User Profile

gage_wolf

gage_wolf

United States

Joined:
Thu 24th October, 2013

Recent Comments

gage_wolf

#2

gage_wolf commented on Talking Point: The Wii U eShop is Raising Toug...:

I do think the Quality Control needs to be tightened up on the eShop. It's starting to feel like a testing ground for really green devs to cut their teeth on, and the results thus far have been very underwhelming. The idea of REALLY CHEAP games just isn't appealing, nor do I think it makes sense on a home console. On a phone? Sure, I get it... You want small portable games that don't cost much and don't take up much time. I bought a Wii U to play videogames at length, and I fully acknowledge that it is a luxury purchase. I didn't shell out $350 bucks to play bargain bin amateur games.

gage_wolf

#3

gage_wolf commented on Hardware Classics: Sega Master System:

Bought a Master System last year for pretty cheap at a used games store, and it came with a bunch of the classic games. I tried my best to get into it but none of the games really played that great or were that interesting. I ended up giving it to a friend. I suppose a big reason the NES still seems so great in comparison has a lot to do with nostalgia, but I also think that Nintendo just knew how to make better games... and well still does!

gage_wolf

#4

gage_wolf commented on Video: More Mighty No. 9 Footage Arrives to Te...:

@Ralizah The level design complaints appear to be valid regardless of dev time. Animations may get tweaked or enemy placement swapped, but the skeleton of the levels probably won't change that much if they already have them textured and polished... Run, jump over box... climb ladder... jump over box. Snore.

gage_wolf

#7

gage_wolf commented on Talking Point: Should Nintendo Be Promoting Th...:

Tablet killer? Uhh nope. Its just not an intuitive system. My parents both have iPads and play games, watch movies, browse the web, etc. I brought the Wii U over and they were thoroughly confused and underwhelmed. They couldn't figure out when to press what buttons, or what screen to look at. I love my Wii U, but I think it was just poorly thought through, in terms of being appealing to the casual crowd, and being thr successor to the Wii.

gage_wolf

#11

gage_wolf commented on HullBreach Studios Bringing New RPG, Tomeling,...:

What happened to the Nintendo Seal of Quality like back in the NES days? Because they seriously need to bring that back. This crap along with Chubbins and a few other titles need to be turned away until they can actually find some decent artists. This stuff just looks sad.

gage_wolf

#12

gage_wolf commented on First Impressions: Hyrule Warriors Is Zelda, B...:

Sorry Ninty, but a re-skin of a tired game won't fool me. As far as the "we have to support Wii U exclusives so we should feel obligated to buy this game" rhetoric goes... we absolutely do not have to do that as fans. I want new Nintendo games not other company's games with a Nintendo sticker slapped over it.

gage_wolf

#13

gage_wolf commented on Talking Point: Nintendo Should Beware the Slip...:

Welp, looks like Mercedes is already getting what they wanted. There are already two articles with a ton of comments on this rather pointless marketing stunt. The more we talk about it, the more successful it becomes. So how about we talk about games instead?

gage_wolf

#14

gage_wolf commented on Nintendo Executive Suggests Wii U is at a "Tip...:

I must say I haven't been feeling this optimistic about my Wii U or Nintendo in a while. This year's E3 did a lot to change that, and for me, it had less to do with content and more so the tone and vibe of the delivery. The previous E3's felt a bit "out of touch" with the execs in cat ears last year, and Reggie spewing buzz term nonsense about the Wii U the year before. This year they managed to seem more up to date and modern than the Sony conference and yet still keep their classic "fun for everyone" mantra in place. Let's keep this momentum up Ninty!

gage_wolf

#16

gage_wolf commented on Guide: The Biggest Wii U and 3DS Retail Games ...:

Not bad. My big complaint with the Wii U thus far has less to do with the amount of content available, and more to do with the gameplay. So far everything we've gotten from Nintendo has largely been very arcade-y. I want something I can dive into, take my time, and explore. Pikmin was a nice dose of that, but didn't really satisfy the itch. Seems like I'll have to wait for 2015.

gage_wolf

#17

gage_wolf commented on E3 2014: Nintendo Hopes to Share Metroid News ...:

This sounds like we won't see a Metroid for quite a while if they're only at the "discussion" point of the development process. Sigh. Don't get me wrong, I think Nintendo did pretty well this E3, but the priority they are giving to Mario, Kirby, and Yoshi currently is getting a bit old. I heard the word "cute" used around 1,200,230,230 times during the Treehouse Live stuff. Nintendo, you have the franchises to make for a versatile balanced lineup, please use them!

gage_wolf

#18

gage_wolf commented on Ubisoft Now "Fully Focused" On Making The Wii ...:

Congrats Nintendo! You've completely isolated your fans and consumer base from the rest of the gaming world. Mario Kart 8 had better deliver the goods, as that's seemingly all I will have to play for the rest of the year.

gage_wolf

#19

gage_wolf commented on Microsoft's Ken Lobb: Metroid Prime Wouldn't H...:

@minotaurgamer

How is the Wii U comparable to N64 or Gamecube? I would argue the problem with the Wii U is that it's too similar to the Wii, except a whole lot less elegantly put together (aka it's clunky). I don't think fanboys had anything to do with Nintendo's decision to make the Wii U, it was money. They wanted Wii sales again. Look at the current and slated 1st party releases for the Wii U and they almost mirror the successful games released for Wii... New Super Mario Bros., Wii Party U, Wii Fit U, Mario Kart, Smash Bros.

gage_wolf

#23

gage_wolf commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

@QuickSilver88

"2. A Diablo/Champions of Norath type game....where 1-4 players use pro controllers and play hack and slash on the big screen while the dungeon master uses the Gamepad to control/create the dungeons. The DM sets traps, alters the maps, places random encounters and then plays as the bosses during the boss battles."

This. This is the kind of stuff I'd love to see happening on the U. The asymmetrical game play stuff was what really captured my attention in the first place. They gave us such as small taste of it at the beginning with Mario Chase, Ghost Mansion, and even ZombiU, but since then the game pad implementation has been pretty minor. I think you've really hit the point home that people should be seeing the gamepad as an outlet of creativity and new concepts instead of just... a portable version of the big screen.

If Nintendo is going to plow their own path, as they are seemingly determined to do. They need to go all the way, and lead the charge. Coming off the heals of the mega-successful game-changing Wii, I think Nintendo was amped up on the idea of further stretching the boundaries of console gaming, and for that I applaud them. Unfortunately, after the first launch titles it seems as though they changed course and opted to play it really safe instead.I still can't believe how minor a role the game pad played in Super Mario 3D World and the new DK. To me that sends a mixed message to not only the consumer, but also other devs - "Welp we can't really think of cool ways to use this really expensive bulky device we insisted would really change the way you played games a year back... but here's some great games we think you're fairly familiar with instead."

gage_wolf

#24

gage_wolf commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

@QuickSilver88

I totally agree that Nintendo is integral to video game culture, but I also don't think that gives them a free pass for a pretty disappointing console launch and release library. I have no interest in really comparing the Wii U with the PS4 or Xbone, as I do think the Wii U is a different beast. But being different doesn't equal better. I've yet to see Nintendo use the game pad in a meaningful way that isn't a mini-game, ala Nintendoland or Wii U Party. Journey, for PS3, was one of the most unique experiences I've had in a game in some time, and I played it with a good ol' Dualshock. I think Nintendo is starting to assume that new / weird accessories make for new experiences, which I just don't think holds up over time. New games make for new experiences.

gage_wolf

#25

gage_wolf commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

@Action51

Well I do think it's a tad early to start calling out the PS4 and Xbone, as they haven't been out in the wild very long at all. Regardless, I own a Wii U and since Nintendoland I haven't seen anything that I would call "innovative." I've played some great games,sure, but I wouldn't call very polished platformers "revolutionary."

And I think you should be careful with the "Sequels and "more of the same"" argument, as Nintendo are also very guilty of that as well. I would venture to say the PS3 offered just as many, if not more new franchises and experiences as the Wii did. Don't let the Killzones and Titanfalls blind you to a lot of great games that have hit the non-Nintendo systems, that's like somebody saying "Nintendo only has Mario!" Which we all know to be false.

gage_wolf

#26

gage_wolf commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

Also, the common sentiment around here that PS4 and Xbone aren't bringing anything new to the table while Nintendo is innovating up a storm with the Wii U, is kind of a joke. It doesn't matter what new fiddly knobs and accessories the consoles have, it's what the devs do with the games.

gage_wolf

#30

gage_wolf commented on Nintendo Passing on PAX East 2014:

I'm not holding my breath for E3 anymore. I was convinced they would blow the roof off last year, and instead we got a Nintendo Direct that showed us mostly what we already knew. Nintendo is in a weird place these days.

gage_wolf

#31

gage_wolf commented on Talking Point: Nintendo's Major Wii U Retail T...:

I've found many times that I end up not buying a game, that I may have normally, had I not been able to play a demo. I was super stoked for Wonderful 101 until I played the demo, and then my enthusiasm cooled very quickly.

gage_wolf

#34

gage_wolf commented on Nintendo Has "Lost Its Way" But Should Never B...:

@ Captain-Falcon

A lot of people are kind of nasty around here because they are bored and disappointed in the Wii U, but can't bring themselves to acknowledge it. If people were genuinely happy with the Wii U they probably wouldn't feel the need to insult people that think otherwise.

gage_wolf

#38

gage_wolf commented on ReVeN's Kickstarter is Funded, With GamePad Fe...:

@audiobrainiac

That's my beef with this type of scenerio - it reeks of "business" money-making mentality. These guys are going to make a ton of money off of people, not because they have fostered an awesome new concept, game mechanic, or interesting art direction, but simply because they are making a clone of Metroid. Their company name is Varia Games! Are we even sure Nintendo will allow this to be released? There is plenty of originality in the world! Step out from your nostalgia cave for a moment and you will notice many NEW games that are pushing video games in new directions - Kentucky Route Zero, Gone Home, Nidhogg... These are the kind of forward-thinking, innovative indie titles that should find a home on a Nintendo system. Not clones of first party franchises.

gage_wolf

#39

gage_wolf commented on ReVeN's Kickstarter is Funded, With GamePad Fe...:

@Blugrave
Taking an established franchise and copying its mechanics, art direction, and music is not what I would call homage... I'd call that cloning. It bums me out that you guys will get backed simply because people are jonesing for some Metroid, while other original indie games won't reach their goals.

gage_wolf

#42

gage_wolf commented on Talking Point: Nintendo's Wii U Struggles Brin...:

Last year I kept hoping the overly ambitious projections for the Wii U were a possible sign that Nintendo had an ace up it's sleeve, but now it's 2014 and obviously they don't. 9 million to 2.8. That's a huge decrease in estimated sales! Hmmm, I don't know how to feel about that. Is this Nintendo finally acknowledging the reality of the Wii U's situation, or is this them giving up and just riding this thing's lifespan out?

Also, they are expecting to sell LESS Wii U software (19 million) than the original Wii (26 million)??? Everyone forgives bumps in the road for year one of a console's life, but come on guys this is year 2! Fix dis thing!

gage_wolf

#43

gage_wolf commented on Talking Point: Claims of Wii U Third-Party Dev...:

@gregrout

Personally, I think sales would have been different had Nintendo played follow the leader with Super Mario 3D World. if you swapped the release date timing for Super Mario World 3D with Pikmin 3 and W101 I think things may have played out differently. I bought my Wii U at launch and I know I was waiting around all year for the "IT" game to arrive - the game that made me go "YES, this is why I bought this thing!" Unfortunately I don't think Pikmin 3 or W101 had that "It" formula, even from a marketing standpoint. They are both great games, but they are also both a bit niche. Pikmin being super chill and a bit odd and W101 being a frenzied mess with out established familiarity. Had SM3W released first, obviously there would have been a lot more earlier adopters to the system, but I think the anticipation for the "IT" game would have subsided, and people would be excited to move on to other great / different experiences. Sigh, oh well...

gage_wolf

#44

gage_wolf commented on Talking Point: Claims of Wii U Third-Party Dev...:

Don't care about the 3rd party support. Didn't buy the system for 3rd party support. So yeah, not really worried about it. I bought ZombiU at launch and thought it was mediocre, and haven't been interested in another Ubisoft title since. It has nothing to do with allegiance or loyalty, I'd just rather spend my time and money on Nintendo's games because they have what I look for - ACTUAL FUN. Wandering around a virtual city sandbox, hijacking cars, and hacking into ATM machines doesn't sound like fun to me.

gage_wolf

#47

gage_wolf commented on Yasumi Matsuno On Board For "Unsung Story" Kic...:

No no no. Do not support these stiff companies and their Kickstarter cash grab tactics. There are a lot of great independent studios out there struggling to get a game made, I don't see that in this video... Can you feel the 90's corporate game studio culture emanating from these old guys? Do you see one ounce of passion in these guys? Do you see the giant PLAYDEK sign on the wall behind the woman? These guys don't NEED your money to support their passion project, they just want you to pay them to make a mediocre iOS game, as well as pay for Yasumi Matsuno to give them credibility.

gage_wolf

#48

gage_wolf commented on Review: CastleStorm (Wii U eShop):

Looks pretty cool, but man the art direction stinks! Pretty bored with this generic World of Warcraft art style that a lot of games are adopting. To clarify, I'm not saying it needs to look realistic, but a unique art style, that's not just relegated to art-house games, would be nice from time to time!

gage_wolf

#49

gage_wolf commented on Feature: Nintendo Games We'd Love to See in 2014:

Wii U needs a surprise this year for sure, and it needs to be Metroid. Everything besides "X" and "Bayonetta 2" is pretty standard "every Nintendo system gets this iteration" category of game. As stoked as I am for Mario Kart and Smash they are both multiplayer focused. I would really like a new "deep" single player game from Nintendo this year that keeps me invested for more than an hour or so at a time (sorry Pikmin 3). Metroid needs to happen!!!

gage_wolf

#50

gage_wolf commented on Review: Cubit The Hardcore Platformer Robot (3...:

Man... that art direction leaves a lot to be desired. It looks like they threw together the graphics for this in like 15 minutes. I'm grateful we live in a time when Independent developers can release games on major consoles, but the artistry or style in a lot of these smaller titles is really just bad and /or forgettable. Is anyone going to remember Cubit in say oh... 2 years? Nope.