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day

day

United States

Joined:
Sun 8th December, 2013

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day

#2

day commented on Reaction: Nintendo Dropped the Ball, Not the M...:

Another point to bolster the idea that NOA's not competent. They definitely don't jive with the Japanese headquarter's values...

Unfortunately Japanese culture has a tough time recognizing what a "genuine" individual in America looks like... And their culture is based on recognizing the genuine character of a person through the professional presentation of that person's self.

Honestly, I'm thinking Reggie's mannerisms and professionalism impressed them directly, but they don't realize that he's not really in touch with the community and he's not nearly as competent as he portrays himself...

It's probably just that NOA's sold out, and the folks in Kyoto haven't yet realized it.

day

#3

day commented on Video: We Tackle The Dual-Stick vs. Motion Con...:

Please pardon my pontification:

Motions controls will immediately benefit two groups of players: new ones that haven't had years of habit engrained to the contrary, and adaptable ones that chose to work with them in the Wii era.

For those not immediately benefited, I'd advise thinking about where you think the genre is headed... Perhaps you'll want to keep in mind this one thing: the way motion has been adopted in Splatoon, it has literally added one more layer of articulation to the shooter genre.

Articulation. Like the opposable nature of our thumbs.

day

#5

day commented on Video: We Tackle The Dual-Stick vs. Motion Con...:

In almost every group of people there exists those resistant to change alongside those that embrace it.

Many gamers accept the need to adapt; it's part of accepting that games will eventually run out their lifetimes and force the gamer to adjust to a new online environment.

For those that don't, they're typically apprehensive solely because they've come to rely on their competencies as a core component of their identity... To risk adjusting to new control schemes (in particular) is to risk losing one's sense of competencies, and therefor to face the limits of one's value.

day

#7

day commented on Introducing The Very First Support Character I...:

To me: disgusting and inappropriate. That joke is rooted in blending the worlds of kids and sex, and--as I see it--suggests the developers of this title will be (subconsciously, subtly, or otherwise) negatively influencing children.

As far as I'm concerned, they have no business creating a marketed-for-kids animated feature, and I will not be buying this game.

day

#10

day commented on Nintendo Has Shipped 10.5 Million amiibo World...:

I'm going to say this on behalf on Nintendo because they just seem too polite (or perhaps demur) to say so:

It's called "rare and desired", okay? Rare. And Desired. amiibo FTW. woot.

How did this whole thing get framed as a "supply shortage" anyway? I don't get that.

day

#11

day commented on Reaction: The Splatoon Global Testfire Demo Is...:

I can't help but lump the naysayers in the same category as those kids in school who missed that one awesome episode where that thing happened that was soo amazing!!!

Meanwhile, for those able to attend: we gotta count ourselves almost as lucky as those who got to play for five minutes at E3.

Booyah baby, we just got free time that not everybody's gonna get!!!!

Neener neener :P

(Please note I'm only doing this for effect... I'm honestly too nice to be a real jerk :)

day

#13

day commented on Video: Nintendo of America's Splatoon TV Comme...:

I give massive credit to Nintendo (in Japan) for the amazing feats of wonder they achieve; Miyamoto-san is an emissary of gaming divinity to me. I do honestly though, and have for some time now, question the motivations of Nintendo of America.

Whether it's down to the suspiciously inauthentic guerrilla marketing campaign of Reggie Fils-Aime as some sort of a tour de force in gaming culture, or the recent product release decisions which hardly stand up to journalistic scrutiny, I can't seem to get past the notion that they're not just courting younger audiences, but they're also either negligently or deliberately excising mature audiences from their consumer base.

Call me a conspiracy theorist (I don't really feel that I am), but this latest cog in NOA's marketing machine is not only shallow and narrowly targeted, but it actually undermines the delicate balance between technical complexity, family integration, and accessible entertainment achieved by this (according to all accounts) well developed title. It's borderline sabotage if you ask me.

So, as a protective parent: if this was the first introduction I had to Splatoon, I would pass the title over for my children. It frames the game as having no depth, a lack of virtuosity, and an abundance of youth-targeted psychological techniques intended to manipulate my children.

And as a shareholder, I find myself further disgusted by the executive decisions emanating from NOA. I would be right-happy to see Nintendo excise NOA's executives rather than than the alternative (which is apparently NOA attempting to excise me and my entire generation from relevance).

I'm sorry. My sincerest apologies for the aggressive rhetoric, but I've been biting my tongue for some time now, and have found myself quite finally fed up with this latest foray into... Well... Whatever this "thing" appears to be.

day

#17

day commented on Splatoon Global Testfire Demo Confirmed For Th...:

I'm guessing one reason for the limited time windows is to get a projection for regional levels of interest... I for one would love to see the data of which regions attend at which times. I'm thinking Saturday morning's for Japan, though there will be at least one Alaska ping in the mix.

Yup, it looks like I will be up at 3am Saturday morning getting my bleary-eyed fix. Ugh, and yet... But still: woot lol

day

#24

day commented on A Splash of New Details Emerge on Splatoon's D...:

Amano-san's belief that a mute button won't work is not exactly "flawed". I would even posit that it's actually highly perceptive observation of human behavior.

Psychology and neuro-science now show us that people will subject themselves to repeated harm for even the slightest possibility of reward. It's likely that all of us do this in one form or another--it is a human trait--but it's children that are the most susceptible to this effect.

Isn't it true that too many of us grow up doing things bad for us just because there's that remote possibility of something good happening? Isn't it also true that the end result of these endeavors typically has a much higher possibility of being harm incurred rather than good rewarded?

Look, I'm honestly not sure where I stand on this voice chat issue, but clearly Amano-san's belief actually has a very solid foundation in scientific fact, even if it is based solely on his intuition.

day

#27

day commented on Digital Foundry Puts Splatoon's 60fps Promise ...:

To all those interested in why Nintendo chose to go with the lower resolution (rather than make sacrifices elsewhere in the game), please don't forget: Nintendo trusts their user base to care about more than just simply graphics.

Excellent players are still excellent at low resolutions, but frame rate can really determine a game.

day

#30

day commented on Will Nintendo Make Another Virtual Reality Dev...:

Based on your assumptions, I agree with your points regarding VR (even counting for the fact that Zelda has been almost entirely solo for decades) but I do take exception with the foundation of your argument...

Bear with me: Nintendo's Wii U is all of the required hardware for VR without the actual headset right? And were you to ask any gamer out there, 95% or more would say the screen needs to be strapped to your head to really be VR, right?

Okay, so this is a very big problem with VR (you're absolutely right): by putting a headset on, you might as well be stepping into another room to play. At that point, you've basically removed nearly every social aspect to the Nintendo game experience.

Okay, so point one: it's easy to immerse yourself in a world without a headset. In fact, we do it all the time when we sit down to a game and basically leave the world of couches and controllers for a time. It doesn't take a strap; it takes integration and innovation (for which The Big N has already developed the tech and nurtured the indie developers). And imagine the gamepad with the logistically viable advanced face tracking 3D, an open space, and a game of Starfox... That would be seriously close to the "strap on" effect after only a few minutes... And without the tripping hazards I might add... Am I right?

But i digress, this is about traditional "VR" right...

Point two: it's not even really a risky venture at this point, if you really spend some time with the following thought: all Nintendo has to do is make a cradle as an accessory (look at the other stuff they've done) to a slimmer more elegant gamepad for NX and BAM! VR for some games, off screen play for others, games that have you flying around the room with view window at arms length, and dual screen gaming for all those legacy 3DS games on the eShop to boot (okay so that last bit may be a little far fetched but y'know what I mean). Seriously, no tech experimentation or innovation is needed at this point because the system is already in the market (low latency HD streaming as a standard?)... Imagine: render games side by side, stream to the gamepad and the thing in your home at this moment is complete VR package minus two little glass lenses and some plastic. And what's more if I may indulge a bit, an established user base already has a hover board input device just begging for true hardcore use....

And look, point three: :DeNA is into VR and mobile, and they've pitched a passionate and likely lucrative plan to Nintendo to get their buy in. Couple that with みやもとさん's already passionate fixation on body moving integrative experiences (and what must have been truly a letdown for him in the Virtual Boy and Power Glove), and you'd be crazy not to imagine he'd push いわたさん hard to add a capstone achievement to his life's work. Maybe it's an aside, but I honestly feel he's more than just a "business gamer"; he's a gamesmith of the highest caliber. This is about lifetime achievements for him, a man who contrary to his image is still very much rooted in traditional Japanese values.

And Virtual Reality to the masses is more than just another achievement...

Anyway, アレクスさん, you're right about this if we're just talking about traditional VR and the risky commitment precedent has shown it's taken... But perhaps from my argument you can see these are no longer simply those clichéd traditional times. Let us all know if your opinion's worth a rethink!

Thanks for your time!!!

day

#31

day commented on Interview: Nintendo and Nd Cube on Bowser, ami...:

@Shirma_Akayaku I think you make a good point, and it makes me wonder if the level of complexity that many people want contradicts what ND is actually trying to achieve here. The MP8 and earlier crowd (so far 7 has been my most enjoyable experience) also really seemed to thrive from the independence and the distinct adventure experience each path on the same board provided, and I can't help but think that it's this mechanic that binds those same people to the enjoyment of a slightly more complex game. Basically, those that enjoy the independence are also the same folks that enjoy the complexity.

But... The direction this most recent installment has taken the game has clearly shown that they're not actually trying to make this much of a omni-generational series (I mean that in the purest sense of the "word")... It's really more bi-generational then anything, and I believe it achieves that aim spectacularly: grandparents and their grandchildren will truly delight in this playful wandering.

day

#33

day commented on Iwata: Nintendo NX Will Surprise People And Ch...:

Wow, what a fire storm.

You know, most folks may not realize this, but Nintendo is the one company with all of the necessary hardware for a well thought out integrated VR console being tested publicly in the market place, and they've done so a full generation ahead of the rest.

Seriously. Low latency HD streaming video? Check. Integrated tactile and gyroscopic controls? Check. An active indie community fostered to develop multi-screen, multi-dimensional, and asynchronous type gaming? Check. A series of past upsets that indicate a public game of feints and jabs on a globally industrial stage? Check. Personality? Check. Peripherals in more homes world wide than any other integrated media system? Check. A known user base for a center of gravity peripheral? Check. A desire to provide more for the experience of game culture than caution might suggest? Check. みやもとさん? Check.

Face it. Their poised for a slam dunk the likes fans may have only had in their dreams, and Nintendo's made enough mistakes recently that it's absolutely ludicrous to believe the're nuts and haven't thought very carefully about their most recent (and grandiose imo) statements. You have to see that the fact is this: it's not beyond them to make mistakes on purpose for feint (really? No gyroscopically controlled FPS on the gamepad? REALLY?), and what's more: they can absolutely afford to!

Look, my final point is this: Nintendo has a history of building dreams out of their "mistakes". And yes, a tall order it may be, but just look around the world to see what they've already managed to have gleaned.

day

#36

day commented on Reggie Fils-Aime Confirms Playable Cranky Kong...:

I'd like to point out: when asked about Metroid, Reggie slipped up and almost said "of course."

Nintendo knows what their fans want, but it's their "hardcore" fans they're catering to (the ones that can stick with them through the good times AND the bad). I think there's two things they don't really care about: money-over-virtue and SonySoft minions.

day

#37

day commented on Reggie Fils-Aime Confirms Playable Cranky Kong...:

There's something that a lot of people here haven't realized: Nintendo just shrugged VGx, and I don't put it past them to have done it on purpose.

Look, Nintendo is a moral company; one that operates on a very clear set of values. The indulgent attitudes of this award show go completely contrary to everything they stand for. Think about it: would Nintendo court a crowd who's primary addictions involve more blood, higher-res guts, sex, and a mindless empty aherence to the filth that draws so many generations astray? I'd say not.

Nintendo will survive and they'll do it with clean hands and a pure ethic. Simply put, Nintendo's Good and that's what scares those desperately seeking to justify their own Bad.