User Profile

__VCGamer

__VCGamer

Joined:
Sun 20th January, 2008
Status:
Inactive

Recent Comments

__VCGamer

#1

VCGamer commented on EU Christmas surprise - Donkey Kong Country 3:

Once again, given that the GC has 32MB of RAM, and Majora's Mask uses a memory unit of 32MB (which doesn't necessarily mean that it uses the whole 32MB), why wouldn't the game be loaded completely into RAM, and be executed there? Also, as far as I know, the Ocarina of Time port that came on the same disc doesn't have these problems (I might be wrong though), and the original OoT also uses a 32MB memory unit. So what's the difference?

My only grip about your original comment is that your blaming it on the amount of RAM not being enough, but I doubt that's the case. There's something else, and given that the only difference between OoT and MM is the expansion pak, I put the blame on that.

__VCGamer

#2

VCGamer commented on EU Christmas surprise - Donkey Kong Country 3:

"Eh? They've already emulated the expansion pack successfully. How do you reckon they got Zelda: Majora's Mask to run on the Zelda Collectors edition disc. Before you mention glitches and crashes its highly probable those were caused by the fact the Gamecubes RAM couldn't fit Majora's mask and the RAM (Gamecube RAM is 32 MB Majora's Mask ROM + RAM =40MB) and so data would occasionally have to be loaded from disc."

I think you're a bit confused here. First of all, the Expansion Pak added 4MB to the Nintendo 64 RAM, totalizing 8MB of RAM, it didn't add to the amount of memory used by the game. Second, you don't need to have the same amount of memory that the game uses in RAM to be able to run it. Do you think CD-based consoles have 700MB of RAM? No, that's why you have caches and virtual memory. The PS had only 2MB of RAM and it could play CD-based games without glitches or crashes. If the N64 was able to run Majora's Mask with 8MB of RAM, why wouldn't the Gamecube be able to do the same thing with 32MB, which just happens to be the same size of Majora's Mask? To me, there was a problem with the emulation.