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Male, 27, Germany

Mon 11th Apr 2011

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Einherjar commented on Weirdness: French Far-Right Political Party Us...:

@SuperWiiU Comming from germany, where racism reached a new "high", i still think you have to differentiate.
There are racist critics and then there are critics who look at the situation from a purely financial / economical standpoint.
Such a crisis can very well ruin an entire nation, dry out its funds and topple its work infrastructure etc.
And we actually need those critics. Like i said above, such a crisis needs both view points to reach a middleground that helps everyone. Pure empathy only gets you so far. Its nó good to invite massive numbers of refugees only to ruin the country to a point, where it cant even sustain these masses.
You need to find a delicate ballance.



Einherjar commented on Weirdness: French Far-Right Political Party Us...:

@TheWPCTraveler Not at all. You see, im fully aware that the current situation is the literal "highway to hell". But im a person who thinks of the people first, country later.
And i actually helped out at the borders and saw familys arriving here in nothing but underwear. Why ? because they tradet their cloths so their children had something to eat, no joke.

But this crisis needs people like you, intelligent critics.
It cant be solved by politics or empathy alone. It needs a solid mixture of both. And thus, we need both sides, pro and contra



Einherjar commented on Takashi Tezuka Gives His Opinion on Hard Level...:

To be honest, so far, i encountered 90% garbage stages.
Item or enemy spam, flat levels, boring mazes, joke levels alá "Dont move" and on 100 Mario Challenge Hard, the levels simply get ridiculous.
From "the creator could only upload this becaus ethe stars aligned right on a full moon" stage that requires inhuman amounts of luck and precision to flatout "Here, start in a room filled with the max number of enemys. How i got through ? I have no idea"

Its rather rare that i encounter a stage, that took more then 5 minutes and an eppileptic attack to finish and its super frustrating that no one seems to put any effort into their stages.



Einherjar commented on Video: Learn About Alternate Costume Origins I...:

@Pie7 That does not sound like least not to those fighting against her/him/it.
Granted, i dont know much about the NIGHTS series in general, but seeing how Nintendo treated MegaMan, i bet they would do a fantastic job.
If their initial companys dont treat them well, lets Nintendo do it



Einherjar commented on Here's Some of the Changes Atlus Made to the W...:

@AyeHaley Depends on the NG+ really.
If its just for min/maxing characters, i say pass.
If it opens up new content, like Bossfights, Dungeons etc id say its a good way to get more out of the gameplay itself

When talking about NG+ Chrono Trigger is the first thing that comes to mind. It didnt offer much, but the different ways to fight the final boss almost added some sort of puzzle game to it, which was pretty entertaining.



Einherjar commented on Voice Actors Union Authorises Strike Action Wi...:

@Dezzy Couldnt have said it better.
I understand that they want to be paid adequately, i mean, every one wants to.
But asking for royalties is just the icing on the cake.
No dev with half a brain will hier them, because a contract clause like that can produce uncalculatable costs in the future.
Also, most big production that really rely on big name voice actors need to reach the two million mark to be profitable.
Having ongoing costs for a one time job lessens the income even further.
Say goodbye to a sequel because "The previous one didnt make enough money"



Einherjar commented on Midora Developer Admits He Knew Kickstarter Fu...:

@TruenoGT All the hype is intoxicating. Its the same with YouTube.
A few individuals got famous and everybody wanted a piece of that cake.
Now its indie games. Yes, you can make games with basic coding and artistry knowledge, even good ones. No, thats not enough to make them profitable let alone survive on the market.

And thats a crucial factor these newcomers often forget: Business Knowledge. Underestimate the time, effort and recources needed and overestimate your current budget and youre in for a ride.



Einherjar commented on The Pokémon Company Withdraws Settlement in L...:

@Aerona Actually, he "hurt" the law, and thats the problem here.
He THEN went on to hurt their feelings. Never piss off the person that just slapped you, they might slap you again.

I hope that this whole mess wont ruin him, but he should learn a lesson or two from it.
In the end, copyright infringement can cost you more then just licensing it.



Einherjar commented on Nintendo Download: 8th October (Europe):

@BarryDunne Probably, since eveny other 3D classic game contained everything every version of said game had to offer + new stuff.

In regards to Mario Golf:
I heard that Capcom messed with their GBA MegaMan Battle Network games to make multiplayer exclusive content available even though these VC titles dont support multi player.
Did Nintendo think of the GB Link stuff this time around ?
If im correct, you miss out on some characters in both games.

The optimal solution woul dbe to enable the 3DS VC game to link up with the WiiU VC game...oh well, a man can dream.



Einherjar commented on Miyamoto and Tezuka Discuss the Difficulties o...:

Difficulty is also rather tricky, because its highly subjective.

One thing that comes to mind is a recent Shovel Knight debare. While pretty much everyone i talked to sait, that Propeller Knight was hands down the hardest Stage / Boss i beat that without death and grew desperate facing Plague Knight, Why ? Because i grew up with platformers, which is why i had zero problems with this finichy stage. What game me trouble was Plague Knight, simply because he lacks a definitive pattern. And "pattern recognition" is hardwired into my system, so everything erratic and im out.

Im still not sure if introducing a downright game breaking feature such as the Golden XY Powerups in recent Mario games is the way to go.
But the overall difficulty curve was rather nice overall, with a very leasure beginning and a hairpullingly frustrating finale.

Im personally not a huge fan of difficulty that makes me lose progress.
The Souls seires comes to mind and its also a very good example for this.
I have no problem with its difficulty per se. I love games where even the smalles enemy is on equal terms with the player. It also helps that enemy patterns are strictly scripted, so you can actually learn a certain section.

What i dont like is its experience system. Sure, it prevents you from simply power leveling you way through the game, on the other hand, a slight misstep or even a cheap death, which this game is full of, can cost you several hours of playtime.

This is the reason why i quit the series for good, because i dont lack the skill or the will to complete it, but the patience and time. I would have prefered it, if the game solely dependet on its equipment system in terms of progression. It would still have been skill based, since you had to aquire new gear, but it would have been a steady progression curve.



Einherjar commented on Video: Catch Up With Combat Tips in the Xenobl...:

@Will-75 Localization, it takes a lot of time, especially with RPGs.
Remember how long it took for Shovel Knight to come to europe ? And thats not really a text heavy game.
On top of that, its one of Nintendos major flagship titles, im pretty sure they are taking extra care so that the translation is as flawless as it can get.

And on top of that they need to get the infrastructure running, siince the game has online components. They need to set up regional servers, test them properly, set the day one extra install files into motion.
Although a year seems like a lot of time, its a rather short time for a game of that scale.



Einherjar commented on Gallery: Details, Screens and Video for This W...:

@rjejr Like @DarthNocturnal said, its the poster boy of the series and its armor is one that really incorporates the series gimmick of "making armor out of monstes" since the dragon Parts are still very visible and recognizable (Like the Neck Plates on the helmet or the wing tips on the weist armor).

And yes, that sword looks amazing
Bonus trivia: Its called the Djinn or, if upgraded, the Blazing Falchion and is a "Sword and Shield" type weapon.



Einherjar commented on Gallery: Details, Screens and Video for This W...:

@CapnKael Nope, not at all, its "completionism" And youre not the only one infected with it

I recently bought the last 3 packs i passed because i took a little time off of Smash and thanks to Ryu, i was finally able to clear the "100 Man Smash in under 3:00 Minutes" (2:20)

I really love the Mii costumes and the detail that went into them but ive yet to play all the extra Stages.



Einherjar commented on Mario & Luigi: Paper Jam Will Support 18 amiib...:

I still think that this is a dumb idea to cross these two frenchises. But still, it looks fun

I just hope that they have improved the pacing, Dream Team Bros was an absolute bore and sadly, the one and only game in the Mario & Luigi series i have never finished.



Einherjar commented on Chibi-Robo!: Zip Lash Could Possibly be the La...:

I never really played any Chibi-Robo game, as it never really appealed to be.
I remember back in the day, that i didnt even know what kind of game thats supposed to be. And with a limited budget, thats a no-buy.

But if they want to establish Chibi Robo as a character and franchise, Smash Bros is right there.

It helped to kickstart Fire Emblem in the west, a (free) entrance as a Smash 4 character to promote its newest game will make quite a lot of people curious about the franchise that otherwise never really got any attention.

The interesting thing is, that they actually kept going with it, although it never really was a successfull IP.



Einherjar commented on Excellent Shovel Knight Sales Prove That Indie...:

Maybe its because Yacht Club didnt treat Nintendo platforms as a second thought choice and didnt make up any excuses why it didnt have this or that feature, why they cant support it in the future etc.

Also, it reached its main target audience. Most Nintendo fans grew up with platformers and are still coming back to Nintendo systems for them. Shovel Knight, being a homage to NES platformers, fits right into Nintendos Portfolio.



Einherjar commented on Climate "Not Healthy" For Dedicated Handheld G...:

@Wouwter Word !

In all seriosuness, if you treat your handheld platform like Sony did, no climate will ever be remotely healthy. Grossly overpriced system. Even more disgusting prices for ridiculously small flash cards (that are necessary, even though the games come on cards themselves), next to no support in terms of inhouse games, unexplainable compatibility issues in regards to backwards compatibility, horrendous localisation issues (PSN EU is a wasteland compared to anywhere else) .

I loved my Vita...for teh 2 hours of enjoyment it brought. Other then that, it was pretty much abandoned by default. Its not the climate Sony, its your own darn fault.



Einherjar commented on Preview: Fabulous Fashion and Questionable Gam...:

Its is a multiplayer game, it was advertised as a multi player game, im not shocked that it only really works as a multi player game.
So whats the big deal ?

Will people next moan about MOBA games not being single player friendly ?
Yes, it uses the Zelda license...and ? Is it prohibited by law that the frenchise may not be used for anything but singleplayer adventure games ?

As for the 3 or 1 player aspect: If the mechanics wont work that way, they wont work that way. Pass, next game.



Einherjar commented on Video Game Voice Actors Contemplate Strike Act...:

@HappyMaskedGuy I just love that youre not a total keaton Very sympathatic person...but im becoming sarcastic again.

But in all seriousness, this isnt just a matter of paying voice actors adequatly, under the asked for conditions, it also causes a lot of unpredictable future costs for devs / publishers.
They get payed for a job well done and recieve future payment should the game sell well enough.
Should this become the norm, i can see several smaller studios not hireing VAs at all to avoid such a problem.
Normally, if were not talking about Scrooge McGame Publisher here, income from one game flows directly into the next project, with calculateable backup funds should things go south.

WIth this, devs / publishers must also calculate further VA costs depending on a games sales. This. plus localization issues can cause quite a lot of problems.



Einherjar commented on Analysts Wonder If Super Mario Can Save Ninten...:

Im among the few (if not only) people around here, who loves a strong mascot wit a regular presence.
Mario is also a franchise that is strong enough to survive experimentation. Unlike, say, Metroid, which saw a gigantic backlash due to its upcomming spin off game, its perfectly fine for Mario to be featured in the most obscure ways possible.
If they would go the UbiSoft route and pump out NEW Mario Bros games on a conveyor belt, id too be fed up.
But as long as the games a varied, i dont really care which cast is involved.

As for "saving" Nintendo...i think there are other companys out there that are in a more desperate need for a saving throw....



Einherjar commented on Video Game Voice Actors Contemplate Strike Act...:

@HappyMaskedGuy Nope, but the "We deserve mor ebecause our job is hard" argument isnt all that convincing, looking at all the jobs out there that are also taxing and downright damaging and also underpayed.
That they should be payed adequately is a no brainer, but their job isnt that much harder then anybody elses is.
How about programmers, should they get a bonus for working 24h shifts when the game ships 2mil units too ? Or should they be happy with their basic sallary ?

If they arent grossly underpayed at the moment, this sounds like a "big name bonus" to me.



Einherjar commented on Video Game Voice Actors Contemplate Strike Act...:

As much as i understand the situation these people are in, there are a lot of jobs out there that ruin you. There are even plenty of jobs where you talk constantly throughout the day.

I worked a job where i had to carry 80kg weights for about 9-10 hours a day. It ruined my back and even damaged a spinal disc.

So yes, i do think these people deserve a proper payment for their job and no, its not because its such hard labour. There are way harder jobs out there that a payed much much worse.

And in regards to "wrecking" your voice: The only person i would take that at face value would be Sean Schemmel and Christopher Sabat.

And for the article: The example of Sutherland in MGSV isnt the best example, since Snake is pretty much a silent protagonist in this one
His overall line could very well have been recorded in one single session.



Einherjar commented on Konami Denies That It Is Walking Away From AAA...:

@Caryslan Totally forgot about Namco, my bad. Yes, they are also doing rather well and, like you said, also concentrate mostly on their tried and true formulars. They still dish out the occasional Pac-Man game, both for arcade lovers and ones for their platformer fans. They regularly revive their oldschool library and they improve but dont change their mainstay IPs.

@Gauchorino You just made my day and won a lifetime support of cookies But seriously, i grew numb to these kind of arguments. If Nintendo would have followed suit, they could have endet like Sega / Komani / Capcom who all tried to follow western game designers.
Like Caryslan above already said, Namco is also going rather strong. What are they doing ? Japanese stuff, arcade games, anime fighters. The same guff they always did.



Einherjar commented on Konami Denies That It Is Walking Away From AAA...:

@Chaotic_Eevee Of course they are not the Konami you know. Look at them, all they have is a bunch of IPs with no one to handle them properly.
Every big "visionaire" has left them.

Its Sega / Capcom all over again. The only functional company from the golden days is Nintendo.
Funny to think, that it is the one company that is always scolded for "not changing" and yet, its the only one still standing rather firmly.



Einherjar commented on Don't Count Nintendo Out, Says Former Xbox Bos...:

@Raptor78 Exactly. Seeing the pretty much nonexistant exclusive first party content and having a gaming PC, a PS4 / XOne is pretty much irrelevant.

@Bliquid Buddy, im a PS4 owner myself, and that thing is catching a lot of dust, trust me. I got mine cheap and for a very narrow reason (Koei Titles). Other then that, this brick has nothing to offer.
Im also a PC gamer, with around 400 Titles on my Steam account. They didnt get there out of Nintendo fanboyism my friend
An XOne is pretty much the only system i dont own counting from the NES / Master System days onward.

@electrolite77 The concept was questionable ? Its a frikin DS for the TV, nothing else. Whats so cryptic about a Controller with a built in screen ?



Einherjar commented on Don't Count Nintendo Out, Says Former Xbox Bos...:

@TheWPCTraveler I wouldnt call the WiiU a multi media device per se.
Yes, it had a few streaming services, but the console OS itself is strictly catered towards games.
If you look at, say, the PS3, it supports music and video files, pictures, also has several streaming services and even an in-house movie store and it doubles as a DVD / Blu Ray player. So gaming wasnt its only major focus.

Im pretty sure that these features are slowly creeping into Nintendo systems too, but will never be a major selling point.
And the WiiU basically flopped, because people got their nerd-boners from hearing what kind of hardware its competitor came with.
That it hasnt been put to good news was irrelevant.



Einherjar commented on Don't Count Nintendo Out, Says Former Xbox Bos...:

Says the man responsible for overprived paperweights

But hes not wrong. Nintendo never aimed to produce multi media boxes, they never strived to make more than a gaming console.
And truth be told, i dont see anything wrong with calling them toys.
Toys are a thing to entertain you with, not enrich your life or something.
And thats pretty much what Nintendo systems do. They are "just" fun video game consoles. Nothing more and certainly nothing less.



Einherjar commented on Xenoblade Chronicles and Fire Emblem Character...:

@the101 Its not really a brawler though. Those combos you see are automated, you basically just initiate them via button combo (direktion+button). The trick is, to experiment with the timing when to start the next chain of attacks to keep your enemy juggling.
It looks like a brawler, but is a classic sRPG



Einherjar commented on Miyamoto: Star Fox Zero Has Been Delayed, "I A...:

I guess the initial disappointment was heard, as the game looked like it was already finished (hence the constant reminder, that it will most like arrive before Zelda).

For me, they can take all the time that they want. With Nintendo, you can be pretty sure that the additional time wil go into the game itself, not into starting PR campaigns.

Lets hope for the best



Einherjar commented on First Impressions: Digging into Shovel Knight:...:

@rushiosan Do you want me to ?
You talked about graphics, i talked about sprite frame / hight limitations, tile layout, pallete limitations, music limitations etc.
Something, Shovel Knight took to heart although they, like i said, cheated with the color palette.

Thus, i quit the discussion before another "but look at them graphixz, its so retro" discussion breaks loose.
Nothing personal



Einherjar commented on First Impressions: Digging into Shovel Knight:...:

@SaKo But thats just it: "although they're not 16 bit"
Just like 8bit, 16bit games had a really destictive style to them and so far, ive yet to see a modern game replicate that.
With Shovel Knight, they did not only replicate this "8bit style" bit they also kepts its limitations (although they admitedly cheated with color pallets here and there)

"16bit style" mostly means 2D games these days, everything with pixels is considered 8bit by default.
Im pretty sure that we wont see another Seiken Densetsu 3, Star Ocean or Chrono Trigger anytime soon, as the tilework alone was a piece of art.