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ZOTZMAN

ZOTZMAN

United States

Joined:
Tue 9th February, 2010

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ZOTZMAN

#2

ZOTZMAN commented on Review: Cave Story (WiiWare):

I absolutely love this game(Cave Story - Im on my 2nd play-through and made it to Hell-not beaten Ballos yet) but, nobody seemed to mention how unfortunate it was for this to follow RotGladiator, a week after release. When usually you dont get this kind of quality week to week. Im sure they lost sales and interest because of it. I say this largely because they were a very people and Q &A oriented developer.

ZOTZMAN

#3

ZOTZMAN commented on Review: Cave Story (WiiWare):

come on moderators..if you're going to edit my post at least edit it to someting comparable...like griping, complaining, bickering, critizing, objecting, quarreling, squabbling, etc...anything but blueberrying.

ZOTZMAN

#4

ZOTZMAN commented on Review: Cave Story (WiiWare):

I really can't believe people are blueberrying about having a more accurate translation....It's beyond me to understand. Have you never dealt with translations before? (ie. anime, manga...it always translates differently in it's official consumer release)

The music is different...as expected. I'm not going to get up in arms over some drums. The original is there for thosse who prefer it but, it contains far less mood music and effects.

I experienced the crash....3 xs before I figured out what triggered it. It's such a short area that you will not need your map and very little backtracking. It does need to be addressed.

This game is still such a gem I can honestly say it is in my top 10 favorite games of all time! It offers replay value since you'll likely not know where hidden items and probably won't know how to get the best ending, despite it being extremely difficult at the end. I love that it gives you options and has a great story coupled with action and xp, exploring, etc!

ZOTZMAN

#5

ZOTZMAN commented on Cave Story:

There are some subtle and not so subtle changes but over all I say it's dynamite! Truly one of the most inspiring games I have played/am playing!

ZOTZMAN

#6

ZOTZMAN commented on Interviews: Namco Bandai Games - Fragile Dreams:

The controls are not bad and work quite well. There has been only a few times that I have wanted to pan the camera when I couldn't during an action or interactive sequence. For instance when I was using the cat toy to play with one of many cats you see around the desolate and broken city of Tokyo; the first time you do so the camera snaps back behind you and you cant really see the cat anymore but, there after you can always pan one way or another...not a major part of the actual story or game as far as I can tell. You use the ir of the remote as a flashlight and walk towards wherever you point. You press B to focus in past your light and then you can press A to interact or to zoom. The controls work great for me. The combat is fairly one dimentional in that the press of A repeatedly with some timing will produce a combo and dependent on the timing will produce a weak or strong combo. Your weapons do break and your attache, if you will, can only carry ,on your person, a limited amount of iitems. It's always smart to carry an additional weapon and to save room for the items you find along the way. The items you have in your suitcase/briefcase can not be interchanged or accessed away from the firepits, where you can save, adjust your inventory, analyze mystery items and the memories they hold, as well as purchase items from a traveling merchant, of sorts. The overall dynamic and atmosphere of the game are truly of a storybook quality. This is an element that I find quite admirable in quality RPGs and games with enchanting appeal.

ZOTZMAN

#7

ZOTZMAN commented on Interviews: Namco Bandai Games - Fragile Dreams:

Alrighty, Gents, Mates, Lads, Guys, Bros, Boyos...whatever the prefered terminology. I am about 4-5 hrs into this game; preordered from Gamestop. This gem is completely 100% voice acted throughout! It has original concepts in its story telling, and game play mechanics. The remote is used to enhance the atmosphere with animal noises as you near them, in the right direction, and your partner/comp-pack speaks through it occasionally when she wants you to know somethig. It has an RPG dynamic, though I've played no rpg quite like it. It's very well put together graphically and the story is emmersive and emotional.

ZOTZMAN

#9

ZOTZMAN commented on First Impressions: Rune Factory Frontier:

I have many question and critiques to make about this fine website but, one I am curious about is: Are all the moderators British? All of them seem to be, or at least the active ones. So, in order to review many of these games you have to own a NA Wii, correct? So, how often do, if any, the releases differ in the UK? Is it managed and localized in this case by a completely different entity? (I did find many grammatical errors in our NA version - really makes me want to be involved with the process so, as to, create a better finished product) Also, did you consider playing through the NA version or is it a matter of prefernce to play the UK version? I know I'd own a Japanese Wii if I could understand Japanese better! They always have a slew of excellent games and many never reach our shores.

ZOTZMAN

#11

ZOTZMAN commented on First Impressions: Rune Factory Frontier:

It's one of the most involved RPGs I have ever played. It can be so open-ended or non-linear that you can make your living doing a number of things(i.e. crop/flower-growing, fishing, spoils of dungeon runs, crafting, forging, cooking, stripping the cornucopia trees from time to time, etc). Haberdashery, really (which I believe is a chiefly British term, none-the-less). However, social interaction is a necessity in this game if you hope to get anywhere, especially when concerning the main-story line and maiden events. There are just so many ways to occupy the hours in the , in game, day that you can really lose track of what task or event you were hoping to unlock next. Just leveling and collecting items to continue leveling in the crafting or forging area can take days. Levling up fruits and vegetable with the greenifier and levling up monsters from your barn can be time consuming also. Needless to say, this is a take it at your own pace kind of game and it's easy to put many, real time, hours into!

ZOTZMAN

#12

ZOTZMAN commented on First Impressions: Rune Factory Frontier:

I found nothign wrong with the runey system, myself. I've been playing this game for 70+hrs thus far, largely due to a lack of social relations within the NPCs which has kept particular events from triggering. As for the Runeys, you simply collect them with the Harvester and spend them with Candy as you see fit(i.e rainy week, fruit day, friendship day, rune stone, etc) If Candy isn't in her usual haunt; you just write it down at the Clock Tower and it occurs the next day, reguardless. And, I might add, so you don't fall into the perils that I have traversed, that you focus on getting the townsfolk to , at least, like you with 1-4 smiley faces(for a lack of better terminology) and that you upgrade your home and it's contents(lab, kitchen, forge, etc) as soon as you can with a focus on leveling in each of those catagories. This requires that you purchase recipes as they become available at the library or archive, from Selphy.

ZOTZMAN

#13

ZOTZMAN commented on Blaster Master: Overdrive:

So far worth my $10! (hint: at the first cavern you enter on foot, keep re-entering until you have all your weapons maxed out and saved.) The first boss, while not terribly difficult, killed me a few times...and then i died on my way to the next area/save point. That sucks but, it's no cakewalk. I like the idea of upgrading your vehicle and weapons...each time you're hit on foot your weapon down grades a level so, be careful!