User Profile

gage_wolf

gage_wolf

United States

Joined:
Thu 24th October, 2013

Recent Comments

gage_wolf

#1

gage_wolf commented on Talking Point: It's Too Early to Write Off the...:

Welp, I think we can count 2015 as a bust most likely. I'm sure Ninty still has some cards up their sleeve, but nothing that's gonna make people go "WHOA I NEED ONE OF THOSE."

Xbone and Ps4 are starting to hit their stride, while the U is...well doing the same thing it's been doing since launch - releasing about 2-3 good games a year. And the VC is basically dead. I hope they are putting all their resources into the next thing, because being a Wii U owner has been pretty sad.

gage_wolf

#2

gage_wolf commented on Trashmania Trilogy Developer Unsure Of Wii U e...:

@PolarKoalaBear

I'm not sure you understand how criticism works. If every person that ever criticized anything had to first make whatever it is they are criticizing we would have a whole lot less reviews and critics in the world. Must one first make a Flappy Bird clone before one can criticize a Flappy Bird clone? Don't think so.

"the right to criticize others who had the initiative and desire to work commercially on games"

Why are you so quick to give credit where there isn't evidence of it being due? He hasn't completed or released the games? Where's the initiative or desire you're speaking of? Just because he said "I'm going to make a game for the Wii U." He thus becomes a dev that we, as consumers, must all bow to and respect? (This argument has little to do with @Animan13, as he seems like a nice kid), this has more to do with the delusion that simply claiming you are X automatically makes you deserving of all the accolades of X.

What if I released a press statement tomorrow claiming "I am a doctor and I will cure the world of cancer through pizza." I'd probably catch a lot of flack. Are you gonna stick up for me and say "hey come on! He's a doctor! Show him some respect!"?

gage_wolf

#4

gage_wolf commented on Trashmania Trilogy Developer Unsure Of Wii U e...:

@OptometristLime

If NintendoLife was instead called "Keith's Homebrew Games Galore", well then I'd be saying constructive things like "Hey dude, looks good, maybe try to put a bit more polish here or there" or "Hey pal, maybe try to differentiate your game from the other lot of indie flashlight chase titles." But that's not the case - this is a site and forum for Nintendo systems and games, which in my mind should represent the highest order of quality around.

The Wii U is not an Ouya or an android phone, it is a premium console (for a reason). Allowing the eShop to get overrun with wannabe game devs who are releasing cheap, quick, cash-in titles is a lose-lose situation. Here's why:

Video games are business. The Wii U dev kit runs like $5000, so most people aren't picking one up just to soley mess around - they want to make their money back. It's a natural instinct to want to make it back quickly (and easily.) The thought process goes "I really want to make a great original game down the road, but in the meantime I'll make a quick and sloppy Flappy Bird Clone to make some dough and learn the ins and outs of a game engine. Maybe just maybe if I tweak the bird to be a dog (or fly, ahem) it will spark everyone's interest and I'll have a huge hit on my hands." The reality is most of the devs attempt this, but never get around to the "great original game", because those take a lot of time, energy, and resources.

Developing a video game should not be like panning for gold. Devs should not be encouraged to mine well worn territories for the next big, dumb surprise hit or to just toss a little unpolished / unfinished project they've been tinkering with out into the wild and call it a "game". The inclusion and success (no matter how minor) of these kind of games only encourage MORE people to do the same. Look at the Treefall situation - they are making like 5-6 small, quick, crappy games simultaneously and held a conference to show them off (which boiled down to one dude sitting on a couch talking about all the crappy games.) They should be making ONE good game instead, but that's not the trend anymore. In short - we lose because the games are crappy, and the devs lose because too many of them see video game development with a "get it while it's hot" mentality and never end up aspiring to make anything great.

The respect or privilege you speak of should be aimed at the devs, not me. Being a licensed developer for a Nintendo system is a privilege that should not be tossed around lightly. The developer here (who's 19 years-old btw) went from cancelling his game, to maybe not cancelling his game, to totally not cancelling his game in the matter of a day - and opted to post that all publicly via Twitter. And here we are reading about it on NL. These aren't professional game devs we are talking about here that have devoted their lives to video games - these are just dudes that have ponied up the 5 G's for the kit. They need to earn my respect first- they should make a decent game.

gage_wolf

#5

gage_wolf commented on Trashmania Trilogy Developer Unsure Of Wii U e...:

@PolarKoalaBear

Respect for what? Talking about making a game, and then not actually making a game? Because that's all I see happening here (the fact that this is even newsworthy shows what a sad state Nintendo's 3rd party support is).

The skill to program a game is not what it used to be, and isn't inherently proven by some screenshots and a video. Good games require programming skills - bad ones do not. These days anyone with a computer can download a free version of Unity, follow a tutorial, and have a semi-functional "game" in a day.

You're right, I'm not a game dev. Do I have a thorough understanding of 3D modeling software and the Unity game engine? Yes. Do I unleash my tinkerings on the public as games? No.

If you've been around here long enough you'd know I'm not polite when it comes to obvious crap games hitting the eShop.

gage_wolf

#10

gage_wolf commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

To be honest... I've never really been into watching people online play games unless it's Angry Video Game Nerd (which was years ago) or for review purposes. Watching dudes scream and yell stupid gibberish while they half-donkeyedly play games just doesn't appeal to me. BUT I understand a lot of people really cherish this type of stuff, so I think this is probably bad news for Nintendo. They just can't grab a hold of what gamers really want these days. This will probably F up all the Mario Maker vids they could / should dominate the web.

gage_wolf

#12

gage_wolf commented on Video: TreeFall Studios Releases Its First Eve...:

Wow. Between the terrible aesthetics, awkward concepts, insanely bad logo / title designs, and ridiculous character designs on display here I would almost accept this as a Tim & Eric sketch.

A balloon trying to save a rainbow? A guy made out of potted plants? A "game" where you can awkwardly scroll around someone's bad Deviantart comic. Seriously, who thinks this stuff is cool?

gage_wolf

#13

gage_wolf commented on Video: TreeFall Studios Releases Its First Eve...:

@RCMADIAX said:
"Time to move on people, cause the "Nintendo eShop has quality issues" record is getting overplayed. This is the new normal, get used to it."

"Getting upset and carrying on pointless conversation that gets brought up in basically every article from an individual developer is getting old."

Just because you and other amateur devs continue to attempt to profit from this kind of trash doesn't mean we, as consumers, should all just accept it.

You're tired of seeing people complain about the lack of quality control on the eShop? We're tired of seeing crappy games released on the eShop. It goes both ways.

If you don't like the criticism that repeatedly takes place here - make a difference and put some effort and time into making a quality game, instead of another quick cash-in that makes the eShop look like a bargain bin dumping ground.

gage_wolf

#14

gage_wolf commented on Ninja Pig Studios Accused Of Stealing Pixel Ar...:

Oh another article about some exploitative trash budget title on the Wii U. I think Ninty needs to tighten up the grip on this stuff. I'm tired of the eShop being a testing ground for devs that just want to take advantage of the consumers.

gage_wolf

#17

gage_wolf commented on Update For Arrow Time U Improves Overall Game ...:

Ugh, what a state of gaming we are in. I have been watching X-files lately and the whole "Trust no one" mantra is becoming all too real. Indies, and major publishers are just shoving buggy, barely playable titles out the door with a sort of "we'll fix this later" philosophy, and absolutely no regard for the overall effect this has on the industry and the consumer.

I can dig simplicity, but this recent move, among indie e-shop titles, toward tossing art direction out the window for the most generic, clip-art-esque assets is just sad. Yes, a lot of the old NES titles were simplistic, but there was art direction there. That's why those sprites are ingrained in our memory - people spent a lot of time to create characters and worlds out of a bunch of squares. If you're going to make a game where you are just an arrow and you move the arrow through basic obstacles, well you better make damn sure that game plays well.

I used to enjoy spontaneously buying indie and budget games on eShop, but not any longer. I'm tiring of this "Our next game will be better, we've learned from our mistakes" excuse. Sorry, but I don't wanna pay for you to learn how to make games.

gage_wolf

#18

gage_wolf commented on Review: Maze (Wii U eShop):

Are we moving back in time? This feels like the Atari days again. The whole point of buying a premium console developed by a major company is to avoid crap like this. Yes, I understand I don't have to buy this or play this. But lately about 75% of the reviews on this site or for crap games like this. I don't blame NL, they gotta cover the games. It's just unfortunate that mostly means these rubbish "I'm learning how to be a game dev whilst making a game and trying to make some coin from it" titles.

Simply owning a computer and Unity should not = indie developer with a Nintendo license. I know Ninty is desperate for that "viral hit" that all the morons will go nuts for ala Flappy Bird, but it ain't gonna happen on the U.

gage_wolf

#19

gage_wolf commented on Bayonetta 2 Wins The Ablegamers' Accessible Ma...:

@HappyMaskedGuy

So how did I miss the charm of the game if I pointed out all things that you found charming? I didn't miss them, I just didn't like them. People have tried to tell me I didn't "get" Bayonetta 2, and thus I didn't enjoy it. Nope.

A lot of it has to do with what I consider to be Platinum's dated Japanese sensibilities: constantly making women into objects of lust, over-the-top cliche characters that are completely un-relatable, and this way of telling simple stories in the most clumsy, complicated way that ends up just pushing the narrative into this "aw who cares, it's just so ridiculous" realm.
W101 had a lot of the same problems in my opinion.

I just prefer game design with a little more restraint. Awkward sexuality, tribal tattoos, and the "oh you thought that was crazy, no this next thing is CRAZY" design philosophy just doesn't do it for me.

gage_wolf

#23

gage_wolf commented on Review: F-Zero: GP Legend (Wii U eShop / Game ...:

Give us F-Zero GX already! Seriously, you want me to pay attention to the VC again Nintendo? Bring the N64 and Cube titles. Because at this point I haven't bought a VC title in like a year, and I'm bored with these releases.

gage_wolf

#24

gage_wolf commented on Satoru Iwata Highlights Frustration at Missed ...:

I will most likely not be a day one buyer of their next system, like I was the Wii U. I love Nintendo's unpredictability just about as much as I loathe their random decision-making process. I think I'll wait and see what happens.

gage_wolf

#27

gage_wolf commented on RCMADIAX Confirms Two Wii U eShop Releases Thi...:

I've said it before, I'll say it again:

If you treasure the difference between console games and lame mobile / tablet games do not support this kind of crap. Let smartphone losers play this mindless garbage, don't give any incentive for more developers to bring this type of cheap crap to our Nintendo systems.

gage_wolf

#31

gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

@RoomB31

They are all a cash grab. The difference being that Skylanders and Inifinity have been out for 2-3 years already. One would think that Nintendo would have spent that time studying the competition and thus releasing a complete product, instead of something where the execs are literally saying things like "We're not sure just what these things will do yet."

Here's what I think happened. Nintendo added the NFC tech in the Wii U purely as a fail-safe. Like someone said "Hey just toss it in there, we might might use it one day", with no real plans for implementation. Fast-forward to a couple years later and the Wii U is tanking big-time - no third party support, Nintendo's in-studio game devs are all swamped - they need a quick fix for the investor meeting and some quick cash. BOOM. "Let's use that NFC thing, and just release a bunch of toys that we'll somehow tie into the games." Que the E3 video.

Nintendo can spin this however they want, but the reality is they missed out on this market the first time around when they turned down the Skylanders exclusivity deal with Activision back in the Wii days.

gage_wolf

#32

gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

Also, NL's tendency to put some kind of "glass half full" spin on Nintendo's poor decision making is getting to be a bit of a bore.

"This on-going relationship between players and their amiibo is a real hidden positive payload for families."

Huh? Hidden positive payload? PR speak much? Wow. Amiibo is a very late, half-baked attempt by Nintendo to jump into the Toys-to-life or whatever it's called market. That's it. The "hidden payload" is PR speak for "these things are pretty pointless, so one must search for some kind of purpose because it's not currently apparent."

The Skylanders and Infinity concept is easy to understand - "Buy a toy to unlock that character in the game."

Here's the Amiibo concept - "Buy a toy to unlock ...something. Maybe like an item or a costume or some kind of weird AI thing."

One of those two concepts sounds like a solid easy-to-understand concept, and the other sounds like a half-baked scheme. This whole amiibo campaign is the biggest bandwagon jump I've ever seen Nintendo do, and it's pretty sad. For all of Miyamoto's recent talk of innovation and being dedicated to new ways to play, the amiibo stands as the exact opposite of that philosophy. I've said it too many times... Nintendo needs to stop wasting so much resources on this peripheral crap, and focus on games. Blowing on giant gamepads and fumbling with plastic toys are not making your games sell any better.

gage_wolf

#33

gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

@rjejr
I hope you're right, but something tells me the implementation of the amiibo stuff is going to continue to be pretty shallow for a while until they figure out what they wanna do with these things. I wouldn't be surprised to see the amiibo's just unlock Link, Mario, Samus, Fox, etc. costume skins for Toad and Toadette like Mario Kart, and then all the other more obscure characters will just give you an extra life or something generic ala Hyrule Warriors.

gage_wolf

#34

gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

I picked up Samus. Zapped her into Smash, and within like 2 days she hit level 50... so that's it? I've heard claims that the amiibo or FP is supposed to learn from the player... but I didn't see any of that. She just got better and better with seemingly no input from me. She was blocking better and doing crazy advanced stuff I cannot do fairly quickly. After a while, upgrading her stats seemed pretty pointless as she kicks everyone's butt as it is. Now she is just tough as hell, and we randomly throw her into multiplayer battles for kicks. I have no attachment to her in the game, as I literally did nothing to help her along other than fight her. At this point, Nintendo should advertise amiibo for what they are - little display statues that include little perks for your games. Trying to sell these alongside the Skylanders / Infinity stuff seems like a joke. Nintendo - please stop tying premium software to half-baked peripherals. Your games can stand alone - stop distracting us with all this stupid gimmicky crap.

gage_wolf

#36

gage_wolf commented on Review: Captain Toad: Treasure Tracker (Wii U):

Weird review... Not all of us are parents or give two toads whether or not someone else can waggle a Wii mote around while the other actually plays the game, so faulting the game for not having a very specific feature (that was never advertised) seems a bit misleading.

gage_wolf

#38

gage_wolf commented on Talking Point: Super Smash Bros. Can Finally R...:

I ended up shelling out $60 for Smash, $60 for 2 cube controllers, $12 for an Amiibo, and $30 for the adapter... In other words I could have bought a 3DS for all the money i spent on one game. Let's go Nintendo! I'm tired of the Wii U slump.

gage_wolf

#44

gage_wolf commented on Feature: The Wii U is Two Years Old, But How's...:

It's hard to rate a console these days as they have become complex beasts that do a lot more beyond just gaming. For example, my PS3 has allowed me to watch Blu-rays, toss movies on a flashdrive and watch them, upload music to its HD to play during games, and communicate with my buds online, all while also delivering some of my favorite games of all time (Dark Souls!). I have been able to do all of that for like 7 years?

But the Wii U, which came out 2 years ago and is sort of "next gen" doesn't do any of that... Sure it plays Netflix and Hulu, but for the most part it's just a gaming machine, which is all well and good if it had a steady supply of games... But alas it doesn't. I've bought two retail titles for the U this year. Two! I used to buy two PS3 games on the same day sometimes. So as a primary gaming system it's pretty much a failure.

I was super excited for the Wii U, I thought it was Nintendo chance to fix their reputation they soiled with the Wii, and bring back a lot of people that jumped ship during the PS2 renaissance. But nope, they blew it. Sure they are some great games, but overall the system is a total disappointment. The gamepad is a joke as well as it's implementation. The Miiverse is a sort of pointless dumbed down version of Twitter. The VC lineup is terrible. The eShop is quickly becoming a dumping ground for amateur game designers and exploitative cheap titles.

The U is gonna have to make a big turnaround for me to consider buying their next console. I'm just too sick of feeling left out from the rest of gaming simply because I love the Mushroom Kingdom.

Score: D

gage_wolf

#45

gage_wolf commented on The Nintendo Wii U Is Better Value For Money T...:

It's the best value if you don't care about playing all the big titles most of the rest of the world will be playing... That's the harsh truth unfortunately. Yes, the Wii U is the cheapest, but it's also the odd man out. Yes, we have Mario Kart 8, but guess what we don't have... Pretty much every big third party title that has been released in the last year. So yeah... "best value" is pretty subjective.