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coolaggro

coolaggro

Rock on-

Male, 27, United States

Joined:
Wed 28th August, 2013

Recent Comments

coolaggro

#5

coolaggro commented on Stay Fresh With This Funky Splatoon Themed Alb...:

@DjCUTMAN good stuff on all the music. Especially in such a short time. A lot of remix albums can take years-- especially to even coordinate people.

I'm not as much a fan of the electronic or techno stuff, but still several of these tracks were far enough from that to catch my attention. Good grooves

I recognized bLiNd, do you do stuff on Overclocked too?

coolaggro

#6

coolaggro commented on Satoru Iwata Didn't Apologise For Nintendo's E...:

I read Japanese and that was definitely a "We'll do better next time" tweet. That's about as close as you can get to saying your presentation sucked, or saying your sorry as you can get without actually saying it.

coolaggro

#7

coolaggro commented on Reggie Fils-Aime Attempts To Explain Why Zelda...:

E3 is for games this year and early next year? Yeah right.

At E3 you're supposed to announce games that will be out next year or the year following and then possibly have playable games or more information on games that you announced in previous years.
E3 is all about the more distant future and teasing, not about the immediate future and present.

coolaggro

#8

coolaggro commented on Editorial: Cheer Up, There Are Some Exciting G...:

I think this is more about competition. PS4 and Xbone had some great announcements and Nintendo didn't really. All stuff we knew or aren't that excited about yet. Some of it was even a bit disappointing-- like Star Fox. Some of that is because of high expectations, but some of that is because the other companies delivered a powerful performance. Can't help but compare and when we do Nintendo comes up lacking.

coolaggro

#9

coolaggro commented on Nintendo Is A Slave To Its Past Success, Says...:

@Chris720 well asking for games like that sort of proves that Nintendo is indeed a slave to its past success. Chanting for reiterations of those games and what-not. Nintendo seems to only make new games if they have a new idea for that game and think it will be different and fun. If they don't have those, they won't release a sequel just for a sequels sake.

This interview comes at an interesting time because it seems like every other game series is trying to exclusively cater to its existing fans: elder scrolls, fable, mass effect, halo, COD, Assassin's Creed, Fifa, Forza, Gears of War, Final Fantasy, Fallout, Kingdom Hearts, Hitman, Tomb Raider, Metal Gear, Rainbow 6, Shenmue, Battlefront, Street Fighter, Tom Clancy, Uncharted, Deus Ex, Dark Souls, Doom

coolaggro

#10

coolaggro commented on Nintendo Is A Slave To Its Past Success, Says...:

Nintendo has problems but the interviewers didn't diagnose them correctly. Their problems are not enough 3rd party support for the Wii U and trying to cater almost exclusively to younger audiences. They're so afraid of any criticism from parents, or something, that they just end up seeming super kiddish. We want the Nintendo that brought over RE4 and Bayonetta and Devil's 3rd. The fact that they didn't include anything about Devil3 or Fatal Frame, or the fact that Star Fox looks very cartoonish, tell me that they don't want anything to do with seeming "adult".
And that sucks. You can do both Nintendo!!

Nintendo innovates with almost every game if they can. That's why Wind Waker was cel shaded, why skyward sword was motion controlled and didn't have an overworld in the traditional sense, look at Mario galaxy, even mario kart 8 (in a way). They get applauded for every innovation and even last year had the best E3 in a long time because they announced new IPs in Splatoon and Codename STEAM.

coolaggro

#12

coolaggro commented on Poll: Early Impressions on Splatoon and That A...:

I keep getting kicked from games even though I have stable internet enough to play smash, heroes of the storm, LOL, watch Netflix, etc. I think it's that I have lag spikes perhaps? And so even a tiny break in the connection automatically kicks me. It says connection timeout or something along those lines. Very frustrating and for periods of the day I can't play.

coolaggro

#19

coolaggro commented on Feature: Why We're Still Playing... Monster H...:

The demo for 3U wasn't near as good, I think. Maybe try playing it with other people in the demo and it will be slightly better.

To be honest, the first missions aren't as fun either because you fight smaller monsters, of course. It's when you start hunting huge monsters regularly that the game continues to just be amazing. Give it at least 2 hours or so and you'll probably be hooked.

coolaggro

#20

coolaggro commented on Feature: Why We're Still Playing... Monster H...:

@outburst one of the real fun things about this is collecting different equipment and weapons, which you obviously can't get from the demo. The demo you just fight the monsters. But in the game, you fight the monsters with a purpose. It seems like a small thing but it makes a huge difference.

coolaggro

#22

coolaggro commented on Guide: Getting to Grips with the Monster Hunte...:

One note that might be confusing-- 1 attack on a "weak point" like the head will not show you that it is a weak point. In general, you do not get shown how much damage you do. The only minor clue that tells you if a point is a weak point or not is that the monster will react or flinch more frequently when the part is a weaker part.
That and the fact that you will kill the monster faster.

coolaggro

#23

coolaggro commented on Monster Hunter 4 Ultimate Director Discusses M...:

For anyone considering this or Majora's Mask, I would recommend getting this first. Majora's Mask is going to be a lot of fun, but MH4U is going to blow you away I am sure. It's unique and fun and addictive. The community is really fun and you'll be happy to be a part of it. I strongly recommend the new experience over the game you have played before. I love Majora's Mask a ton! And I still recommend MH4U that highly

Of course get both if you can!

coolaggro

#27

coolaggro commented on Super Smash Bros. Pro Players Tackle the Probl...:

I look at it similar to how LOL looks at balancing:
1. Does a character have clear counter play?
2. Does a character have clear strengths and weaknesses?

And he just doesn't seem like you can say yes to either of those. Except for maybe the rocket pack

coolaggro

#28

coolaggro commented on Poll: Have You Been Able to Buy the Super Smas...:

I love the gamecube controller and have been using it in the mall display things they have set up around the US but I wouldn't get it just because they're wired. Give me a wavebird and I would probably buy it-- rechargeable or not. But not with the limitations of wires...

coolaggro

#30

coolaggro commented on Super Smash Bros. for Nintendo 3DS Update Incl...:

I think if anything needs nerfing its grabs. The hitbox (if you can still call it that) for grabs are large and I don't see the point of letting you grab people out of the air. It's annoying that grabs are the fastest attacks in the game.

coolaggro

#34

coolaggro commented on Super Smash Bros. for Wii U Announcement Revea...:

@ikki5 (and other people too)

Sakurai has worked over most weekends and holidays while preparing these games. He did so much testing and what-not himself that he got some problems in his wrists and arms and had to rest a bit more. Most Japanese work late at night anyway, but I'm sure he's there first thing in the morning and until night, just going home to sleep. Besides what do you care? Just go enjoy your smash on the 3DS

coolaggro

#35

coolaggro commented on Tadpole Treble's New Trailer Shows the Lighter...:

Hey I contributed to this woohoo!

But seriously I can't wait to play this, looks like a lot of fun and I always enjoyed BITF's music and comics. Sad that the comic is coming to an end but still nice to look forward to different projects by him like this

coolaggro

#42

coolaggro commented on Nintendo 64x64: Hybrid Heaven:

I played this when it came out and loved it. Fun plot, good battle system, just hard enough. If anything, I thought the gun/zapper-thing mechanic was the thing that needed the most work.
Man I wanna whip out my N64 and play it again...