User Profile

fullyilly

fullyilly

United Kingdom

Joined:
Fri 3rd February, 2012

Recent Comments

fullyilly

#1

fullyilly commented on Exclusive: 2D Hack And Slash Title Wulverblade...:

@123akis We've not currently got plans for a demo, but, with that said, we're still a good way from finished so there is still lots of elements that will get looked into nearer release. The only issue we have with the Wii U 'technically' is the available RAM, everything else is fine for our needs. Wulverblade's sprites are massive and as they run at 60fps at 1080p, the sprite sheets are humongous! Stick a large bunch of characters on screen and BAM we need a nice chunk of ram to keep them all in memory. We'll find a way to make it happen though! We're determined

fullyilly

#4

fullyilly commented on Exclusive: 2D Hack And Slash Title Wulverblade...:

@Wuneye for launch its a local 2 player game for both the campaign and the arenas. We really want to add online play too but in simple terms, we've not got the spare funds to make that happen at launch. We do plan to add this in the future if the game brings in enough to fund itself

fullyilly

#6

fullyilly commented on Exclusive: 2D Hack And Slash Title Wulverblade...:

@LoveSugoi we like to be as open and honest as possible as nothing good ever comes from averting the truth We REALLY want this to work so will be doing all we can to make it happen. Everything on Wulverblade is paid for out of our own pockets and its financially killing us, but it's worth it as its been our dream to make this for longer than I can even recall.

fullyilly

#8

fullyilly commented on Exclusive: 2D Hack And Slash Title Wulverblade...:

@Alucard83 sorry to hear that you don't like the look of the visuals. I'm a big fan of pixel art too but wanted to give this a different feel. A lot of the artwork starts out in a vector style (which is what I think you're referring to with the flash comment) but is then painted over with traditional painting techniques to give it a more detailed look. But I understand that no one style can appeal to everyone. Thanks for your feedback all the same.

fullyilly

#11

fullyilly commented on Exclusive: 2D Hack And Slash Title Wulverblade...:

@Barncak the game is going to be great value for money as we're cramming a lot of content into the final game. The main campaign is roughly 2-3hrs in length (it depends on skill level, it's a tough game) and you also get 8 arenas too which are ridiculously good fun for a quick bash with a friend. The arena modes are what we've been taking to the shows and most players have stated that they believed those alone would make a worthy game But for us the arenas are a bonus. There are also lots of unlockables too which really increase replayability Lots of content.

fullyilly

#12

fullyilly commented on Exclusive: 2D Hack And Slash Title Wulverblade...:

@dizzy_boy great! The blood was included as there is a VERY strong historical element to this and the vast majority of the game is based on actual history, so it seemed wrong to have hundreds of warriors in sword based combat and for their not to be any blood That's my excuse anyway

fullyilly

#13

fullyilly commented on Exclusive: 2D Hack And Slash Title Wulverblade...:

@artofmana thanks for the comments! The snappy animations are something we've actually focused on in particular. Why? Well one of the main things that made the classics great were the fast twitch, snappy moves that the characters had and that creates for a really visceral impactful feeling.

A lot of modern brawlers endulge in the fact that we can now afford for longer, richer animations (memory restrictions didn't allow this back in the day), but this has a negative effect on the snappiness of the moves. Some of our enemy units enjoy longer animations though as their timing isnt as critical due to it not being player controlled.

We've studied the frame timing of most of the original classics and based our timing very closely to those. What may look snappy actually 'feels' really impactful. I promise you'll be able to feel the difference when you play. We've held some long play testing sessions at a mixture of retro and arcade focused events which has been incredibly beneficial in retaining that classic feel.

Long reply, sorry about that I get carried away ha haaa.

fullyilly

#14

fullyilly commented on Exclusive: 2D Hack And Slash Title Wulverblade...:

@Toadthefox the player feedback we've had from the shows we've taken it to have been overwhelmingly positive, fun it very much is We've been working closely with players to refine the game and it's really making the game something special. We were lucky enough to win The People's Choice Award - Best Indie Game 2014 at Play Expo last year which was a MASSIVE confidence booster!

fullyilly

#17

fullyilly commented on Mighty No.9 Looks Rather Neat in This 60fps Tr...:

@Einherjar I'm with you on this one, I also backed the KS campaign but I can't put my finger on what doesn't feel right. There's just something that isn't clicking my giddy button.

I'd have LOVED to have seen this game done in HD 2D like Rayman, Ori, Mark of the Ninja etc. I personally think that would have done it for me.

fullyilly

#20

fullyilly commented on Retrospective: Sega's Streets of Rage Series:

Great article!

My memories of Streets of Rage are really special. Seeing the first game for the very first time at a mates house (when I was still playing a Master System) was utterly awe inspiring. I still recall the exact feeling it gave me at the time. I HAD to have it!

Maybe it's nostalgia speaking here but I still regularly play the first game and don't feel that it's lost a thing. Part 2 was indeed a masterpiece in every regard but the first game is just superb. And yeah, let's not mention 3, what a catastrophe.

fullyilly

#21

fullyilly commented on Interplay Is Remastering Cult SNES Brawler Cla...:

It would be great to see this come back in 1080p but without any changes to the gameplay. I'd like to think that they've still got all the original photography hanging around which would make a truly HD version possible.

This clay style always looks ace, just like with that new brawler coming out this year, Raging Justice, which has a similar look.

fullyilly

#22

fullyilly commented on Hardware Classics: Sega Mega CD:

Great article as always Damien! My MCD and Multimega are packed away and will likely never be hooked up again. Those ageing lasers are too delicate to risk modern day play. I have to admit that this is where emulation really comes in, its a safe way to play games that you may otherwise destroy via killing an OAP console.

fullyilly

#24

fullyilly commented on Weirdness: There's More To This Megatron Trans...:

Absolute MUST BUY!

I don't think its 'that' crazier a concept actually, as the folks that will remember Megatron in this style are also the folks likely to remember the MD and when you mix those two up, present them with a geeky tribute and ask them if they want one...just watch the wallets open around the world. I hope it comes in some sexy MD inspired packaging too, that would be incredible!!!!!!!

fullyilly

#26

fullyilly commented on Bethesda: The Time For Convincing Publishers A...:

Not that these guys particularly excite me, or that their games would sway my decision on the purchase of any platform, but I have to admit, my Wii U went back in its box within 3 months, my Wii went back in its box within 2 months and my 3DS went back in its box the week it launched. So for me personally, the appeal of Nintendo consoles has dwindled over the years.

I still hold myself as a Nintendo fan, but I think I'm perched on the end of my chair in the vein hope of seeing some old school Nintendo magic again.

The company has changed a lot when you 'really' think about it, as back in the SNES days Ninty were ultra hardcore, they had the cutting edge platform, the best 3rd party devs and had everyone eating out of their palms. Yeah they still had their friendly cutesy side with Mario but they could flex the meanest games out there at the same time.

Ahh, nostalgia, it keeps me buying Nintendo's time after time.

fullyilly

#27

fullyilly commented on Review: Street Fighter II: The World Warrior (...:

NOTHING evokes as much excitement in the gaming world as Street Fighter 2 World Warrior. When that bad boy hit the Super Famicom in Japan and was selling for £100 per copy via the UK importers, the buzz was beyond belief. I personally believe that no other game before or after it has ever created that degree of hysteria. What a true and total classic.

My review score, 10/10. What it lacked against its sequels, it gained thrice with its effect on the gaming world.

fullyilly

#38

fullyilly commented on Review: New Super Mario Bros. U (Wii U):

There is nothing wrong with refining what's great. Football has been football since forever, be it with a tin can or a premium ball. Car racing has been car racing whether it be banger racing or F1. So console games don't need to change the mould every time to still entertain and be loved.

fullyilly

#40

fullyilly commented on Rumour: Yoshi's Land Coming To Wii U:

Please Christ let 'in glorious high definition' mean a HD 2D follow up to Yoshi's Island. If it does, I will revoke my distaste for the WiiU and immediately buy one. The End.