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ejvirzi

ejvirzi

United States

Joined:
Fri 30th November, 2012

Recent Comments

ejvirzi

#3

ejvirzi commented on Soapbox: Ignoring The Objectification Of Women...:

There is a difference in actual women asserting their sexuality, and game developers using sexuality as a marketing ploy. Acting as if this game is somehow feminist, or a positive portrayal of women, would be ridiculous. Even if the game has a deep story line, the problems remain. However, this doesn't mean the game is misogynist. Though maybe it is, i don't know.

ejvirzi

#8

ejvirzi commented on News Site Claims That Zelda "Takes A Dim View ...:

While I think some of the arguments the writer makes are off and wrong in the context of the game, it is flat out wrong to say this is a piece arguing for political correctness.

Critiquing power is not what political correctness is attempting to do. It is more to control the language we use, rather than actually critiquing power mechanisms and structures.

ejvirzi

#9

ejvirzi commented on News Site Claims That Zelda "Takes A Dim View ...:

Seems odd to criticize Zelda when there are games out there which are so much worse with these problems. At the same time we shouldn't ignore problems like these, though I do agree the writer blows them out of proportion in regards to zelda.

ejvirzi

#10

ejvirzi commented on Soapbox: Why Grand Theft Auto V Isn't For Me:

I don't think there is a problem with violence per se, just like there is not a problem with sex per se. GTA V, if what some reviewers are claiming is true, is being critical of what it portrays, so it could be actually saying something about american culture.
Yet problems are still present. I would assume that the biggest demographic for this game is young men, 10-23 or so (that's a guess), where, probably not incidentally, misogyny, racism, violent behavior, etc are extremely problematic. (Anyone familiar with high school, and even college, men would know that these problems are definitely prevalent). This game, while maybe being critical of materialism, also relies on materialism for it to be successful. Presumably the people buying the game do not buy it for the criticism (of themselves), but rather to have fun playing as if they are criminals, misogynist, etc.
The game perpetuates what it is supposedly being critical of, which is certainly a problem for a lot of pop culture products.

Another question is about the benefits/appeal of realistic graphics. I do not see the appeal of them. Since graphics is a large part of the medium, shouldn't the graphics be used as part of the critique? Making games realistic as possible means, possibly, we lose some of the critical aspects of the game. In other words, if graphics are such a large pat of games, one of the prime ways of displaying what the game makers are trying to say about the world (if they are trying to say something about the world), they should be used in creative ways, not just in an attempt to replicate reality. Art never wanted to replicate reality.