User Profile



United States

Sun 8th December, 2013

Recent Comments



day commented on Some Western Splatoon Players Would Prefer Not...:

where's the counter petition? keep it global, it's helping me reas hiragana/katakana

but yeah, the following opinion applies to a group of "western" players, i only saw them on the decepticon side of the last splatfest, but you see them occassionally (mostly in turf war) and they're obvious: they have vulgar names, do "squid humping" a lot, mostly use the aerospray rg, rack up kills more so than scores, and cannot stand to lose - so much so in fact they don't play ranked (because they can't accept having no control over other players on their team). they tend to be masogonistic and immature. they consider themselves hardcore, when in fact they're glutonous and hedonistic, having no desire to realise the finer points of mastering a style and respecting the art of the game. they also initially tended to complain alot about motion controls, and still won't step out of their comfort zone on thumbsticks. oh, and you know they often rage.

these are the guys that nintendo has avoided for so many generations of IP, save for in smash communities, and they're the price we pay to be a part of a shooter community. they here to stay, and we have to learn to suffer fools gladly, but i for sure as one won't let them get anything changed in this game.

i want that counter petition.



day commented on Splatoon Version 2.1.0 Update to Fix Some Bugs...:

hoping for the lag correction under that last bullet. still, it has been a great game.

honestly with the stage rotations... i'm happy as is. not having too much choice helps me appreciate getting morey towers (sp?). i would like to see three in the lineup, but i'm torn on this... it's more difficult to select a proper weapon that fits three stages rather than two.



day commented on Video: Drench Yourself in Splatoon's New Rainm...:

tip: scout the paths to the enemy base midgame, before you go for the rainmaker.

often times, there's a clear alternate path already inked by your own color (if not, try setting it up - chances are it will stay relatively open while the opposing team is fighting/defending on the other path). then try to get it and swim back through your own ink, often towards your base, to the alternate path. don't pop up until you absolutely have to.

the other team will likely still be fighting in the last location it was at, while you're "making it rain" on the other side of the map. it's like a feint.



day commented on Talking Point: Nintendo's Dismissal of Chris P...:

this boils down to respect people. what he said about nintendo customers was disrepectful to nintendo customers. you can't speak for a company that prides itself on it's respect for others and treat customers as "whiney", no matter how much you may feel they are. being fired? harsh, but they trusted in him to understand and internalize a core value when representing them, and he didn't.



day commented on Video: Players React to Splatoon and Star Fox ...:

see now, what's not being talked about is that when NX comes out, all us wii u owners will be a leg up in the converts that waited for a better system... not only will we have adapted to the new superior controls, but we'll also have two gamepads! mwahaha



day commented on Nintendo Explains Reasoning Behind Upcoming Mi...:

nintendo is in the business of socially engineering their communities. i'm interested in seeing how this affects the density, depth, and complexity of the environment they're shaping... it's clear that there's little chance of it mimicking other communities we've seen, and that's interesting. i fear it will feel sterile, but only time can soothe over those fears, and they're not exactly significant misgivings.



day commented on Talking Point: Raw Power Isn't Vital to Ninten...:

um power can also be regarding consumption... nintendo has prided itself on having the lowest power consuming consoles in the market. the Wii U is vastly more "capable" than the Wii but it consumes less "power" while being so.



day commented on Metroid Prime: Federation Force Is The Metroid...:

chum's in the water, so the sharks gonna circle... don't forget that

look, i too was disappointed with the digital event, but e3's not over, and i think nintendo's shown they're not always about playing their cards up front... i think i'm gonna reserve judgement on the outcome of e3 until i see what they've fully got in store for us.

but honestly, with this metroid game and a co-operative multiplayer zelda, it's the first time i can start talking about getting a 2ds and a new nintendo 3ds with the wife for the whole family, and simply put that's all i really want: good arguments to set up great experiences...

in fact, and come to think of it, i wonder if nintendo realizes that what they tend to do is undercut us as a fanbase with their decisions... i'm not sure they realize that we're trying to engage with our friends and family (who own ps4s and xb1s). frankly, it's not unreasonable to imagine that that 31yo guy who raged has probably been talking nintendo up for a long time, just hoping to be proven right so he can look to his friends and experience just a little of the thrill that they get on him constantly.

i believe it's truth that we nintendo fans live in a world where beauty ain't just skin deep, and it gets really tough to defend and justify what you see in ninty's world when it takes a lot longer to explain what that really is to your community (especially through the preconceived notions of "kiddy" and "safety scissors" you constantly have to fend off).

look, the only thing those other guys have to do is point at a screen and say "see?", whereas we nintendofolk have to actually engage in dialog about the FACT that our system is not to be discarded. that's not easy over time, and i'm starting to honestly wonder whether nintendo gets that aspect of this real world "game" we play.

but i still trust they will, so long as we all lebd our voice to a teasonable and rational choir. i absolutely believe they truly respect cooler heads.



day commented on Feature: Nintendo Franchises We Want to See at...:

@Ralek85 i respectfully beg to differ: the motion controls are a huge component to what makes Splatoon amazing. a fundamental fact is that thumbsticks only benefit those who are experienced with them, whereas splatoon's motion controls are so intuitive that my wife was matching my abilities with thumbsticks in less than half hour of picking the game up (prediction, tactics, and strategy notwithstanding) and she's strictly been a zelda gamer. if she can improve that quickly (a feat simply not possible for anyone brand new to thumbsticks), then imagine future hardcore gamers just now learning them as their foundational control scheme... they'll be far above the avg 'sticker in no time flat.

now, what truly makes it big though is that it's a control scheme not just limited to splatoon nor the gamepad, and that's what's revolutionary (imo) about the game: it has the potential to set precendent well beyond itself.

see what i mean?



day commented on Guide: Use these Splatoon Tricks & Advanced Te...:

@Blastcorp64 there's a method to make it work. in fact, the splat charger will quickly out ink a roller. try it for yourself: shoot your charge, then sidestep and shoot again so you get two lines lookin' like one. rinse and repeat. i've found the splat charger doles out ink just as fast as any other weapon, and in some cases even faster.



day commented on Guide: Use these Splatoon Tricks & Advanced Te...:

@TonLoco one of the great things about the game is that if you're finding yourself out leagued in turf war you have a ton of options:

1) ink an unoccupied area
2) practice your stability in single player
3) enhance and hone your abilities in the challenges
4) try a different weapon
5) practice with a friend on battle dojo

you won't get smoked if you try different things. you'll have fun!!



day commented on Guide: Use these Splatoon Tricks & Advanced Te...:

always have ink behind you!!!

once a zone is occupied, spend time inking your escape route... you have time once the opposing team begins to control it, so spend your time gathering your focus (every micro-second seems to count in this game), getting your vantage, and laying ink for mobility.



day commented on Video: We Check Out The Squid amiibo Challenges:

@Sakura thing is, without the "paywall" you wouldn't get the content... it's not like they could just add it for free.

it takes time to generate the content and they have to be willing pay people to do so. that's only a possibility if they ask for more money, and it seems by the reaction that amiibo is a great way to do that... it gives a physical component to a mostly digital product.



day commented on Hands On: Checking Out Splatoon's Freshly Unlo...:

splatzone strategy tip: always have ink behind you. it enables movement, supports hit and run tactics, and benefits your whole team. so once you get the Zone, ink-up around you to support efficient mobility for you and your team around you.



day commented on Hands On: Checking Out Splatoon's Freshly Unlo...:

i loved it. perfect contrast and really gets your skin in the game. it was a mini thrill to breach C rank, and makes me really eant to hold onto it.

i always felt like instead of my team losing, it was a hard fought and well earned win by the other.

one thing not mentioned is the overtime mechanic. even if your team is in the lead, if your not in control of the zone when the time runs out, you haven't won yet. lost a twenty py lead because the other team rallied and we couldn't wrest to zone away from then. quite a memorable experience! i love it!!



day commented on Guide: Tips On How To Become A Squid Hotshot I...:

as for the coverage question, something the keep in mind: even ramps have a horizontal component to them when viewed from the top down... get at least everything not vertical and you'll be effective.



day commented on Weirdness: Lorry Thieves Make Off With Splatoo...:

movie gimmick: looming over the entire plot, executives in sony, microsoft, ubisoft and other major games industry players (plus maybe reggie himself) all deal in shady alleys with brittish mafioso

i like it.



day commented on Reaction: Nintendo Dropped the Ball, Not the M...:

Another point to bolster the idea that NOA's not competent. They definitely don't jive with the Japanese headquarter's values...

Unfortunately Japanese culture has a tough time recognizing what a "genuine" individual in America looks like... And their culture is based on recognizing the genuine character of a person through the professional presentation of that person's self.

Honestly, I'm thinking Reggie's mannerisms and professionalism impressed them directly, but they don't realize that he's not really in touch with the community and he's not nearly as competent as he portrays himself...

It's probably just that NOA's sold out, and the folks in Kyoto haven't yet realized it.



day commented on Video: We Tackle The Dual-Stick vs. Motion Con...:

Please pardon my pontification:

Motions controls will immediately benefit two groups of players: new ones that haven't had years of habit engrained to the contrary, and adaptable ones that chose to work with them in the Wii era.

For those not immediately benefited, I'd advise thinking about where you think the genre is headed... Perhaps you'll want to keep in mind this one thing: the way motion has been adopted in Splatoon, it has literally added one more layer of articulation to the shooter genre.

Articulation. Like the opposable nature of our thumbs.



day commented on Video: We Tackle The Dual-Stick vs. Motion Con...:

In almost every group of people there exists those resistant to change alongside those that embrace it.

Many gamers accept the need to adapt; it's part of accepting that games will eventually run out their lifetimes and force the gamer to adjust to a new online environment.

For those that don't, they're typically apprehensive solely because they've come to rely on their competencies as a core component of their identity... To risk adjusting to new control schemes (in particular) is to risk losing one's sense of competencies, and therefor to face the limits of one's value.



day commented on Introducing The Very First Support Character I...:

To me: disgusting and inappropriate. That joke is rooted in blending the worlds of kids and sex, and--as I see it--suggests the developers of this title will be (subconsciously, subtly, or otherwise) negatively influencing children.

As far as I'm concerned, they have no business creating a marketed-for-kids animated feature, and I will not be buying this game.