User Profile

emayer

emayer

United States

Joined:
Fri 17th July, 2009

Recent Comments

emayer

#6

emayer commented on Talking Point: Nintendo's Game Updates and DLC...:

I've been a huge fan of how Nintendo has handled DLC for Mario Kart 8, Hyrule Warriors, and Splatoon. In the case of the former two, you're getting lots of new content at very reasonable prices, and in the case of Splatoon, it's all been free, so you can't argue with that.

Smash Bros., on the other hand, has been alarmingly bad with its DLC. The pricing is the very definition of nickel-and-diming. The newest update, with two stages and a pack of costumes, costs over fifteen dollars if you get it for both the Wii U and 3DS versions. That's nothing short of absurd. The previous update, which did have three new characters, nearly totalled thirty dollars. This is the kind of pricing model that's used by other AAA companies, and they rightfully get lambasted for it.

You can buy ALL of Hyrule Warriors' DLC for $20. You can buy ALL of Mario Kart 8's DLC for $12. And these games' DLC actually elongate the experience with new content to play through, whereas Smash's DLC is mostly cosmetic and repurposed old content. I'm not a fan of what they're doing there.

emayer

#7

emayer commented on Rare Co-Founder Has No Idea Why Nintendo Didn'...:

Playtonic Games is comprised mostly of ex-Rare members who stuck around until the Kinect Sports-era. All of its ex-Rare members remained with Rare at least a few years into the Microsoft days. It's funny how many times "everyone good at Rare" managed to leave. Whatever fits the narrative of the day, I suppose.

emayer

#8

emayer commented on Soapbox: It's A Tragedy That Rare Replay Isn't...:

@Aromaiden True! And you're welcome to have a different opinion. It's also subjective and opinionated to say that Rare's entire output was overrated and subpar (ahem, @Achoo). All I know is that I played both Kazooie and Tooie for the first time this year and was absolutely blown away by both of them. The last Mario game I've played that immersed me to an extent anywhere close to what the Banjo games achieved was Galaxy 1.

emayer

#11

emayer commented on Soapbox: It's A Tragedy That Rare Replay Isn't...:

@Mk_II The buyout happened in 2002. The Stamper brothers left in 2007. Many of Playtonic's key members, including Chris Sutherland, have only left Rare in the past year or two. This narrative that no one good was still with Rare as soon as they went to Microsoft is just blatantly not true. Some of Rare's big names from the Nintendo era are still actually with Rare, like Gregg Mayles.

emayer

#12

emayer commented on Soapbox: It's A Tragedy That Rare Replay Isn't...:

In a perfect world without all the legal complications, obviously, a collection of Rare's greatest games would include its Donkey Kong games, Diddy Kong Racing, Goldeneye, and Star Fox Adventures. But we don't live in a perfect world, sadly. Given the circumstances, it looks like Rare did about as great a job with the collection as they could.

emayer

#13

emayer commented on Soapbox: It's A Tragedy That Rare Replay Isn't...:

I don't see how this game's Xbox One exclusivity is "tragic," nor do I understand the argument that Microsoft and its fans don't "deserve" this game, while Nintendo fans do. Rare and all of its IP are 100% owned by Microsoft, and it's been that way for well over a decade. The fact that a game like this hasn't happened sooner is honestly baffling, as it's a fantastic way to reintroduce Rare's entire stable of characters to Xbox users.

Nintendo fans love to gloat that Rare "isn't any good anymore," and that "they're just a shadow of their former selves," but the moment they release a product that appeals to them, they say it should be on their system? Why? What does Rare owe all those fans who piled on top of them when they were down?

emayer

#19

emayer commented on Rare Replay on Xbox One Will Include 30 Games,...:

A lot of unnecessary hate coming from my fellow Nintendo fans in these comments. It's kind of sad how insistent a lot of you are that Rare is awful and garbage and all that, even when they do something that is as close to objectively great as you can get. I guess that's a coping mechanism for the fact that Nintendo no longer has Rare?

emayer

#20

emayer commented on Rare Replay on Xbox One Will Include 30 Games,...:

This is an amazing compilation being offered at an amazing price. I just bought an N64 cartridge of Banjo-Tooie last month for $35. With this compilation, you get three Banjo games, Conker, Jet Force Gemini, Perfect Dark, two Viva Pinata games, Grabbed by the Ghoulies, and many, many more for just 30 bucks. I seriously wish I had more of a reason to get an Xbone, because I would scoop this up without batting an eyelid if I owned the console.

emayer

#21

emayer commented on Poll: Is It Time For a Fresh Alternative to th...:

I wouldn't want to see them do away with individual downloads. The pricing is too high, for sure, but I like the idea of having games like Mario World and DK64 on my Wii U, permanently.

The bigger problem is the lack of continuity. The Wii shop amassed an enormous library of Virtual Console titles, but then they wiped the slate clean for the Wii U, meaning we've mostly been retreading the same ground for the past two years. Is Nintendo going to do the same thing when NX launches? How many times can you sell the same decades-old games to the same consumers before fatigue sets in?

And some of the platform distinctions between the 3DS and Wii U VCs make no sense. You can buy Game Boy/Game Boy Color games on 3DS, but not on Wii U, and GBA games on Wii U, but not on 3DS. But some 3DS owners were given some GBA games. Just because. They sell DS games on Wii U, despite the 3DS actually having a screen configuration that works for all DS games. And then you have NES games, which are sold on both. I get that there are some technical limitations involved with all of this, but wouldn't it make the most sense to put every game on both systems, unless the system technically can't handle it? Because it all just seems so arbitrary, the way it is.

emayer

#23

emayer commented on Xbox Boss Phil Spencer Reckons "It Would Be Co...:

There were definitely rights issues involved with adding DK64 to the Virtual Console, with it containing the completely Rare-owned game Jetpac.

Phil Spencer seems like a really cool guy. Microsoft is lucky to have a person who's genuinely passionate about gaming-at-large in charge of Xbox.

emayer

#25

emayer commented on Guide: How to Complete a System Transfer from ...:

The SD card I'm using currently is 16 GB capacity, but I actually have less than 4 gigs of stuff on it. Will I be able to transfer to the 4 GB microSD that comes with the system, or do I HAVE to get a 16 gig micro?

emayer

#28

emayer commented on Review: Super Mario Advance 2: Super Mario Wor...:

This is the least worthwhile of all the Mario Advance remakes. Super Mario Advance added some neat challenges to SMB2, in addition to it retaining the graphical overhaul from All-Stars. SMA3 added six new levels to Yoshi's Island. SMA4 obviously had all those extra e-card levels to SMB3.

But this one... it just doesn't do enough to improve on the SNES original. No new levels. A sharp decrease in difficulty. Looks worse. The only interesting thing it does is keep track of which Dragon coins you've collected. Meh.

emayer

#30

emayer commented on Nintendo Download: 6th November (North America):

Super Mario Advance is a great version of SMB2, but come on, we need the DKCs, NoA. The only acceptable explanation for their absence will be if they're saving them for a DKC 20th anniversary tie-in later this month.

emayer

#31

emayer commented on Review: Donkey Kong Country (Wii U eShop / Sup...:

The first DKC is admittedly relatively simple, but the same can't be said for DKC2 and 3. Those games are just as nuanced from a gameplay perspective as any of the 2D Marios, if not moreso, and have level design that's second to none.

emayer

#32

emayer commented on Review: Donkey Kong Country (Wii U eShop / Sup...:

The SNES DKC trilogy is the best gaming trilogy I can think of. The excellent core gameplay is fairly consistent throughout all three games, but the atmosphere and setting varies tremendously and to great effect.

emayer

#35

emayer commented on 1001 Spikes Hitting 3DS and Wii U on 3rd June:

$15 for an 8-bit 2D platformer is too much, but $15 for a "remix" of a bunch of 8-bit games is perfectly fine...?

The glitches are concerning, though. Hopefully the patch will work those issues out quickly.

emayer

#37

emayer commented on Soapbox: Nintendo Soundtracks - Where Are They?:

Nintendo is really missing out here. I and many others would gladly pay good money for an official soundtrack for Tropical Freeze, but if there isn't one, we're still going to find a way to access the music. There's already a nearly complete rip of the soundtrack on Youtube! It just seems like something that would take little effort on Nintendo's part and would only serve to make them money.

emayer

#39

emayer commented on Preview: Donkey Kong Country: Tropical Freeze:

@Bolt_Strike Mangroves, European Mountains, Savannahs, Underwater, Snow — none of these broad world themes were in DKCR. And the levels within these worlds contain tons of variety, even moreso than in DKCR from the looks of it.

With as solid a gameplay base as DKCR had, they didn't have to reinvent the wheel. They've expanded on it with new helper Kongs with unique abilities, added swimming into the mix, and replaced one of DKCR's less exciting features (blowing) with something a bit more practical (pulling/throwing). I would've liked to see some new Animal Buddies as well, so that's kind of a bummer, but with how interesting all the locales look, I can't complain too much.

emayer

#40

emayer commented on Preview: Donkey Kong Country: Tropical Freeze:

@Bolt_Strike I'm not seeing how this game looks safe or lazy or anything like that. Every single level they've shown so far has been completely unique from the next. They're all individually crafted, fully detailed 3D worlds. There's virtually no crossover at all in terms of archetypes from DKCR. This isn't something like NSMBU, which used the same exact level themes from the previous three games in its series.

There's a reason this game has been in development for 3 years...

emayer

#41

emayer commented on Preview: Donkey Kong Country: Tropical Freeze:

Am I the only one who's glad that Retro isn't shoehorning in some unnecessary Gamepad-specific functionality just because it's there? The Gamepad should be a tool that's there for the developers if they want to use it. It shouldn't be something that every developer feels obligated to integrate. That's the mode of thinking that gave us waggle controls in so many games on the Wii.

There's off-TV play. That's really all Retro needed to do when it comes to the Gamepad.

emayer

#46

emayer commented on Review: Wheel of Fortune (Wii U):

I have the Wii version that came out a couple years ago (and is largely identical to this version, judging from this review), and it's a well-made, faithful adaptation that can be quite a bit of fun if you're a fan of the show. It's not a brilliant gaming experience, but it's certainly not shovelware.

emayer

#50

emayer commented on Review: NightSky (3DS eShop):

This game is so good. I think most people who say it lacks gameplay depth have only played through Normal Mode, which is advertised as being good for casual gamers. Alternate Mode is where the meat of this game's creativity and challenge resides.