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__Adam
- Joined:
- Sun 20th January, 2008
- Status:
- Inactive










#1
Adam commented on ActRaiser:
It's as non-linear as a platformer gets at this stage of the game. Honestly a gem in the SNES line-up. To help with the last bosses, figure out the best way to upgrade each town (including the use of bridges and sharing wheat and all that) to power up you character as much as possible. The only other thing you can do is practice and get to know each bosses' patterns. It's not unbeatable, just keep at it. Try to save the magic for the final showdown too where it comes in most handy.
#2
Adam commented on US VC Releases - 7th May - Final Fight, Ordyne:
"Icethunder89 (USA) - 07 May 2007, 20:36 GMT
Why is some of the Virtual Console so Dumb?
What happened to Duke Nukem and Smash Bros. along with Mortal Kombat 1,2,3,4,Trilogy, Mythologies, Ultimate 3, Mario Party 1,2,3, and other fun 4-player games from the past 20 years."
Most of those are closer to 10 than 20. Unless you're talking the platformer Duke Nukem which is way out of place amongst the other titles.
P.S. Why so much aggression with the MK line-up?
#3
Adam commented on ActRaiser:
"Ben Johnsen (UK) - 15 Apr 2007, 13:22 GMT
Is anyone else finding this game rock hard? I am having trouble with the tree that comes alive on the first level and he is the first major foe! "
You probably already realized this since it was a few weeks ago that you've posted, but if my memory serves me correctly, the trees aren't a boss as much as a vehicle over some spikes. The first boss is a centaur and ducking in the far left and swinging wildly will take care of him fairly quickly with minimal damage. I haven't played the game through in close to a century, though so time may have made things a bit fuzzy.