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United Kingdom

Sun 20th Jan 2008

Recent Comments



Praadur commented on Space Harrier II:

I wish they'd gone with the original too, this "sequel" or "pile of palid pap" (whichever label fits your preference) really isn't worth the time of day.

I think I'll be a bit of a black sheep though and say that compared to this, I'd even have preferred to see the Master System version of the original Space Harrier. At least that way, we'd all get some entertainment out of it, what with younger gamers seeing the "Smiley Face Cannon" for the first time and all.



Praadur commented on Golden Axe:

As I recall, this was one of the earliest releases as far as the launch of the Mega Drive in Great Britain is concerned, it wasn't that long after the likes of Sonic that it appeared on the scene. And it did much to further cement the idea that Sega truly were the masters of both the arcade conversion and console games of arcade quality.

For a long time, this held true and there are so many examples of this, not only on the Genesis but the Master System, the Saturn and the Dreamcast. One can point at a game like this and denote it as a classic example of Sega doing "their thing".

Of course, I think it was also one of the earlier games to create the trend of adding things to a console release that the original arcade machine didn't have. In this case, it was an extra level over the arcade's original, which was wholly worthwhile.

If only Sega had kept up their tradition and tried to port the real Golden Axe II (arcade) to the Genesis instead of the bloody awful one it ended up with. I still have nightmares of Timmy Mallet skeletons which go "Bleh."



Praadur commented on Dragon's Curse:

In more recent years, we've seen entries like Symphony of the Night flood this genre but to really see where it started, it's good to look at the Master System and the Super Nintendo.

I feel that this was really one of the cornerstones though, a turning point that showed how much depth a game of this kind could have, especially for an 8-bit system. In ways, for the era I suppose I'd almost consider this one a technological marvel, due to the free-roaming nature of it, the multiple characters and everything else.

There are definitely better examples out there today of this kind of game (look up Cave Story/Doukutsu Monogatari), but game definitely has historical relevance and anyone interested in the genre I've described should give it a look, to see one of the points where this genre really began to take shape.



Praadur commented on Ecco The Dolphin:

I think a lot of the problem that I remember hearing of when I was younger with Ecco was that it was "too bloody hard!"

Of course, a gamer's determination and a love of Dolphins saw this through to completion in my more youthful days, eventually I made it to the machine and the squid-like alien boss thing, which I promptly beat.

The feeling of satisfaction after completing that game was one that I remember to this day, and few others have left such a mark on my memory. I was so proud that I even commited the boss battle's code to memory, and I remember that to this day (though mostly because my memory won't dump it).

At the time, the game was visionary and it's inspired a lot of games we see around us today, even one that's stirring up a lot of interest in PC indy circles at the moment.

The Dreamcast installment was incredible too, of course it wasn't as loved as it should've been because it was once again "too bloody hard!" I saw that one to completion aswell for the same reasons and I don't regret it.

These days though, I'd have to agree with Damo, that there are better things around, including the Dreamcast Ecco. I honestly don't think that the Dreamcast Ecco has been topped yet though, at least as far as games depicting underwater environments are concerned (and if anyone can prove otherwise, please do share!). So I'd recommend going straight to the Dreamcast Ecco instead of buying this, as that's much more worthwhile.

Still, for those that have played the Dreamcast version of Ecco and those who might be curious of the roots of the game and where it all started, this is a fun little piece of academia.