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United States

Thu 24th October, 2013

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gage_wolf commented on Video: TreeFall Studios Releases Its First Eve...:

Wow. Between the terrible aesthetics, awkward concepts, insanely bad logo / title designs, and ridiculous character designs on display here I would almost accept this as a Tim & Eric sketch.

A balloon trying to save a rainbow? A guy made out of potted plants? A "game" where you can awkwardly scroll around someone's bad Deviantart comic. Seriously, who thinks this stuff is cool?



gage_wolf commented on Video: TreeFall Studios Releases Its First Eve...:

"Time to move on people, cause the "Nintendo eShop has quality issues" record is getting overplayed. This is the new normal, get used to it."

"Getting upset and carrying on pointless conversation that gets brought up in basically every article from an individual developer is getting old."

Just because you and other amateur devs continue to attempt to profit from this kind of trash doesn't mean we, as consumers, should all just accept it.

You're tired of seeing people complain about the lack of quality control on the eShop? We're tired of seeing crappy games released on the eShop. It goes both ways.

If you don't like the criticism that repeatedly takes place here - make a difference and put some effort and time into making a quality game, instead of another quick cash-in that makes the eShop look like a bargain bin dumping ground.



gage_wolf commented on Ninja Pig Studios Accused Of Stealing Pixel Ar...:

Oh another article about some exploitative trash budget title on the Wii U. I think Ninty needs to tighten up the grip on this stuff. I'm tired of the eShop being a testing ground for devs that just want to take advantage of the consumers.



gage_wolf commented on Update For Arrow Time U Improves Overall Game ...:

Ugh, what a state of gaming we are in. I have been watching X-files lately and the whole "Trust no one" mantra is becoming all too real. Indies, and major publishers are just shoving buggy, barely playable titles out the door with a sort of "we'll fix this later" philosophy, and absolutely no regard for the overall effect this has on the industry and the consumer.

I can dig simplicity, but this recent move, among indie e-shop titles, toward tossing art direction out the window for the most generic, clip-art-esque assets is just sad. Yes, a lot of the old NES titles were simplistic, but there was art direction there. That's why those sprites are ingrained in our memory - people spent a lot of time to create characters and worlds out of a bunch of squares. If you're going to make a game where you are just an arrow and you move the arrow through basic obstacles, well you better make damn sure that game plays well.

I used to enjoy spontaneously buying indie and budget games on eShop, but not any longer. I'm tiring of this "Our next game will be better, we've learned from our mistakes" excuse. Sorry, but I don't wanna pay for you to learn how to make games.



gage_wolf commented on Review: Maze (Wii U eShop):

Are we moving back in time? This feels like the Atari days again. The whole point of buying a premium console developed by a major company is to avoid crap like this. Yes, I understand I don't have to buy this or play this. But lately about 75% of the reviews on this site or for crap games like this. I don't blame NL, they gotta cover the games. It's just unfortunate that mostly means these rubbish "I'm learning how to be a game dev whilst making a game and trying to make some coin from it" titles.

Simply owning a computer and Unity should not = indie developer with a Nintendo license. I know Ninty is desperate for that "viral hit" that all the morons will go nuts for ala Flappy Bird, but it ain't gonna happen on the U.



gage_wolf commented on Bayonetta 2 Wins The Ablegamers' Accessible Ma...:


So how did I miss the charm of the game if I pointed out all things that you found charming? I didn't miss them, I just didn't like them. People have tried to tell me I didn't "get" Bayonetta 2, and thus I didn't enjoy it. Nope.

A lot of it has to do with what I consider to be Platinum's dated Japanese sensibilities: constantly making women into objects of lust, over-the-top cliche characters that are completely un-relatable, and this way of telling simple stories in the most clumsy, complicated way that ends up just pushing the narrative into this "aw who cares, it's just so ridiculous" realm.
W101 had a lot of the same problems in my opinion.

I just prefer game design with a little more restraint. Awkward sexuality, tribal tattoos, and the "oh you thought that was crazy, no this next thing is CRAZY" design philosophy just doesn't do it for me.



gage_wolf commented on Review: F-Zero: GP Legend (Wii U eShop / Game ...:

Give us F-Zero GX already! Seriously, you want me to pay attention to the VC again Nintendo? Bring the N64 and Cube titles. Because at this point I haven't bought a VC title in like a year, and I'm bored with these releases.



gage_wolf commented on Satoru Iwata Highlights Frustration at Missed ...:

I will most likely not be a day one buyer of their next system, like I was the Wii U. I love Nintendo's unpredictability just about as much as I loathe their random decision-making process. I think I'll wait and see what happens.



gage_wolf commented on RCMADIAX Confirms Two Wii U eShop Releases Thi...:

I've said it before, I'll say it again:

If you treasure the difference between console games and lame mobile / tablet games do not support this kind of crap. Let smartphone losers play this mindless garbage, don't give any incentive for more developers to bring this type of cheap crap to our Nintendo systems.



gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:


They are all a cash grab. The difference being that Skylanders and Inifinity have been out for 2-3 years already. One would think that Nintendo would have spent that time studying the competition and thus releasing a complete product, instead of something where the execs are literally saying things like "We're not sure just what these things will do yet."

Here's what I think happened. Nintendo added the NFC tech in the Wii U purely as a fail-safe. Like someone said "Hey just toss it in there, we might might use it one day", with no real plans for implementation. Fast-forward to a couple years later and the Wii U is tanking big-time - no third party support, Nintendo's in-studio game devs are all swamped - they need a quick fix for the investor meeting and some quick cash. BOOM. "Let's use that NFC thing, and just release a bunch of toys that we'll somehow tie into the games." Que the E3 video.

Nintendo can spin this however they want, but the reality is they missed out on this market the first time around when they turned down the Skylanders exclusivity deal with Activision back in the Wii days.



gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

Also, NL's tendency to put some kind of "glass half full" spin on Nintendo's poor decision making is getting to be a bit of a bore.

"This on-going relationship between players and their amiibo is a real hidden positive payload for families."

Huh? Hidden positive payload? PR speak much? Wow. Amiibo is a very late, half-baked attempt by Nintendo to jump into the Toys-to-life or whatever it's called market. That's it. The "hidden payload" is PR speak for "these things are pretty pointless, so one must search for some kind of purpose because it's not currently apparent."

The Skylanders and Infinity concept is easy to understand - "Buy a toy to unlock that character in the game."

Here's the Amiibo concept - "Buy a toy to unlock ...something. Maybe like an item or a costume or some kind of weird AI thing."

One of those two concepts sounds like a solid easy-to-understand concept, and the other sounds like a half-baked scheme. This whole amiibo campaign is the biggest bandwagon jump I've ever seen Nintendo do, and it's pretty sad. For all of Miyamoto's recent talk of innovation and being dedicated to new ways to play, the amiibo stands as the exact opposite of that philosophy. I've said it too many times... Nintendo needs to stop wasting so much resources on this peripheral crap, and focus on games. Blowing on giant gamepads and fumbling with plastic toys are not making your games sell any better.



gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

I hope you're right, but something tells me the implementation of the amiibo stuff is going to continue to be pretty shallow for a while until they figure out what they wanna do with these things. I wouldn't be surprised to see the amiibo's just unlock Link, Mario, Samus, Fox, etc. costume skins for Toad and Toadette like Mario Kart, and then all the other more obscure characters will just give you an extra life or something generic ala Hyrule Warriors.



gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

I picked up Samus. Zapped her into Smash, and within like 2 days she hit level 50... so that's it? I've heard claims that the amiibo or FP is supposed to learn from the player... but I didn't see any of that. She just got better and better with seemingly no input from me. She was blocking better and doing crazy advanced stuff I cannot do fairly quickly. After a while, upgrading her stats seemed pretty pointless as she kicks everyone's butt as it is. Now she is just tough as hell, and we randomly throw her into multiplayer battles for kicks. I have no attachment to her in the game, as I literally did nothing to help her along other than fight her. At this point, Nintendo should advertise amiibo for what they are - little display statues that include little perks for your games. Trying to sell these alongside the Skylanders / Infinity stuff seems like a joke. Nintendo - please stop tying premium software to half-baked peripherals. Your games can stand alone - stop distracting us with all this stupid gimmicky crap.



gage_wolf commented on Review: Captain Toad: Treasure Tracker (Wii U):

Weird review... Not all of us are parents or give two toads whether or not someone else can waggle a Wii mote around while the other actually plays the game, so faulting the game for not having a very specific feature (that was never advertised) seems a bit misleading.



gage_wolf commented on Talking Point: Super Smash Bros. Can Finally R...:

I ended up shelling out $60 for Smash, $60 for 2 cube controllers, $12 for an Amiibo, and $30 for the adapter... In other words I could have bought a 3DS for all the money i spent on one game. Let's go Nintendo! I'm tired of the Wii U slump.



gage_wolf commented on Feature: The Wii U is Two Years Old, But How's...:

It's hard to rate a console these days as they have become complex beasts that do a lot more beyond just gaming. For example, my PS3 has allowed me to watch Blu-rays, toss movies on a flashdrive and watch them, upload music to its HD to play during games, and communicate with my buds online, all while also delivering some of my favorite games of all time (Dark Souls!). I have been able to do all of that for like 7 years?

But the Wii U, which came out 2 years ago and is sort of "next gen" doesn't do any of that... Sure it plays Netflix and Hulu, but for the most part it's just a gaming machine, which is all well and good if it had a steady supply of games... But alas it doesn't. I've bought two retail titles for the U this year. Two! I used to buy two PS3 games on the same day sometimes. So as a primary gaming system it's pretty much a failure.

I was super excited for the Wii U, I thought it was Nintendo chance to fix their reputation they soiled with the Wii, and bring back a lot of people that jumped ship during the PS2 renaissance. But nope, they blew it. Sure they are some great games, but overall the system is a total disappointment. The gamepad is a joke as well as it's implementation. The Miiverse is a sort of pointless dumbed down version of Twitter. The VC lineup is terrible. The eShop is quickly becoming a dumping ground for amateur game designers and exploitative cheap titles.

The U is gonna have to make a big turnaround for me to consider buying their next console. I'm just too sick of feeling left out from the rest of gaming simply because I love the Mushroom Kingdom.

Score: D



gage_wolf commented on The Nintendo Wii U Is Better Value For Money T...:

It's the best value if you don't care about playing all the big titles most of the rest of the world will be playing... That's the harsh truth unfortunately. Yes, the Wii U is the cheapest, but it's also the odd man out. Yes, we have Mario Kart 8, but guess what we don't have... Pretty much every big third party title that has been released in the last year. So yeah... "best value" is pretty subjective.



gage_wolf commented on I'll Take Zelda And Mario Over Sharing Call Of...:


Reggie is wrong. Clearly most people are picking CoD over Mario and Zelda, so he needs to stop pretending like those titles are still the hottest thing around.

Reggie saying things like "They don't have our games." makes Nintendo sound like the greedy loner kid on the block who doesn't let the rest of the kids on the street play with his ball. Sure the other kids will want that ball for a while, but eventually they get over it and move on. If I had to pick whether or not I wanted to play with the loner kid with his ball, or the rest of the kids in the neighborhood... well that's an easy decision.

In other words, Sony and Microsoft aren't sweating not having Mario, but Nintendo could certainly use some CoD.



gage_wolf commented on I'll Take Zelda And Mario Over Sharing Call Of...:

Here's what Reggie essentially said: "Well, we wish we had CoD and those sales, but we don't... so let me make it sound as if we're totally fine with that, in fact we prefer to not have that game and those sales."

Riiiiiiiight. Nice try Reggie. That's like the kid who didn't get Jordans for Christmas while everyone else did, acting like he didn't even want them in the first place.