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ChessboardMan

ChessboardMan

United Kingdom

Joined:
Thu 19th September, 2013

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ChessboardMan

#1

ChessboardMan commented on Feature: The 'Best' Nintendo-Themed April Fool...:

@andyg1971 I thought it was Pre-Ghibli Miyazaki, like Castle of Cagliostro. Heck, I think even Nausicaa was pre-Ghibli, technically.
The Unfortunate thing about Sherlock Hound is that Miyazaki only Started on it, but there was a pause in production due to legal issues, so he only directed 6 of the 26 episodes. His influence was certainly felt in the rest of the series, but those six episodes are probably the best.
My personal favourite is The Adventure of the Blue Carbuncle. I think it was shown in cinemas before screenings of Nausicaa in fact.

ChessboardMan

#6

ChessboardMan commented on Review: Trine Enchanted Edition (Wii U eShop):

I remember on one Birthday, long ago, playing the original version on my PS3 with some friends over.
It was an awful lot of fun. We had more than three players, so we were cycling players, especially funny when one person was claiming that the wizard had a less effective jump. Then, when someone else was the wizard they were like, "nope, jumps the same as the others!".
… I miss having multiplayer sessions in my flat…

ChessboardMan

#9

ChessboardMan commented on Sega Producer Explains Exactly What Went Wron...:

And here I was thinking that the biggest problem with Sonic Boom was the same problem with the other recent-ish Sonic games that were universally panned.
It was extremely unfinished.
I mean, not just buggy, but the design needed further development. Watching the Game Grumps play it makes it clear that the combat needed more work to make it actually fun and interesting. I don't know if it could have actually been fixed, but most people can tell there's a serious problem with the combat, so why didn't the developers do anything about it, even if the only solution was to cut it down? The answer is, of course, they didn't have enough time. At least, I hope they did actually realise there was an issue with the combat…

ChessboardMan

#11

ChessboardMan commented on Japan Weekly: Famitsu Gives More Details on Pu...:

Stella Glow, from what little you say about it here and from the screenshot with a witch in it, reminds me of that tactical RPG series on the DS, that was about witch hunts or something? Luminace or something?
Luminous Arc, that was it!

Luminous… Glow… I seem to see a connection here…

ChessboardMan

#13

ChessboardMan commented on Weirdness: eBay Trolls amiibo Fans With Gold M...:

@Peach64 But it's against their own rules. They're promoting breaking their own rules.
If they're doing it for business and not as a joke, then they're basics saying "we don't care if you break the rules, that are in place to protect the interests of buyers, so long as we're profiting off it too.".
And that is just disgusting.

ChessboardMan

#15

ChessboardMan commented on Talking Point: The Limited Edition Battle With...:

Nintendo do have a production problem, but can you blame them for trying to play it safe by producing less? Better to make less and manage to sell more of the percentage made, than to make loads and end up with a huge surplus of unsold. As for limited editions, they are supposed to be limited, it's part of the whole idea.

The problem is that scalpers are getting their hands on too much of the supply. It sounds like they, initially at least, had no limit on orders of certain, much desired, items, which was just a bad idea.

Another problem is that eBay isn't enforcing their rules properly. Nintendo needs someone to go search eBay, and start reporting those sellers, as the majority of them tend to be breaking rules.

They should also make it an actual policy to not sell to them intending just to resell, and after adding this to their TOS, try matching the emails of eBay sellers found, with the orders made directly from them. It won't catch very many of them, but it might start sending out a message.

But they also need to accept the initial production runs on certain characters were far too small, and accept they need to make a second run of characters like Villager, Wii Fit Trainer, etc.

ChessboardMan

#17

ChessboardMan commented on Video: More Bizzare Majora's Mask 3D Glitches ...:

while not an interesting bug, I've discovered that sometimes when I get hit by the thief bird, such that I drop rupees, I can manage some kind of double hit on it, that makes it just stuck flying downwards, making it skim along the ground, forever in a single direction, until gets caught in a corner somewhere.
I've managed to repeat it several times.

ChessboardMan

#23

ChessboardMan commented on We'd Probably Buy This Fan-Made Resident Evil ...:

Man, I've love a RE2 remake. It was the first RE I played, since I didn't get a PS1 till late, as I have always been a Nintendo person, so RE2 on the N64 was my first experience of the series, and I love it.
It does feel like they could do with remaking 2, perhaps 3 as well. Of course, that would probably be too much work. The HD RE4 seemed to be done with a bare minimum of extra work, and the HD RE is mostly using the work that was put into the GC version, from what feels like an age ago.
Capcom seems to have gone off the idea of "all new" remakes these days.
Shame, as if they did what they did for RE for RE2, then I'd buy it for sure.

ChessboardMan

#26

ChessboardMan commented on Fans Demonstrate Changes From Sonic Boom: Rise...:

I think in that cutscene, some shots look worse, some look better, really it's all over the place still.
Also Metal Sonic's beam is now orange?

But to be honest, the only fun way to play this game, is to watch the Game Grumps play it…

Farewell Knuckles Infinite Jump Bug, you will be missed.
If I ever did buy this game, I'd probably turn the updates off.

ChessboardMan

#28

ChessboardMan commented on Weirdness: According To McDonald's, Mario And ...:

@TobiasAmaranth Ok, that makes a little more sense… but this is still an odd promotion, not because of the concept of enemies being friends, but because the concept still has next to no connection to McDonalds.

I mean, if someone gave me McDonalds as a peace offering, I'd think they were a cheapskate. Also McDonalds gave me Salmonella once.

ChessboardMan

#31

ChessboardMan commented on Hundreds of Limited Edition Majora's Mask New ...:

@Wischmeyers Doesn't that mean they'd be Just in date now, if they send it the very moment they receive it? Not defending it, just saying.
But the truth is people are always selling item preorders on eBay, I once brought the Masterpiece Megatron on eBay, only to discover it was a preorder that left me hanging on for Months for my item. I did eventually receive it, but yeah, watch out for people who do this…

ChessboardMan

#32

ChessboardMan commented on Hundreds of Limited Edition Majora's Mask New ...:

Erk, that's awful… When I checked last night, the Majora's Mask Edition New 3DS XL was indeed sold out on the UK Nintendo Store, as was the Monster Hunter one…
However they also had awesome deals that had the normal or special edition of the game, bundled with the charger, statue and even a MM N3DSXL Case!
And since I already had eye on the special edition, I cancelled my old preorder and snapped up that deal instead!

ChessboardMan

#33

ChessboardMan commented on New Nintendo 3DS Ambassador Edition Promotion...:

If I get the chance, I'll probably take them up on it. If not, then I'll be aiming to get a New XL, if the price is right… it'll be a shame to miss out on the faceplates, but I like a big screen…

How do the New XL screen size compare to the old XL? I remember the review saying that the default wasn't much smaller than the current XL?

ChessboardMan

#36

ChessboardMan commented on Smash Bros. 2v2 For Glory Exploit Makes Pac-Ma...:

I find it odd that this actually works…
Remember the Yoshzilla bug from the 3DS version(not checked if it works in the WiiU version yet)?
Well I discovered that if you take Yoshzilla too big usually that technique, then it KOs him via a ring out because he's too big. Though maybe the fact that the eat move is an attack means it counts as a launch when he bursts out of the egg?

ChessboardMan

#39

ChessboardMan commented on Review: Phoenix Wright: Ace Attorney Trilogy (...:

Well I recently replayed the series on my iPad, so I see little reason to buy this version.
I mean, it might be nice to use the mic to shout objections again, but not That bothered.
One thing I would like to know is if the Vase writing part the Extra court case at the end of the first game, works in this version. On the iPad, and Wii too I believe, it is extremely broken to the point I had to skip past it on the iPad …

ChessboardMan

#44

ChessboardMan commented on Review: Sonic Boom: Shattered Crystal (3DS):

I wasn't impressed by the demo either (even though I worked out it included a race level and a tubular level hidden on the World Map), but my biggest issue were the controls which just weren't quite intuitive enough. They just jumbled every move onto the face buttons, which could lead to the wrong button being pressed, instead of moving some inputs to the Very Distinctive shoulder buttons(which are just used to pan the camera…).
The final score was what I was expecting from the state of the Demo, through reading the review makes you expect a higher score.

ChessboardMan

#48

ChessboardMan commented on Feature: Batman Vs. Superman In The Battle Of ...:

@sinalefa @BensonUii
Good point, that is a pretty big oversight…
What do you have to say for yourself, NL?

@TheItalianBaptist
Not quite, but it's probably close.
I saw someone do (or rather, start) a lets play of Superman 64, who even managed to get in contact with the lead developer or someone, who seemed to claim that the rings weren't even that big a part of the game, or even that they weren't in the main game at all. I've also heard of, I think from the same lets play, that there's a "Beta" version floating around that, among other things, keeps the rings sections to a practice mode only… maybe they sent the wrong version to the manufacturer? XD

ChessboardMan

#49

ChessboardMan commented on Review: Tetris Ultimate (3DS):

I remember one version having a Really interesting mode, where one player was at the top, one at the bottom, and clearing lines made the blocks move up or down, depending on who cleared it, the idea being to force your opponent's play area to shrink till they are defeated…

This isn't included, is it?