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Yumyumkid

Yumyumkid

United States

Joined:
Tue 23rd December, 2008

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Yumyumkid

#1

Yumyumkid commented on Review: Fun! Fun! Minigolf (WiiWare):

Repost

FUN! FUN! MINIGOLF by Shin'en

I have been looking forward to this game for a while but there is barely any info on it now that it is out so I decided to pull the trigger and drop the points on this title. This is my first review on anything, ever, so keep that in mind. Hopefully this will help you decide on whether or not to make a Fun! Fun! purchase, not show of my grammar skills.

A whopping 302 blocks at $9.00.

Presentation:

~Great looking menus that are simple and quickly get you into the game
~4 Insanely happy looking characters to choose from. No seriously, these characters are way to happy to be playing mini golf!
~No Mii support as expected.
~Awesome graphics. Hands down the best I have seen with a Wiiware game.
~Upbeat generic music. Good sound effects.
~Very detailed backgrounds/courses. Course in background adds to the feeling that you are actually playing on site.
~Controls handle very well. No problems as of yet.

Gameplay:

I hate to do this, but I would compare the gameplay to putting in Wii Sports Golf but on steroids. Using the directional pad to line up shots, rotate the character using left or right. Hit up on the d-pad and it centers your character back into their starting position. Shots are lined up using a dotted line similar to old school pool video games. This starts at the ball and runs the length of the hole till it hits a wall or obstacle. To my surprise the projected path line does not "bounce" of objects which really makes the game more challenging. Hitting down on the d-pad changes the camera view.

There are three different camera views. The first is centered behind the character which is useful when taking your swing. The second view positions the camera a few feet above the characters eye level letting you scope out the hole and in some cases lets you plan your shot better. The third camera angle is to the right of your character and gives you a shot of half the hole from the side. This angle confuses me because it doesn't really serve any purpose other than looking at the course in the background. Sometimes in the first two camera views, obstacles block the hole and you are left guessing on the best possible path. They should of added a fourth camera position behind the hole to let you plan shots out a little more. I don't expect this to be a big deal once you play through a course a few times and are familiarized with the holes, but it would of been a nice touch.

After you have your shot lined up, your focus will be on a shot timing meter. Holding the A button and assuming a putting position, you need to time your shot when you swing. This is where the game gets interesting. Holding down A brings up a picture of a golf ball with a blue stripe running horizontally across it. In the middle of the blue stripe is a white circle. A tiny dot bounces left to right along this stripe, it take the dot about one full second to go along this stripe. Swing the Wiimote while the tiny dot is in the middle of the white circle and you hit the ball perfectly straight. Hit it while the dot is to the right of the circle and it slightly curves to the right. While not groundbreaking or anything, this adds a lot to the game. Your having to time your shots, not just step up and swing away like a maniac. The game recognizes the stroke of the Wiimote great, it's just a matter of becoming familiar with the strength of the swing power. There is a small "Swing" meter onscreen. It records your current swing and will keep it on screen till your next stroke. This serves as a learning tool, nothing more. From the starting position, your initial stroke needs to end fairly close to the hole in a target zone or it will be considered out of bounds, penalizing you with a stroke and forcing you to stay in the tee off area. Each hole has a target zone outlined in white, some areas are large while others are only a few feet wide. So in short, make your initial shot into this zone to play where it lies or start over again. I enjoyed this because it was more of a challenge but expect some players to get frustrated with it. With this being a Wiiware title I was curious about the accuracy of motion registration/sensitivity using the Wiimote, but am pleased to say that I had no problems with the first play through.

Courses:

There are nine holes to for the three courses. The first course (U.S.) is the easiest containing straightforward shots. I expect people to learn the game mechanics on this one. Once players have a feel for the game, they will likely return to this one only in party mode when playing with newcomers. The second Course (Asia) is labeled as medium but revs up the difficulty to what I expected the third course to be. Lot's of ramps and introduction of shots that need to banked of the sides of the holes boundaries. The last course (Europe) is insanely hard and I don't expect to play on that one for I bit.

My main beef with this game is where are all the wacky holes?! Don't get me wrong, these courses with their elaborate backgrounds are spectacular for a Wiiware title. If a sequel is made, I think they need to scrap the realistic feel and create courses with more of classic 80s Putt-Putt feel. Shoot the ball through the windmill with a moving blade, jump a ramp through the scary-as-hell clowns opening and closing mouth, and navigate a shot through few stationary dinosaurs legs. I guess what I am trying to say is that Shin'en did a awesome job with the game mechanics and the holes are designed very well, but sitting here writing this, nothing really sticks out in my mind. Maybe adding down loadable content for this game would of been a good idea? I would slap down some Wii points for an original themed course. A spooky nine holed haunted course theme?! Oh yeah! A course over-run with martians and a hole that uses a crashed UFO as a ramp?! Bring it on!

My Closing comments:

I really enjoyed this game and know that I will get more than my monies worth out of it. If you enjoy Wii Sports Golf or have been keeping an eye on this one I would definitely recommend it. Actually this game is a smaller version of what I had hoped Capcoms "We Love Golf" to be. I do have a few complaints though. Covered earlier, I think there needs to be at least one more camera angle to help you plan out your shots. Adding a practice swing meter/function would of been use full also.By no means are any of these deal breakers. If this one was on your radar, I would support these guys and pick it up.

Yumyumkid

#2

Yumyumkid commented on Review: Fun! Fun! Minigolf (WiiWare):

It looks like a lot of people are being turned off on this game because of the out of bound feature. I actually think that it along with the "time your shot" meter make it a better game. It forces you to plan your shot out rather than just hacking away at the ball on each hole. Actually if it wasn't for this and the meter, I would probally tire of this game pretty quickly. Instead I am wanting to replay through these and improve. Last nite I wasn't even able to get one shot within the target zone on some holes, now I have figured out where and what I need to bank the ball of off and can clear it. For me, Mini Golf has always been about problem solving when I have played on actual courses. Example: There is a simple L shaped hold. You can take two strokes to reach the hole. Lightly hit the ball straight forward into the corner of the L, then take you second shot to the hole. Or you can use the bumber that's placed in the corner of the L, bank the ball and end up closer to the hole in one shot. Because of the "out of bounds" rule, the later example is exactly what the game is forcing you to do. Once I master each hole, I am going to be dying for new, more difficult challanges from these guys.

Like I said before, if this game was appealing to you before, I would drop the points on it. I was waiting on a review for this game to see how the mechanics/motion control handled, but there was no info anywhere on it . I decided to take a chance, got it, enjoyed it, and wrote a a short review which I will repost in the next comment if you haven't seen it. By no means am I trying to steal this guys thunder, he did a great job. I like mini golf, Wii Sports golf and Tiger Woods 09 for the Wii, couldn't wait for this game. Being a fan of this small niche, genre type of game, I think what I have to say is from a different stand point.

Yumyumkid

#4

Yumyumkid commented on USA WiiWare Update: Tiki Towers & Fun! Fun! Mi...:

For Fun! Fun! Minigolf I don't see any options to change it to left handed. Not much in the options department, would like to be able to set it so the whole coures takes place at night.

There's a few Mini Golf games out for the Wii.
Carnival Games Mini Golf
King of Clubs
Crazy Golf

And Tiger Woods PGA Tour 09 All Play has an 18 hole Mini Golf course that is ridiculously hard but fun if you like how that game handles. People aren't going to buy Tiger Woods for the Mini Golf feature though and the other games aren't that great so yeah, don't think it has much competition.

Yumyumkid

#5

Yumyumkid commented on USA WiiWare Update: Tiki Towers & Fun! Fun! Mi...:

Ok wrote that last nite and have played a bit more since. I was completely wrong on that draw/fade thing. Your just trying to line up your shot with the meter. And you can also take all the practice swings you want. Just swing while not holding A. I was pretty tired last nite, lol. Anyway I am still impressed as Hell with this game. I think this company is on to something here. Let's see more courses!

Yumyumkid

#6

Yumyumkid commented on USA WiiWare Update: Tiki Towers & Fun! Fun! Mi...:

@VALERHU. It's possible to hit the ball straight, just need to time the shot perfet. Or use the slider meter to curve your ball around objects. Think this is called draw or fade or something? Not a golf player, but it seems thats where they were going with this feature.

Yumyumkid

#8

Yumyumkid commented on USA WiiWare Update: Tiki Towers & Fun! Fun! Mi...:

FUN! FUN! MINIGOLF by Shin'en

I have been looking forward to this game for a while but there is barely any info on it now that it is out so I decided to pull the trigger and drop the points on this title. This is my first review on anything, ever, so keep that in mind. Hopefully this will help you decide on whether or not to make a Fun! Fun! purchase, not show of my grammar skills.

A whopping 302 blocks at $9.00.

Presentation:

~Great looking menus that are simple and quickly get you into the game
~4 Insanely happy looking characters to choose from. No seriously, these characters are way to happy to be playing mini golf!
~No Mii support as expected.
~Awesome graphics. Hands down the best I have seen with a Wiiware game.
~Upbeat generic music. Good sound effects.
~Very detailed backgrounds/courses. Course in background adds to the feeling that you are actually playing on site.
~Controls handle very well. No problems as of yet.

Gameplay:

I hate to do this, but I would compare the gameplay to putting in Wii Sports Golf but on steroids. Using the directional pad to line up shots, rotate the character using left or right. Hit up on the d-pad and it centers your character back into their starting position. Shots are lined up using a dotted line similar to old school pool video games. This starts at the ball and runs the length of the hole till it hits a wall or obstacle. To my surprise the projected path line does not "bounce" of objects which really makes the game more challenging. Hitting down on the d-pad changes the camera view.

There are three different camera views. The first is centered behind the character which is useful when taking your swing. The second view positions the camera a few feet above the characters eye level letting you scope out the hole and in some cases lets you plan your shot better. The third camera angle is to the right of your character and gives you a shot of half the hole from the side. This angle confuses me because it doesn't really serve any purpose other than looking at the course in the background. Sometimes in the first two camera views, obstacles block the hole and you are left guessing on the best possible path. They should of added a fourth camera position behind the hole to let you plan shots out a little more. I don't expect this to be a big deal once you play through a course a few times and are familiarized with the holes, but it would of been a nice touch.

After you have your shot lined up, your focus will be on a shot timing meter. Holding the A button and assuming a putting position, you need to time your shot when you swing. This is where the game gets interesting. Holding down A brings up a picture of a golf ball with a blue stripe running horizontally across it. In the middle of the blue stripe is a white circle. A tiny dot bounces left to right along this stripe, it take the dot about one full second to go along this stripe. Swing the Wiimote while the tiny dot is in the middle of the white circle and you hit the ball perfectly straight. Hit it while the dot is to the right of the circle and it slightly curves to the right. While not groundbreaking or anything, this adds a lot to the game. Your having to time your shots, not just step up and swing away like a maniac. The game recognizes the stroke of the Wiimote great, it's just a matter of becoming familiar with the strength of the swing power. There is a small "Swing" meter onscreen. It records your current swing and will keep it on screen till your next stroke. This serves as a learning tool, nothing more. From the starting position, your initial stroke needs to end fairly close to the hole in a target zone or it will be considered out of bounds, penalizing you with a stroke and forcing you to stay in the tee off area. Each hole has a target zone outlined in white, some areas are large while others are only a few feet wide. So in short, make your initial shot into this zone to play where it lies or start over again. I enjoyed this because it was more of a challenge but expect some players to get frustrated with it. With this being a Wiiware title I was curious about the accuracy of motion registration/sensitivity using the Wiimote, but am pleased to say that I had no problems with the first play through.

Courses:

There are nine holes to for the three courses. The first course (U.S.) is the easiest containing straightforward shots. I expect people to learn the game mechanics on this one. Once players have a feel for the game, they will likely return to this one only in party mode when playing with newcomers. The second Course (Asia) is labeled as medium but revs up the difficulty to what I expected the third course to be. Lot's of ramps and introduction of shots that need to banked of the sides of the holes boundaries. The last course (Europe) is insanely hard and I don't expect to play on that one for I bit.

My main beef with this game is where are all the wacky holes?! Don't get me wrong, these courses with their elaborate backgrounds are spectacular for a Wiiware title. If a sequel is made, I think they need to scrap the realistic feel and create courses with more of classic 80s Putt-Putt feel. Shoot the ball through the windmill with a moving blade, jump a ramp through the scary-as-hell clowns opening and closing mouth, and navigate a shot through few stationary dinosaurs legs. I guess what I am trying to say is that Shin'en did a awesome job with the game mechanics and the holes are designed very well, but sitting here writing this, nothing really sticks out in my mind. Maybe adding down loadable content for this game would of been a good idea? I would slap down some Wii points for an original themed course. A spooky nine holed haunted course theme?! Oh yeah! A course over-run with martians and a hole that uses a crashed UFO as a ramp?! Bring it on!

My Closing comments:

I really enjoyed this game and know that I will get more than my monies worth out of it. If you enjoy Wii Sports Golf or have been keeping an eye on this one I would definitely recommend it. Actually this game is a smaller version of what I had hoped Capcoms "We Love Golf" to be. I do have a few complaints though. Covered earlier, I think there needs to be at least one more camera angle to help you plan out your shots. Adding a practice swing meter/function would of been use full also.By no means are any of these deal breakers. If this one was on your radar, I would support these guys and pick it up.