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gage_wolf

gage_wolf

United States

Joined:
Thu 24th October, 2013

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gage_wolf

#1

gage_wolf commented on RCMADIAX Confirms Two Wii U eShop Releases Thi...:

I've said it before, I'll say it again:

If you treasure the difference between console games and lame mobile / tablet games do not support this kind of crap. Let smartphone losers play this mindless garbage, don't give any incentive for more developers to bring this type of cheap crap to our Nintendo systems.

gage_wolf

#5

gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

@RoomB31

They are all a cash grab. The difference being that Skylanders and Inifinity have been out for 2-3 years already. One would think that Nintendo would have spent that time studying the competition and thus releasing a complete product, instead of something where the execs are literally saying things like "We're not sure just what these things will do yet."

Here's what I think happened. Nintendo added the NFC tech in the Wii U purely as a fail-safe. Like someone said "Hey just toss it in there, we might might use it one day", with no real plans for implementation. Fast-forward to a couple years later and the Wii U is tanking big-time - no third party support, Nintendo's in-studio game devs are all swamped - they need a quick fix for the investor meeting and some quick cash. BOOM. "Let's use that NFC thing, and just release a bunch of toys that we'll somehow tie into the games." Que the E3 video.

Nintendo can spin this however they want, but the reality is they missed out on this market the first time around when they turned down the Skylanders exclusivity deal with Activision back in the Wii days.

gage_wolf

#6

gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

Also, NL's tendency to put some kind of "glass half full" spin on Nintendo's poor decision making is getting to be a bit of a bore.

"This on-going relationship between players and their amiibo is a real hidden positive payload for families."

Huh? Hidden positive payload? PR speak much? Wow. Amiibo is a very late, half-baked attempt by Nintendo to jump into the Toys-to-life or whatever it's called market. That's it. The "hidden payload" is PR speak for "these things are pretty pointless, so one must search for some kind of purpose because it's not currently apparent."

The Skylanders and Infinity concept is easy to understand - "Buy a toy to unlock that character in the game."

Here's the Amiibo concept - "Buy a toy to unlock ...something. Maybe like an item or a costume or some kind of weird AI thing."

One of those two concepts sounds like a solid easy-to-understand concept, and the other sounds like a half-baked scheme. This whole amiibo campaign is the biggest bandwagon jump I've ever seen Nintendo do, and it's pretty sad. For all of Miyamoto's recent talk of innovation and being dedicated to new ways to play, the amiibo stands as the exact opposite of that philosophy. I've said it too many times... Nintendo needs to stop wasting so much resources on this peripheral crap, and focus on games. Blowing on giant gamepads and fumbling with plastic toys are not making your games sell any better.

gage_wolf

#7

gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

@rjejr
I hope you're right, but something tells me the implementation of the amiibo stuff is going to continue to be pretty shallow for a while until they figure out what they wanna do with these things. I wouldn't be surprised to see the amiibo's just unlock Link, Mario, Samus, Fox, etc. costume skins for Toad and Toadette like Mario Kart, and then all the other more obscure characters will just give you an extra life or something generic ala Hyrule Warriors.

gage_wolf

#8

gage_wolf commented on Parent Trap: amiibo Packs a Hidden Family Payload:

I picked up Samus. Zapped her into Smash, and within like 2 days she hit level 50... so that's it? I've heard claims that the amiibo or FP is supposed to learn from the player... but I didn't see any of that. She just got better and better with seemingly no input from me. She was blocking better and doing crazy advanced stuff I cannot do fairly quickly. After a while, upgrading her stats seemed pretty pointless as she kicks everyone's butt as it is. Now she is just tough as hell, and we randomly throw her into multiplayer battles for kicks. I have no attachment to her in the game, as I literally did nothing to help her along other than fight her. At this point, Nintendo should advertise amiibo for what they are - little display statues that include little perks for your games. Trying to sell these alongside the Skylanders / Infinity stuff seems like a joke. Nintendo - please stop tying premium software to half-baked peripherals. Your games can stand alone - stop distracting us with all this stupid gimmicky crap.

gage_wolf

#10

gage_wolf commented on Review: Captain Toad: Treasure Tracker (Wii U):

Weird review... Not all of us are parents or give two toads whether or not someone else can waggle a Wii mote around while the other actually plays the game, so faulting the game for not having a very specific feature (that was never advertised) seems a bit misleading.

gage_wolf

#12

gage_wolf commented on Talking Point: Super Smash Bros. Can Finally R...:

I ended up shelling out $60 for Smash, $60 for 2 cube controllers, $12 for an Amiibo, and $30 for the adapter... In other words I could have bought a 3DS for all the money i spent on one game. Let's go Nintendo! I'm tired of the Wii U slump.

gage_wolf

#18

gage_wolf commented on Feature: The Wii U is Two Years Old, But How's...:

It's hard to rate a console these days as they have become complex beasts that do a lot more beyond just gaming. For example, my PS3 has allowed me to watch Blu-rays, toss movies on a flashdrive and watch them, upload music to its HD to play during games, and communicate with my buds online, all while also delivering some of my favorite games of all time (Dark Souls!). I have been able to do all of that for like 7 years?

But the Wii U, which came out 2 years ago and is sort of "next gen" doesn't do any of that... Sure it plays Netflix and Hulu, but for the most part it's just a gaming machine, which is all well and good if it had a steady supply of games... But alas it doesn't. I've bought two retail titles for the U this year. Two! I used to buy two PS3 games on the same day sometimes. So as a primary gaming system it's pretty much a failure.

I was super excited for the Wii U, I thought it was Nintendo chance to fix their reputation they soiled with the Wii, and bring back a lot of people that jumped ship during the PS2 renaissance. But nope, they blew it. Sure they are some great games, but overall the system is a total disappointment. The gamepad is a joke as well as it's implementation. The Miiverse is a sort of pointless dumbed down version of Twitter. The VC lineup is terrible. The eShop is quickly becoming a dumping ground for amateur game designers and exploitative cheap titles.

The U is gonna have to make a big turnaround for me to consider buying their next console. I'm just too sick of feeling left out from the rest of gaming simply because I love the Mushroom Kingdom.

Score: D

gage_wolf

#19

gage_wolf commented on The Nintendo Wii U Is Better Value For Money T...:

It's the best value if you don't care about playing all the big titles most of the rest of the world will be playing... That's the harsh truth unfortunately. Yes, the Wii U is the cheapest, but it's also the odd man out. Yes, we have Mario Kart 8, but guess what we don't have... Pretty much every big third party title that has been released in the last year. So yeah... "best value" is pretty subjective.

gage_wolf

#26

gage_wolf commented on I'll Take Zelda And Mario Over Sharing Call Of...:

@dumedum

Reggie is wrong. Clearly most people are picking CoD over Mario and Zelda, so he needs to stop pretending like those titles are still the hottest thing around.

Reggie saying things like "They don't have our games." makes Nintendo sound like the greedy loner kid on the block who doesn't let the rest of the kids on the street play with his ball. Sure the other kids will want that ball for a while, but eventually they get over it and move on. If I had to pick whether or not I wanted to play with the loner kid with his ball, or the rest of the kids in the neighborhood... well that's an easy decision.

In other words, Sony and Microsoft aren't sweating not having Mario, but Nintendo could certainly use some CoD.

gage_wolf

#27

gage_wolf commented on I'll Take Zelda And Mario Over Sharing Call Of...:

Here's what Reggie essentially said: "Well, we wish we had CoD and those sales, but we don't... so let me make it sound as if we're totally fine with that, in fact we prefer to not have that game and those sales."

Riiiiiiiight. Nice try Reggie. That's like the kid who didn't get Jordans for Christmas while everyone else did, acting like he didn't even want them in the first place.

gage_wolf

#37

gage_wolf commented on Video: Début Footage of UCraft Aims to Show M...:

@Stucazzo
Where is the tie between 'pumping out FPS's' and Minecraft? At no point did I say Nintendo should just follow what the other systems are doing. I simply said Nintendo should have made Minecraft a priority earlier in the U's lifespan, probably more so than funding a niche action title. I'm not really bashing Bayo 2, I just don't think it will do much for sales, and obviously the Wii U needs sales.

@ModestFan93
and the rest of you that only see things in black & white - this is just my opinion. Life will be filled with people that have opinions different from yours. Get used to it.

gage_wolf

#38

gage_wolf commented on Video: Début Footage of UCraft Aims to Show M...:

@Einherjar
HBO, where Game of Thrones is aired, is a cable network known for having very adult oriented content. Nintendo systems are not. So when they make 'edgy' choices such as funding Bayonetta 2 or opting to throw Samus in a bikini in Smash it seems even more drastic simply because everything else they do is super safe, wholesome family entertainment. Sony and Microsoft already host a lot of mature games, so the first Bayonetta fell right in with the mix on those systems. There's no controversy there.But to see a clip of a woman holding two guns and spread her legs while the camera zooms into her crotch alongside clips of a yarn dinosaur and a pink marshmallow floating around a clay world seems totally out of place.

I just don't see how Bayo 2 fits on the Wii U. Let's say it draws in a few people to buy the Wii U due to it's sexy action style. But after they beat it, what else are those people going to want to play? Captain Toad? It's like Nickelodeon airing one really sexualized adult program right after NickToons.

gage_wolf

#39

gage_wolf commented on Video: Début Footage of UCraft Aims to Show M...:

@Einherjar
yawn
Nintendo is a for profit company, they are not ALL about the gameplay, in reality they are ALL about the Benjamins. And at the moment they are spending more than they are making. If the Wii U was selling like hot cakes we would not be having this conversation, and I would gladly ignore Bayo 2 because it wouldn't matter. But that's not the case - Nintendo isn't doing well, and thus it's interesting to talk about why or how they could do better. It's a natural point of interest. Just as a sports fan talks about things they think their favorite team could do better. Gamers became 'market analysts' or stopped always just saying 'man, that gameplay looks amazing' when we became adults and acquired critical thought. I still think plenty of things look amazing, but that's a pretty boring use of a comment section to just blindly praise everything...

Whatever point you are trying to make now no longer has anything to do with Minecraft or Bayonetta 2. But I'm bored, so here goes:

Minecraft was created by a tiny little indie company. It was not focus grouped or put together like some expensive AAA Frankenstein title your describing. This tiny little indie company released their unfinished game, and boom people loved it. It allows kids and adults to build awesome structures or play different games within its' worlds. It's like the ultimate Lego set. Instead of corporate think tanks or old men in suits deciding what features make it into Minecraft, the people that play the game designed most of the features, mechanics, graphics, and characters. Due to this untapped potential for creativity and simplicity the game slowly became a mega success almost completely by word of mouth. It not only promotes creativity, but doesn't focus on realistic graphics whatsoever and has single-handedly made pixel art cool among young kids. Everything you're ranting about - brown sludgey graphics, focus-grouped decisions, gimmicks, etc. are exactly what Minecraft ISN'T. So what are you arguing about?

gage_wolf

#40

gage_wolf commented on Video: Début Footage of UCraft Aims to Show M...:

@Kaze_Memaryu

"Yes, it does. I don't see high-pumped action, super-crazy combat, and awesome fanservice in a game about blocks."

Neither do I. I'm comparing marketing, mass appeal and sales, not gameplay mechanics.

But speaking of 'high-pumped action, super-crazy combat, and awesome fanservice.' Yes, the Wii U certainly has a shortage of that...

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gage_wolf

#42

gage_wolf commented on Video: Début Footage of UCraft Aims to Show M...:

@Einherjar

"What good is the WiiU if it only offers the brown grey sludge found on any other system there is?"

"What the WiiU really needs in an audience, that isnt blinded by the mainstream media, by "doodbro" attitudes that claim "cartoony games are for kids and should die out", by critics who praise graphics over gameplay."

What does any of this have to do with Minecraft?

"Why would we need 3 consoles that offer the same unoriginal content? Whats the point, if there is nothing that stands out anymore ?"

Because not everyone can afford to have multiple systems so it would be nice to see some overlap for exceptional titles.

"Everyone who wants to play it already got a system to do it on. The enthusiasts play it on the PC, the casuals on their phones and tablets and the middle of the road console gamers probably all have access to a PS3 or a 360."

I don't own it. I don't really play casual games on my PC, and I don't see Minecraft as a very dualshock friendly experience. Thus, I would buy it on Wii U, as would many other people.

"This is by no means the thing that the WiiU so desperatly needs.
If the system needs to be saved from anything, than the people who rather want to see a slew of mainstream titles that appear on any device possible instead of more bold, "out of the comfort zone" and unique titles."

So you're saying the Wii U needs to be saved from obscurity by hosting more obscure games? Riiiiiight.

gage_wolf

#43

gage_wolf commented on Video: Début Footage of UCraft Aims to Show M...:

@Imagamerboi
@Einherjar

Both of you are making the point that Bayo 2 is a niche title. Bayo 2 is fan service for a very core sect of gamers. It will not move systems, it will not bring attention to the U. The Wii U does not need niche titles at this point. It needs popular titles that have mass appeal.

I was just at Target the other day and half the action figure aisle was Minecraft toys. There was one small row of Nintendo figures. At this point, Minecraft's pixely box art is probably more recognizable to younger players than Mario and Co. Nintendo needs the attention. An over-sexualized gun-toting witch isn't gonna bring it.

gage_wolf

#44

gage_wolf commented on Video: Début Footage of UCraft Aims to Show M...:

Nintendo is officially the red-headed stepchild of gaming. Almost every popular device currently in existence has a Minecraft port except Ninty's systems. Iwata and Co. should have been paying Mojang to bring Minecraft to the U, prior to the Microsoft buyout, instead of funding the cult-dud Bayonetta 2.

gage_wolf

#45

gage_wolf commented on Review: SPIKEY WALLS (Wii U eShop):

@Beetlejuice
Well actually my stance is simply "Just don't buy it." Whether or not crappy games should be "allowed" to exist or whether Nintendo should have some sort of tighter grasp on what comes to the eShop isn't part of my stance. I simply see it like this:

Deliberate crappy game sells well. More people make deliberately crappy games. Some people that can make good games may opt to make deliberate crappy games too. So over time we end up getting a lot of crappy games, and possibly less good games. This isn't an overnight thing, and this isn't just about SPIKEY WALLS. It's about trends.

Your stance of "I'm fine with whatever" is reasonable. I never said it wasn't, but that doesn't mean I'm going to fall in line with you and the other people on here who simply don't care either way. My attempts to coerce others or call them out for their poor choices doesn't threaten your freedom to continue making bad decisions. Buy all the crappy games you want.

gage_wolf

#46

gage_wolf commented on Review: SPIKEY WALLS (Wii U eShop):

If you complain about other people complaining...well where does that get anyone?

EDIT: Plus, if I had to compare the pointlessness of complaining about Spikey Walls vs. complaining about 'other people on the internet'... The former can actually alter other people's opinions, while the latter... well doesn't really do much at all.

gage_wolf

#47

gage_wolf commented on Review: SPIKEY WALLS (Wii U eShop):

@Beetlejuice
"I can't imagine how empty some of the lives of these people complaining are. Honestly, find something else that is actually important to be this passionate or concerned about!!"

Defending this game as adamantly as you have requires the same amount of passion and emptiness as does complaining about it, which in reality just boils down to very casually typing up responses on one's phone while at work. I don't think anyone is genuinely angry about this or losing sleep.