User Profile

exDeveloper

exDeveloper

Argentina

Joined:
Fri 1st July, 2011

Recent Comments

exDeveloper

#1

exDeveloper commented on First Impressions: Our Maiden Flight In Star F...:

@Kirk That's a whole different issue. I'm actually interested in the new control system, but I can understand if other people don't. Maybe you just want another StarFox and that's fine.

I still stand by my point that the comparison against Assault on an emulator is disingenuous at best.

exDeveloper

#2

exDeveloper commented on First Impressions: Our Maiden Flight In Star F...:

@Kirk Well, 4 player split screen is A LOT more work. Why do you thing Mario Kart 8 falls to 30 FPS while doing so? Just for the laughs and giggles? It literally has to render four freaking times from four different cameras. The generated frame buffers are smaller, yes, but it still has to sort and process four different viewports. I'm not making this up, you can look it up if you don't believe me. Alternatively, you might explain to me how to do split-screen on only one render pass and solve a very hard problem that has been troubling game developers since forever. We'll be more than grateful.

The TV and GamePad show completely different viewports in Zero and each of those runs at twice the framerate Assault ever did. So yeah, the WiiU is doing a lot more work the GC ever did on Assault.

And for the last time: I said it had to render 60 frames on one screen and 60 more on the other. Never.freaking.ever did I say the game ran at 120hz.

exDeveloper

#3

exDeveloper commented on First Impressions: Our Maiden Flight In Star F...:

@Kirk Dude, seriously?

You render 60 frames on the TV.
You then render 60 more on the GamePad.
How many frames did you render in a second?
BUT I AM NOT CLAIMING ANY WIIU GAME TO RUN AT 120hz.

And we were comparing graphics quality between Assault and Zero so no, framerate isn't irrelevant.

exDeveloper

#4

exDeveloper commented on First Impressions: Our Maiden Flight In Star F...:

@Kirk I didn't say any of that, and I DID check that Assault ran at 30 fps on GC. Please re-read what I said and then see if you can call me out on my "rubbish".

See what I mean, @Yorumi? Suddenly I said that the game ran at 120 hz and that the GC couldn't do 60 for any game. But no, people aren't making stuff up so they can remain indignant xD

exDeveloper

#5

exDeveloper commented on First Impressions: Our Maiden Flight In Star F...:

@Yorumi

We're getting nowhere with this. The game already looks better (IMO), renders at twice the framerate and then renders all again to a different screen at, again, double the framerate of the GC game. Per second, the WiiU is rendering 120 frames in the same time the GC rendered 30.

If you don't like it that's fine, and I can see where you're coming from. But this: "It's just sad, why did I buy a $350 console when a $20 GC can accomplish practically the same thing?"... is just hyperbole and factually wrong.

That said, I'm going to disengage now. People seem to be very, very interested in remaining pissed about everything Nintendo did at E3, even if they end up making stuff up to keep their anger burning. Enjoy your rage I guess?

exDeveloper

#6

exDeveloper commented on First Impressions: Our Maiden Flight In Star F...:

@Yorumi

But they couldn't. Assault ran at 30 fps and couldn't have featured the second screen gameplay added to this game.

I do agree they don't have a lot of time to change things though. But I wouldn't be surprised to see the game got a lot prettier in little time, swapping assets is relatively easy if the underlying technology is there and you have the extra resources to spare.

I wouldn't expect a huge quality leap, however, the extra processing power seems to be being used for other things than graphics fidelity.

exDeveloper

#7

exDeveloper commented on First Impressions: Our Maiden Flight In Star F...:

@Quorthon

Stop being reasonable, I want to hate you, damn it!

My nick isn't just for showing, I understand what you're saying very well. Miyamoto's answers seemed odd at times too: it's like no one told him that Splatoon and MK8 run at 60 fps AND have online xD

Maybe Nintendo shouldn't have shown the game like this: If I'm honest, there are many assets like looked like placeholders (like the audio, something most people mentioned). They should have expected some kind of backlash.

But I'm just sick and tired of the constant hyperbole, that's all. To me, comparing an unfinished WiiU game with an up-rezzed, tweaked up prequel running on an PC emulator known for being good at enhancing looks if you have the hardware to back it up, is pointless and misleading. Specially when the WiiU game keeps looking noticeably cleaner and overall better (IMO of course) while running at 60 fps on two screens.

I do understand, however, that being reasonable doesn't bring as many clicks as being abrasive does.

exDeveloper

#8

exDeveloper commented on First Impressions: Our Maiden Flight In Star F...:

@Quorthon
Then I guess my definition of "largely" is different than yours. I'm not trolling or trying to antagonize you just for kicks, I honestly can't believe you guys think both games look "largely the same".

This, to me, looks nothing more than overreaction. But to each its own I guess.

exDeveloper

#10

exDeveloper commented on Super Smash Bros. for Wii U Apex Champion Call...:

Why isn't anyone mentioning that the entire APEX should have been done by the time they were still playing Sm4sh and still had the entire Melee thing to go? Maybe people wanted to go back home and get some sleep before Monday?

exDeveloper

#12

exDeveloper commented on Hacker Claims To Have Deciphered Wii U CPU and...:

Clock frequency stops making sense as soon as you have different amounts of transistors. So even comparing two single-core x86 CPUs from the same manufacturer with the same architecture isn't accurate if one of them has a single more transistor than the other. The only thing these CPUs (WiiU's and Xbox's) have in common is the instruction set and general core architecture (PowerPC), so comparisons are extremely inaccurate.

Also, the only people worrying about this stuff are those who wouldn't buy a WiiU in the first place. Most other can't really notice the CPU performance while stomping on goombas

exDeveloper

#14

exDeveloper commented on n-Space Not Happy With Heroes Of Ruin Sales Fi...:

I was super hyped for this game, and then the demo happened. Poor visuals and yet poor framerate at the same time, along with horrible audio didn't set a pretty stage. And then the gameplay was extremely simple and generic... I honestly don't get why did it get good reviews at all, it seemed like a horrible game to me :/

exDeveloper

#16

exDeveloper commented on Oster Lays Out WiiWare Criticisms:

Hmm... some valid points here, but the certification thing is way overblown. I shipped GBA, NDS and Wii games, most of them passed on first try, and those which didn't I can assure you didn't take 9 months to debug. But truth be told, you have to do a little more than "a few hires and a certification guide", you can't use Nintendo as your QA.