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benptooey

benptooey

Male, United Kingdom

Joined:
Thu 8th May, 2014

Recent Comments

benptooey

#8

benptooey commented on E3 2014: Hands On With Nintendo's New Online S...:

@Kirk Seems to me you're factoring just the processing requirements on the main unit itself and not the bandwidth and power required to also send four compressed h264 streams to four dumb devices, smoothly, with no lag, but I've now decided you're no longer worth debating.

benptooey

#9

benptooey commented on E3 2014: Hands On With Nintendo's New Online S...:

@Shambo Agree wholeheartedly. I'm reminded of that Steve Jobs quote: "We have to let go of this notion that for Apple to win, Microsoft has to lose”.

I think you can apply this to Nintendo and the other guys. So long as they're all making great products at a sustainable price, we, the consumers, win. Nintendo doesn't have to be number one.

benptooey

#12

benptooey commented on E3 2014: Hands On With Nintendo's New Online S...:

@Kirk At which point you're talking about a console that's going to cost significantly more and be far less profitable, particularly if you start factoring in the multiple gamepads you're after. They're competing with two behemoths that don't seem to care about unit profit.

benptooey

#13

benptooey commented on E3 2014: Hands On With Nintendo's New Online S...:

@Kirk from a development perspective, I doubt four gamepads would be possible or practical without significant enhancements in both CPU/GPU hardware performance and the necessary bandwidth to send four simultaneous live screens over the air along with displaying a 1080p/60fps main screen.

I think it's more a limitation of practicality than ambition on Nintendo's part.

benptooey

#14

benptooey commented on E3 2014: Hands On With Nintendo's New Online S...:

@rjejr I don't know how many people would invest in a second gamepad just for the very few games that would support it at this point, though I'd certainly like the option of being able to replace my main one if something ever happens to it. It worries me that if it breaks, I'm going to have to buy an entire second console.

But as I said above, I think it's possible with Pro controllers or Wiimote/nunchuck to emulate something of the teleport functionality by having a popup map tied to a button. So long as the dual-stick aiming is tight enough to stand alone without gyro help, and I see no reason why it shouldn't be. Haven't played it though of course. :-)

benptooey

#16

benptooey commented on E3 2014: Hands On With Nintendo's New Online S...:

@JamesCoote I'm thinking the teleport feature could be fudged with a quick popup menu on one of the shoulder buttons, overlaid on a map. Takes that player out of the action very briefly, but not at the expense of the others. Could work. Making do without gyroscopic aim doesn't seem like it'd be a big deal.

benptooey

#17

benptooey commented on E3 2014: Hands On With Nintendo's New Online S...:

In all the reports I've read on Splatoon, nobody seems to be asking the obvious question - given the focus on the gamepad as control method, what about the possibility of local split-screen multiplayer? As a lone online shooter, it's far less appealing to me. Will they hobble or modify the controls to allow 2-4 players on a Wiimote and nunchuck/classic controller/Pro controller?