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Male, 31, United States

Mon 21st January, 2008

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BulbasaurusRex commented on Review: Freedom Planet (Wii U eShop):

@Spin Oh, you were saying the "Freedom Planet" bosses are "hard without being unforgiving," so the classic Sonic bosses are too easy? Like I said, there are plenty of difficult ones as well. In addition to the ones I previously mentioned, there are also other tricky ones like Springyard, Casino Night, Marble Garden Act 2, Launch Base Act 2, Sandopolis Act 2, Lava Reef Act 2, Sky Sanctuary, and of course Doomsday. Also keep in mind that any time you go for extra hits involves the risk of taking damage if you try for too many. The only ones that are total cakewalks are Emerald Hill, Sandopolis Act 1 (once you figure out the trick to beating it, probably the most creative boss in these games), and fighting Kunckles in Hidden Palace.

Oh, so by "different themes" you mean different systems of hazards and/or beating the level. That only works if each one is solid, otherwise you get a mixed bag of quality like "Earthworm Jim 2." There's certainly nothing wrong or "bad" with keeping a standard gameplay formula throughout an entire platform game [and even classic Sonic mixed it up sometimes with the Sky Chase, Sandopolis Act 2 (which was NOT very fun in that specific case), Sky Sanctuary, and Death Egg Zones, and of course Doomsday Act 2 if you had all the Chaos Emeralds]. There may be more variety in the different levels of "Freedom Planet," but that doesn't necessarily mean that the quality is any better. I'll have to see for myself before I judge them, though.



BulbasaurusRex commented on Review: Freedom Planet (Wii U eShop):

@Spin I'll give you the first one (although using your jumping ability as your primary attack is hardly a deal breaker as Mario can attest), but I've always found the classic Sonic games to have excellent level design, and how many classic Sonic bosses are really that unforgiving? I'm hardly the most skilled platformer player, yet the only ones I really have a gripe with are the Wing Fortress boss in Sonic 2 and the final boss of Sonic 3 (when not locked on to Sonic & Knuckles, the only one I still haven't beaten to this day, except when facing it as Knuckles in the locked-on version), and perhaps somewhat the final boss of Sonic 2 just from how long and drawn out it is with no rings after just facing Silver Sonic. Admittedly, there are also a few that can cause cheap hits or deaths such as the Mystic Hill boss in Sonic 2, Metropolis boss in Sonic 2, Hydrocity Act 1 boss in Sonic 3, or the Death Egg Act 1 boss in Sonic & Knuckles, but they can usually still be handled within a few attempts.



BulbasaurusRex commented on Review: Freedom Planet (Wii U eShop):

@WaveSpooky Well, the levels in the classic Sonic games were well designed enough that you were rarely punished for not being able to see far enough ahead during the speed sections, and then the levels would naturally slow you down to handle the trickier yet fair platforming sections. This game sounds like it does real justice to those ideas.

Unfortunately, both the excellent level designs to properly handle Sonic's speed and the mix between high-speed thrills and well-designed slower platforming are unfortunately missing from more modern Sonic titles like Unleashed and Colors.



BulbasaurusRex commented on Review: Freedom Planet (Wii U eShop):

@Dr_Corndog I don't know. The review goes on to list four different things in that paragraph, and while the first and third are definitely issues in many modern Sonic games, none of those four things are problems in the classic Sonic games on the Genesis.



BulbasaurusRex commented on Review: The Rivers of Alice: Extended Version ...:

What beautiful art? These graphics are ugly and dull. The gameplay also sounds too frustrating for my tastes. If I'm going to spend so much time stuck on weird point-and-click puzzles, the game needs a good sense of humor and atmosphere like the "Monkey Island" series. I'll pass.



BulbasaurusRex commented on Climate "Not Healthy" For Dedicated Handheld G...:

@Kiyata_Hamasaki The 3DS may not have the same sheer quantity of games as the DS (which is quite a bit older, don't forget), but how do the numbers compare when you take away all the simple puzzle games and other casual titles that are mostly played on smartphones these days? Personally, I find the DS rather lacking in variety and quality titles compared to the 3DS, as its library consists of the aforementioned puzzle and casual titles, RPGs, ports of console games, games let down by excessive touchscreen controls (Star Fox Command, Kirby Mass Attack, etc.), and very little else. While many of its RPGs and puzzle games are indeed brilliant, two genres do not make a good games library.



BulbasaurusRex commented on Climate "Not Healthy" For Dedicated Handheld G...:

While admittedly not as strong as before the smartphone explosion, there will always be a pretty good market for dedicated handheld consoles as long as they maintain superior controls and deep gameplay experiences you just can't find on other handheld devices. This guy just won't admit that Nintendo kicked their butts on the handheld front once again.



BulbasaurusRex commented on Review: Job the Leprechaun (Wii U eShop):

Wow, these graphics are simple for even a retro-styled game! This sounds more like a technically sound MIT class project rather than a serious attempt at making a platforming video game for money. I'll pass.



BulbasaurusRex commented on Factor 5's Lost Wii Kid Icarus Boasted A Dark ...:

@BigBabyPeach You're confusing "mature games" with the ESRB rating of the same name. The Metroid, Fire Emblem, Golden Sun, Star Fox, and Xenoblade franchises have always had pretty mature storylines, and even "Kid Icarus: Uprising" itself got pretty dark at times. Just because Nintendo doesn't usually include a bunch of gratuitous violence and/or sexual content to avoid an M rating in most of their games doesn't make them any less mature than much of what other developers release.

Anyway, thank goodness Nintendo stuck to its vision on this one. Pit works so much better as the cartoony, wisecracking, goofy guy he is in "Uprising."



BulbasaurusRex commented on Miyamoto: Star Fox Zero Has Been Delayed, "I A...:

@TobiasAmaranth You do realize that we know almost nothing abut the story or included characters aside from the main four guys, right? It could turn out to be the best Star Fox story yet for all we know.

Anyway, I'm not bothered by the delay. I was going to be too busy with "Xenoblade Chronicles X" and my backlog to pick this game up before then, anyway.



BulbasaurusRex commented on Video: New Hyrule Warriors Legends Trailer Sho...:

@ikki5 But you should be taking your 3DS with you for the StreetPass hits if nothing else. Anyway, getting both versions of "Super Smash Bros." was worth it for me (plus I got that cool CD set for doing so), but I can understand those who would prefer not to double dip, and with the kind of game "Hyrule Warriors" is, I can definitely see how the action would be much better on the big screen in this case.



BulbasaurusRex commented on Video: Pokkén Fun with Masked Pikachu:

@DiscoGentleman @Morpheel There was an animé episode that used the difference to hilarious effect. Ash needed to get into a girls only (both trainer and Pokémon) battling club to battle this really bratty trainer with his female Snivy, so he and Cilan dressed in drag, while Pikachu had a yellow paper heart taped to the end of his tail!



BulbasaurusRex commented on Video: New Lego Dimensions Launch Trailer Prom...:

@PGS_71 I agree. If it's a more serious action-platformer like Skylanders (although the usual humor is still welcome in cutscenes), then it might be worth considering down the line. If it's more of the same, then I'm better off just catching up on the Lego games I like that I have yet to finish (Harry Potter 1-4, Batman 2), have yet to buy (Harry Potter 5-7, Batman 3), or am waiting to be released (Avengers).



BulbasaurusRex commented on New Pokémon XY & Z Anime Trailer Unveils Zyga...:

@TheAceofMystery You mean back to when Team Rocket is incompetant in most things they try? I thought it was a nice change of pace for them to be a little better at their jobs and not appearig in every episode to avoid oversaturation of their antics. I do agree that it's nice to see them back in white and with Wobbuffet again, though.

Yep, it's nice to see Team Flare. I was disappointed when they didn't show up at the Power Plant or the Pokéball Factory like they did in the games. I wish they would've been an arc long threat like Teams Aqua, Magma, Galactic, and even Hunter J rather than shoehorned into the show near the end of the arc like Team Plasma. Then again, I was also disappointed when Rayquaza never showed up during Aqua's and Magma's big blowout.

Oh well, it's an adaptation after all, and the Pokémon animé still does a pretty good job at it, at least once they started enforcing the four move limit and not making as many mistakes with Pokémon movesets or type advantages and immunities (although the latter issue will still crop up on rare occasions).



BulbasaurusRex commented on Mario History: Mario Kart 8 - 2014:

I still prefer "Double Dash" overall with its excellent Battle Mode, All Cup Tour, and character-specific super items, but MK8 is a pretty close second. It's a beautiful game that fixed most of the problems from MKWii while maintaining the good mechanics added in that game and MK7, and I had a blast when I borrowed it from a friend.

Ultimately, though, "Sonic All-Star Racing Transformed" is still higher on my Wishlist, as it has better vehicle transformations and a good Battle Mode (and no Blue Shells, of course). Plus, who doesn't want to play as Danica Patrick and Wreck-It Ralph?



BulbasaurusRex commented on Review: Fire Emblem: Shadow Dragon (Wii U eSho...:

@FierceRagnar I could do with or without a marriage system, but I have to disagree about casual mode. It opened up "Awakening" (along with the demo) to so many more players that it essentially saved the franchise. While I also play standard mode (or whatever it's called), I prefer playing on casual mode. It's also completely optional, so it can just be ignored by veterans of the series who prefer permadeath. Adding new options without taking anything away is never a bad thing.



BulbasaurusRex commented on Google Produces a Pretty Super Mario Anniversa...:

@StarDust4Ever I don't have a problem with most of those. SMW2 was technically just a Yoshi game, while SML3 was a Wario game. The RPGs are all spinoffs, and I don't care that they didn't bother mentioning Lost Levels or the remakes.

Only including two main series handheld games and not SML2, NSMB2, or SM3DL is disappointing although somewhat understandable. There's no excuse for leaving out "Super Mario 3D World," though. That one definitely should've made the cut. Despite that major snub, it's still a very nice and informative inforgraphic.



BulbasaurusRex commented on Mario History: Super Mario 3D World - 2013:

I really love the concept of the 3D games. They're so much better than the standard "new" games, and I prefer the mostly linear design over the excessive exploration of the other 3D Marios. Designing the levels around a fixed camera is also a nice touch, which is much better than the completely manual cameras of the Galaxy games.

Multiplayer is a real blast. The fact that the characters play differently a la SMB2 is icing on the cake, and the Cat Suit is quickly becoming one of my all-time favorite Mario power-ups.

The story and boss battles also provide a excellent change of pace from usual Mario fare. I just wish it (and 3D Land) had the Koopalings in it.



BulbasaurusRex commented on First Impressions: Getting Down with Shantae: ...:

@Waveboy Well, it is an early build. I'm sure they'll add more detail later. If it's the art style itself you dislike, then oh well the graphics just aren't your preference.

@Genesaur @Splatburst While the D-Pad is more accurate and can always be switched to for the trickier sections, the analog stick is more comfortable and still provides enough control for most 2D platformers. The idea is to always push the stick all the way out. Now 2D fighters on the other hand practically require a D-Pad or Circle Pad for quality performance...

Anyway, I'm glad to hear the game is coming along well. I love this series and gladly contributed to this game's Kickstarter.



BulbasaurusRex commented on Mario History: Mario Kart Wii - 2008:

Personally, I consider this to be one of the weakest entries in the series. Aside from the aforementioned rubberbanding, the basic gameplay was also hampered by lousy item balance and the fact that the bikes aren't as fun to play (and are forced on you the first time through 100cc Grand Prix), yet provide an unfair advantage for those whom can master them. Also, I personally think the turning sensitivity is off on the motion controls and much prefer the traditional controls on the GameCube controller. While it did have an expanded roster, too many of them were lame baby and dry characters. The original set of tracks for this game also didn't measure up very well, in my opinion.

While the introduction of online play was great (although now no longer available), local multiplayer on the other hand was absolutely butchered. You can't race the Grand Prix in multiplayer, and the Battle Mode is awful with how you're limited (both local and online) to timed team matches (still an issue in MK7) and almost all the arenas both original and retro are overly filled with gimmicks and hazards so as to take away any remaining fun from that mode.

That being said, there were some positive developments as well. As mentioned above, its online play was excellent, it has good graphics, the controls maintained their usual excellence, it introduced retro tracks to the console versions, and it also brought the nice additions of tricks, easier powersliding without snaking, and drafting.

Overall though, I have to give the Wii's karting title to "Sonic and Sega's All-Star Racing." This time around, MK8 has fixed many of these flaws (although still has a lackluster Battle Mode), yet Sega has also upped the ante by expanding on their game including superior transformations and of course a good Battle Mode, so I don't think you can go wrong with either title this gen.



BulbasaurusRex commented on Mario History: Super Mario Galaxy - 2007:

@Danrenfroe2016 Do you disagree with my analysis of the camera, or do you just not mind playing with that style of camera?

Ironically, I much prefer the automatic behind-the-back cameras in the "Sonic Adventure" duology (except for the space level treasure hunting levels in SA2:B's versus mode, which uses the exact same annoying camera style later used by SMG; the camera in the story mode version of those levels is how SMG should've handled it for planetoids in space), yet I've often heard the camera listed as ones of the flaws of those games. While I agree that those games have a few notable flaws (the fishing and treasure hunting levels chief among them), I wouldn't consider the camera as one of them aside from the rare occasions it gets stuck or forces a bad angle on you.



BulbasaurusRex commented on Mario History: Super Mario Galaxy - 2007:

I still say the camera is this game's fatal flaw. I gave up on the game and sold it when I couldn't deal with it. 3D platformers work best with an automatic over-the-shoulder camera (with manual adjustments possible on rare occasions when you need a different view), or occasionally a fixed viewpoint camera that changes position at different points if the levels are designed around such a system. However, this game makes the mistake of utilizing a static, completely manual camera, which is especially bad with the spherical platforms, as you're forced to either spend half your time walking sideways or upside-down or to make nearly constant manual adjustments while in the heat of the action. Sorry FLUX_CAPACITOR, but I've gotta tell it like it is.

That being said, I agree that everything else in the game is top notch.



BulbasaurusRex commented on Review: Gotcha Racing (3DS eShop):

@Gen0neD The review already said there are 12 tracks, and I doubt it's 3D enabled, as that could cause eye strain with the gameplay stretched across both screens.

Anyway, it sounds like a fun way to embrace my OCD. Add to Wishlist...



BulbasaurusRex commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

@MrRight Most video game features are just a matter of like/dislike. Like I said, there are a few things like framerate drops, the technical side of graphics and sound, and bugs that are good/bad, but most things in video games are a matter of opinion or like/dislike as you put it. For example, I happen to like somewhat repetitive button-mashing in my beat-'em-ups (as long as there's some depth to the combat), and I hate platformers that use gimmicks excessively like foreground/background jumping, gravity manipulation, or simultaneous multiple character control.



BulbasaurusRex commented on Mario History: Mario Kart: Double Dash!! - 2003:

@electrolite77 Yes, it was an experimental novelty, but it was still a fun feature that didn't hurt the quality of the game. Meanwhile, the other main addition, the inclusion of character-specific special items, was a great idea that should've been kept in later installments. All Cup Tour was also a great inclusion, although it wouldn't make sense with the newer games that have 32 tracks.

I still don't get what you mean by being Double Dash being slow. Are you saying the karts travel slower at the respective cc than in other games in the series? I certainly haven't noticed anything like that.

As for the original game, who cares about tight track design and weapon balance when the sliding is so horribly loose that you slide off the road the large majority of the time? Besides, Double Dash itself also has excellent track design and weapon balance (aside from the blue shell, of course).

Liking the novelty of a portable entry makes no sense for a local multiplayer session, especially one as bad as Super Circuit. Even if you guys didn't care for Double Dash, surely it would've been preferable to play the original game or MK64 just for the luxury of being able to gather around a TV screen to play.

By the way, Daisy Cruiser was brought back for Mario Kart 7.



BulbasaurusRex commented on Interview: Candlelight Studios and Bold RPG Am...:

It's not really much of a teaser without any combat.

Anyway, this looks like it could be pretty promising. While I personally think retro-styled 2D games should have 16-bit quality graphics at the mininum without regard for the limitations of any system, I understand that this may be the best you can do on your own. As long as you follow through on your promise to include some more modern gameplay conveniences (any examples?), then this is worth keeping an eye on.



BulbasaurusRex commented on Men Suspected of Planning Pokémon World Cham...:

@DarthNocturnal This guy's already trying to get the charges dismissed, so I'd say he's doing more than the bare mininum. However, while he may have a chance at getting any charges dropped related to the threat, they were caught red-handed with illegal guns, so those charges are going to stick unless someone somehow screwed up on the search procedures.

As for lawyers of the obviously guilty, they usually try to get those clients to just take a plea bargain if they can get one.



BulbasaurusRex commented on Review: Genghis Khan II: Clan of the Gray Wolf...:

@DontPlayDumb @Monado_III Yes, while the 3DS can easily display N64 era graphics and even remastered versions of N64 games, they have to be recoded from scratch. Emulation is a whole different matter and requires getting the two different hardware architectures to work together properly. The emulation experts at M2 have barely managed to emulate high-end Genesis games in 3D on the 3DS, so N64 games (even without the 3D effect) would be out of the question except possibly for any rare sprite-based games.

As for DS games, the 3DS is already backwards compatible with them. Just buy the cartridges in a used game shop.

SNES games would likely be tricky to emulate, but they're at least a possibility down the road (as long as no special chips are involved). The bigger question is why we get the GBA games on the Wii U instead of the 3DS (other than the Ambassador offerings).



BulbasaurusRex commented on Mario History: Mario Kart: Double Dash!! - 2003:

@electrolite77 The so-called "gimmicks" are very fun gameplay additions that are implemented very well, I don't see how it's any slower than any other game in the series, and the jump mechanic is a very minor, rarely used or useful mechanic that most people don't miss much. Even from your viewpoint, I still don't see how this game could be any worse than the original game or Super Circuit with how awful the turning and drifting mechanics are in those games.



BulbasaurusRex commented on Mario History: Mario Kart: Double Dash!! - 2003:

This was my first Mario Kart game and still the best in the series, in my opinion, especially for local multiplayer. While the dual kart mechanic may not be for everyone, most people and I consider it a lot of fun. This game also boasts good graphics that have aged well, excellent course design (despite the most frustrating version of Rainbow Road in the series to date), nice balanced kart mechanics, good character selection, character-specific super items (which I really wish they would bring back), All Cup Tour, and right up there with MK64 for the best Battle Mode in the series to date. While it may not have shaken up the formula as much compared to other games in the series, everything it does do it does very well.

There are very good reasons why my family passes up Mario Kart Wii for this game for multiplayer sessions. Now that the Wii's online play has been shut down, for me Double Dash surpasses or equals MK Wii in every way (dual karts > bikes, prefer traditional over motion controls) except for the sheer number of courses and playable characters and the overall quality of the graphics.



BulbasaurusRex commented on Feature: A Pokémon Retrospective: Generation ...:

@KTT I think you're confusing "difficulty" with "linearity." The gameplay itself doesn't get any easier, just the means of exploration. I personally think every place should have a reason to visit (aside from postgame locations), and I like linearity over something like the original "Legend of Zelda" or "Metroid" where they use "exploration" as a means of frustrating confusion in trying to figure out what to do (although the Sudowoodo thing was pretty spelled out for you, anyway). I shouldn't have to resort to a published or online walkthrough just to make sure I don't miss too many important things (although walkthroughs can still be useful for other things). For example, the Power Plant in the original games is so far out of the way and unimportant that you could play the games a half dozen times and never know it's there and be wondering why you can never find very many Electric types. Likewise, you could try to take on Sabrina's gym before continuing on to the Bike Bridge and Fuschia City and be wondering why her Pokémon are so much stronger than yours. The higher degree of linearity in the later generations is a good thing in my opinion.

Likewise, you're confusing "maturity" with "repetitiveness." Most people consider sinister plots of world domination or genocide to be darker than a mere organized crime syndicate. Just because they repeat it a bunch of times doesn't make it any less evil. Also, don't forget that the sociology issue in B/W was merely a front by Ghetsis for a more standard world domination plot, and Teams Galactic and Flare are different as their primary goal is actually mass murder rather than money and power.

Anyway, you have some valid criticisms for those of whom share your views. You're just confusing the issues that you actually have.



BulbasaurusRex commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

@MrRight There are always opinions when judging an artform. Some people may hate a game's soundtrack, while it appeals quite nicely to others. Some may love a game's artstyle, while others may see it as bland and/or ugly. Some may feel the GamePad offers a great control scheme, while others bemoan the fact that there isn't an option for the Wiimote and Nunchuck. In this case, some people may think the gameplay is shallow and repetitive button-mashing, while others may consider that those very features are what make beat-'em-ups so fun to play. While there are some objective components such as framerate and bugs, and some tastes are shared by a very large majority, it's impossible to offer a completely fact-based critique on the quality of video games, movies, TV shows, paintings, sculptures, or any other forms of art. I have a friend who loves the "Super Mario Bros." movie, claiming it has a great alternate-dimension based plot while including so many features of the games such as the Bob-omb (although even he'll admit that the villains have terrible costumes).



BulbasaurusRex commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

@SahashraLA While the main character in "Code of Princess" does have a really skimpy outfit, there's still a lot more fan service in these games (not that I mind). It's not just in the outfits either, as they also have more sexual dialogue, risque transformation sequences, repeated clothing damage, and a battle mode dedicated to fighting in swimsuits.