User Profile

bronZfonZ

bronZfonZ

United States

Joined:
Wed 4th December, 2013

Recent Comments

bronZfonZ

#2

bronZfonZ commented on Mario Kart 8 Drives Wii U Sales In The UK, Cla...:

@Peach64 If the Wii U can maintain solid sales numbers for this year MK8 will very likely be an evergreen seller, much like MKWii was. It will likely not reach 35 million, but long after Watch Dog's sales flatline and Ubisoft announces Watch Dogs 2, MK8 will probably still be selling 100K a month.

bronZfonZ

#3

bronZfonZ commented on Review: Super Mario Bros. 3 (3DS eShop / NES):

The "glitch" on the left side of the screen was the result of a feature of the NES' "Picture Processing Unit" that allowed smooth real-time side scrolling for games without the use of programming tricks.

Because the video buffer of the NES allowed for the drawing of the resolution of exactly one screen (resolution 256x240), scrolling the background just one row of pixels would have required the entire background to be redrawn, which obviously would have slowed games down considerably. However, the NES' advanced-at-the-time PPU allowed the smooth scrolling of games in one direction.

Notice how I said one direction; most NES games that scrolled in real time scrolled either horizontally or vertically but never both at the same time. SMB3 was an exception at the time, because that title actually had the background scroll diagonally, like when Mario is flying in World 1-1 with the racoon tail.

The "glitch" you see is a result of the programmers having to resort to some trickery in order to allow both a row and column of pixels to be introduced to the TV screen when scrolling. The graphical glitch is the erasing of background tiles from the PPU's memory buffer to allow for the new tiles to become visible as Mario moves to the right (and down or up).

John Carmack actually discovered this trick when he ported SMB to the PC (back when even the best IBM-compatible PCs were vastly inferior to the NES and Master System). The trick, I believe, is called "Adaptive Tile Refresh".

bronZfonZ

#4

bronZfonZ commented on Nintendo Acknowledges Network Issues and Sugge...:

Pretty much every other gaming network was experiencing server overload this Christmas, including Steam, Xbox Live, and PlayStation Network, so it's not just a Nintendo thing like every troll is stating in this comments section.

bronZfonZ

#5

bronZfonZ commented on Video: Just Look For The U On The Box, Nintend...:

Family-oriented couch co-op games are a good selling point, especially since families can be somewhat detached with so many personal technologies like smartphones and tablets, so a simple marketing line would be something like "Families Wii-U-nite!"

bronZfonZ

#7

bronZfonZ commented on NPD Results Deliver a 3DS Milestone And Modest...:

Considering that Black Friday weekend consisted of only two days of November, there's really not much to analyze. Parents still had no idea the Wii U was a new console but are probably starting to figure it now by now when they're seeing very little new Wii games on the shelves. The Wii U's sales performance in December will be the main reason Nintendo execs will be either sighing in relief or clutching tightly to their 3DSes.

I, for one, will be having fun on my Wii U and won't be worrying much about sales numbers.

bronZfonZ

#9

bronZfonZ commented on Review: Mega Man 2 (Wii U eShop / NES):

There are a couple of isolated design missteps in this game (some decoy floor tiles and a boss in Wiley Castle that you wouldn't know how to beat without looking at a guide), but otherwise this is a masterpiece.

bronZfonZ

#11

bronZfonZ commented on Review: Wii Fit U (Wii U):

The problem is that a lot of people discounting Wii Fit are those who either don't change their diet or do the exercises with little effort. Losing inches (not necessarily weight) must be a combination of exercise and good eating habits.

I will say, though, that the BMI is not a great measure of overall fitness, as bodybuilders and muscular athletes will always be measured as overweight in terms of BMI.

bronZfonZ

#12

bronZfonZ commented on Digital Foundry Heaps Praise on Super Mario 3D...:

Making the Wii U as powerful as PS4 and XBone would likely have destroyed the Wii backwards compatibility, as they maybe would've used an x86-64 CPU instead the 32-bit PowerPC one they have now. Or, they would've had to go the Sony route with the launch PS3s and include a Broadway CPU in every Wii U. Either way, BC was absolutely necessary for the Wii U in order for Nintendo to reclaim the tens of millions of casuals, who likely still have their WiiMotes, nunchucks, and balance boards, in the long run.

But, seriously, does Nintendo really need 2010-high-end-PC power? 1 GB of useable unified-architecture memory, a tri-core CPU, and a DX11-capable GPU that can also do general-purpose computing is more than enough for outputting HD-quality graphics with dynamic lighting and shadows, and it's certainly more than enough for indie developers (Unity 4 Pro is free for licensed Nintendo developers, which is great, since a dev kit costs 5000 USD).

One suggestion I'd make would be to pack Wii Fit U with an 8GB Wii U and do it as soon as the game comes out. Nothing appeals to New Year's weight-loss resolution-makers more than fitness gizmos! Nevertheless, increased customer awareness and a diminishing stock of Wii Minis is going to drive Wii U sales.

bronZfonZ

#13

bronZfonZ commented on Digital Foundry Heaps Praise on Super Mario 3D...:

@gameboy1975 You're only talking about the console side. I still remember stuff from fans and magazine journalists about the Game Gear, Lynx, and TurboExpress (and later the Neo Geo Pocket/Pocket Color) blowing the "green-screened" Game Boy out of the water, and then hearing and reading about more Nintendo doom and gloom when the PSP and Vita came out.

bronZfonZ

#14

bronZfonZ commented on Digital Foundry Heaps Praise on Super Mario 3D...:

@URAmk2 @FutureAlphaMale I think our personal definitions of "technical superiority" are different, which is why you're disagreeing with me.

Obviously Knack would be watered down, but would it still look better than SM3DW in its watered down state? I think not.

My argument is that Knack looks better because it's being propped up by superior hardware. Say that, in your opinion, Knack on the PS4 looks 2X better than SM3DW. However, the PS4 is roughly 8X more powerful than the Wii U, perhaps even more than that. Thus, SM3DW is technically superior to Knack, because Sony wasn't able to make Knack look at least 8X better than SM3DW.

There are reasons why developers like John Carmack and, modernly, those at Naughty Dog are propped up in the software engineering community: it's because they were able to squeeze out a lot from "limited" hardware to create graphical gaming gems through code and algorithms, not asking hardware manufacturers to add more RAM or more hardware floating point math pipelines in the graphics cards.

Granted Knack is a launch title, and SM3DW was released one year into Wii U's life, so there's still a lot of hardware squeezing to do for both consoles, but if you take my definition into consideration, SM3DW is techincally superior.

bronZfonZ

#15

bronZfonZ commented on Digital Foundry Heaps Praise on Super Mario 3D...:

From a technical standpoint SM3DW wins over Knack, because Nintendo was able to do more with less.

The argument is similar to boxing and MMA, where fans and pundits use the term "pound-for-pound" when arguing about who the best boxer/fighter in the world is. Wladimir Klitschko could easily beat Floyd Mayweather, but Mayweather is considered to be the better boxer.

If Sony could run Knack on Wii U hardware, look as good as it does on the PS4, and play at 60 FPS, then I'd say that Knack is "technically superior".

bronZfonZ

#16

bronZfonZ commented on Soapbox: Even With The Arrival Of PS4 And Xbox...:

The PSBox4One doesn't have anything that I can't already play on my PC and look better, and with PSBox4One's PC-like architecture, it's likely that more games will be ported to the PC.

The Wii U itself has and will have games can only be experienced on the Wii U. Sony was showing promise with some Nintendo-like exclusives like Jak and Daxter, Ratchet and Clank, and Sly Cooper, but now it seems like they're joining Microsoft in the Boobs, Blood, and Guns-only niche.

Plus, why would I bother playing any shooter with sluggish dual analog sticks when Wiimote+Nunchuck and Mouse+Keyboard do it so much more elegantly?

bronZfonZ

#19

bronZfonZ commented on Video: Nintendo Teases Footage Of Wii Sports C...:

I wonder if the GamePad's camera is capable of sensing motion, because it seems like this feature is just a gimmick, albeit an immersive one.

Still, I have a feeling this new, simple mechanic is going to get senior citizens to get a Wii U.

bronZfonZ

#21

bronZfonZ commented on Super Mario 3D World Struggles Against PS4 Tit...:

First of all, the install base isn't quite there yet due to the lack of multiple must-have first party games, and the price may still be a little to high for most moms and pops. When Smash and Kart come out and/or the price goes down, watch the sales take off.

Second of all, based on history, Nintendo's most reputable first party titles have always had evergreen sales. Their sales rarely ever blew up on the first few weeks and then fell off a cliff the way the biggest FPSs and GTAs did. They quietly lingered in the top 10-15 week-by-week for many months or even a couple years and occasionally topped the charts on "down" weeks, and before you notice it they're at 20 million, while the next Western developer closes shop, because their latest PlayBox4One title that was ported to the Vita unfortunately scored a 75 in Metacritic, it underperformed in sales, and they didn't have the foresight to diversify to the latest Nintendo platforms because they heeded the claim of some game industry has-been who said Nintendo is going down the drain.