User Profile



Male, 20, United States

Tue 25th March, 2014

Recent Comments



ekreig commented on Video: Let's Remind Ourselves How Totally Radi...:

"...the hairstyles and clothing will bring back painful memories for anyone old enough to recall the desolate fashion wasteland that was the early '90s."

Bah, like today's pompadours and hipster beards are any better :D



ekreig commented on Satoru Iwata Highlights The Planned Connectivi...:

Nintendo's problems with online infrastructure have been debated and done to death here, so it's very relieving to see this official acknowledgement of the issue. As always, I can't wait to see what the future brings...



ekreig commented on Nintendo Has Unannounced Wii U Titles Which Wi...:

Not surprising, Nintendo has a history of keeping games under wraps until they're almost done. I actually like that approach because the longer you make people wait for a release, the more likely they are to be disappointed when it finally arrives.



ekreig commented on Review: Bloo Kid 2 (3DS eShop):

Well, sometimes you don't want a game that reinvents the wheel, you just want something well designed and playable that nails down the basics. This looks like a good choice for that. Price isn't bad, either; I'd rather pay 4 bucks than play a "free" game any day.



ekreig commented on Koji Igarashi's Castlevania Successor Teased b...:

Mighty No. 9, Yooka-Laylee, and now this...what an empowering time for developers who actually give half a darn about what fans want! Can we fund a 2D platformer with Sonic 1-3 physics or a Final Fantasy I-VI/Chrono successor next?



ekreig commented on Nintendo's E3 Focus to Reportedly be on Wii U ...:

This sounds very very good for us 3DS fans. With all the Wii U, N3DS, NX, and mobile stuff for Nintendo to focus on, I just assumed we were going to be left in the dust this year :( (besides, the 3DS is already a huge hit so it's not like they still have to work real hard to convince people to buy one haha)



ekreig commented on Nintendo Life Weekly: 8th May 2015:

These videos are a great idea, but I do have one suggestion: perhaps these pages could also be added to the "News" tab in the header, just to keep them visible and easy to get to?



ekreig commented on High Strangeness is Out Now on Wii U in North ...:

@legendwaker You make it sound like reviews exist only to convey the writer's opinion of the game, but that's really only half of it. Reviews are also good for providing in-depth gameplay details and generally explaining how the game works. That extra information can be key in deciding whether or not a game is right for you, so I don't see anything wrong with holding out for it.

I share your frustration with people that focus solely on TEH SCOREZ without properly reading reviews, though. Sometimes I wish everyone would just do what Kotaku does and drop the numerical scores entirely.



ekreig commented on First Impressions: Hands On With Playtonic's Y...:

Finally finally finally, a new 3D platformer that has nothing to do with LEGO or buying toys. This couldn't have have come at a better time. I wish the developers the best of luck, not that they need it with their pedigree!



ekreig commented on Phoenix Wright: Dual Destinies Art Book Taking...:

@Spectra_Twilight I'm afraid I have to agree; as much as I loved DD, the difficulty was the weakest part of it to me. The solutions and contradictions were made almost annoyingly obvious, and I felt the last two cases in particular had the potential to be more complex than they were. Still a great game though, and the artwork is one thing that definitely was up to par with the rest of the series.



ekreig commented on Video: Gengar Confirmed as a Fighter in Pokké...:

Regarding a possible Wii U release: how do fans of traditional fighting games here feel about the controller options available? Which one do you think works the best for these types of games? I don't play very many fighting games so I'm genuinely curious.



ekreig commented on Review: Chat-A-Lot (3DS eShop):

"the UI uses images as icons without providing text to indicate what they are"

I will never, ever understand why software designers do this.