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gage_wolf

gage_wolf

United States

Joined:
Thu 24th October, 2013

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gage_wolf

#1

gage_wolf commented on Microsoft's Ken Lobb: Metroid Prime Wouldn't H...:

@minotaurgamer

How is the Wii U comparable to N64 or Gamecube? I would argue the problem with the Wii U is that it's too similar to the Wii, except a whole lot less elegantly put together (aka it's clunky). I don't think fanboys had anything to do with Nintendo's decision to make the Wii U, it was money. They wanted Wii sales again. Look at the current and slated 1st party releases for the Wii U and they almost mirror the successful games released for Wii... New Super Mario Bros., Wii Party U, Wii Fit U, Mario Kart, Smash Bros.

gage_wolf

#5

gage_wolf commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

@QuickSilver88

"2. A Diablo/Champions of Norath type game....where 1-4 players use pro controllers and play hack and slash on the big screen while the dungeon master uses the Gamepad to control/create the dungeons. The DM sets traps, alters the maps, places random encounters and then plays as the bosses during the boss battles."

This. This is the kind of stuff I'd love to see happening on the U. The asymmetrical game play stuff was what really captured my attention in the first place. They gave us such as small taste of it at the beginning with Mario Chase, Ghost Mansion, and even ZombiU, but since then the game pad implementation has been pretty minor. I think you've really hit the point home that people should be seeing the gamepad as an outlet of creativity and new concepts instead of just... a portable version of the big screen.

If Nintendo is going to plow their own path, as they are seemingly determined to do. They need to go all the way, and lead the charge. Coming off the heals of the mega-successful game-changing Wii, I think Nintendo was amped up on the idea of further stretching the boundaries of console gaming, and for that I applaud them. Unfortunately, after the first launch titles it seems as though they changed course and opted to play it really safe instead.I still can't believe how minor a role the game pad played in Super Mario 3D World and the new DK. To me that sends a mixed message to not only the consumer, but also other devs - "Welp we can't really think of cool ways to use this really expensive bulky device we insisted would really change the way you played games a year back... but here's some great games we think you're fairly familiar with instead."

gage_wolf

#6

gage_wolf commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

@QuickSilver88

I totally agree that Nintendo is integral to video game culture, but I also don't think that gives them a free pass for a pretty disappointing console launch and release library. I have no interest in really comparing the Wii U with the PS4 or Xbone, as I do think the Wii U is a different beast. But being different doesn't equal better. I've yet to see Nintendo use the game pad in a meaningful way that isn't a mini-game, ala Nintendoland or Wii U Party. Journey, for PS3, was one of the most unique experiences I've had in a game in some time, and I played it with a good ol' Dualshock. I think Nintendo is starting to assume that new / weird accessories make for new experiences, which I just don't think holds up over time. New games make for new experiences.

gage_wolf

#7

gage_wolf commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

@Action51

Well I do think it's a tad early to start calling out the PS4 and Xbone, as they haven't been out in the wild very long at all. Regardless, I own a Wii U and since Nintendoland I haven't seen anything that I would call "innovative." I've played some great games,sure, but I wouldn't call very polished platformers "revolutionary."

And I think you should be careful with the "Sequels and "more of the same"" argument, as Nintendo are also very guilty of that as well. I would venture to say the PS3 offered just as many, if not more new franchises and experiences as the Wii did. Don't let the Killzones and Titanfalls blind you to a lot of great games that have hit the non-Nintendo systems, that's like somebody saying "Nintendo only has Mario!" Which we all know to be false.

gage_wolf

#8

gage_wolf commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

Also, the common sentiment around here that PS4 and Xbone aren't bringing anything new to the table while Nintendo is innovating up a storm with the Wii U, is kind of a joke. It doesn't matter what new fiddly knobs and accessories the consoles have, it's what the devs do with the games.

gage_wolf

#12

gage_wolf commented on Nintendo Passing on PAX East 2014:

I'm not holding my breath for E3 anymore. I was convinced they would blow the roof off last year, and instead we got a Nintendo Direct that showed us mostly what we already knew. Nintendo is in a weird place these days.

gage_wolf

#13

gage_wolf commented on Talking Point: Nintendo's Major Wii U Retail T...:

I've found many times that I end up not buying a game, that I may have normally, had I not been able to play a demo. I was super stoked for Wonderful 101 until I played the demo, and then my enthusiasm cooled very quickly.

gage_wolf

#16

gage_wolf commented on Nintendo Has "Lost Its Way" But Should Never B...:

@ Captain-Falcon

A lot of people are kind of nasty around here because they are bored and disappointed in the Wii U, but can't bring themselves to acknowledge it. If people were genuinely happy with the Wii U they probably wouldn't feel the need to insult people that think otherwise.

gage_wolf

#20

gage_wolf commented on ReVeN's Kickstarter is Funded, With GamePad Fe...:

@audiobrainiac

That's my beef with this type of scenerio - it reeks of "business" money-making mentality. These guys are going to make a ton of money off of people, not because they have fostered an awesome new concept, game mechanic, or interesting art direction, but simply because they are making a clone of Metroid. Their company name is Varia Games! Are we even sure Nintendo will allow this to be released? There is plenty of originality in the world! Step out from your nostalgia cave for a moment and you will notice many NEW games that are pushing video games in new directions - Kentucky Route Zero, Gone Home, Nidhogg... These are the kind of forward-thinking, innovative indie titles that should find a home on a Nintendo system. Not clones of first party franchises.

gage_wolf

#21

gage_wolf commented on ReVeN's Kickstarter is Funded, With GamePad Fe...:

@Blugrave
Taking an established franchise and copying its mechanics, art direction, and music is not what I would call homage... I'd call that cloning. It bums me out that you guys will get backed simply because people are jonesing for some Metroid, while other original indie games won't reach their goals.

gage_wolf

#24

gage_wolf commented on Talking Point: Nintendo's Wii U Struggles Brin...:

Last year I kept hoping the overly ambitious projections for the Wii U were a possible sign that Nintendo had an ace up it's sleeve, but now it's 2014 and obviously they don't. 9 million to 2.8. That's a huge decrease in estimated sales! Hmmm, I don't know how to feel about that. Is this Nintendo finally acknowledging the reality of the Wii U's situation, or is this them giving up and just riding this thing's lifespan out?

Also, they are expecting to sell LESS Wii U software (19 million) than the original Wii (26 million)??? Everyone forgives bumps in the road for year one of a console's life, but come on guys this is year 2! Fix dis thing!

gage_wolf

#25

gage_wolf commented on Talking Point: Claims of Wii U Third-Party Dev...:

@gregrout

Personally, I think sales would have been different had Nintendo played follow the leader with Super Mario 3D World. if you swapped the release date timing for Super Mario World 3D with Pikmin 3 and W101 I think things may have played out differently. I bought my Wii U at launch and I know I was waiting around all year for the "IT" game to arrive - the game that made me go "YES, this is why I bought this thing!" Unfortunately I don't think Pikmin 3 or W101 had that "It" formula, even from a marketing standpoint. They are both great games, but they are also both a bit niche. Pikmin being super chill and a bit odd and W101 being a frenzied mess with out established familiarity. Had SM3W released first, obviously there would have been a lot more earlier adopters to the system, but I think the anticipation for the "IT" game would have subsided, and people would be excited to move on to other great / different experiences. Sigh, oh well...

gage_wolf

#26

gage_wolf commented on Talking Point: Claims of Wii U Third-Party Dev...:

Don't care about the 3rd party support. Didn't buy the system for 3rd party support. So yeah, not really worried about it. I bought ZombiU at launch and thought it was mediocre, and haven't been interested in another Ubisoft title since. It has nothing to do with allegiance or loyalty, I'd just rather spend my time and money on Nintendo's games because they have what I look for - ACTUAL FUN. Wandering around a virtual city sandbox, hijacking cars, and hacking into ATM machines doesn't sound like fun to me.

gage_wolf

#29

gage_wolf commented on Yasumi Matsuno On Board For "Unsung Story" Kic...:

No no no. Do not support these stiff companies and their Kickstarter cash grab tactics. There are a lot of great independent studios out there struggling to get a game made, I don't see that in this video... Can you feel the 90's corporate game studio culture emanating from these old guys? Do you see one ounce of passion in these guys? Do you see the giant PLAYDEK sign on the wall behind the woman? These guys don't NEED your money to support their passion project, they just want you to pay them to make a mediocre iOS game, as well as pay for Yasumi Matsuno to give them credibility.

gage_wolf

#30

gage_wolf commented on Review: CastleStorm (Wii U eShop):

Looks pretty cool, but man the art direction stinks! Pretty bored with this generic World of Warcraft art style that a lot of games are adopting. To clarify, I'm not saying it needs to look realistic, but a unique art style, that's not just relegated to art-house games, would be nice from time to time!

gage_wolf

#31

gage_wolf commented on Feature: Nintendo Games We'd Love to See in 2014:

Wii U needs a surprise this year for sure, and it needs to be Metroid. Everything besides "X" and "Bayonetta 2" is pretty standard "every Nintendo system gets this iteration" category of game. As stoked as I am for Mario Kart and Smash they are both multiplayer focused. I would really like a new "deep" single player game from Nintendo this year that keeps me invested for more than an hour or so at a time (sorry Pikmin 3). Metroid needs to happen!!!

gage_wolf

#32

gage_wolf commented on Review: Cubit The Hardcore Platformer Robot (3...:

Man... that art direction leaves a lot to be desired. It looks like they threw together the graphics for this in like 15 minutes. I'm grateful we live in a time when Independent developers can release games on major consoles, but the artistry or style in a lot of these smaller titles is really just bad and /or forgettable. Is anyone going to remember Cubit in say oh... 2 years? Nope.

gage_wolf

#33

gage_wolf commented on Talking Point: Is The Castlevania Series Finis...:

I haven't associated Castlevania with Nintendo in a long time... Sure, the Nes titles created the foundation, but the series has had great outings on other systems for some time now... Bloodlines on Genesis, Rondo of Blood on Turbo-Grafx-16. I feel like my disassociation happened around 97-99, when the pinnacle of the series, Symphony of the Night, was released on Playstation, while the N64 got the clunky disaster that was Castlevania(64).

Also, Lords of Shadow was very disappointing. One of the few action titles of the past few years that I quit playing simply because I was bored with the gameplay. I will not be buying the sequel on any system... So my interest in seeing it on Wii U is uhhh zero.

gage_wolf

#34

gage_wolf commented on Video: This Atmospheric Tengami Trailer Makes ...:

Looks great, but kind of empty? Maybe the trailer is intentionally sparse on details, but it looks it's really riding on the hopes that the atmosphere (visuals, soundtrack) is enough to hold your interest. We shall see!

gage_wolf

#35

gage_wolf commented on Mario Kart 8 Jump Festa Impressions:

I love how the vehicles look l like Power Wheels. I've been hearing a lot of complaints, typically by friends that don't normally play Nintendo titles, that all the new HD Nintendo titles are way too shiny and that everything looks like a toy (as if that's a bad thing?). I happen to love the fact that Nintendo's games seem to take place in miniature little worlds that could possibly happen across your kitchen table.

gage_wolf

#36

gage_wolf commented on Review: NES Remix (Wii U eShop):

Picked this up last night. I ran through a bunch of challenges with friends taking turns. One of them was not a gamer at all. Watching her learn the basic mechanics of Super Mario Bros. in these bite sized challenges was pretty fascinating. As a gamer of 20+ years I think it's easy to lose perspective on just how brilliant and challenging these old simple games were at the time of release, and amazingly still are today. As a party game NES Remix is a blast, but it really shines as an introduction to learning how video games work. As far as price goes... My friends and I had a couple hours of really engaging interactive fun and probably didn't get through half the challenges, meaning there will be more fun to be had again soon. Considering the price of a movie ticket is about $13 bucks, I'd say it's worth the money.

gage_wolf

#37

gage_wolf commented on Video: Watch The Chickens Come Home To Roost I...:

Man I used to love me some Harvest Moon on Snes. That brilliant dog sprite is etched in my mind. I gotta say I'm not in love with the art style / graphics in this game. The charming super-deformed characters of yesteryear have been replaced with a taller, slimmer generic anime character template that is pretty bland. And man, the environments and animals look purty uninteresting (especially compared to Animal Crossing New Leaf). Progress can be strange.

gage_wolf

#38

gage_wolf commented on Reggie Fils-Aime Confirms Playable Cranky Kong...:

Welp, still totally bummed out that Retro's talent is being drained on Donkey Kong, as I think the last thing the Wii U needs is ANOTHER platformer at the moment (especially 2d). Plus, I'd really like to see some first party muscle being flexed into something not so stylistically cute and cuddly. I love you Nintendo, but revealing that you can play as a really old ape in an unreleased 90s throwback title to a crowd of people that are hungry for NEXT GEN INSANITY was probably kind of pointless.

gage_wolf

#40

gage_wolf commented on Review: LEGO Marvel Super Heroes (Wii U):

I've always thought these games were underwhelming stylistically. From the first time I saw the Lego Star Wars game I wished they had gone FULL LEGO on the environments, instead of semi-realistic / generic backgrounds with Lego characters and accents. Growing up with Legos, I never really cared much for Lego figures outside their context in a Lego environment, and it seems the figures have become the focal point while the building aspect is kind of...well lost. But I guess Mine-craft has come along and shown us the true potential of a virtual building block world.

gage_wolf

#41

gage_wolf commented on Retail Company Rakuten Highlights the Wii U an...:

@Kirk

I'm with you on some of your points, such as the cohesive eShop that carries over for all Nintendo systems. I don't agree with that the Wii U needs to do more media integration, more TV "stuff" in general - as I feel that's pretty much what the PS4 and Xbone do, and I think Nintendo's best bet is to simply continue down their own unique route and instead tout the Wii U as a GAME system. I think the less Nintendo tries to out compete the mainstream "I need everything on one device" tech philosophy, the better they'll do. I think the 3DS is doing really well, because it's inherently a gaming system - it offers almost no similarity to a smartphone or tablet. I bought a Wii U because I want to have fun. That's it - pretty simple, and I think that will resonate with people a lot more than "The Wii U does a lot of stuff!"

gage_wolf

#43

gage_wolf commented on Analysts Weigh In With Estimates for Wii U Fis...:

I feel like the percentage of these kind of lazy, pointless "Here's some analyst you've never heard jabbering on about projected Wii U sales" or "Here's another guy complaining about Nintendo" is starting to get a little monotonous. I get that I don't have to click on these articles, but it would be nice to not stare this supposed-potential-possible-maybe-gonna-happen Wii U doom in the face every time I scan this site. I love Nintendo, and maybe I'm in the minority, but I don't give two sh*ts about financial analysis - and profit numbers. If i want negative Pachter-esque doom predictions I can go to any other videogame website / blog out there. More articles about actual games, tips maybe? or behind the scenes stuff. Let's keep it positive y'all - that's what Nintendo is all about.

gage_wolf

#44

gage_wolf commented on Talking Point: The GamePad and its Role Defini...:

@Turbo857

I'm not critiquing the gamepad as a great way to get around menus and access the eshop, it does that pretty well. But I would argue it's not all that superior to simply hitting the "PS" button on a PS3 and scrolling through the menus. My main gripe is that the implementation of the gamepad in the actual games, which felt very intuitive and infused in the making of Nintendoland, has since felt kind of "meh." At launch I was very caught up in the concept that the gamepad would introduce "new ways to play", but instead we're just getting maps and inventory (and of course off-tv play). I'm happy with my purchase as Nintendo makes the games that interest me, but I do hope they can come up with more interesting uses for the gamepad (besides the shallow mini-game features of Wario or Party).

gage_wolf

#45

gage_wolf commented on Talking Point: The GamePad and its Role Defini...:

One more thing - I think the release of the Wii U has really sparked this very clumsy, confusing era for Nintendo's products, where everything needs to be clarified. This is really at odds with their typical mantra of simplicity. The gamepad is portable - sort of, just don't leave the same room as the Wii U. The system supports like 5 different controller options, but the majority of the Wii emulator titles are unplayable with the gamepad. You can play your old Wii games off-screen - well technically yes, but the implementation has to be the least elegant solution I've ever seen. Seriously, pointing a controller at a controller - really stupid. And of course the obvious lack of cohesion between the eshops on 3DS and Wii U, coupled with the internal shop on the Wii emulator - it's all very frustrating and cannibalistic. Do I buy a game on the Wii emulator since it's available now (such as Link to the Past), or do I wait and hope it will be brought over to the Wii U, or do I wait and buy it on 3DS. The fact that I want Link to the Past enough to buy it becomes lost to the fragmented reality of their weird eshop setup. I love you Nintendo, but get it together!

gage_wolf

#46

gage_wolf commented on Talking Point: The GamePad and its Role Defini...:

I have only really bought and played Nintendo's offerings thus far (NintendoLand, NSMBU, Pikmin 3, Super Mario 3D World, and I've played the Wonderful 101 demo), I haven't been all that impressed with the implementation of the gamepad thus far. NintendoLand used it really well due to the asymmetrical gameplay, and made the gamepad feel like an important piece of the console's concept. But since then the features aren't all that prominent or in some cases kind of annoying (as in its just a mirror of whats happening on the tv so I'm distracted by the moving light emanating from my lap when I'm trying to focus on the tv!) I'm definitely not saying they need to shoe-horn gamepad features into every game, but when its advantage isn't even clear on their flagship title, Super Mario 3D World, it makes me wonder if the gamepad needed to be a priority at all? Plus, and this is kind of just an amusing sidenote - it looks really dorky to people who aren't into gaming. I had some friends come over and they just couldn't get over how big and goofy it was. In the age of sleakness - the gamepad looks rather bulky and definitely not very "cool."

gage_wolf

#47

gage_wolf commented on Preview: Super Mario 3D World:

As a kid, in between marathon sessions of Super Mario Bros. 3, I would daydream about what Super Mario Bros. would look like in the future (like way in the future when stuff would eventually be "3D"), and this game is shaping up to be that daydream. I love all the 3D Mario entries, but this one feels the most like an actual continuation or sequel to the glory days of Super Mario 1,2,3 and Super Mario World. The art direction, the graphic capabilities (finally looking like the promo art), and the wackiness. Super STOKED.