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burninmylight

burninmylight

United States

Joined:
Wed 5th September, 2012

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burninmylight

#2

burninmylight commented on Streets Of Rage 2, Gunstar Heroes And Sonic Th...:

I'm going to go ahead and ask an extremely obvious question here: are these "3D Classics" essentially VC games, but with 3D functionality added?

I rarely buy VC releases of games I still own the cartridge of, but I might splurge on Gunstar Heroes just for the convenience factor. I find myself thinking about it and wanting to play it whenever I'm away from home, then it never crosses my mind once I get home, or I'm too lazy to dig out the Genesis.

burninmylight

#5

burninmylight commented on Sega Producer Explains Exactly What Went Wron...:

@C-Olimar

Amen to that! Not only that, but it's hard to maintain a fanbase when you won't stick to a consistent formula, like ever. Like, instead of improving on critical successes like Generations and Colors, they try and go reinvent the wheel with each new game. Each new Sonic game ends up becoming the "Mario Sunshine" of the franchise, where they try to add something new to freshen things up, but people just want a good game that sticks to what they enjoy about it.

burninmylight

#6

burninmylight commented on Video: Did You Know That Gunstar Heroes Shippe...:

@TossedLlama
I waited til I got home and started playing to eat mine! I remember earning a game for being good all summer, so my mom showed me a shopping catalog full of games, and I picked out this one because it looked the most interesting. I thought it would be a cowboy-themed shooter like Sunset Riders, so I went with it. Waiting to get to the store at the end of day was the longest day of my life!

I was initially disappointed that it wasn't just like Sunset Riders, but little did I know that it would go on to be my favorite 16-bit game ever and one of my top 10 games of all time. :)

burninmylight

#7

burninmylight commented on Nintendo Set To License All IP to Mobile Publi...:

@Capt_N

I never said Nintendo hasn't said such things. I just asked if Iwata ever explicitly said that Nintendo would not be making games for mobile devices. Someone showed me a source that he did (that you and I both acknowledged). I'm not arguing whether it's true or not, so your reply to me is a bit redundant at this point. What are you trying to tell me that hasn't been said already or that I'm not acknowledging? Perhaps you should read my posts again.

Nintendo just invested 22 billion yen into DeNA. I think its mind is made up on what its doing. Screw double-talk, backpedaling or whatever else you want to hang Iwata for. Because at the end of the day, he doesn't answer to us nobodies on message boards; the board he answers to is full of presidents, chiefs, directors and investors. And like Selfridge said in Avatar, "Killing the indigenous looks bad, but there's one thing shareholders hate more than bad press — and that's a bad quarterly statement."

burninmylight

#8

burninmylight commented on Nintendo Set To License All IP to Mobile Publi...:

@BinaryFragger

Awesome, thanks for showing me.

I still stand by my point, though. We could name dozens of instances of all three console manufacturers (along with several large publishers and studios) contradicting themselves with public statements, not to mention companies in other industries. If they were more concerned about standing by something they said months or years ago instead of growing or fixing an issue, they'd be digging their own graves.

burninmylight

#9

burninmylight commented on Nintendo Set To License All IP to Mobile Publi...:

@Caryslan
Well said

@Yorumi
Name me one corporation as large as Nintendo and that has been around just as long that has always delivered on exactly what it said without ever changing course. The business and economics world would be a much different place if every company, firm and corporation was more concerned about following through on every public statement to save face instead of shifting gears when obvious change or progress must be made.

Also, when did Iwata or someone from Nintendo specifically say that Nintendo would not make games for mobile devices? I remember Iwata saying that Nintendo was looking into ways to use mobile to draw people toward its own devices. Not the same thing. Either way, if Nintendo is now "untrustworthy" for not revealing its internal plans sooner than it was ready to, then who can we trust, ever?

burninmylight

#10

burninmylight commented on Nintendo Set To License All IP to Mobile Publi...:

@Vineleaf
"Mario Maker could have been a title that made this work perfectly. You can design levels anywhere with a massive variety of devices, but you still need the console/handheld to actually play them properly"

This, ladies and gentleman, is a guy who gets it. Imagine a Fire Emblem demo and app that lets you play a few levels and then design your own stages, but points you to the proprietary handheld/console in order to play the full game and use your (and other's) created levels. Or WarioWare.

burninmylight

#13

burninmylight commented on Talking Point: Nintendo's Right to Take Its Ti...:

@Windy
The day Nintendo goes all digital is the day it signs its own death warrant. The vast majority of its software sales still come from retail (If I had to guess, I'd say about 85-90 percent).

There are still millions of consumers out there without stable and 100 percent reliable access to high speed Internet, not to mention those that are still not comfortable buying games digitally, especially full retail games. The day Nintendo or any console manufacturer even thinks about going digital-only better be the day they know every single consumer they plan to reach has stable, reliable Internet service. Even still, that's not even covering the fact that the first console manufacturer to do this will take a tremendous PR beatdown. See: Microsoft's original policy with used discs.

Also, you have to consider other factors that retail provides: visibility for one. Of the millions of copies of games sold with Mario on the cover, do you think all of them were premeditated purchases? No, often times a mom, dad, aunt, uncle or grandparent will wander into a Wal-Mart, decide they need a gift for Billy who just got all As on his report card or has a b-day coming up, see a game with Mario on the cover and go for it. Nintendo loses millions of sales if it takes away the ability for casual consumers to gift retail games. My mom can walk into a store and get Mario Kart or SSB for my nieces and nephews no problem, but try telling her she needs to buy an eShop card so they can go online and do it themselves, and she'll say "Screw this, I'll just get them a goldfish."

burninmylight

#15

burninmylight commented on Trine 3: The Artifacts of Power Announced for ...:

@antipop621

I feel the same way, although I acknowledge that in my case much of it was do to my obsessive-compulsive need to collect every single one of those crystals in the game, no matter how mind-bendingly frustrating they were to get to. If I would have just played a bit more casually, I would have had a lot more fun.

I also wasn't a fan of the controls. For me to even consider buying another Trine game, the controls have to be improved.

burninmylight

#16

burninmylight commented on Reaction: Xenoblade Chronicles 3D is an Impres...:

@joeb1kenobi

It's nothing like Bravely Default at all, if that's good news to you. It's much closer to TLS in style, but still has plenty of differences to make them two completely different games.

Similarities to TLS:
-All battles take place in real-time, and drawing/deflecting aggro is a major strategy.
-You have a weak auto attack. It's weaker and less used for damage in XBC: you mostly use it to draw aggro and build meters while waiting for cooldown periods to end. Speaking of:
-There are no magic points, only cool down periods between spells/techniques. There are also no in-battle items to use like potions.
-You and your allies can and will faint, but you can revive them on the spot and vice-versa. In tough battles, you'll be trading revives back and forth.
-Similar to FF7, you can deck out your characters with gems to give them buffs or in-battle effects like Defense+, Evasion+, 10% chance of paralysis on auto-attack, and so on.
-You can "pause" the action mid-battle for a team attack and command your teammates to use specific spells/techniques for big combos.
-You will often be facing massive enemies, and many small enemies in groups.
-Giant freaking spiders. If you have arachnaphobia like me, I strongly recommend you find a spider spoiler guide online.

Differences:
-In TLS, you faint three times, you automatically lose the battle or that character. In XBC, you have an unlimited amount so long as someone is standing up to do it. It's like freeze tag. :)
-You can play as any character in your party, instead of just the main guy. This is important, because the AI doesn't always play up to some characters' full potential.
-In TLS, your teammates keep using a spell/technique until you tell them to use something else. In XBC, your teammates are much more dynamic, exhausting all of their available skills. Many S/Ts are highly dependent for use in combos, and your AI teammates are "mostly" good about working with you on it. For instance, Shulk and Reyn. Shulk has a move that "breaks" an enemy, which does nothing on its own. Reyn has a move that topples over an enemy, which only works if the enemy is has the "break" status. If you're controlling Shulk, Reyn will often wait to use his toppling move until you break the enemy. If you're Reyn, Shulk will use his breaking move so you can topple the enemy. Shulk then has a move that inflicts the "daze" status, but it only works if the enemy is toppled, so the AI will use it then. See how that works?

That's just the tip of the iceberg too. The intricacies of the battle system is highly complex, and allows for several different playstyles. Monolith was aware that it would be a ton to take in, so it included tutorials on EVERYTHING, thankfully. It's a long game with a ton to do, so you'll have plenty of time to master it all if you decide to give it a try.

burninmylight

#17

burninmylight commented on Nintendo Download: 19th February (Europe):

@Grumblevolcano

Arkham City is an absolute steal at that price, especially if you've never played it. The Wii U version comes with free DLC as well (extra skins for playable characters, an extra story mission where you play as Robin, Robin and Nightwing as playable characters with their own missions in the other modes).

burninmylight

#18

burninmylight commented on Review: Monster Hunter 4 Ultimate (3DS):

@shigulicious

As badly as I want to play this game, I'm going to hold out for a Wii U version announcement for a year. I just took a one-year break from MH3U, so I'm getting back into that, plus I can get MH4 on sale in another year if no Wii U version ever comes. Maybe even a New 3DS too. :)

burninmylight

#19

burninmylight commented on Feature: A Summary of the Xenoblade Chronicles...:

Oh my gosh, I just realized something...

Those giant spider bosses from that long sidequest chain in XBC used to scare the soul out of me. Remember the Cliffside Bayern in Guar Plains? I turned the game off out of pure shock and dismay the first time that thing popped up out of nowhere.

With this game, and the monsters being bigger, more detailed, and the potential to be even creepier, will there be even more large spiders as ambush predators? I have somewhat of a phobia of them, especially when I don't expect them, and I really don't want to be caught off guard like that. :(

burninmylight

#21

burninmylight commented on Pokémon Bank Subscribers to Receive Final Evo...:

@RupeeClock

Contrary Serperior was illegal until the event that took place not too long ago. I guess Game Freak has decided to shorten the leash and show the starters some love. With Protean Greninja and Speed Boost Blaziken, those other starters really can't do any worse damage on the competitive scene.

burninmylight

#24

burninmylight commented on Pokémon Bank Subscribers to Receive Final Evo...:

@RupeeClock

Well let me be more clear and say that there was no way to get them in Gen 6 before this announcement. I didn't say SF Feraligatr is illegal; I said there was no legal way to get them, because there was no way to breed SF onto them. If there was, then we'd already be seeing a lot more Feraligatr's online, and it wouldn't be NU in Smogon's usage.

Better?

burninmylight

#27

burninmylight commented on Cult PlayStation 2 Title Legend Of Kay Is Gett...:

@turnmebackwards

You just missed an excellent sale on the game in the eShop. It's normally $15/€15, but it was $5.99/€ 5.99 in the eShop in the middle of last month. Unless you strongly prefer retail, I'd get the digital version, or even consider waiting a few months for another sale if you're not in any big hurry.

burninmylight

#29

burninmylight commented on Rodea The Sky Soldier Looks Set To Spread Its ...:

@Kolzig

I never believed for a second this game would make it to the West! Or at least that was how I felt after the game went dark for a few years and was believed to be vaporware.

"West" still doesn't fill me with a lot of hope. It could mean "N. America OR Europe," not both. And given NOA and NOE track records lately, I wouldn't be surprised if it only meant the latter.

burninmylight

#35

burninmylight commented on Review: Fire Emblem (Wii U eShop / Game Boy Ad...:

@ueI

It's not casual friendly, and is definitely less so than Sacred Stones. But save states will go a long way toward helping that. I'm in the middle of a playthrough on my GBA that I haven't touched in two months, but I'm thinking of downloading it on Wii U just for save states.

burninmylight

#41

burninmylight commented on Nintendo Download: 1st January (North America):

@AVahne
Guess I got it mixed up with the original MH3 release on 3DS, which does not have water/swimming. With so many versions of the game, it's easy to forget when they've been release years ago. No need to be a jerk about it.

Also, dual analog is superior to the D-pad, and I've seen plenty of people online say they can't stand the game without it. Don't make it sound like there isn't a difference. Heck, there's a demo for both versions of the game. All he has to do is download both and see which one he likes.

burninmylight

#42

burninmylight commented on Nintendo Download: 1st January (North America):

@majinx07

The Wii U version is far superior. You can't go online in the 3DS, and there's no water/swimming.You also don't have dual analog on the 3DS unless you buy an extra peripheral; that is a make-or-break experience for Monster Hunter. The only thing the 3DS version has over the WU version is portability, if I remember.

burninmylight

#49

burninmylight commented on Fire Emblem Looks Set to Arrive on the North A...:

I won't be buying because I'm actually in the middle of a playthrough of the GBA cart now, but I'm glad it's now available for those who want it.

Warning to those who have only played Awakening: Not only is this a bit archaic compared to Awakening, but you'll probably also find a much harder as well. Fun, but unforgivable and frustrating. The way Fire Emblem should be. :)

burninmylight

#50

burninmylight commented on Guide: Training The Ultimate Pokémon In Omega...:

I'm surprised no one has mentioned the EASIEST method of adding EVs: Vitamins!

I don't know how accessible they are in ORAS, but in X/Y, you can get them from the Battle Maison and some Pokemarts easily. Each one adds 10 EVs to a stat, no work involved. The only caveat is that they can only be used to get a Pokemon's stat up to 100; after that, they can't be used.

So when I want to EV train a mon, I go buy a bunch of Vitamins in the stats I want it in, and give it 10 to get it to 100 EVs in that stat in less than a minute. With that headstart, EV training is ridiculously fast.