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Zombie_Barioth

Zombie_Barioth

Male, 22, United States

Joined:
Thu 6th September, 2012

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Zombie_Barioth

#1

Zombie_Barioth commented on Video: Avert Your Eyes, This Japanese Animal C...:

I don't see how this is considered to be groping. With that cheesy grin its more like playfully pinching the 'cute' little forest animal's big round belly. There wasn't anything sexual about it, but I guess because its Japan people automatically assume that's the intent.

If this is groping, then what do you call poking the Pillsbury Doughboy?

Zombie_Barioth

#2

Zombie_Barioth commented on Pokémon Jukebox Arrives For Free on Android D...:

@KTT
That's true, however, there's only so much you can learn from observation alone. Its no substitute for actual experience, which Game Freak doesn't have. I think at most they helped with voices and character models for the stadium games, although I'm not sure.

That's likely whole reason the games feel like they're on modified DS engines, Game Freak is still figuring out what does and doesn't work for the series. Notice the change in camera perspective between X&Y and ORAS for example.

I think they did a good job all things considered, the only grip I have is them not delaying X&Y to fix the frame-rate, and not catching the Luminos gltich. They seem to be getting better at it, so I would expect 7th gen to be clear of any growing pains.

Zombie_Barioth

#3

Zombie_Barioth commented on Pokémon Jukebox Arrives For Free on Android D...:

@Jenraux
Yeah, I saw that too. Like I said, I have no clue where people are getting that, I assume people just assume they own Game Freak since they've been exclusive to Nintendo for so long. Its a similar situation to Insomniac I guess.

@BLPs
That would be because X&Y are literally their very first 3D games. The only thing they've done for the other 3D games was provide the formulas for the game mechanics. They were basically learning on the fly while figuring out how to transition the series into 3D. That's quite a bit of work for a company that's actually smaller than Atlus.

Zombie_Barioth

#4

Zombie_Barioth commented on Pokémon Jukebox Arrives For Free on Android D...:

@Jenraux
Actually, Game Freak is a private company, so Nintendo most certainly doesn't own majority share. They've actually developed several games on non-Nintendo hardware, such as Pulseman, which they wouldn't have been able to do if Nintendo owned them. I haveno clue where people are getting the idea they do, much less specifically 1/3 of the shares. Anybody mind sharing their source?

As for why they only make Pokemon on handhelds, they see Pokemon as a handheld series. Its their series, and without knowing what sort of deal they and Nintendo have going, all that can really be said is they see no need to upset the order of things. Its possibly they have exclusive rights over main series or something though.

Zombie_Barioth

#5

Zombie_Barioth commented on Editorial: Nintendo's Approach to amiibo is In...:

@Area57
That'd be all well and good if these were just figurines. The problem is they also happen to have content locked behind them, and its availibility is also tied to that of the Amiibo.

Nintendo is supposed to also have Amiibo cards for those who just want the content, but so far only the Animal Crossing ones were anounced. I have a sneaking suspicion they're holding off on them in order to maximize sales of the figurines by leveraging said unlockable content.

Zombie_Barioth

#6

Zombie_Barioth commented on Poll: We Need to Talk About amiibo - Where Do ...:

@RegalSin
I don't even own, much less buy them, nice try though. This might be a good time to dismount that 'enlightened' high-horse of yours.:P

I certainly agree that NFC figures (again, not just Amiibo) are gimmicky, I'm not defending anything, I just take issue with your over-generalizations. Its the sum of the parts I'm looking at, not the one thing they all have in common.

That's why I keep insisting they're not the same, its like comparing charcoal to propane. Go tell someone who knows a thing or two about grilling that they're "the same thing" and see what you get.;)

Zombie_Barioth

#7

Zombie_Barioth commented on Poll: We Need to Talk About amiibo - Where Do ...:

@RegalSin
No, what we have here is a case of finer details vs the big picture.

They may do similar things, but a ROM chip is not a microchip, just as a fish is not a bird or vice versa. They work differently, they have their own advantages and disadvantages. What you're referring to would be considered common ground.

You're also wrong about cocaine and amphetamines, the former was a surgical numbing agent/anesthetic, the latter as a nervous system stimulant for ADHD and narcolepsy. That actually supports my point.

You do know the very technology NFC is based on (RFID), which I referenced before, has been around since the early 80's don't you? I never said it was new, its use in games is.

Zombie_Barioth

#8

Zombie_Barioth commented on Poll: We Need to Talk About amiibo - Where Do ...:

@RegalSin
No its not, and I'm not, you don't seem to understand what I'm getting at.

Your comparing two similar devices and claiming they do the exact same thing when they in-fact don't. They may share one common ability or trait, but that doesn't make them the same. Thave they're own specific purpose and limitations. By your logic, fish, birds, and amphibians are the exact same things, because they all lay eggs. Does that make sense to you? Are birds is to fish is to amphibians?

Let me make this perfectly clear, I'm not saying anything about Amiibo is original. What I AM saying is the way NFC figures (not just Amiibo) bring the various technologies together is unique. Those Gameboy cartridges you mentioned for example, have never had all those features at once. They had to make specialized cartridges with them built in. Hu-cards certainly can't anything either do, nor can the E-reader. They're similar, they're all technogies, but not the same thing.

Zombie_Barioth

#10

Zombie_Barioth commented on Feature: Nintendo Franchises We Want to See at...:

@Williaint
The thing is, Game Freak have only ever made the mainline games, and they're the only ones who do. They also partially own Pokemon, so they have a fair amount of say in what goes on with the series. I imagine that must be apart of their end of the bargain with Nintendo. Another studio would have to do a side game.

As for how well it'd sell, the spin-offs don't sell anywhere near as well as the mainline games. Just look at how well the Gamecube games did, and they were far from crappy. They certainly didn't help the Gamecube, and they had GBA games to compete with. That's not to say I don't want 'em, they're just much more likely to be made for handhelds now that Nintendo's can handle 3D.

Zombie_Barioth

#11

Zombie_Barioth commented on Rare Co-Founder Tim Stamper Is Tweeting Some C...:

@EverythingAmiibo
I think its more about the "5min. I'll never get back" remark and the overall tone of your post, it comes off as rude, disrespectful, and just all around negetive. Its not about being "sworn in on" anything. You don't have to personally like something to learn from and appreciate it after all. You can apprecite history can't you?

That, and well, its an article about a Rare co-founder. If you should know anything about Rare, its how integral they were to Nintendo. Needless to say Rare has a very strong following, as does their games. You might as well be dissing Sakurai or Miyamoto.

Zombie_Barioth

#12

Zombie_Barioth commented on Poll: We Need to Talk About amiibo - Where Do ...:

@RegalSin
You call me a cry baby, meanwhile, your the one getting all bent out of shape. Ad hominems are fun, aren't they?

You claim its been done to death, when really, few have done it until Skylanders. You're arguing that they could do the same thing, not that they have.You know what that sounds like, don't you? You're also cherry-picking just the one feature of the NFC figures, so you're either claiming it can do all, or dismissing everything but. Either way, its a poor argument. Either it can "do the exact same thing" or it can't.

Can you put code on a Hu-card? Sure, doesn't mean you'll be able to get the game and system to handle scanning it. There's likely a reason nobody has tried it until the PS1. Space, the cost of the carts and memory, and the way the system works are all probable explanations. In other words, the technology wasn't there yet, or it just wasn't practical.

Zombie_Barioth

#13

Zombie_Barioth commented on Poll: We Need to Talk About amiibo - Where Do ...:

@RegalSin
They really aren't, and no offense, but all you're doing is proving you don't know what you're talking about. NFC utilizes electromagnetic induction between a set of antennas. Its based off radio-frequency identification. Ever seen those microchips for pets? That's basically what it is. Its definitely not new.

There's no PCB involved, the whole point is the ability to unobtrusively hide it in objects such as cards to store and share data, like with electronic transit passes if you've ever used one. You can't do that with Hu/Bee-cards.

https://www.google.com/search?q=NFC+tags&source=lnms&tbm=isch&sa=X&ei=IQp1Vd_FK4moogSqxIGAAw&ved=0CAkQ_AUoAw&biw=1360&bih=655
That's most likely what's inside the Amiibo, an NFC tag.

Zombie_Barioth

#14

Zombie_Barioth commented on Poll: We Need to Talk About amiibo - Where Do ...:

@RegalSin
Except that its not. The Bee/Hu-cards are ROM carts, they're basically giant non-rewritable SD cards. NFC is radio based.

You can't do "exactly the same thing" with them, just by virtue of NFC being read/re-writable. Cart swapping you could do, like for bigger games, unlocking content though I seriously doubt it. Unlockable/hidden content wasn't even a thing back then, nevermind having physical keys. The latter didn't become a thing untill Monster Rancher came out on the PS1 in 1997, although its not quite the same as what Amiibo does either.

Zombie_Barioth

#15

Zombie_Barioth commented on Harvest Moon: Seeds of Memories Heading to Wii...:

@Donjwolf
Its not so much that its "not made by Marvelous" but rather that what fans have come to enjoy and generally expect from Harvest Moon is actually a separate series developed solely by them.

Just because Natsume localized them doesn't mean they can successfully replicate them, which s exactly what they're thinking. Most of the hate is from people who see Lost Valley as a poor attempt at doing so, not just from fans who see it as Natsume milking the name, but from people who actually played it. The game seems to have scored horribly across the board, that includes retailers such as Amazon.

Personally, I'm one of the former, but while I may not like that they're reusing the name I still would like to see them make a good game. If they're going to do it, they best do the series' name justice after all. Ruining the name it is exactly what fans are concerned about in the first place.

Zombie_Barioth

#16

Zombie_Barioth commented on Matters Of Import: Fire Emblem (Sort Of) Exist...:

@RegalSin
Actually, no it isn't. Sakurai was with HAL until Aug 5, 2003 when he quite after he had criticized Nintendo for the handling of Air Ride. The thing is though, the only games he personally directed after Adventure were Dreamland, Super Star, Nightmare in Dreamland, Amazing Mirror, and of course Air Ride. He also voiced King Dedede in Kirby 64.

It wouldn't be an IP issue, it would be Sakurai feeling dissatisfied working on sequel after sequel, which he's well known for.

You're right about Kirby not being solely Nintendo's, but not because of Sakuria. Kirby is partly owned by HAL, which Sakuria of course worked for as did Iwata at the time. Although, technicaly HAL is a subsidiary of Nintendo.

Also, the creator and developers do get credit for their work, there's this thing in the back of the manual and at the end of the game called "credits". If they didn't receive credit they wouldn't have such a following now would they? What they don't have is legal rights to what they've created while on the clock (and in many cases, while employed).

Zombie_Barioth

#17

Zombie_Barioth commented on Monster Hunter Diary: Poka Poka Palico Village...:

@ollietaro
Ya know, I feel the same way. I hadn't noticed before, but I've apparently become quite accustomed to the 3D. It took forgetting to turn it on and wondering why I'm suddenly getting my butt handed to me farming Seltas Queen to realize it. It was the poorer depth perception.

I don't really want a remake of MHFU though, I'd just rather they bring the rest of the monsters into the newer generation. Unless of course they completely revamp everything, add new monsters, and all good that stuff.

Zombie_Barioth

#18

Zombie_Barioth commented on Monster Hunter Diary: Poka Poka Palico Village...:

@ollietaro
Monster Hunter isn't really "theirs" though, the only reason they got it at all was the PS2's popularity and the DS was too weak to handle it. They actually wanted to put it on Nintendo's handhelds all along, and the Wii got it because making it look like a fully HD "console game" would be too costly.

Also, part of the reason Capcom 'jumped ship' from Sony was a dispute over server upgrades and supposedly a general lack of support on their part. A lot of the series' expansion is due in-part to Nintendo's support in the first place.

Zombie_Barioth

#19

Zombie_Barioth commented on Monster Hunter X (Cross) Confirmed for Japanes...:

@Ichiban
Monster Hunter and Monster Hunter Frontier. I know it sounds silly, but while they're apart of the same franchise, they're made and handled by separate teams. Its sorta like how Atlus handles Shin Megami Tensei/Persona.

I take it they're just bringing MH Frontier settings and monsters into MH4/4U's engine, which is good. They have a lot of cool monsters, its just that frontier is still on the old pre-MH3 engine, and from what I've heard its a lot more grindy.

Zombie_Barioth

#20

Zombie_Barioth commented on Video: The Game Theorists Plot Out Mario's Tim...:

@RegalSin
I'm not saying Jumpman is mimicking Popeye, I'm saying they were trying to keep that same sort of group dynamic you'd see in the Popeye cartoons. Anybody who's seen them knows what I'm talking about.

As for Peach, all I'm saying is her and Toadstool are literally one and the same. Peach is Toadstool and Toadstool is Peach, so the character you're praising as "Princess Toadstool" is still Princess Peach.

Oh, and in regards to Mario USA, its because its not actually the real Super Mario Bros. 2, its the version the US got. Its only known as that in Japan, so its basically "Super Mario Bros. 2 USA version" to them.

Zombie_Barioth

#21

Zombie_Barioth commented on Video: The Game Theorists Plot Out Mario's Tim...:

@RegalSin
Please tell me that's sarcasm, seeing as Peach and "Toadstool" are literally the same person. In Japan her name has always been Peach, she was only known as Princess Toadstool in the west. They changed it for consistency.

As for Pauline, no @nintendawesome, she isn't Mario's mother. Donkey Kong was originally going to be a Popeye game, so it would have featured Popeye, Bluto,and Olive Oyl. The deal didn't work out so they had to create their own characters, meaning that Jumpman (Mario) Donkey Kong, and Pauline had to stand in for the Popeye cast.

Zombie_Barioth

#22

Zombie_Barioth commented on Video: The Game Theorists Plot Out Mario's Tim...:

I like a good game theory, but the problem with Game Theory is the videos don't have a solid conclusion. They read way too much into things, usually pulling things from their rear-ends that the game series itself doesn't even support like they did here, and at best its losely-linked controversal topics that only fit if you choose to see it that way.

I will say this though, they do really good research. Ironically, those parts make more sense than the theory itself.

Zombie_Barioth

#23

Zombie_Barioth commented on Natsume Planning Wii U and 3DS E3 Reveals, Mor...:

@DarthNocturnal
You're correct, the ones from Natsume starting from Lost Valley are only Harvest Moon in name alone now. They own the name, but not the franchise they've been publishing under it all these years (Bokujo Monogatari). I don't know if they still have rights to the old games or not, but it seems so since VC/PSN games are still up and listed under their name.

As for DS/Wii games not feeling like Harvest Moon, I'd say they generally do, they've just experimented with most of the handheld ones a bit too much. Animal Parade is probably one of my favorites through.

Zombie_Barioth

#24

Zombie_Barioth commented on Gawk at the Dragon Quest VIII Promotional Post...:

@rockman_zero
Yep, although that speaks more to the FFXIII trilogy's qualities than Bravely Default's.

I don't think FFXV will have that problem though, since its basically FF Versus XIII re-branded, which people have actually been eagerly anticipating. It doesn't seem to have much of anything to do with FFXIII either, besides the universe its set in, so if it flops it won't be because of those games.

Zombie_Barioth

#25

Zombie_Barioth commented on Gawk at the Dragon Quest VIII Promotional Post...:

@minotaurgamer
Bravely Default sold worse than even the best selling Dragon Quest games though, and that's the game that made SE rethink the viability of more traditional games. So the popularity argument doesn't work, its a double-standard, towards one of their biggest franchises no less.

They could make the series work over here, just look at Monster Hunter, Tales of, or any other niche series. They just don't want to put the effort in. DQIX sold a combined 1.28mil., they should be able to top that.

Zombie_Barioth

#26

Zombie_Barioth commented on Pokémon Super Mystery Dungeon is Adventuring ...:

@RegalSin
You mean the "mystery dungeon" games? No, they're not gauntlet clones. Chunsoft created the sub-genre, and they're actually based on the game Rogue. The former is a hack n' slash, the latter is, well, a Rogue-like.

If we're talking RPGs in general, early games such as Wizardry are what inspired Dragon Quest and Ultima, while ones like Gaunlet inspired the likes of Diablo.

Zombie_Barioth

#27

Zombie_Barioth commented on Video: This New PoPoLoCrois: Harvest Moon Tra...:

@Todd102030
That's exactly what I had in mind with the subject matter. With the scripted events I was referring to how things are triggered or unlocked, they really do play more like RPGS. For most games being successful/prosperous means unlock/complete everything, sims tend to be more open-ended than that.

Zombie_Barioth

#28

Zombie_Barioth commented on Video: This New PoPoLoCrois: Harvest Moon Tra...:

@ALinkttPresent
Harvest Moon has actually been known as as an RPG for a while now, to the point both the creators and journalists alike questioned the viability of a farming RPG with the original game.

The thing I'd have to question it being if anything is a sim, since most events in the games are scripted and expansions/upgrades have a limited and set path. They play more like RPGs than sims, the only sim-like part is the subject matter and how you progress in the game. RPG/life sim would still be apt though imo.

Zombie_Barioth

#29

Zombie_Barioth commented on Pokémon Super Mystery Dungeon is Adventuring ...:

@James_mussell98
There's no way to make gen I or II compatible with the newer games without a full-on remake, which we already got. The way Pokemon's stats are setup and calculated is completely different from gen III and above, there are stats in the newer games which are completely different or even non-existent in the old games.

As for no main games, we just got ORAS at the end of last year, and X&Y the year before that, why do we need a new one already? Its only been 6 months. If they release them on the VC is shouldn't be as an apology for not releasing them yearly.

Zombie_Barioth

#30

Zombie_Barioth commented on Nintendo of America's Newest Recruit Is Bowser:

@RegalSin
So? Reggie was a manager at Pizza Hut wasn't he? It doesn't really matter what he did, only how applicable the skills he picked up is to the job. Since he'll be in marketing and retail his experiences at P&G would actually be useful, and he won't be doing anything where his history with EA might be an issue.

His "advantage" would be he's an experienced businessman, and new blood which Nintendo seriously needs. EA is actually really good in the areas he's being hired for, which NOA has been pretty poor at, its the other aspects of EA that are a problem.

Zombie_Barioth

#31

Zombie_Barioth commented on Exclusive: eShop Publishers Are Dropping Relea...:

@arronishere
Not all parts though, according to the PEGI official site. For the ones where its not its the same as in the US, its voluntary. Mosy places just play it safe and go the "you need a parent" route. Heaven forbid it should get out that a retailer isn't enforcing it with the way people go nuts over game content.

Zombie_Barioth

#32

Zombie_Barioth commented on Video: Did You Know Gaming? Explores the Fasci...:

@RegalSin
My mistake, when you said "motor" I was thinking car motor, so CPU, not the actual disc-drive motor. The Gamecube was designed for mini-discs, so there wouldn't be a need for one strong enough for standards discs.

Your wrong about the Wii being the exact same thing though, Broadwell is considered the direct ancestor of Gekko. Meaning its the same general architecture, but much more efficient. If I'm not mistaken, its backwards-compatibility works the same as the Wii U's, it basically downclocks to Gamecube levels. People have even modded the new models to play GC games, all they basically did was remove the ports.

That being said, the Wii's motion controls were planned to be an add-on, as well as the ability to play 3D games, which is what two of those ports were probably intended for. Nintendo has a history of including expansion ports for ideas that never quite reach fruition and go unused.

Zombie_Barioth

#33

Zombie_Barioth commented on Video: Did You Know Gaming? Explores the Fasci...:

@RegalSin
Close, but not qiute. The Wii is based on the same architecture as the Gamecube, but the reason't they used mini-discs has nothing to do with the system being too slow. It was an anti-piracy measure, and smaller disks made for better access times due to having a smaller surface area.

The "upgrade unit" was an expansion for add-ons, such as the GBA player. Its basically the same thing as what allowed the N64DD to attach to the N64. You couldn't just slap a Wii on the bottom and call it a day, it won't work. A DVD add-on you could if games were made to utilized it.

Zombie_Barioth

#34

Zombie_Barioth commented on Nintendo "Currently Investigating" The Idea Of...:

I'd like to know just what these "various issues" plaguing the current hardware that apparently doesn't apply to the NX are. I can't think of any that new hardware would magically make disappear, short of a lock-out chip.

@erborlongan
It really doesn't. There have been plenty if games that didn't make it out of Japan or to one western country or another (mostly Europe) throughout the years, and that's with region-locking being fairly common outside handhelds.

The main concern with localization is what they think will sell well, and where importing is a big concern games can be region-locked individually. There's no reason for the hardware to be locked down completely

Zombie_Barioth

#36

Zombie_Barioth commented on Pokémon Brand Retail Sales Hit $2 Billion in ...:

Not too surpising, Pokemon is the second most profitable video game franchise in the world after all, only beaten by the portly plumber himself.

As for. Pokemon Amiibo, Amiibo cards would be perfect. All they have to do is make the normal TCG cards double as NFC cards. Two birds, one stone.

Zombie_Barioth

#37

Zombie_Barioth commented on Playtonic's Project Ukulele Becomes Yooka-Layl...:

@Fath
No worries. Beauty is in the eye of the beholder as they say. I doubt your alone there though.

To me it works, I guess because its balanced by the rest of her facial features being as well, and the purple comlementing the red of her nose. I'm no expert, but they did a good job, and something about their style makes them feel unique and stand out.

Zombie_Barioth

#38

Zombie_Barioth commented on Playtonic's Project Ukulele Becomes Yooka-Layl...:

@Fath
Actually, you can. A big part of cartoons is exaggerating real life. The entire reason they picked a chameleon and a bat was to utilize their unique traits for gameplay purposes, in an obviously exaggerated cartoon style.

Its not about being anatomically correct, its about whats pleasing to the eye and the traits they want to focus on. For Laylee its her nose, for Yooka its likely his tongue or camouflage. The big red nose also contrasts with the mostly green Yooka, helping Laylee stand out more.

Zombie_Barioth

#39

Zombie_Barioth commented on Monster Hunter 4 Ultimate's May DLC Brings Met...:

@RegalSin
What game would that be exactly? The only thing inspired Monster Hunter was Capcom wanting 3 network-based games. Its actually a fairly unique franchise, enough so that it was considered to be in its own genre.

As for what sets it apart, its really not your typical RPG. Unlike a typical dungeon-crawling loot-fest most of the loot is raw materials for crafting items. There isn't really even a dungeon to crawl either either, no point A to B leading to a boss fight, most monsters are essentially bosses and are the main quarry.

The game is also entirely reliant on player skill, there's no leveling of any kind. Its actually closer to the Souls series in terms of gameplay and difficulty than Phantasy Star, the series its usually compared to.

Zombie_Barioth

#41

Zombie_Barioth commented on Flygon Was Once Going to Receive a Mega Evolution:

@Luffymcduck
Except that like I told @MitchVogel, the games aren't based on dimensions, so there's no trilogy. The games are based on differing opinions and how they come together. The quote is on page 2.

http://www.gamesradar.com/pokemon-xy-why-director-masuda-himself-answers/

@Edwards
Pikachu isn't at the end of it's evolutionary line. By your logic, neither is Galade, Honchkrow, or any other stone-induced final form. Besides that, evollite by itself proves you wrong. Pikachu can use evolite, which can only be used by Pokemon that aren't fully evolved.

Zombie_Barioth

#42

Zombie_Barioth commented on Natsume Suggests That Nintendo's Moving Away F...:

@ikki5
The games would still be programmed to take advantage of the chips, so you'd either have to rewrite code or emulate the FX chip's functions.

As far as licencing goes, the only issue I can think of is if Argonauts owns any of the code. I can't see how Nintendo wouldn't have made ownership of any and all code they made part of the deal though, Yamauch of all people would certainly have had that much sense.

Zombie_Barioth

#43

Zombie_Barioth commented on Flygon Was Once Going to Receive a Mega Evolution:

@MitchVogel
The problem with that while X and Y are based on coordinates, they're not based on dimensions. They represent differing opinions and the ways in which they're expressed. Its also based on the origin point, the point at which they come together.

http://www.gamesradar.com/pokemon-xy-why-director-masuda-himself-answers/
Skip to page 2

As @Blatantlyheroic pointed out GameFreak doesn't want to do the same thing they've been doing with the series, they want to surprise fans. That's why we got B2/W2 instead of a grey version.

Zombie_Barioth

#44

Zombie_Barioth commented on Flygon Was Once Going to Receive a Mega Evolution:

@Ogbert
You actually see a bit of that already, some Pokemon are viable without their mega, leading to some interesting mind games. The only ones pretty much guaranteed to mega evolve are ones that aren't very good without theirs.

@MitchVogel
More like they ran out of time to waste on figuring it out, so they had to move on. I doubt we'll see a "Pokemon Z", more likely AS2/OR2 or something along those lines.

Zombie_Barioth

#45

Zombie_Barioth commented on Editorial: Nintendo's Problems With Trends and...:

@Kirk
There was an early design for the SNES that actually had a lever to remove the cart, that might be what the US version was based on. The idea it would be more "fun" is the reason the NES worked like it does, the SNES was probably their way of improving on that feature.

Either way though it comes down to what the US branch though Americans would be more familiar and comfortable with. Necessary or not at least Nintendo was considerate about that.

Whats funny about the original Xbox in Japan was most of the Japanese thought it looked like something designed for Americans, not them. It was big, bulky, and ugly, not my words either. The color and the 'X' weren't the problem, just marketing being overly cautious about superstitions.

Zombie_Barioth

#46

Zombie_Barioth commented on Editorial: Nintendo's Problems With Trends and...:

@Kirk
I'm almost surprised you didn't point out the NES's design there, the classic "toaster" design was NOA's idea too after all.

There's also Howard Lincoln's role in Nintendo's success back then. The entire point of NOA is to help Nintendo understand what they need to do to be successful here. Who would be the better judge of what "works" for the US? The people who live here.

Anyone remember who made the call on not selling the regular-size New 3DS? It certainly wasn't NOJ.;)

Good point about Yamauchi being very considerate towards brand image and consumer trust by the way. There's actually one instance where he had early Famicoms recalled due to a defect, something that he was advised not to do because it would cost them millions. How many companies take such initative?

Zombie_Barioth

#47

Zombie_Barioth commented on Monster Hunter 4 Ultimate Devours 1 Million Pl...:

@MajinSoul
Its not that its expensive to port, the series just doesn't do well on consoles. Definitely not in Japan, and not even in the west either. Its one of those series that fans have just come to expect to have on handhelds.

It'd be interesting to see how well a localization and console ports of the rumored Frontier 2 or Monster Hunter online would do in the west though. They very much would be considered full-blown console and PC games as apposed to handheld game ports or looking too much like budget titles.

Zombie_Barioth

#48

Zombie_Barioth commented on Playtonic Releases First Animated Footage From...:

@TheRegginator
The studio is made up of former Rareware staff, they actually made Banjo Kazooie, and they themselves are calling it a spiritual successor to the series, so how exactly is it wrong to call it that?

I think raising awareness of a successor to the series is enough reason to cover it. Its hard for people to support a project they don't know exists.

Zombie_Barioth

#49

Zombie_Barioth commented on Akihiro Hino on Why Fantasy Life 2 is Not Comi...:

@Einherjar
That's why I think they're specifically talking about their home market, there's a reason we're seeing companies like Square-Enix and Capcom porting games like Dragon Quest and Monster Hunter to ios/android. In Japan there actually is a market for 'real' games on mobile, and a lot of it is likely adults commuting to work.

I think that's what they're trying to say here, keeping in mind its Famitsu they're talking to here, they're targeting Japanese adults commuting to work. From what I understand, the "handhelds are for children, mobile is for adults" stigma is especially true there, its only considered socially acceptable for adults to play them during commutes. Handhelds are child, teen, and maybe young adult territory.

Zombie_Barioth

#50

Zombie_Barioth commented on Akihiro Hino on Why Fantasy Life 2 is Not Comi...:

I think it has more to do with them looking at Japan's market, where mobile dominates everything, and sales of their past games, including Fantasy Life. I think its safe to say that this time around we're definitely not the target audience for this game, chances are its another Japan-exclusive mobile game.