User Profile

DamoAdmin

Damo

The boy who never grew up.

Male, United Kingdom

Hobbit-like Editorial Director of Nintendo Life, Push Square and KINECTaku by day, freelance word wizard by night. You may have shaken your head in disgust at my work on Eurogamer, CNET UK, IGN UK and elsewhere.

Joined:
Sun 20th January, 2008
Website:
http://www.nlife.com

Recent Comments

DamoAdmin
DamoAdmin

#2

Damo commented on Rumour: Wii U Sold Less Than 40,000 Units In N...:

@Einherjar We don't report good news? Or could it be you only bother posting on news items like this so you can have a good old moan? :)

We post plenty of positive news items, as well as unique features which celebrate the history of the company. As several other people have pointed out in this comment thread, we can't stick our heads in the sand and pretend that all is well in the world of Nintendo. The Wii U is struggling and that needs to be reported on - just ignoring the situation isn't going to help turn around the console's fortunes, is it?

DamoAdmin

#3

Damo commented on In Q1 2013 More Money Was Spent On iOS Games T...:

@rjejr No publisher will take just 30% of your earnings, so no, Apple isn't the publisher. While there are some publishers working on iOS and Android, the vast majority of smartphone titles are self-published.

"Anyway, I'll be more impressed when the number gets bigger than home consoles"

Now that IS comparing two completely different market sectors. Smartphone and handhelds are both mobile formats, so the comparison makes more sense.

DamoAdmin

#4

Damo commented on In Q1 2013 More Money Was Spent On iOS Games T...:

@rjejr Those developers are making more money because the publisher model is removed in iOS. You're not working to create a game which then generates profits for a publisher - you're earning all the cash (minus Apple's share) yourself.

Given the sheer number of console developers moving over to iOS, I think it's fair to say that they're doing better financially via this method.

DamoAdmin

#9

Damo commented on EA Developing Frostbite Engine For Mobile, But...:

@Peach64 Where did you read that this was a new engine? Frostbite Go is the name of the new division. I'd argue that it's very, very unlikely that they will be going to all the trouble of creating an entirely new engine for mobile. They'll be porting Frostbite - something potentially could have done for the Wii U, but clearly at this stage the numbers don't add up.

DamoAdmin

#11

Damo commented on Peter Molyneux: If I were Nintendo, I'd Put Ma...:

@Aviator He goes on to talk about the billions being spent on securing "input 1" on TV sets. Basically, how companies - not just gaming companies - are spending loads of cash on making sure they offer everything. Think Xbox, PS3, Sky, Virgin Media, etc.

DamoAdmin

#12

Damo commented on Konami: We Had To Take Risks With Castlevania ...:

@KeeperBvK I'm not sure it's as simple as that. LoS reviewed very well and sold very well, too - so where is the basis for it being "not very good"? I think it's just too different for dedicated fans to really deal with. Myself, I've lived through Castlevania games which seemingly have no connection with one another, so it didn't bother me - I could accept it for what it was, a decent God of War clone which skilfully reboots the storyline. I honestly can't see why so many fans hate on it, but that's just me.

DamoAdmin

#14

Damo commented on Konami: We Had To Take Risks With Castlevania ...:

@KeeperBvK I think that's a bit of a stretch. Metroid Prime's combat was entirely different to previous games in the series, for starters. Yes, it had the hallmarks of Metroid and was arguably a close match than LoS is to "traditional" Castlevanias, but the Prime series was very much its own entity.

There's quite a difference between the 8-bit Castlevanias and the GBA/DS ones, so it's not like the series hasn't already evolved before. I can't help but feel that people hate on LoS purely because it's coded by a western developer - lest we forget the dire Lament of Innocence and Curse of Darkness, both DMC/God of War style action titles?

DamoAdmin

#15

Damo commented on Konami: We Had To Take Risks With Castlevania ...:

@Midnight3DS I'm as hardcore a CV fans as they come (CV4 for life) but I really enjoyed the LoS titles. You have to just accept that change is going to happen with a lot of established franchises - look at Metroid Prime, for example. Just because a company takes a fresh direction with a franchise doesn't mean that the fresh direction is a "bad" thing. LoS 2 is looking amazing, and IMO the rebooted story is a million times more interesting than the plots in previous CV games - let's be honest, only SotN had a storyline which was interesting.

DamoAdmin

#23

Damo commented on Orion's Odyssey: A Pattern Blocks Adventure Re...:

@HeatBombastic @Aviator And it wasn't funny the first time.

Kickstarter is here to stay, and offers a valid (and indispensable) route into self-publishing for small-scale developers - many of which simply could not bring their ideas to life without this sort of funding system.

If you dislike us covering Nintendo-related Kickstarter campaigns, then don't visit the site. Simple.

DamoAdmin

#29

Damo commented on Exclusive: Tengami Confirmed For Wii U Release:

For those questioning the "massive" news, let me just say that Tengami is a stunning, stunning game - we were lucky enough to be given a hands-on demo and the experience is quite striking. The game not only looks beautiful, it also has a unique atmosphere which is strangely soothing and relaxing.

The fact that it's on the iPad is irrelevant - the guys behind this game are ex-Rare developers and clearly know their stuff. Trust me on this, Tengami is going to be a big deal for the Wii U eShop.

DamoAdmin

#33

Damo commented on Hardware Review: MaxPlay Wii U In-Car Adapter:

@gingerbeardman Er, that's mentioned in this review, too...

The MaxPlay not only provides juice to the console, but also comes with a USB charging cable so you can top-up the GamePad at the same time as well. Heck, there's even a standard mini-USB lead so you can replenish your mobile phone's battery if need be.

DamoAdmin

#36

Damo commented on Road Rash-Inspired Road Redemption Confirmed F...:

@Einherjar This is the future of games development, moving away from a publisher-driven model (which usually results in games which play it too safe, or publishers which shut down perfectly decent studios because of lower-than-expected Metacritic ratings) to a model which allows indie developers to make the games they want to make. It also means that gamers can positively contribute and shape the kind of titles they ultimately want to play.

I fail to see the negative side, myself.