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BulbasaurusRex

BulbasaurusRex

Male, 30, United States

Joined:
Mon 21st January, 2008

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BulbasaurusRex

#1

BulbasaurusRex commented on Review: Mega Man Battle Network 3 Blue & White...:

Personally, my favorite is the GameCube entry in the series: "Network Transmission." It keeps most of the sub-franchise elements but turns the Net sections into a mostly real-time 2D action platformer like the classic games (although at a much less brutal difficulty level), which also changes the effects of some chips like "Wide Sword" and "Long Sword," while it does away with the annoying, limiting alphabetical chip codes. The story is pretty good and also canon, specifically stated to take place between BN1 and BN2 (Battle Network 1.5?).

BulbasaurusRex

#2

BulbasaurusRex commented on Video: Christopher Lloyd Revives Doc Brown Rol...:

@rjejr Wow, really?! Most people (myself included) think Season 2 of "Arrow" (especially Slade) was great while Season 3 was a real mess with a real clunker of a season finale. On the other hand, both "Flash" and "Agents of SHIELD" nailed it this season including amazing season finales.

@YoshiTails Surprisingly, Christopher Lloyd is only 76 years old. The character of Doc Brown was quite a bit older that he actually was, as Lloyd was only 17 in November 1955 and 46 when he made the original movie.

BulbasaurusRex

#3

BulbasaurusRex commented on Video: We Tackle The Dual-Stick vs. Motion Con...:

Wait, so the motion controls are with the GamePad, and you still need to use the right stick?! That's dumb! I hate dual stick controls. Just give us Wiimote and Nunchuck controls like all the best shooters on the Wii.

Oh well, I wasn't going to get this anyway since it's nothing but a lame turf war instead of focusing on actually attacking your enemies like 99% of the other shooters out there. Where's the Wii U's true FPS killer app? I'd still be playing "Conduit 2" and "Water Warfare" if the online play hadn't been shut down.

BulbasaurusRex

#5

BulbasaurusRex commented on Fire Emblem If Changes The Traditional Weapons...:

@Yorumi Like I said, there are a LOT more weapon effects and a LOT more varied weapon effects now to REPLACE the strategy, and I don't just mean raw power and accuracy. We'll be constantly deciding if we want this sword which is good in these situations or that sword which is good in these situations. In addition, we'll also be deciding whether it's best for this character to get this sword or that one to carry it. Yes, there is some of that in other games like Awakening like the blessed and breaker weapons, but that will be a pittance compared to the choices we'll have now. Throw in the characters that can use multiple weapon types, and we'll be struggling with decisions like, well, I want these three swords, but I also really want these two lances, but she's also pretty frail so she needs a healing item, oh what do I leave out?! It's like deciding which of a Pokémon's attacks are best to fill out its four moveslot options.

BulbasaurusRex

#6

BulbasaurusRex commented on Music: Play Nicely With a Colourful Death in T...:

Whatever. I can barely understand half the lyrics over the loud, generic guitar music.

Just tell me when the Wii U gets a proper E-T rated FPS, meaning the primary objective is to attack the other players rather than being relegated to a secondary objective behind a lame turf war.

It's a real shame that "Conduit 2" didn't sell well enough for High Voltage Software to complete the planned trilogy, especially now that the online play has been shutdown while the local multiplayer suffers from the inability to fully customize the settings for anyone but the first player (what were they thinking there?).

BulbasaurusRex

#7

BulbasaurusRex commented on Fire Emblem If Changes The Traditional Weapons...:

@Yorumi Different doesn't necessarily mean worse, though. Instead of deciding when it's best to use a limited use weapon, you now get a ton more choices on which weapons are best for which character to carry into battle. It's going to be a lot harder and more strategic to pick among the various choices to fill your five inventory slots in addition to the various support items you wish to carry.

BulbasaurusRex

#8

BulbasaurusRex commented on Fire Emblem If Changes The Traditional Weapons...:

You guys, there's still plenty of inventory management. It's just changed from choosing between various weapon types, power levels, and usage limits (and rarely weapon effects) to choosing between weapon types, power levels, and lots of weapon effects. Also, you get a Steel Sword early on? It's still a treat. You just have to decide which character gets an early game power boost.

@AVahne Well, the mages (including the dark ones) are still balanced in that they have a range advantage over the melee weapons and maintain an even edge between the two other ranged weapon types (not sure about dragons, although they may not even be in the game seeing as they were very rare by the time of Awakening). In fact, they're probably more balanced than in games like Awakening when they have both the range advantage and no weapon triangle weaknesses.

I will agree that the archers are pretty screwed by having the triangle weaknesses in addition to the inability to attack at melee range, which makes them especially vulnerable to sword(wo)men. They are helped by the fact that they can regain the range advantage with infinite use 2-3 range bows once you find a few, though, and they're still extremely useful against the lance toting flying units as well as a pretty good match against dark mages.

BulbasaurusRex

#12

BulbasaurusRex commented on ​Famitsu Reveals Some Fresh Details on Fire ...:

@JaxonH You give them to your other characters or sell them, just like any other RPG. The super powered weapons will probably be rarer now, and there are always special attributes on some weapons that make them better choices in some situations (of which there will likely be more, now), not to mention the usual weapons triangle.

As for forging, it would make more sense to include it now that it's actually worth using. It's balanced by the fact that it costs a ton of money to make notable improvements (and there probably won't be a gold farming DLC stage this time).

BulbasaurusRex

#13

BulbasaurusRex commented on ​Famitsu Reveals Some Fresh Details on Fire ...:

Wow, Phoenix Mode is too forgiving for even my tastes. I'll stick with Casual Mode on the Hoshido storyline.

The infinite weapon use sounds nice, though. It was kind of annoying in Awakening how you'd score an awesome weapon but later lose it, and the weapon improvement system was pretty pointless to invest in without the Armsthrift skill and a Luck attribute of 50+.

BulbasaurusRex

#15

BulbasaurusRex commented on Hardware Review: REVO K101 Plus:

It sounds pretty disappointing compared to the actual system. It shouldn't be very hard to track down a used GBA for the same price or less and get superior build quality (including buttons and sound), a proper resolution screen, and compatability with GB and GBC games.

BulbasaurusRex

#19

BulbasaurusRex commented on Introducing The Very First Support Character I...:

@tanookisuit Double meanings and references for adults in those kinds of cartoons are one thing (heck, "Rocky and Bullwinkle" probably had more jokes targeted towards adults than children), but it crosses the line by including such a vulgar reference while marketing towards children, just as "Conker's Bad Fur Day" and "South Park" do. Such entertainment options should be made clear that they're meant just for adults such as other adult cartoons like "Family Guy," "King of the Hill," and hentai animé; and just marking it with an M rating probably isn't sufficient enough to do the job.

BulbasaurusRex

#20

BulbasaurusRex commented on SEGA Records Financial Losses and Aims to Stic...:

@MrGawain Sonic's gameplay has always worked just fine in 3D. That's not the problem. The main problems are mediocre (Amy in SA1, Heroes, Shadow's guns, Werehog) or just plain lousy (fishing, treasure hunting) alternate gameplay styles, excessive glitches and bugginess (Heroes, Sonic 2006, to some degree in Lost World), lousy level design and excessive bottomless pits (several of them, most notably Colors), reinventing the entire gameplay system in an inferior (the semi on-rails racing over platforming style of Unleashed and Colors) or flat out terrible (the on-rails motion-controlled mess of Secret Rings and Black Knight, Sonic Boom) way, or even screwing up the physics when they try to go back to their roots (Sonic 4). If they could just stick to the Adventure / Lost World style of gameplay without trying anything new and instead focused on level design and debugging with some sweet HD graphics, they very well may just have a huge hit on their hands.

That being said, despite the mixed to bad critical response to most modern Sonic games, they still usually sell pretty well, so I don't expect to see Sonic leaving console gaming any time soon.

BulbasaurusRex

#25

BulbasaurusRex commented on Talking Point: Nintendo's Legacy Makes The Vir...:

@jsty3105 It's just my observation but one that makes a ridiculous amount of sense. Why else would the third parties be missing in action on the Wii U VC(although Hudson's absense is understandable) even while some of them like Sega and Capcom continue to support the VC with their handheld releases? Either they've jumped ship or they don't feel it necessary to rerelease titles that are still available on the Wii Shop Channel

BulbasaurusRex

#26

BulbasaurusRex commented on Feature: A Fit-To-Burst History Of Kirby Games:

Kirby's best platformers are definitely his traditional entries like the original Dream Land, Adventure, Super Star, Crystal Shards, and Return to Dreamland. I've found that much like the Sonic series, whenever they try to mix up the gameplay with strange new gimmicks like in Dream Land 2 & 3, Canvas Curse, Epic Yarn, and Mass Attack, the results are mediocre at best. Amazing Mirror and Triple Deluxe didn't mess wih the core gameplay but still introduced annoying new elements that I wish hadn't been included. It's fitting that the one time a new gimmick actually worked well (the copy abilities in "Adventure"), it stuck around for the long haul. At least when they spin him off into completely different genres like Pinball Land and Air Ride, it's usually a quality game.

BulbasaurusRex

#27

BulbasaurusRex commented on Kung Fu Panda: Showdown of Legendary Legends I...:

@WalupeachyTime "TMNT: Smash Up" uses both health bars and blast zones (you can take a life either way). It was a decent attempt at a Smash Bros. imitator but unfortunately suffers from mediocre gameplay (It feels like there's Wii U input lag by default even on a CRT set.) and hardly any love given to the classic 1987 cartoon series.

BulbasaurusRex

#30

BulbasaurusRex commented on Talking Point: Nintendo's Legacy Makes The Vir...:

I think you guys are underestimating just how much work goes into these VC releases. They can't just download a ROM, scan in a manual, and call it a day.

Unfortunately, it seems as if third parties have jumped ship on the Wii U VC like they have with retail titles. That would be the logical explanation as to why most of the releases have been first and second party titles. Oh well, there's still a huge catalog available in Wii Mode, and except for the arcade games the systems supported there have been pretty much tapped out, anyway (not counting the ones just not possible to release like licensed games and Rare games). Just enjoy the new games we do get from the handheld system catalogs on both the 3DS and Wii U VCs.

As for rebuying the games, I don't think it's unreasonable to pay a dollar or two to upgrade to the Wii U version with the added restore point, full GamePad functionality, and Miiverse integration (as well as 60 HZ for some of the PAL releases). As for the NES games on 3DS, while a crossbuy system would be nice, just don't buy them if you already own them or prefer to buy them on the Wii or Wii U shops. I'm certainly not double dipping over a meager addition of portability. Though, I do agree that an account system is needed to avoid jumping through hoops if you need or want to replace your system.

BulbasaurusRex

#31

BulbasaurusRex commented on Poll: Is It Time For a Fresh Alternative to th...:

I hate subscription services and avoid them whenever possible. Just let me choose what I want, and I'll be glad to pay a one-time fee, but don't nickle and dime me with continuous fees where I have to worry about whether or not I'm making full use of the service or if I have upcoming charges that need to be paid.

BulbasaurusRex

#36

BulbasaurusRex commented on Video: The Nintendo 64 Kid Is Taking Unboxing ...:

That's a pretty creative commercial. Who cares if most people haven't seen the original video? It's RIGHT THERE in the commercial itself! It's explained perfectly well how it relates to the new DoubleDilla footage, so it's completely unnecessary to have any previous knowledge of the Kuzma siblings to enjoy the commercial. It's just an extra Easter egg for those of us whom are familiar with them.

BulbasaurusRex

#39

BulbasaurusRex commented on Natsume Suggests That Nintendo's Moving Away F...:

@JaxonH If by old school TV, you mean an analog CRT set, then yes there can be some blurriness, although less with later models. However, there are also flat-screen LCD and other digital sets that were made before HD became popular that only display an SD resolution but still provide a crystal-clear picture of SD broadcasts compared to old CRT sets. Then again, those TVs also introduce input delay, so it's still a trade-off no matter which way you go; whether it's input delay on a gorgeous modern TV screen, no input delay with blurrier graphics on a CRT TV screen, or no input delay on a crisp yet relatively tiny GamePad screen.

BulbasaurusRex

#40

BulbasaurusRex commented on Natsume Suggests That Nintendo's Moving Away F...:

@JaxonH The technical truth is that HDTVs can only display things in high definition that were made in high definition, which didn't happen until the PS3 and X360. Anything from 32/64 bit era to the Wii wouldn't look blurry at all in Digital SD, since they were designed and created from the ground up for SD and were powerful enough to support the full resolution of most sized SDTVs.

As for earlier games (which look nicer in Digital SD anyway, which I highly doubt you had back in 1989), the only thing an HDTV can do is upscale the resolution and apply a screen-smoothing technique. It's not true HD, and while it probably does look nicer, you're paying for it with increased input lag with the extra processing the TV is constantly required to do for the smoothing. It's up to you if you think it's worth it, but personally I prefer to be able to make the jumps properly in my Super Mario games (for example) over any graphical increase.

BulbasaurusRex

#42

BulbasaurusRex commented on Natsume Suggests That Nintendo's Moving Away F...:

@JaxonH A pixel is just a tiny square dot at any decent resolution. There's no way to make it any sharper or less blurry. Sure, it wouldn't look as good on an old analog CRT set (although that does have the benefit of absolutely no input delay), but any digital SD set would display it just as well.

BulbasaurusRex

#43

BulbasaurusRex commented on Natsume Suggests That Nintendo's Moving Away F...:

@JaxonH HDTVs can't just create extra pixels that don't exist in the game. All HD can do is upscale it by duplicating pixels where they best fit. If anything, it should look slightly worse due to the imperfect modification of the original graphics design in the same way as a blown-up bitmap file. I suppose if you're using a screen smoothing option on your TV it could look sharper, but that's only going to add to the input delay, which is already bad enough for some of these games. Playing on the GamePad is really the best option for some genres like platformers, fighters, shooters, and sports games, even as awkward as it is to use for the ones in Wii Mode.

BulbasaurusRex

#45

BulbasaurusRex commented on Natsume Suggests That Nintendo's Moving Away F...:

@JaxonH Well, technically the Wii VC also allows off TV play on the Wii U. It's just somewhat awkward, as you have to have the GamePad either on your lap or in front of you on its stand while you hold a Wiimote or Classic Controller. Also, HD graphics are meaningless for straight emulation of older games that were never released in HD to begin with.