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copeland4

copeland4

United States

Joined:
Fri 27th December, 2013

Recent Comments

copeland4

#2

copeland4 commented on Splatoon Version 1.3.0 Update Due on 30th June...:

That's strange wording about the Inkstrike... if anything, the hitting after the clock runs out should be fixed. It should also be slightly more restricted in other ways, such as the ease of use or the amount of time it takes to launch.

The Kraken, on the other hand, doesn't really seem broken. Yes, it can be annoying, but it's no more annoying than the Inkstrike. Also, as others have mentioned, it's fairly easy to run from it in Squid Form.

The major things that should be nerfed are the fire rates on the Aerospray and .96 Gal. Going head-to-head with these can be extremely challenging unless you sneak up on them, and having two or three of them on one team can be pretty brutal to the other team. Oh, well, we're gonna keep playing regardless! :)

copeland4

#3

copeland4 commented on Poll: Did The Splatoon Global Testfire Hit Its...:

The online matches went smoothly without many disconnects, but we hope they'll put a permanent ink level gauge on the HUD... it's rather annoying and inconvenient to have to dive into the ink to see your current ink level.

copeland4

#5

copeland4 commented on Club Nintendo in North America to Remove Post-...:

There wouldn't be a problem with getting things registered in a timely manner if Club Nintendo would allow anything over 600 coins to go towards the next calendar year's gold and platinum status. We have tons of games waiting to be registered because anything over 600 coins won't count for next year, and the truth is that the platinum reward is usually better than anything Club Nintendo regularly offers. Are you reading this, Nintendo? :P

copeland4

#6

copeland4 commented on Month Of Kong: The Making Of Diddy Kong Racing:

"And in many ways, Diddy Kong Racing is most certainly the better game..."

"...it’s fair to say that Diddy Kong Racing not only did a lot of things better than Mario Kart 64..."

Let's try not to let our personal biases get in the way of an otherwise pretty good article. We know way more people playing Mario Kart 64 nowadays than DKR, so MK64 must not be that horrible. There are many things that MK64 did great that DKR could not reproduce with as much success (e.g., item system, multiplayer), and there are several things DKR introduced that were rather unwelcome (e.g., unforgiving difficulty in several areas, sometimes confusing and race-inhibiting stage design). It's almost hard to even compare the two: MK64 is purely racing and multiplayer, while DKR is action-adventure racing with a plot. Both are great games, but remain objective in your writing, no matter how much you favor one over the other.