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United States

Thu 8th Nov 2012

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dsparil commented on Masahiro Sakurai Tackles Criticisms of Bonus F...:

@crzysortagamer I think what he means is that the total amount of work isn't distributed evenly throughout every aspect of the game. To use Smash as an example, balancing each character is a large task that underlies nearly every feature of the game. Target Smash or even Event Mode aren't that much work in comparison and throwing those out wouldn't actually free up that many resources.



dsparil commented on Two Tribes Co-Founder Doesn't Think He Would H...:

I got Toki Tori 2 day one, got stuck once the non linear part of the game started (at the giant crystal), and never picked it up again until 2+ came out seven months later. At that point, I had completely forgotten where I was supposed to go and I haven't touch it since. I doubt that's an uncommon occurrence.

Considering complicated the overworld map is, being about to instantly go to any visited place/doorway would have cut down significantly on frustration and tedium. Having an actual level map instead of a line representing the length of the level would have been good too. A line works in something NSMB because you're almost exclusively going left to right, but it's useless and confusing if the level has a significant amount of vertical space and back and forth movement.

Honestly, I don't think it was content that made TT2 fail. Two Tribes poorly spent the money they had. It wasn't going to be a Wii U game originally, Steam platforms and iOS only, so that would have increased development costs. The iOS version was dropped causing other platforms to soak up those costs. It was also a mistake to work on the level editor at all if sales were poor.



dsparil commented on Talking Point: New Nintendo 3DS, Operation Fac...:

I mostly don't get why the standard size gets the interchangeable face plates, but the XL doesn't. Considering the XL would have the larger install base even if the standard size were available in the US, it's weird that the XL isn't the version with face plates.



dsparil commented on Video: The Top Ten Worst Designed Pokémon Ever:

Gen. 5 Pokemon are supposed to be similar to older ones. The whole point of B&W was to have a complete new set of "native" Pokemon and many of them are deliberately based on older ones. To say they're unimaginative is sort of missing the point.



dsparil commented on Download Sales On Nintendo Formats Have Treble...:

Since retail downloads came to the 3DS, everything I’ve gotten except two special editions have been digital. On the Wii U, I’ve been split between physical and digital. I would prefer digital, but the large download sizes generally hold me back.



dsparil commented on Picross e4 Is Coming To Western 3DS eShops Thi...:

I've downloaded all the Picross e games, and I will definitely get this one. That being said, I miss the animations that would play after finishing a puzzle in Picross DS and Picross 3D. Picross e feels a lifeless without them.



dsparil commented on Review: Steel Diver: Sub Wars (3DS eShop):

I think that calling this "free-to-play" sends people the wrong message. I get the sense that a large number of people see free-to-play and assume that the game is based on a "buy 30 missiles for $0.99, 300 for $8.99" system instead of basically downloading the demo and then unlocking the rest of the game.



dsparil commented on Talking Point: Is There A Future For The Wii U...:

Off screen play with the GamePad was the single largest reason I bought a Wii U right at launch. I live in tiny, cramped studio apartment that I share with my girlfriend and being able to use just the tablet without turning the TV on was a big quality of life improvement. It's much less disturbing if one of us is sleeping or trying to concentrate on work.



dsparil commented on The Tetris Company's Co-Founder Explains How H...:


Dragon Quest creator Yuji Horii's first game was The Portopia Serial Murder Incident (1983). It included a first person maze segment that included a message along the lines of "This is Yuji's attempt at a Wizardry game". That attempt at lead directly to Dragon Quest and it's Ultima style over world and Wizardry style battles. Horii has said on record that he was influenced by Ultima and Wizardry on the Apple II. The article conveniently doesn't mention the release year of 1984. The Apple II was available in Japan starting in the late 70s and it ran PC RPGs in English and Japanese. The Black Onyx may have been one of the first developed-in-Japan RPGs, but to take the next step and say that it was influential on DQ and FF is completely rewriting history. Rogers is completely overstating his own importance possibly due to his own ignorance of the Japan game market.

edit: Portopia was Horii's first released game not one of them.



dsparil commented on Pokémon Hanafuda Playing Cards Hitting Japan ...:

Going from the WHOIS info, the site is registered to Movic which Wikipedia describes as "a Japanese company which specializes in the publication of trading cards, figures, CDs, and other general media related to the anime industry. Movic is a part of the Animate group."

Movic seems like a legitimate company, but it's weird that the site wasn't registered by The Pokemon Company or Nintendo.



dsparil commented on Review: Zelda II: The Adventure of Link (Wii U...:

Zelda II is one of my favorites. My only complaint is that the sword is way too short. It's more of a dagger or a short sword at best. It makes the beginning unnecessarily difficult. Once you get the downward stab, most of that difficulty goes away.



dsparil commented on Talking Point: Nintendo's Low-Key Approach to ...:

Nintendo could have emphasized that the 2DS was intended for young children a little more. Almost every news posting about it that I saw completely missed out on that detail. I figured that it was lazy journalism, but it's not actually in the press release. Fils-Amie commented that it was intended for children 7 and below, but a clearer press release could have cut down on the confusion.



dsparil commented on Weirdness: The Legend of Zelda: Ocarina of Tim...:

@Yoshi3DS Did you play the N64 version? The option to put on or take off the boots was buried in the start menu so it took a few seconds. It wouldn't have been so bad if you didn't need to constantly put them on or take them off. I never actually finished the original version because I got so frustrated with the boots. Being able to map them to a button in the remake removed all the frustration from that dungeon.



dsparil commented on Talking Point: An Open Letter To Nintendo:

Making any kind of judgement on a console 4 months after release out of a 5+ year life cycle is completely ridiculous especially if you compare it to current, entrenched consoles. This letter could have been written about any console ever released with small changes to specific details. If someone is unpleased with a console for any reason, it isn't hard to construct a negative 'letter' like this one.

Consider the SNES:
It launched in North America with:
*Super Mario World (rehash of SMB 3)
*F-Zero (glorified tech demo, harder to control than Rad Racer)
*PilotWings (glorified tech demo)
*SimCity (2 year old PC port)
*Gradius III (2 year old arcade port)

Two example 'launch window' games:
*Super Castlevania IV (only 1 character)
*Final Fantasy II/IV (no classes, too similar graphically to the NES game)

All these games are very good to excellent but they aren't immune to negativity if someone sets out to unconstructively criticize the SNES. No one is going to seriously argue that the SNES was a failure in the long term, but someone could easily have written the same about it. The Wii, DS and 3DS were all written off in the same way.

The important thing to keep in mind is that average console owner only ever buys a small number of games and accessories. This number is called the tie rate. Out of current consoles, the 360 has the highest tie rate at 7.5 and it's been out for 6 years. The Wii's is slightly under 5. Aside from a total failure like the VirtualBoy, even a general failure like the SegaCD or 32X ends up with a large enough library of worthwhile games over the life of the system.

The short sighted are going to whine. End of story.



dsparil commented on Talking Point: The Download or Disc Dilemma:

I download as many 3DS games as I can since SD cards are relatively cheap and the downloads are pretty quick overall. I'm on the fence for Wii U games since the downloads are so much bigger.



dsparil commented on Fire Emblem: Awakening SpotPass Content Going ...:

The SpotPass stuff has been coming out since the game's release or shortly thereafter. Two out of the five extra maps have already been unlocked. It's weird that there's only a press release now.

There were 25 DLC maps in the Japanese version so I estimate it'd be around $50 - $60 for the whole set. They're not being shady and charging for 'preloaded' DLC, but the whole set isn't exactly cheap.