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__Paul Gasca
- Joined:
- Sun 20th January, 2008
- Status:
- Inactive










#1
Paul Gasca commented on Metroid:
Well said Damo. I like a challenge, but there's no way I'd recommend this to anybody but a hardcore gamer.
#2
Paul Gasca commented on Super Metroid:
First things first, I'm not a Metroid nut. I borrowed this game in 1994 and beat it. In 1999 the urge to replay it came with much force. I borrowed and beat it again. In 2002 it happened again... Then a few months back. GET THIS GAME.
#3
Paul Gasca commented on F-Zero X:
Oh, and the X Cup isn't random as advertised. I played that the most since I thought the whole randomly generated thing was cool but then I eventually realized that it was approximately 12 fixed courses that use mirror modes and backwards in order to increase variety. I suppose if they really had randomly generated courses, you'd have the chance of one being impossible. Though there is one cool one that has a section where nearly all of the CPUs die! Anyway, the track design as a whole in this game isn't that inspired except for the 360 degree tunnel and tube ideas. F-Zero GX takes those ideas for it's tracks and improves on it! Sorry to go on and on about that game, but it seriously is a diamond in the rough that needs to be recognized!
#4
Paul Gasca commented on F-Zero X:
I enjoyed playing all of my N64 games, but F-Zero X was my least favorite of the first party titles, even though I'm a huge fan of the other two F-Zero games and the racing genre in general. I went back and played it for a couple of hours as well as F-Zero GX just to make sure I wasn't crazy after reading these reviews. It's not like I didn't give the game a chance: I beat the game on Master (not too hard to do, did it again just now after taking a half decade hiatus) and played through a lot of the cups over and over again to get the trophy symbols next to each drivers' names. But I can't say that I was having that much fun doing it. There are two great things about this game:
1. Slamming into the contenders that have the most points, thus eliminating competiton, plus being rewarded extra lives and health for doing so.
2. precise controls compared to games such as Mario Kart 64, which I realized had horrible controls when I went back to it.
Besides that, there is nothing too remarkable about the game. The sense of speed that others mention isn't really there due to sparsely detailed terrain, and pales in comparison to F-Zero GX. To say that the graphics are good for the N64 is very misinformed. Look at any other racing game on the console. Graphics don't usually matter, but it does in this case due to the sense of speed. As for the multiplayer, it isn't the F-Zero series strong point, since it's hard to physically interact with other drivers when there are only three others, unless you have items like in Mario Kart.
F-Zero GX however blew me away. It took all the good aspects of F-Zero X, added huge amounts of graphical polish, added tons of modes and customization, improved the track design, and made the Master difficulty worthy of it's name. The Story Mode at the hardest difficulty is one of the aspects that is constantly mentioned as being perfect for the hardcore. If you aren't that good, you still have the lesser difficulties. In F-Zero X, if you're any good at racing games you'll chew through the game.
Buy F-Zero GX instead for the same price! Please trust me on this one!