content. That's the kind of DLC that pays imo.. We have reached a standard for Mario Kart, where we get 32 tracks (16 old / 16 new). MK8 provides is with well over that number now. Everything above that is an optional bonus.
Maybe I've worded myself incorrectly, since I don't see a conflicting argument between us here, but MK8 is handling DLC correctly imo.. We get a complete game out of the box. If we want more, then we can purchase more for a pretty reasonable price (personally not too big on the characters, only the tracks are relevant to me). As for waiting for the perfect time to release DLC, like you said with the 6 months, that's fine, even if the content has been completed and ready for distribution much earlier, which I doubt is the case here for the 2nd DLC pack, since there are some changes to that Animal Crossing track that we can see between the screenshot from last year and that recent Direct footage. But like you said, that doesn't even matter.
All I'm concerned about is, that Nintendo is slowly starting to take the road where they'll end up making us buy Amiibo (a potentially disguised and "appealing" way of offering DLC in my books) in order to play extra levels i.e. content that the devs have worked hard on, but might not even be experienced by everybody who initially bought the game at an already full price. I'm optimistically expecting to continue unlocking my Super Mario levels through natural, in-game progression, like I've done for many years now.
We'll have to wait and see what these 20-extra-challenge-amiibos for Splatoon mean in order to fully judge.

Goginho

#36

Goginho commented on Poll: Is Splatoon a Blockbuster That'll Help R...:

I have little interest in this, as I have no interest in shooters in general, but I full-heartedly welcome this kind of take on the genre and am very glad that a game like this is coming out, especially for the people excited for it. Maybe if it had a different premise I would've been a bit more interested, but from what I've seen, the overall design just doesn't do anything for me. It's a fresh and welcome - not to mention a much-needed - twist on those realistic, serious and mainly dull, as well as unfavorable and negatively influential shooters we have in this over-saturated market today. I can only ask, why hasn't something like this happened earlier? This seems like such a simple idea, one that perfectly counteracts against all those realistic and serious shooters on the market. This is what Nintendo is all about for me. They can take a concept and make it lively and creative, vibrant, accessible to all ages, without bad taste and questionable morals.

Goginho

#37

Goginho commented on Each Splatoon amiibo Will Unlock 20 Special Ch...:

Man, this Amiibo things is getting outta hand. I was always sceptical about it. It's basically a disguised and sugar-coated way of offering DLC. They make it out to be like it's a cool, new way of offering some extra content, and it's working... for now. I couldn't care less for Splatoon, but I'd be angered if Super Mario, Zelda and DK games end up having this sort of DLC in the future. I am so hoping this doesn't happen though.
If anything is a gimmick, then it's gotta be this, and not any of Nintendo's peripherals or motion-controls that people tend to argue and catagorize as a gimmick. All of that was pure innovation and enhances a gameplay experience (GamePad is the best idea since the Wiimote), but the Amiibo concept is ridiculously silly and unnecessary imo.. It goes well with kids, no doubt about that, but honestly, offering just the figurines (for half price) or the 'trophies", if you will, would be enough in my books. I don't mind me some Nintendo merchandise, and the characters actually turned out looking pretty awesome. I'd gladly buy the Mario figure to put on a shelf if it didn't unlock any content. Sounds funny enough, but said content should come out of the box without having to pay extra for to unlock on-disc content.
So far Nintendo have done a good job with their regular DLC. New Super Mario Bros. 2 had some really fun and difficult extra challenges (keyword: "extra") that justify paying more. Don't get me started on Mario Kart 8. With MK8, you get a whole lotta game and then some. Basically, you already have a pretty meaty and content-filled game straight from the disk itself, nothing stripped. Noteworthy is the fact that DLC for these games has come - and is still to come - well after the release of the original games, meaning that the dev teams actually worked on more content to provide after the games' initial releases, and not this keeping a part of the game's day-one content locked up for us to pay extra for.

Unlocking things is part of video games, and I love it, but it should always remain skill-based or progress-based and not money-based. Super Mario games have done this amazingly well in the past. If you get far in a game, then there's always that extra World waiting for you to unlock it and take on its challenges. This is the way it's always been done and this is the way it should always be, because it's simply logical and satisfying. It's a way of proving yourself worthy, and thus, truly "unlocking" more content to put your hard-acquired skill to one final test. Not only putting your overall skills to the test, but the levels are also a reward.

Goginho

#39

Goginho commented on Review: Super Mario 64 (Wii U eShop / Nintendo...:

Possibly my fav game of all time. Nostalgia-wise and gameplay-wise in general. Unsurprsingly, it remains a joy to play even to this day. The controls are so tight and natural, and there are just enough moves for Mario to perform that it gets neither repetitive nor overwhelming. Just right and simply perfect. What more can one say :)

Goginho

#44

Goginho commented on Nintendo DS And Nintendo 64 Games Finally Comi...:

Wait a second. If they bring DK64 on the VC, then they could also bring Banjo back, right? Oh man, I hope this ends up being the case. Hopefully this leads to a Conker's Bad Fur Day return as well :P probably not, but still.

Goginho

#50

Goginho commented on The Legend of Zelda for Wii U No Longer Set fo...:

I'm glad about this. The wait will be even sweeter. Hopefully they add motion controls. It would be awesome if they go the extra mile and give players the option of choosing between traditional analog stick controls and motion controls a-la Skyward Sword (yet even better and more polished).