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DarkKirby

DarkKirby

United States

Joined:
Tue 28th December, 2010

Recent Comments

DarkKirby

#2

DarkKirby commented on Exclusive: TriForce Johnson Announces The Lege...:

I don't understand why people care or demand that all the Zelda games are in the same timeline, or is a divergence from the same timeline.

There was such a demand for one Nintendo actually made one up to satisfy people.

I do not accept things as canon unless they are mentioned/shown within the games. I don't care about what a developer says in interviews, if they manure up plot hole patches in them or whatever, if it's not actually in the game it's not canon.

Why do people have such a ridiculously hard time accepting that each Zelda game not directly linked to another by the story of the game itself within the game itself (like Wind Waker/Phantom Hourglass/Spirit Track) may just not be connected to the other Zelda games?

DarkKirby

#6

DarkKirby commented on Mega Camerupt, Mega Gallade, and Mega Sharpedo...:

I already saw coming that Wally's male Gardevoir (as it was set to always be male) would be changed to a Gallade but this still saddens me because it decreases the chances of Gardevoir getting new moves (like Quiver Dance).

DarkKirby

#7

DarkKirby commented on Talking Point: The Growing Role of The Treehou...:

At E3 the Treehouse employees said using the C-Stick for smash attacks in Smash 3DS/Wii U was cheating and you have to go after the person who's winning in a Free For All or you're also cheating.

Which is my main problem with the Treehouse, far too many of them are casual gamers, and many of them just bad at video games in general. And the Treehouse employee interview cut ins during the Bayonetta 2 Direct, it was clear a majority of them had no real idea what they were talking about.

DarkKirby

#8

DarkKirby commented on The Classic Mode in Smash Bros. 3DS is Bolster...:

It's great they they are making the Single Player more worthwhile even without a story but I hope they didn't neglect the online for it. They really, really, should have open lobbies with options and no friend codes, even though I still doubt they will.

DarkKirby

#10

DarkKirby commented on Super Smash Bros. for Nintendo 3DS Will Suppor...:

This news is a bit old, but the original thing that came to mind is if games that support the New 3DS don't naively support the Circle Pad Pro, if it works the other way around.

As in if games (the few there are) that support the Circle Pad Pro will support the New 3DS, like Metal Gear Solid 3.

DarkKirby

#13

DarkKirby commented on Poll: Tell Us What You Think of the New Ninten...:

The New 3DS is what the 3DS should have been from the beginning, with a Circle Pad Pro built in. The largest complaint everybody everywhere had with the Vita was the lack of a 2nd Joystick for camera control and Nintendo basically ignored all of that. Than to "apologize" they released the Circle Pad Pro only to shun it, make sure it was extremely difficult to get, and encourage developers to not support it.

New 3DS/ New 3DS LL/XL is a horrible name. Has Nintendo given up on coming up with names and subtitles?

Mario Kart 7
Mario Kart 8
Smash 3DS
Smash Wii U
New 3DS
New 3DS LL/XL

http://www.p4rgaming.com/nintendo-hires-staff-solely-dedicated-to-naming-new-products-to-prevent-names-like-new-nintendo-3ds/

DarkKirby

#18

DarkKirby commented on Reaction: Picking Apart The New Nintendo 3DS A...:

The 2nd Circle Pad (the nipple) for camera adjustment is extremely important. It's an important ability to have in practically any game with a 3D environment to explore. You can look at Lumiose City as an example of how ridiculous it is to not have camera control in a 3D environment. Nintendo has come up with workarounds in the past, but it's never been a substitute for just being able to move the camera. It's been one of the number 1 complaints about the 3DS from day 1, it's a system with stereoscopic 3D and has no 2nd Circle Pad for camera control. You shouldn't rule out shooters, yes, they aren't that popular on Nintendo platforms, and the ones that exist use the stylus, but I would rate FPS controls as such - Mouse and Keyboard > Standard Controller with 2 joysticks > Stylus Aiming. Many people complained that Kid Icarus was held back by its controls.

Also you should have more of these video discussions. But you need to do something about the background buzzing or static sound, maybe have some light music playing, but that's optional. If you want to get fancy have videos cut into the discussion showing what you're talking about.

DarkKirby

#22

DarkKirby commented on New Nintendo 3DS Models Announced:

All this and still no 2nd Circle Pad for camera control.

Why no 2nd Circle Pad Nintendo why.

Also, I hope the "improved hardware" actually stops games from lagging in 3D.

Well, this is good and bad news, with bad news being this almost guarantees there will be no new Nintendo handheld for at least 2 years.

DarkKirby

#25

DarkKirby commented on Nintendo's Unity Presentation Confirms Critica...:

You can think what you want about the game, and it's "message" (does nintendolife have a way to spoiler tag?), but this game was pushed into the spotlight in heavy part because the indie developers were friends with many of the gaming "journalists" who work for many of the mainstream gaming news websites and they gave it a lot of positive coverage without disclosing that fact.

I don't have a personal issue with the game, other than that it's boring, but the fact that it didn't become popular out of its own merit should be noted.

DarkKirby

#28

DarkKirby commented on Feature: The History of Super Smash Bros.:

I just want Smash 3DS/Wii U to be fast and offensive oriented.

Brawl was slow defensive play favored.

I didn't even know about how to correctly play Melee competitively until long after I dropped it, but it was always more fun than Brawl to play just because the game was fast and not SLOW like Brawl.

I was open minded when Sakurai said he was putting all the intentionally anti competitive stuff into Brawl, but it flat out didn't work out.

DarkKirby

#29

DarkKirby commented on Miyamoto States That Nintendo Is Sticking With...:

I don't care if Nintendo wants all their consoles to be or have "Revolutionary Hardware" if that's what they want to call it, but please, don't under power your consoles on purpose and make it as low end as you think you can get away with. I'd rather pay more money for a system that can keep up with the competition in terms of specs rather than less money for an system that is under powered and has "Revolutionary Hardware".

Don't make it one or the other. Just have both.

DarkKirby

#30

DarkKirby commented on New Legend Of Zelda "Only Possible" Thanks To ...:

While it didn't ruin it, I don't feel like the Wii-mote Plus and nunchuck actually made Skyward Sword better. In fact, until I learned how the controller was actually detecting inputs by researching online, they made the game worse.

It's the same in saying I don't feel like the GamePad is going to make a Zelda game "that much better". I'm not against Cell Shaded art like some, but I think the Wii U just being a overall more powerful system would have been more beneficial.

DarkKirby

#31

DarkKirby commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

The games Miyamoto has had his hands in have typically been pretty far from what most would consider a hardcore game for hardcore gamers, even before the Wii and Nintendo went "full casual (even more then they were before)".

So this is a "I'll believe it when I see it" scenario. It's good that at least somebody at Nintendo is admitting that the casual audience doesn't give a crap about console/PC games anymore. It's all about smartphone games for them, and they aren't coming back. We still have Iwata, who apparently thinks it's a better idea to enter the health product business RATHER than try to appeal to hardcore gamers.

DarkKirby

#40

DarkKirby commented on That Shocking Pokémon Announcement Was Arcade...:

@Stomatopod17

Hopefully it gets quiver dance
I would hope so.

@ColdingLight
I'm pretty sure almost all fighting games in Japan go to arcade first before, if they ever, go to console. It's just the way it apparently works in Japan. It's an unusual case for Nintendo as they've never had a "traditional" fighting game developed before so this has just never come up.

DarkKirby

#43

DarkKirby commented on Rumour: Unconfirmed Smash Bros. Footage Suppos...:

Before people assume the video take down confirms their legitimacy...

And I'm not saying if this confirms or deconfirms, but it should be noted that...

Youtube's copyright system is terrible and anybody can impersonate anybody and make a copyright claim, and the system shoots first and asks questions later. In many cases you can make a copyright claim not impersonating anybody with an actual copyright and still have the video taken down.

There have been "take downs" of confirmed fake leaks in the past.

DarkKirby

#50

DarkKirby commented on Masahiro Sakurai Outlines the Challenges of De...:

even if it's now also more active in issuing software updates.

Well, releasing patches to fix not literally game breaking problems almost never is better than actually never!

Nintendo is still by far the absolute worst major console company when it comes to after market support. No, pay DLC or DLC developed during the main game development is not "after market support".