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BulbasaurusRex

BulbasaurusRex

Male, 30, United States

Joined:
Mon 21st January, 2008

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BulbasaurusRex

#6

BulbasaurusRex commented on Bigger Stages, Dual-Plane Battles and Danger Z...:

Ugh, I hate dual planes, one of the banes of modern 2D platformers! How do they expect us to see the battle properly at that distance, especially with stuff simultaneously going on in the foreground?!

I'm not a fan of the danger zones, either. It's just overdoing it again on the hazards, one of the more common complaints about Brawl, although at least it's not as bad as random tripping.

BulbasaurusRex

#7

BulbasaurusRex commented on Mewtwo Returns to Super Smash Bros., Ridley an...:

@Undead_terror It says nothing about being able to buy Mewtwo afterwards. It just says free for a limited time with both copies of the game, which does not necessarily mean that it will ever be offered again afterwards at any price. That being said, they very likely will offer him as paid DLC afterwards, or they're going to risk alienating a lot of fans.

BulbasaurusRex

#8

BulbasaurusRex commented on Mewtwo Returns to Super Smash Bros., Ridley an...:

@MegaBeedrill Um, aside from Shadow Ball / Aura Sphere, Mewtwo and Lucario have always had completely different movesets. The only cloning involved is that Mewtwo is a modified clone of Mew in the source material.

Anyway, I really hope they revamp Mewtwo's specials. Other than Shadow Ball, all of its specials really sucked in Melee (although I wouldn't mind keeping Teleport as long as there's an alternate version that does damage). With all of the attacks available to it nowadays, it should really be given better stuff than those joke attacks of Confusion and Hypnosis (or whatever it was). This is an uber-tier Pokémon; give it some real power! As for its Final Smash, I don't see how it could be anything other than Mega Evolving, probably into Mega Mewtwo Y, as with Charizard and Lucario before it.

BulbasaurusRex

#11

BulbasaurusRex commented on Mad Men Football Shows Off Its New N64-Inspire...:

N64 retro styled graphics, huh? It's an interesting idea, but I don't know if it will be all that popular. 16-bit retro styling (and to a lesser extent 8-bit styling) works mainly because the era was the pinnacle of 2D sprite graphics, whereas the 32/64 bit generation was the first shaky step into 3D polygonal graphics which have mostly aged horribly by modern standards.

BulbasaurusRex

#13

BulbasaurusRex commented on Oddworld: New 'n' Tasty Wii U Delay Seems to b...:

@NavySpheal Doesn't it work the same way as on the Wii where you store your save files and most of your downloads on an SD card? In that case, they just need the game to fit the size limit so that it can be temporarily transferred over to the system memory whenever you choose to load the game.

BulbasaurusRex

#14

BulbasaurusRex commented on Video: Footage Surfaces of Cancelled Wii Star ...:

Oh, what could have been. This game would've been amazing, especially if they managed to adequately improve the gameplay in the ground missions from Rebel Strike! Thhen you add in those MotionPlus lightsaber duels, which is what we always wanted on Wii but never got. That was pretty amusing to have Luke in a lightsaber duel with slave Leia aboard Jabba's sai barge. Oh well, we'll have to stick with "Star Wars Trilogy Arcade" for the best interactive interpretation of lightsaber combat to date, even if I still can't figure out how to block successfully most of the time in that game.

BulbasaurusRex

#19

BulbasaurusRex commented on Shantae and the Pirate's Curse Finally Shakes ...:

Ah, so that's how you pronounce "Shantae." Good to know. Sometimes it's hard to tell with unusual names in game series that don't have voice acting. I'm sure many people debated the proper pronunciation of Samus's name until the original "Super Smash Bros." settled the matter.

Anyway, I'm waiting for the Wii U version. My policy on dual releases is to go with the console versions unless the handheld version is clearly the superior release for some reason, the two releases are really very different games and I like the handheld version better, or there are good reasons to double dip with both versions like with the new Super Smash Bros.

BulbasaurusRex

#20

BulbasaurusRex commented on Turns Out The GameCube Controller Adapter Won'...:

Well, there's always the Hori Classic Controller. Sure, it costs a bundle as a Japan-only import, and its face buttons are all the same size and shape, but it works as a GameCube controller with Classic Controller compatability in every other way and also includes rapid-fire functionality.

BulbasaurusRex

#22

BulbasaurusRex commented on Nintendo Scares Up Pumpkaboo for October Poké...:

Yes, I really lucked out! I discovered that the sizes are easily differentiated when searching for them on the GTS, and I was able to nab one for a mere Vivillion. It was also newly bred at Level 1, so I didn't need to use a Heart Scale to teach it Phantom Force. For the cherry on top, I then discovered it had the hidden Insomnia ability.

BulbasaurusRex

#23

BulbasaurusRex commented on Video: The Wiivengers is the Latest Marvellous...:

Nice! Loved Thor-chu with the ketchup bottle at the end.

Toad as Coulson was an interesting choice. He could do a spin-off series where Agent Toad Coulson assmbles his own team of Agents Samus May, Pigma Ward, Clemont Fitz, Melia Simmons (British Accent FTW!), and Skystal (Skye/Krystal), joined later by Agent Anthony (Metroid: Other M) Triplett.

BulbasaurusRex

#25

BulbasaurusRex commented on Nintendo Scares Up Pumpkaboo for October Poké...:

Argh! Special Pokémon can't be traded?! That means these Pumpkaboo can't be evolved and won't help anyone enter the competition! That is so not fair!

I suppose the ones with the Insomnia ability can still breed while their children are able to evolve, but I'm not sure how breeding works with the size mechanic, and in the best case scenario it's still a bunch of extra work.

BulbasaurusRex

#27

BulbasaurusRex commented on Exclusive: Masahiro Sakurai on Planned Acciden...:

@Xiao_Pai As far as Dr. Mario, Dark Pit, and Lucina are concerned, they were either going to clone-like characters, alternate costumes, or not playable at all. In this very interview he just confirmed once again that these alternate versions don't count towards the number of playable characters planned to be in the game.

BulbasaurusRex

#38

BulbasaurusRex commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Mega719 The difference is that other pairs like Rosalina/Luma and the Duck Hunt Dog/Duck still control like a single character, while Nana is controlled by an AI

Well, they're no big loss. They still only have a single game to their names from well over 20 years ago, and I never liked playing as them, anyway.

@Galvanic_Arcvn Whoever said the 3DS had superior hardware to the Wii (at least when the 3D effect is on)? I think the fact that the upcoming Xenoblade Chronicles port requires the extra power of the new model proves that the Wii trumps the current 3DS model. As for your other complaints, the gameplay is still faster than Brawl, and what's wrong with the roster? I think they did an excellent job expanding the roster. The only real snub among most wanted characters who was actually feasable (Nintendo can no longer use any Rare characters, Ridley is just too big, Chrom would be overkill for FE: Awakening and the Fire Emblem franchise in general, and Waluigi wouldn't be able to provide an adequate moveset) is King K. Rool.

BulbasaurusRex

#39

BulbasaurusRex commented on Review: Azure Striker Gunvolt (3DS eShop):

Well, the parts that require rushed, continuous quick thinking turn me off (the reason I dislike the RTS genre), but the relaxed difficulty makes up for it, as I'm someone whose only main series Mega Man game is Mega Man 10 specifically because of Easy Mode. Add to Wishlist...

BulbasaurusRex

#45

BulbasaurusRex commented on Review: Kirby Fighters Deluxe (3DS eShop):

It has an "Egyptian Ratscrew" mechanic for defeated players! Awesome, I don't think I've ever seen that in a video game before!

No online multiplayer is a disappointment, but overall it sounds great, and its availability as its own game is the nail in the coffin for any interest I had in "Triple Deluxe" itself. (I really wish developers would stop overcomplicating their platformers with weird stuff like multiple 2D planes, indirect controls, controlling multiple characters at once, and/or overdoing gravity mechanics.) Add to Wishlist...

BulbasaurusRex

#46

BulbasaurusRex commented on Feature: A Week of Super Smash Bros. Wii U and...:

Hey, Riki isn't just any legendary hero! He's the legendary heropon!

One of the things I enjoy about Xenoblade Chronicles is some of the background info you can pick up by talking to NPCs. For example, you find out that Riki was chosen as the heropon because he's in heavy debt, and it's heavily implied that...

(This is a minor spoiler that's okay to read once you finish the first visit to Prison Island.)

Xord was Desiree's father.

You know, you could've warned us that the spoiler tags only work when they're preceded by two line breaks.

BulbasaurusRex

#50

BulbasaurusRex commented on Feature: The Nintendo 64 Controller and the Ri...:

I'll give it props for the analog stick, and the three-pronged approach was a clever albeit somewhat awkward compromise between 2D and 3D gaming, but there's one thing I absolutely hate about the N64 controller: It only has two action buttons on the right side along with a very poorly placed and awkward trigger button underneath the controller. I always have trouble finding and remembering to use that stupid underneath trigger whenever I've played with friends on their N64s.