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Sun 30th September, 2012

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Discostew commented on The Pokémon Company Sues Fan for Copyright In...:

Seriously, if you're going to use a company's IP to promote anything, you'd better get permission first. People nowadays (forgive me for my bluntness) are stupid because they think they can do whatever they want with someone else's property, and think they should be allowed to do it because "I'm helping you!".

Is $4000 harsh? Sure, for us, because we aren't rolling in the dough, including who is getting hit by it, but there are many things the company has to do when protecting their property after such situations happen, and it doesn't come cheap. If a company doesn't protect their property, they can lose it. If they didn't sue, then they'd take the cost with all the procedures that they are required for protecting their property when these situations occur. Since when is it fair that the property owner be penalized for protecting their property when you infringe upon it?

If anything, this would serve as an example that you don't mess with someone else's property for your own benefit.



Discostew commented on Video: Ocarina of Time's Kakariko Village Gets...:

It's nice, but what does it prove? That you can make something "look" nice if you throw a massively-power system behind it that no console this gen can pull off, all the while doing nothing regarding the actual game.



Discostew commented on New Patent Sparks Talk of Potential NX Details:

I honestly think it's a patent for a dev kit. The server likely holds the development builds the companies make to test with. No optical disc slot for a dev kit doesn't mean the finished consumer-level product will lack one. Also, the memory card, as said in the patent, only has an OS kernel and GUI program. No game stuff. This is not something that would be part of a consumer-level product.

Scratch that about no connection to the Internet, as the patent does state the communication unit can connect to it, via Description [0022]



Discostew commented on 3DS Homebrew Hacker Turns to YouTube App As La...:

The guy doesn't support piracy, but he likes to be able to get into a system and work it to activate homebrew. People say he's doing a bad thing by exposing the system like this. IMO, it's a good thing because it lets developers know that they need to secure their products more carefully, and actually keep it up-to-date.

I mean, just how old is the Youtube app on the 3DS? When was the last time it was updated? From what I understand, it's basically an older version of the internet browser, as people have been able to use it to browse through some trickery. Using an old browser means far more vulnerabilities.

I look at the Netflix app on the Wii U, and I am just sad, because Netflix figures it's not worth updating anymore (oddly enough, the Wii app has profiles which the Wii U version lacks), yet what would it take for them to update it? Someone using the current version to hack into the Wii U?

With all the variations he's done, I'd imagine that he could get a job at Nintendo to help do the opposite of what he's doing now, since he seem to have the knack for finding holes.



Discostew commented on Nintendo Download: 13th August (North America):

@DarkEdi It's just not possible. There is no real OS on the system. Unlike your computer or other systems, each game and app provides the necessary drivers (known as IOS modules) for interacting with the system, whether it's for a specific set of controllers, access to the WiFi for internet connectivity, etc. It's the system's way of not bloating up memory requirements. The Wii System Menu is nothing more than an app for navigating the system, that gets unloaded when another game/app launches, and gets reloaded when that app/game gets unloaded. When you press the HOME button, you're not seeing a background process running. You're seeing a menu built into the game/app. These drivers on the game discs cannot be changed or replaced for obvious reasons.

The reason why Wii digital titles on Wii U can be launched from and exit to Wii U menu, use the Gamepad as a controller, and be stored on Wii U's internal storage or ext HDD is because these drivers it has were altered to be able to recognize the Wii U. They still run under Wii mode for compatibility reasons.

The closest thing to allowing Wii game discs to run in the same manner as Wii digital titles, imo, would be to make individual Wii U "loader" apps that contain the altered drivers for the specific game it is meant to load, and launch the game that way. Of course, because each game has its own collection of drivers that aren't necessarily the same as another game, they couldn't really make a universal loader.



Discostew commented on Xenoblade Chronicles X Wii U Bundle and Specia...:

I know numerous people in NA want to have XBC release on the eShop for them to get, but I have my doubts it'll happen, mainly because of the exclusive deal with Gamestop. Might still happen, but I not real confident concerning it.



Discostew commented on Video: The Original Starter Pokémon Look Simp...:

It might be just me, but it seems that while these look nice, it seems "too easy" to do. The landscapes are all the same default environments that come supplied with the engine, and these added models/animations have probably been made long ago, and are just thrown in with a few effects here and there (like the fire effects). The Mario one at least had reactions to the environment, like jumping off of walls.

All in all, it doesn't seem like it's taking much effort to do these. Just simply having some understanding of the engine and resources that already exist to use. These "tests" are nothing by comparison to an actual team using the engine to make a full game, complete with their own models, scripts, landscapes, all with original designs.



Discostew commented on Speculation Grows That AMD Will Provide the Ni...:

That VentureBeat article must have been edited recently, because the last time I read it, the 3rd paragraph after the separator literally stated (and I quote).....

"Nintendo has already made the leap from IBM’s PowerPC to x86-based (AMD and Intel) architecture. That means that games written for Nintendo’s current Wii U console are x86 compatible. It would make sense for Nintendo to continue its relationship with AMD and continue to use x86 architecture in its next-generation design, which Nintendo announced would be called the NX."



Discostew commented on Mojang is Still Open to Bringing Minecraft to ...:

Wii U? Likely not.
I believe the reason why it's on PS4 is because it was already in development before Microsoft acquired them, so perhaps as part of the deal, they may have requested that they continue with it.
3DS? IMO, it's a matter of if it can run it. From what I understand, Microsoft has no problem putting their games on Nintendo's or Sony's handhelds because they don't have a handheld of their own to compete with them. It's just not something they eager to pursue.

This is not to say the Wii U couldn't run it. In fact, it may be perfect for it because of the Gamepad, but because Microsoft owns the IP and have a competing console, that's why it's unlikely imo.



Discostew commented on Talking Point: Raw Power Isn't Vital to Ninten...:

@ShanaUnite Hah. As it is, what gets talked about most on the internet? Things that are negative. Well, the NX is getting plenty of coverage and attention for the "negativity" surrounding it, even though we know practically nothing about it. So if at the reveal it was announced to be superior than what exists now? The NX was already in the spotlight, but now people (and a lot of them) would look at it differently.



Discostew commented on The Current State Of Virtual Reality Just Isn'...:

I agree with Reggie. VR may be the future, but right now, it is just a fad because a bunch of companies are trying to push it. VR has existed for decades. It's nothing new, so just because it can support stereoscopic 1080p @ 90fps doesn't mean a thing other than you'd need significant resources just to use it. Not only that, but the use of the tech already has problems. For one, you strap it onto your head. That already causes instances with neck problems. Second is things like motion-sickness and headaches. Third are people who can't even use the headset because they lack depth-perception, whether they only have one eye, or something else. If the 3DS can cause problems with people, then certainly VR headsets will too. The difference between the two is that one has a switch to turn the effect off, while the other basically means not using the headset at all.

Not only that, but it's optional. Consumers aren't just going to pick it up because it exists. Only the true hardcore are gonna pick it up, and that'll be such a minority that developers would end up not worrying about designing games around it. As said, it takes a significant amount of resources to run it, so whatever amazing game a company would make would all of a sudden need to drop the quality a generation or two to have it running on the VR sets.

I'm not saying the tech isn't cool, but so many things are getting in the way of it for it to be a staple in gaming that at this time, it just won't take off, and there's no guarantee it ever will. It's a risk.



Discostew commented on Next Metroid Prime Home Console Title "Would L...:

Nintendo is known to be deceitful when it comes to what they're working on, plus....

"If we started for Wii U now, it would likely take three years or so."

If they started "now", but what if they started a couple of years ago?



Discostew commented on New Yoshi's Woolly World Video Shows Off Fluff...:

That last part of the trailer actually got me pumped for the game. There is one thing I would like to know. We know about Classic mode vs Mellow mode, but what about with 2-players? Can each player set their mode individually? If so, then that would be perfect.



Discostew commented on Project CARS Studio Boss Admits to Problems Wi...:

Most 3rd-parties just want to take the quickest route when porting to Wii U, not taking care of what it requires to get the most out of it. This, imo, is why the Wii U suffers.

Just porting over code from PS3/360 is detrimental because they follow a different code design than Wii U does. Companies in the past have said the Wii U's CPU is weak, yet if they are testing code designed with how it's best done on PS3/360, then of course they'll get lackluster results. For instance, the Wii U's CPU has a 4-stage pipeline, making it great when handling branching instructions (jumping from one code segment to another). The PS3/360 CPUs are 32+ stage pipelines. Branching on those causes severe penalties (because instructions like branching flush the instruction queue, and filling it back up to full takes time), so the less branching done, the better. As it is, devs complained about the PS3/360 early in their lifetimes because of this design, as it differed from the previous generation, but since they were the "powerhouses", they continued on. Because these devs have been tinkering with the PS3/360 for 8+ years, they not only know those systems inside and out, but their whole mentality with making games revolves around getting the most out of those systems.

This doesn't even take into account that so many Wii U ports aren't even done by the original devs. They are outsourced, meaning the original devs don't even know what the Wii U is capable of.



Discostew commented on Splatoon Global Testfire Suffers Major Problem...:

You know, what online-heavy games haven't had problems at launch, let alone their "test" sessions prior to them? Just be grateful that whatever the problem was got fixed, and that it will lead to a more stable launch.



Discostew commented on 3DS Hack Removes the Need for Flashcards to Pl...:

@AlexMurphy Actually, the DSi has an ARM7 in it, because DS/i games use the ARM7 for handling input, WiFi, audio, etc. If it were just for GBA games on the DS, then it wouldn't have been clocked at 33Mhz instead of the 16Mhz the GBA is set at.

Now, I'd imagine the 3DS doesn't have an ARM7 because, for my understanding, the ARM11 is capable of executing ARM7 code natively (which the ARM9, which is included in the 3DS, cannot).



Discostew commented on Nintendo of America Apologises for amiibo Shor...:

So how am I expected to get, say, a Rosalina Amiibo in NA without helping scalpers or importing if Target decides not to order more from a possible reprint? Exclusives aren't particularly bad if the company who has the exclusive deal makes sure it is well supplied, but this scenario.......



Discostew commented on Editorial: Nintendo's Problems With Trends and...:

@Sinister But an LP is not an LP without a game for the LPer to play. Heck, if it was all about the LPer, they would fill the entire screen with themselves with gameplay in a little box (or no game footage whatsoever), which is the exact opposite of what they are currently doing. Why not focus on the LPer? Because that is simply not as interesting, and the LPers know that.



Discostew commented on Editorial: Nintendo's Problems With Trends and...:

@Yorumi And that's likely why in YT's own policies, such forms like LPs are not protected by YT and that decisions regarding such copy-write content are default to the copy-write holders. If LPers feel they should be allowed to do what they do, then maybe they should combine themselves and front the bill to take Nintendo to court. Heck, PDP could probably fund it all himself with how much he makes.



Discostew commented on Editorial: Nintendo's Problems With Trends and...:

@Quorthon The difference between something like a review and an LP is that one tells about the game and giving opinions without spoiling, whereas the other does spoil it. One is based on snippets of sections. The other gives you the whole kit and caboodle.

I also think that those that stream various games are streaming more of the multi-player portions, that change based on the people playing. For me, I wouldn't watch a game that's running through the single-player portion. For example, a Twitcher I visit frequently for MK8 races (that I join in) began playing Shantae and the Pirate's Curse. I saw a little, and found it was something I wanted to play. However, I had to stop watching while he continued playing it because I ended up seeing far too much, and got a good gist of what to do and where to do it. Now if I do get the game, I won't be exploring what to do in those sections because now I already know what to do, ruining the experience at those points. Something like FNaF, however, while a single-player game, is also random in its execution. So, what you thought would happen at one point won't necessarily happen in the same order at the same time in previous runs.



Discostew commented on Editorial: Nintendo's Problems With Trends and...:

@ecco6t9 Hah, I got the reference.

Anyways, all this really boils down to is money. And no, not just greedy Nintendo, because it's their content being used. It's those like YTers who think that by spouting "free advertising" and "fair use", they can get away with anything they want. That's not how life works, especially once you attempt to make money. As it is, YT's own policies don't protect LPs or anything that utilizes copy-write content. People focus so much on Nintendo that they aren't willing to see that numerous other companies are also not letting them get away with what they do. Some aren't as bad, but some do even far worse. Nintendo is just under the spotlight for the moment.

So people think Nintendo taking 30-40% of ad revenue is too much? Are these people aware of how much that actually is? This is not from the overall. This is after YT takes their 55%, since everything goes to them before anything else. The 30-40% cut is taken after, so it's 30-40% from the 45% remaining. Not only that, but Nintendo's spot in this cut replaces whatever partnership is current set regarding just Nintendo-related content, not added. So it's not a 4-way split. It's still 3, and the uploader gets more than Nintendo gets.

I haven't read through all these comments, but I gotta ask. LPs can be a source for selling games, but which games are selling through this method? From my understanding, the only kind of games that are benefiting from this are indie games. Take Five Nights at Freddy's for example. The developer(s) don't have the money to promote it, and it's such an obscure title that most would have likely passed it by had someone not advertised it for them. Can you really say something like a Mario game would benefit like FNaF through LPs? Honestly, you'd have to have been living under a rock for the past couple of decades to not know a character that's more well known than even Mickey Mouse. Nintendo doesn't really advertise him because he basically advertises himself. Now, Splatoon is an example of a new IP that could use advertising, and what is Nintendo doing? Just that. I haven't seen Nintendo push as game for a long time as they have with that game. Could LPs help with that? Perhaps, but we can't say for sure.

As it is, people complain about Nintendo's policies because they can't get paid as much (or so they think) than what they could get if doing videos of other games. But the thing is, how many Nintendo videos have been taken down because of Nintendo? From what I understand, all that happens is that the video(s) get flagged, but not removed. If you cared so much about simply having the videos up to share, then money shouldn't even be a factor. But it is for most, and by law, you shouldn't even be able to do that in the first place. At the very least, Nintendo is generous enough to let you keep the videos up when others would have taken them down.

I'm not saying Nintendo has perfect policies or has perfectly executed them, but a lot of these problems seem to fall upon those that have some entitlement of doing what they want simply because it looked like an easy option.



Discostew commented on Xenoblade Chronicles X Will Use Downloadable D...:

So this has some "optional" installs. The only other game off the top of my head that had some sort of install was Watch Dogs at about 150MB. Are there any others? (Not including patches, DLC, etc, just installs for improvement from disc)



Discostew commented on Weirdness: Super Meat Boy Is Calling For Your ...:

The thing about all existing 3rd-party character in Smash is that they've all had some relationship with Nintendo platforms. Megaman, Pacman, Sonic, even Snake. It's this simple attribute that doesn't place Meat Boy as a valid candidate, nor is really wanted.



Discostew commented on Video: Super Mario 64 Leaps Onto Wii U Virtual...:

@StarDust4Ever Honestly, why 480p? They already jumped the hurdle of taking N64 games, most of which ran at only 240p, and had them running at 480p under emulation. At this point, the work is already done in handling the internal resolution scaling, so why not up it a notch to 720p or 1080p? Are they using just the Wii portion of the GPU, which is limited to 480p, for this rendering?