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beatalLiToaD

beatalLiToaD

The Thing That Should Not Let It Be

Germany

Joined:
Mon 17th January, 2011
Website:
http://www.youtube.com/watch?v=mDLc8mcLMjs

Recent Comments

beatalLiToaD

#2

beatalLiToaD commented on Exclusive: Zelda's Aonuma: We're Looking Into ...:

I'd only consider using DLC after i've beaten the game. And then it'd better be something that's got it's own little maybe side- or sub-story.
If they can use it to give additional depth to the story or characters that would be something the series can profit from. If it'd just be new dungeons (or lesser things like weapons and clothes) without any kind of context that would just not cut it for me.

beatalLiToaD

#3

beatalLiToaD commented on First Impressions: Super Mario 3D World:

I can't be too critical towards this game. I didn't expect a sequel to 3D Land on the big screen and also was a bit worried they might never bring multiplayer to a 3D Mario game.
From what i've seen so far it looks like a great evolution of 3D land. And that's maybe the freshest Mario thing they can do atm.
I just hope that unlike the original it gets a good variety of bosses.

beatalLiToaD

#5

beatalLiToaD commented on Features: The Joys of Following Nintendo at E3:

While i expected something Metroid, Star Fox or F-Zero what they showed was really, really good and the Wii U seems to become one of the Ninty consoles with comparatively better first party titles.
It's just a shame that the overabundance of Mario (this time in form of New Super Luigi U) will likely mean less sales or at least less excitement for the awesome looking Super Mario 3D World. I really think it deserves the jump to the big screen and will hopefully profit from it as much as i think.

beatalLiToaD

#6

beatalLiToaD commented on Oddworld: Stranger's Wrath HD Is Also Coming T...:

Not getting the Abe's Oddysee remake would have been a huge loss for the Wii U. Glad it's coming.
Not entirely sure about Stranger's Wrath but it should be a quite unique game at least.
I wouldn't mind getting Abe's Exoddus and maybe even a new game along these lines either. :)

beatalLiToaD

#7

beatalLiToaD commented on Talking Point: Nintendo's Wii U Lineup Makes C...:

This Direct was really good for the already established Nintendo fanbase imo. With a price cut long enough before One and PS4 launch i can see a lot of the more traditional Wii and 3DS owners getting a Wii U. Maybe then they should show more games that are coming afterwards to keep the expected better momentum going.

Personally i only got a Wii U when i could have it for the bargain price i was willing to pay. And the original price point is a huge part of Ninty's problems right now imo.
350 bucks for the black model to me meant they have to be going for more than their usual (mostly family-friendly) approach since it's just too expensive for a console that mainly has the usual Nintendo stuff on it (see 3DS's price cut).
This Direct was imo the last real chance to appeal to a more hardcore audience before they get a PS4 and probably nothing else as long as it's getting support. A well done cinematic Metroid, a fantastic Star Fox or a great online F-Zero could have appealed to these people imo. And maybe they'd even have shown third parties that Nintendo really means to bring a different audience in.
I think everybody should know what to expect from Wii U now.

beatalLiToaD

#8

beatalLiToaD commented on Eiji Aonuma Shares Wind Waker HD Thoughts:

After watching the trailer during Direct and then in the eShop again i now know for sure that graphically i don't need a remake of this game. It might be higher res and have a few better textures here and there but that don't impress me much.
Anyway, i hope many people that didn't play the original check it out since it's just such an amazingly mindblowing game.

beatalLiToaD

#10

beatalLiToaD commented on Retro Chose Donkey Kong Over Metroid as Its Fi...:

I can see why they felt that way since working on a Country title without having Dixie and underwater levels in it must surely leave you wanting to do more with it.
I'd have preferred Metroid or another franchise though, DK could have waited a bit longer. But hey, Nintendo doesn't seem very eager to bring anything too fresh and exciting into the race. They seem to be more than happy with the audience they already appeal to with the Wii and 3DS.

But anyway, while they're at it i really hope there'll be a third "Returns" game some time with Kiddie Kong. God, i love that guy.

beatalLiToaD

#26

beatalLiToaD commented on Hands On: Getting Competitive in the Rayman Le...:

I really like the app. I wish it had an option for communities and to send challenges to people you're not friends with (yet). But beside of that it's a really great experience.
I also hope they repeat the challenges some time. Maybe even after the full game launched. I haven't been able to unlock all the expert challenges and won't even find the time to really delve into a lot of the regular daily ones. :|

beatalLiToaD

#30

beatalLiToaD commented on GAME Bags European Exclusive On eShop Download...:

Will be interesting to see if this has any influence on the prices.
Personally for eShop only games over 20€ i'd prefer to have a download card to have at least something physical. But how much that would be worth to me i don't know.

beatalLiToaD

#35

beatalLiToaD commented on Feature: The GamePad - From Waggling Remotes T...:

I should add that after a few weeks with my Wii U it truly wouldn't be the same without the GamePad. It really gives the system some special feeling.
I hope many games will use it in good and clever ways so that my great first experiences don't get overshadowed by thoughts of so much wasted potential in the next months and years. (I'm not so naive to think multiplatform games will make the best use of the GamePad though. That'll probably only happen when the devs tailor-make the game for Wii U.)

PS: I also applaud Nintendo Land's take on Pikmin, the co-op aspects are great. I just don't enjoy the neverending tapping very much.

PPS: So many people said the Wii was too casual. Seems to me that now just as many say Nintendo Land is too complicated. I don't think it is. If you just let yourself in for it you might enjoy it a lot more than you thought you wold.
For a better price and with the right marketing i could see the GamePad appeal to nearly everyone out there who likes to play with others. Hopefully there soon'll be a wider range of exceptional single-player experiences too.

beatalLiToaD

#36

beatalLiToaD commented on Feature: The GamePad - From Waggling Remotes T...:

Woah, this must be one of the most thoroughly written articles i've ever seen here. :o

Anyway, i'm really surprised how alive the GamePad seems to be on its own. I know it just streams from the console, but it's nearly like its own little handheld.

I only really played Nintendo Land and the ZombiU demo with it so far. I don't plan to use it in Chasing Aurora's single-player (not much use except for off-screen play), am playing Little Inferno with the Wiimote since it's more relaxing that way. The same can be said for the Wiimote and Nunchuk option in "Sonic Allstars". So i'm very glad that option's still there and wouldn't mind games that go for Motion+ and Nunchuk controls and completely ignore the GamePad (especially shooters). Don't put it in where it doesn't make sense, it's as easy as that really.

There were a few things not so intuitive in the ZombiU demo like using the scanner when i just wanted to aim. And for a while i always tried to look around with the gyro after using the scanner. If i was just a casual player i guess i'd have given up shortly after that. (And that's what gaming has to overcome, unintuitive controls should not be the reason for people to lose interest in a game.)

The co-op and single-player games in Nintendo Land are pure controlling and showcasing genius though. I wish more games would be designed that way. Imo they're just intuitive enough while providing for a nice amount of depth that challenges but doesn't really frustrate too much.
Of course it's harder to know what to do than it was in Wii Sports, but that game (while nice) was too shallow for me. Gaming lives off gameplay highlights and these weren't really found in Wii Sports imo. The game got harder the longer you played but it didn't really get too different.
Which brings me to Zelda Battle Quest. That's by far the most impressive demonstration of how co-op can profit from the GamePad. (Metroid Blast is good too, but not as effective as the Zelda game imo.) The different roles you have to play to succeed really make you feel special instead of just player one ,player two and so on. That's something that couldn't been done this well before i think.
A dream come true would be a clever co-op game with a hacker on the GamePad and a shooter on Wiimote + Nunchuk (and vice versa while the shooter's on the back of pickup that the hacker drives). That would be an experience i wouldn't wanna miss.
The Wiimote was and is genius in its versatility, i love holding it as a NES controller, using it on its own, in the Zapper or together with the Nunchuk.

All in all i hope the touch-screen controls of the GamePad will make complex games comfier to play. Dedicated buttons might be important for the most frequent actions in games, but the rest is easier to do and understand as a GamePad command imo.

/end rant

beatalLiToaD

#39

beatalLiToaD commented on Talking Point: Warren Spector Asks, Where Are ...:

Says the man who just made two Mickey Mouse games. :P
But seriously, games have their own strengths and shouldn't try to just copy movies. If you don't advertise to people with an interest above the usual stereotypes, you're not going to sell these games.
Personally, i love both. Games that only exist to be pure fun and the more thought-provoking ones. To me the setting doesn't matter. It's more important that they don't feel too forced and superimposed.
And i disagree about the whole Zombie thing being childish. It might not be used well often but they are an effect of mankind doing wrong and offer enough room for the main protagonists to reflect on what they personally have done wrong that contributed to the situation. "Lowlifes" as characters also have potential to tell some misunderstood outsider stories that make us "normals" look awfully stupid.

beatalLiToaD

#44

beatalLiToaD commented on Tomodachi Collection: New Life Detailed in Lat...:

While it sure looks like a unusual game and may never rise to the heights of western sales the Sims and Animal Crossing games are getting i still think there could be cash in here.
They could release a demo version and base their decision on a localisation on the reactions. If they decide to go for it there could be another demo shortly before release to remind people of the game.
Anyway, i hope they really research its chances in the West and not just approach it with an "this would never work"-attitude from the get-go. I like to believe this game could do well in the west. Especially with the possibility to make it a 20$ eShop release.

beatalLiToaD

#48

beatalLiToaD commented on LucasArts Shut Down By Disney:

Thanks for the list! All downloaded now. :)
Anyway, i hope the great minds of the company will find good new dev homes and bring the fire they had in their glorious point & click days.
Now the only way to truly celebrate their legacy would be to bring all of their amazing adventure games to the Wii U.

beatalLiToaD

#49

beatalLiToaD commented on Indie Dev Island Officials Turning To Kickstar...:

Even if this came to the eShop i'd be cautious. While it still could turn out decent enough for a download this will so tank at retail. It's not like the more polished Scribblenauts games suddenly vanish from the earth, you know.