User Profile



Male, 23, United Kingdom

I'm an obsessive game collector, and I tend to want to know everything about the games I play. I thrive on useless trivia. :P My top favourite series is Castlevania.

Fri 16th April, 2010

Recent Comments



EarthboundBenjy commented on Fullblox Is Available To Download On The Europ...:

For anybody who doesn't understand what's going on with this game's pricing - THIS IS NOT A "FREE-TO-PLAY" GAME! This is a game that costs £8.99. Only instead of buying it on the eShop page, you buy it from an in-game menu.

And you have the option to pay less to get less of the game.



EarthboundBenjy commented on New Super Mario Bros. Receives ESRB Rating For...:

You start the game as Yoshi instead of Mario, and have to rescue Mario later. You can also rescue Wario and Luigi and play as them in the levels. There are hats placed in the levels that transform you into the other characters. The characters have other abilities too. In this version, Only Wario can go metal, and only Luigi can go transparent.
There are also new challenges - each course now has a new "silver star" challenge, and there are a few new levels, too, such as the levels where you rescue the other characters. The game has a total of 150 stars, compared to the original's 120.

It's different enough to warrant its release as a separate game.



EarthboundBenjy commented on Poll: Did The Splatoon Global Testfire Hit Its...:

If it HAD to be limited, then I would have preferred it be for the duration of one entire day, rather than at three select hours.

I also wish that the demo always allowed access to the tutorial and the loading screen minigame, too, since they are singleplayer elements and shouldn't require online to function.



EarthboundBenjy commented on First Impressions: Tapping In With amiibo Tap:...:

I tapped all my amiibo and got demos for every game. In fact, I had more amiibo than there were games, so once they ran out, it started giving me repeat unlocks.

I own pretty much all the worthwhile games in NES or SNES cartridge format anyway. I don't have DKJr or Pinball, but whatever.

This app is stupid btw. If you want to give us VC demos, by all means, but what do our collectable statuettes have to do with it? I don't see why the amiibo are necessary for this to function AT ALL.



EarthboundBenjy commented on Head Teachers in the UK Issue Warning to Paren...:

This is something that should be left to the judgement of parents.
Even though Smash Bros is rated 12+, I wouldn't have problems letting a younger person play.
Maybe I'd be less lenient with the likes of Grand Theft Auto, but still, if your kid is smart and understands what's going on, I don't see a problem.



EarthboundBenjy commented on Video: Using amiibo With Captain Toad: Treasur...:

I collect amiibo because I'm such a huge nerd - but I'm pretty sure this functionality would have been perfectly possible without the need to touch a figure to the pad. I'm really waiting for something that uses amiibo where you simply couldn't implement it in any other way.



EarthboundBenjy commented on The Legend of Zelda: Ocarina of Time Speedrun ...:

Just to clarify something, this new route isn't possible on iQue, because, upon executing the glitch, the game crashes instead of giving Link a blue potion out of nowhere. It crashes on all N64 versions and on iQue, but will not crash on GameCube and Wii Virtual Console versions. Jodenstone also used iQue for the previous route, but now is using the Japanese Wii VC version.



EarthboundBenjy commented on The Legend of Zelda: Ocarina of Time Speedrun ...:


The problem with your proposed solution is that, now you have to get a community to all agree on what counts as a glitch and what doesn't count as a glitch.

I mentioned this in a previous Nintendolife article thread, but I'll mention it again here too:

In Pokémon Gen 1, there is a glitch where a gym badge's stats would be applied multiple times to your Pokémon every time you receive a stat change in battle. This means that, at any point after obtaining the Boulderbadge, getting hit with String Shot or Growl will activate this glitch.
There is also a glitch with the move Focus Energy - instead of improving Critical Hit chance, it decreases it. Does this mean that, if at any point, any Pokémon uses Growl or Focus Energy, then the run is no longer "glitchless", and is therefore disqualified from that category?

There are also games where running into glitches happens way more often than you would think. Imagine trying to complete a "glitchless" run of Sonic the Hedgehog 2006. That game has weeeird snowboarding physics that I would consider glitchy as hell. Does that mean, the moment Sonic steps into White Acropolis Zone, the run is no longer considered "glitchless"?

There's also the matter of things that are NOT glitches, yet still lead to weird or unintended results. In Castlevania: Symphony of the Night, getting hit for more than half your max HP will (for whatever reason) cause you to go flying at ridiculous speed backwards. This is not a glitch, this behaviour was intentionally put in the game. But, when used in Luck Mode, it can be used to skip the initial confrontation with Death, meaning that Alucard gets to keep all of his items.
Does this tactic invalidate the run from the "glitchless" category, despite not actually using a glitch to bypass an important event?

Because there are soo many problems with trying to define "glitchless" and "not glitchless", it really begins to make much more sense to just define it as "you can do anything that's possible within the game", which just prevents use of things like Gameshark and things like that, which I totally agree with.



EarthboundBenjy commented on The Legend of Zelda: Ocarina of Time Speedrun ...:

"Nobody can tell you that you didn't cross the finish line, but you kinda missed the entire purpose of the marathon and ultimately you're just going to look like a jerk to everyone who tried to finish naturally"

The runner here is definitely not considered to be a jerk of any kind just because he wrong-warped to Ganon. It's not unfair to other runners, because literally everybody else in the OoT Any% speedrunning community is aware of the wrong-warp to Ganon, and understands that it's used to reach the end quickly.

If he were playing the "no wrong warp" category, then doing the wrong-warp would disqualify the run from that record. But, there still would be no "jerk"iness going on, since the run would just turn into a different category of run.

Nobody is cheating anybody out of anything here.



EarthboundBenjy commented on Speedrunner Conquers Super Mario 64 in World R...:

@BLPs my post, I come off as indignant and irritated. I didn't mean any harm, I just wanted to explain it in such a plainly-spelled out way because these things can be difficult to grasp for a a lot of people, and I'm upset when people say they hate glitches and tool-assisted runs, because it just demonstrates willful ignorance on the subject...and that's just annoying to me.
Apologies for sounding rude.



EarthboundBenjy commented on Speedrunner Conquers Super Mario 64 in World R...:


Can you name a single game that loads the ending sequence upon selecting the New Game option?
Both normal speedruns and tool-assisted speedruns use UN-MODIFIED games. Without game modification, there is no way to have a two-second run that ends as soon as it begins like this, unless there literally is a game that behaves like that.



EarthboundBenjy commented on Speedrunner Conquers Super Mario 64 in World R...:


A tool-assisted speedrun is a completely different thing from a normal speedrun.

A tool-assisted speedrun is NOT someone saying "hey guys look at me beat this game". A tool-assisted speedrun is something that is appreciated by a community of people who have already played a game, already beaten it several times over, and are already aware of everything that happens in the game.

A tool-assisted speedrun is a demonstration of the game purely from the perspective of what is possible within the game's programming. It's more like a fine-tuned, hand-crafted work of art, set in the context of a video game.

It may be interesting to consider the question "what is the absolute minimum amount of time it takes to get from a game's title screen to the game's end credits?". A tool-assisted speedrun is just a showcase of what it looks like to achieve that.

Nobody who makes TASes is trying to pretend they were playing the game in in real-time, that would be absurd.



EarthboundBenjy commented on Speedrunner Conquers Super Mario 64 in World R...:

Every time there's a speedrun in the news, there's people saying "Why glitches noooo, do it properly".

The problem with running "glitchless" or "intended route" speedruns is that nobody can agree on what counts as a glitch and what doesn't.

Did you know that, in Pokémon Gen 1, getting hit with stat-altering moves activates a glitch involving the stat boosts from gym badges? So what does this mean?...Should runs of Pokémon be considered ineligible for the Glitchless category if you get hit by String Shot after obtaining the Boulderbadge? of course not, that would be silly. But then, is it really "glitchless"?

Then there are things in games that aren't glitches, but can be used to skip parts in an unintended way. For example, it is perfectly intended by the developers of Ocarina of Time that Link will bounce away from a wall if he jump-slashes into it. In the centre of the Deku Tree's insides, it is possible to align yourself in such a way that a jump-slash will recoil you down on to the ledge that is a part of the second-half of the basement. This makes it possible to skip acquiring the Slingshot, and to skip completing most of the dungeon. This is possible without the use of a single glitch. Should it be allowed? Or not allowed, since it is "unintended"? How would we even know what is intended or not without a developer interview or something?

And then what about games where it's almost impossible to avoid glitches? How would you run "glitchless" in Sonic 2006, for instance?



EarthboundBenjy commented on Majora's Mask 3D Glitch Unlocks Fierce Deity L...:

It works with any greyed-out item. For example, it allows you to pull out a bonb in Deku form. Trying this with the Giant's Mask will crash the game though.
Unfortunately, first-person camera is disabled as Fierce Deity, so you can't use this trick as him, meaning that the only items he can use are bottles and other masks.
Also, Fierce Deity cannot climb ladders (though he can climb vines), and if he tries to open a door, the game will crash.



EarthboundBenjy commented on Majora's Mask 3D Glitch Unlocks Fierce Deity L...:

Is this the bottle-dupe over Kafei's Mask / Bremen Mask method? This is a method that works pretty well if you don't have the Fierce Deity's mask already, but you lose your Kafei's Mask or Bremen Mask permanently in the process, since it becomes a bottle.
If you do in fact own the actual Fierce Deity's mask there's another, much simpler way to achieve FD-anywhere:

  • Have an item on X or Y that isn't greyed-out.
  • Go into first-person view.
  • Pause, go into Masks menu
  • Swap Fierce Deity's Mask with one of your items
  • Notice that, for as long as you are in first-person mode, the mask is not greyed out.
  • As soon as you tap the camera icon to to return to normal view, there is a split second where the Deity Mask is not greyed out. If you can press X or Y within that split second, Link will just put it on.


EarthboundBenjy commented on Nintendo Download: 19th February (Europe):

Harmony of Dissonance gives me the feeling of "trying too hard to be the next Symphony of the Night". Circle of the Moon is much better in my opinion. By all means, play both though. It's all good. Playing as Maxim is crazy fast and exciting too.



EarthboundBenjy commented on Poll: Are You An Early Adopter With The New Ni...:

The reason I got a New 3DS is because my launch 3DS from 2011 was getting a bit worn out, most notably with half of the rubber on the circle pad having come off. I knew that the New 3DS would support games that the regular 3DS won't, so I made the decision to do my first ever system transfer to it. It's strange letting go of my 2011 3DS, I spent so much time on it, so it has definitely served me well.