User Profile

Yorumi

Yorumi

Male, 31, United States

Joined:
Fri 7th June, 2013

Recent Comments

Yorumi

#1

Yorumi commented on Pokémon Shuffle Hits One Million Downloads:

@plunkettmonster #28, that's not actually true. Ever notice how the strategy for MMOs with a subscription model is to go free to play when they're not profitable enough? If it was $2-3 one person in the free to play model will spend more money in a single weekend at times than 500 people buying it at that price. Consider that's only one person having their addiction severely exploited, they won't alone.

You wouldn't have a million downloads if it wasn't free, but even then, consider if that was the maximum money each addict spent. Some would be less so you'd only need about 5000 addicts to make as much or more than the million downloads at $2. That's not even one percent of the current player base. Scams work by exploiting a small number of people for a lot of money.

Yorumi

#2

Yorumi commented on Pokémon Shuffle Hits One Million Downloads:

@Iggly generally speaking free to play games only have about 5-10% of the players at most paying. What they're banking on is those 1-2% of players who have addiction problems spending hundreds, if not thousands of dollars a month. It's no surprise the vast majority of players say they're not spending money, these games are looking for the small number with serious problem it exploit for all they're worth.

Yorumi

#5

Yorumi commented on Nintendo is Not Moving Away From Games For QoL...:

I kind of feel like gamers got the brush off. "huh oh yeah yeah we're not forgetting about game, now let me talk a whole lot about this QoL platform and how we're going to organize the whole company around it."

How about improving my QoL by bringing standard features to the wiiU, having a competitive digital store, and getting good 3rd parties on board so that a nintendo console has more value than just nintendo rehashes.

Yorumi

#6

Yorumi commented on Nintendo Held Back Western Launch Of New 3DS D...:

@Syrek24 just because you can do something doesn't mean you should. You shouldn't be insulting people, period. If you disagree with someone attack their argument not the person. There is absolutely no reason at all the sit there and insult people in nearly every sentence you write. Show some respect for others or ignore them, we don't need this site being a big giant insult fest.

Yorumi

#8

Yorumi commented on Nintendo Held Back Western Launch Of New 3DS D...:

@scamander well if that's the case then I'll just amend the statement and say whoever is doing stock projections for NOA needs to fired. I actually don't understand why NOA would be having such problems, one of the main criticisms about Reggie and others there is they have a background in packaged goods not games. Well then stocking shelves should be the one thing they're highly experienced in and good at.

Yorumi

#9

Yorumi commented on Nintendo Held Back Western Launch Of New 3DS D...:

@cfgk24 no one forces you to buy from a scalper. You know lets assume your scenario plays out, 3 months ago they release a limited supply of new 3ds and scalpers go crazy. Now at this time nintendo has made more stock and gotten more into stores so you can buy it at normal price. How exactly does that change anything at all?

Yorumi

#11

Yorumi commented on Reaction: Pokémon Shuffle Isn't Quite Microtr...:

@TheLobster it's not like an arcade at all because it uses techniques like high pressure sales, and tactics similar to scam artists. The people who get addicted to these games spend hundreds of dollars on them, some even thousands. The way these games are designed is to find those people and exploit them.

The companies that run these types of games monitor their databases, find high spenders, ie. people with addiction problems, and then engage in special marketing toward specifically those people. In other words they look for people with a serious problem and then try to exploit them even further.

When you listen to conferences about microtransaction games it sounds like a bunch of scam artists trying to figure out how best to lie to and exploit their customers. These games are absolutely despicable, the worst of the worst in the game industry. I much more prefer on disc dlc to this kind of sickening garbage.

Companies should not be getting into the business of scams, nor encouraged to do so. And yes that is exactly what they are scams, they know these games are no worth what people are paying for them but they keep doing it because they know they exploit people with serious problems.

Yorumi

#12

Yorumi commented on Reaction: Pokémon Shuffle Isn't Quite Microtr...:

"A spending limit of €100, £80, AU$150, NZ$150 (or equivalent) a month is in place for users below 18 years of age."

Think about that for a moment. This shows how much these games exploit people. You can buy a $5 indie game that offers more content than this game and yet nintendo thinks there's a reasonable danger someone could spend more than, it didn't meantion US dollars, but whatever $100 a MONTH.

If this wasn't a micro transaction game they could at best hope for a one time $40 purchase. Yet they think it's some noble effort that they restrict kids to spending that every 2 weeks in this game.

A full blow MMO with all the content that entails is cheaper at only $10-12 a month. Heck PSNOW which people hate the price of is cheaper and it offers access to hundreds of ps3 games.

They know they're exploiting people, they know it's a scam, they know no one should be spending this kind of money, and they know they're targeting those specific people with impulse control and addiction problems. This is the kind of thing that really gets my blood boiling because in pursuit of profit they don't want to provide value to their customers, they instead want to exploit people's problems and destroy their lives.

I'm sure people have heard it before but I post it to deflect the inevitable response. Just because people are responsible for their own actions doesn't make it ok to take an alcoholic on a pub crawl.

Yorumi

#14

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@Fath "there's a lot of conflict between the mainstay Zelda theme of "tools that fundamentally change the game" and "you can go anywhere from the get-go, if you're skilled or clever enough.""

I actually don't think so entirely. An open world game doesn't necessarily mean it is devoid of all locks entirely. It really comes down to the linearity. For example in morrowind there were areas that required a form of high jump or levitation to reach. You don't start with either so that's effectively a lock but everyone considers the game open world.

In some ways I think a non-linear zelda has the potential to allow the items to change the gameplay fundamentally far more than a linear one. In a linear zelda there's a specific set of solutions to a problem(usually only one by design though that design isn't a requirement). If they did some pretty robust puzzle design, you could potentially radially change your approach to the same puzzle on each playthrough. Using branching paths you could make the experience through a single temple radically different depending on the items you posses.

I would just love to see the zelda series take a real leap forward instead of sticking to the same formula all the time, though I do know people tend to love sameness.

Yorumi

#15

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@Tsurii897 ultimately though I think you'll agree it's sad we have to sit here and parse every single word because nintendo is incapable of putting out information about a game that's releasing in less than a year. Sadly the more I think about it the more I think it's just going to be a big empty world. This game can't have been in development for more than a couple years, and the last footage they showed looked like alpha footage so they just havn't had time to populate it with anything interesting.

Yorumi

#16

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@Tsurii897 well remember in the e3 video he talked a lot about the first zelda game and returning to that. Now compared to most other zelda games, zelda 1 is very open, whereas the others are very linear. Now even without translation problems anyone can recognize a pretty sizable different between zelda 1 and most other zelda games in terms of design.

Keep in mind now most people would consider a game like zelda 1 in a 3d environment an open world game, but wouldn't considering most of the other zeldas to be open world. So now we're back to square one. It's kind of sad they're claiming the game is launching in less than 10 months and at this point we have no idea how the game is designed, what the gameplay will be like, or really anything but the art style.

Yorumi

#17

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@Fath I still don't think it's quite so clear cut. For example in an open world game, although you may not be able to defeat enemies you could sneak past them, or somehow out smart them and gain access to a powerup. In a non-open world game it would just say in some disguised manner "you havn't completed enough story to access this area."

Essentially in an open world game the player is determining how the game progresses, in a non-open world game the game is determining how the game progresses. That doesn't mean one style is better than the other it's just the different way the game progresses.

For me the main reason I like open world, and why I would love to see a true open world ambitious zelda, is you can truly make the game what you want. Every playthrough is different, specially when it has skill builds. I think it would be amazing if temples in zelda were designed so that there are multiple solutions. That would make it so that you need the item progression, but you don't need specific items to beat specific temples.

In a stripped down simplistic example imagine a temple needed 2 items to beat. However, though two items could be any combination of bombs, boomerang, arrows, hootshot, grappling hook, deku leaf, or dominion rod. Going a step farther if the various item combinations lead to different paths through the temple it could make every playthrough feel very unique and different. Don't get me wrong I wasn't expecting that when he said open world, but it shows how much you could really push the design of a zelda game.

Yorumi

#18

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@LUIGITORNADO isn't that more the fault of nintendo's messaging and failure to understand terms though? Is it really the fault of the audience when someone else doesn't tell the truth?

I know they've been walking it back for a while but assume it turns out to not be an open world game, shouldn't your anger be focused at nintendo for lying not the players for listening to them?

Yorumi

#19

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@Fath I feel like too many people have a very distorted view of what open world is. There's no reason open world has to mean no progression, and I'm struggling to think of open world games where this is actually true. An open world game just removes artificial barriers like locking the areas of the game based on story and opening them in a linear fashion.

Accessing an area in an open world game is directly tied to your ability to survive the area. That's progression right there. "Open world" is the core design of the game, much like platformer is the core design of some games, it's not a buzz word any more than saying a game is a platformer is a buzz word. It doesn't make a game better or worse it's just the way the game is designed, unfortunately it doesn't seem like aonuma understands what the term means.

Yorumi

#20

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@minotaurgamer even OOT and link to the past arn't really open world. There's some freedom in those games but for the most part, specially OOT, there's really not much you can do out of order. Zelda 1 is the only game I'd say qualifies as open world, and there's a degree to which even that stretches things. Compare it to something like ultima 4 from the same era as an example.

Yorumi

#21

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@Artwark "part of the fun lies in the story quests so you can get better upgrades to ease exploration and discovery."

But that's exactly what happens in open world games. Quests that reward rare items, keys, other such things. Upgrades come from all over and you choose what to get when. What makes you think this doesn't happen in an open world game?

Zelda, being a game with a very weak plot is like the perfect game for being open world, giving the player freedom and making the game really interesting.

Yorumi

#22

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@Morph that's not open world. An open world game allows you to do the game's content in any order you want. You have lots of side quests and side stories, and exploration. There's no requirement to complete the main quest at all. Xenoblade on wii isn't really an open world game. Games like morrowind, skyrim, fallout and GTA are open world.

Essentially all content in the game becomes optional including the main story and you choose what you do when you do it.

Yorumi

#23

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@Souldin I don't get this mentality at all really. If you choose to follow the story in skyrim or any elder scrolls game it's very linear and point a to point b. It's just loaded with a bunch of optional side quests and doesn't absolutely force you to follow the story. In a linear game you have no choice but to do what the game says, in a game with freedom you can choose to play it as a linear game or choose not to.

Yorumi

#24

Yorumi commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@Artwark you really need to play some actual open world games. In a real open world game there's typically so much freedom even the story is optional. I consider the freedom in skyrim to be kind of weak for that type of game and yet I played 200 hours before I ever completed the main story. In morrowind I had clocked in well over 600 hours before I thought "you know I really should see how the main plot unfolds."

An open world game puts very few if any artificial restrictions on the player. Your ability to survive pretty much determines your ability to explore an area. Not story progression(included in that is item collection) and other such invisible walls.

Most zelda games are not open world, zelda 1 for nes, and link between worlds are kind of though they're weak examples of open world, and yet those are the most open zelda games. The rest are not at all open world, open world doesn't mean "big" it means freedom, something rarely present in zelda games.

I have to agree with @bro2dragons if aonuma thinks zelda games are open world I'm getting a bit worried. I fear they're using a popular buzz word they don't understand. When I envision open world zelda I think zelda gta, or zelda skyrim, not OOT. If it is at least as open as zelda 1 then I'll be happy.

Yorumi

#25

Yorumi commented on A Wild Update on Pokémon Shuffle Appears:

@edgedino I'll explain exactly why I'm against these types of games. They are downright unethical at their core. These kinds of games are designed to exploit addiction. They are specifically designed to exploit impulse control and addiction. The types of people they make money off of are the same types that ruin their lives with gambling addiction.

These people are referred to as "whales" the same term sleazy salesmen and con artists use to describe their best victims. I've seen the actual sales databases of some of these types of games. There are high spenders that will spend over $700 in a weekend. No stupid puzzle game is worth that much money. But what do you get when you spend money like crazy on one of these games? Does the company consider you've paid enough and unlock the whole game? Oh hell no, they are flagged for special targeting of even more high pressure sales and more exploitation of addiction.

And before the obvious retort is posted, yes I believe people are responsible for their own actions, but likewise I think it's pretty despicable to take an alcoholic on a pub crawl.

These types of game are quite possibly the most despicable practices in the entire game industry. I would rather have on disc dlc than this stuff.

Yorumi

#28

Yorumi commented on Meet Playtonic, A Studio Of Ex-Rare Staff That...:

@ikki5 "On last thing, why does a game have to be different for it to have "magic"?"

If I were to just look at nintendo's games and make "non-copyright infringing mario" would you call me a legendary developer that's making magic in games? A game might be goo but copying a formula doesn't make something special. Take it another way if someone wrote a good book, then took that same story and changed the character names would you say the second book was magical? Isn't CoD always bashed for being the same? Yet nintendo is praised for making the same games for 30 years.

I really do hope these guys can bring back the golden years of rare, i'm just saying miyamoto and like havn't done much noteworthy things in recent years.

Yorumi

#29

Yorumi commented on Meet Playtonic, A Studio Of Ex-Rare Staff That...:

@ikki5 I feel you're elevating these guys to worship status and not really evaluating what they are doing. What super creative things have they really done? Aonuma at least started breaking a mold with link between worlds but it's still pretty formulaic. Zelda is practically the same every time. Miyamoto? Erm giant robot, project guard? Pikmin 3 is mostly a safe sequel, doesn't make it a bad game but I wouldn't exactly call it magic.

So far there's been nothing on the wiiU that's a really new and creative concept in the likes of yoshi's island, mario 64, galaxy, luigi's mansion, animal crossing, etc. I'd say their last really creative project was mario galaxy and that was nearly 8 years ago, and nothing on the horizon looks to be extremely creative. Zelda isn't, and splatoon is just a team shooter with a little twist(not even made by these guys anyway). Again it doesn't make those games bad but lets be real here they're not exactly making magic over at nintendo right now.

Yorumi

#30

Yorumi commented on Meet Playtonic, A Studio Of Ex-Rare Staff That...:

I don't really want to see nintendo taking an active role in the game but they should be working to secure at least a release on wiiU, they desperately need more studios making games for their system. Hopefully these guys can recapture the magic.

Yorumi

#33

Yorumi commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

@Shadowkiller97 well I don't necessarily know that there is a good use for the gamepad. Take the example of maps and inventory, that's nice but you have to take your eyes off the main screen. Well since you're not looking at the main screen you're likely going to pause the game. Not to mention a HUD is actually good design and removing it is actually bad design. Consider that in cars now they're starting to use a HUD cause it makes more sense to have that information where you're already looking rather than have to look away even for the brief period you do whild driving.

It worked pretty well in splinter cell but even that was fairly minor. Any use I can really come up with is something like zombie U since the whole idea of the game was you can't pause. But that ends up being a highly specialized case. I kind of feel like it really should have just been an add on, not packed with the system.

@IceClimbers I don't understand the battery life of the gamepad at all. My vita(OLED model) will do 5-6 hours and it's powering a full blown gpu and cpu as well as a screen.

Yorumi

#34

Yorumi commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

@Shadowkiller97 well in a way that's where the gamepad was good, they basically capable of dumping it since it was still a more or less normal controller. The n64 came with a dpad so again they could have dumped the stick if it failed.

The biggest problem is things like the motion controls and gamepad feel rushed, like they had this idea and just ran with it without actually thinking about how they would actually use it. Even nintendo themselves could barely come up with uses outside tech demos for the gamepad. That should have been a sign that it wasn't the best idea.

Yorumi

#35

Yorumi commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

@FarsanBaloo but right now you have a console slightly better than a ps3 with a controller driving up the price that's hardly used. Anyone who's even a little bit informed has to be looking at the wiiU and saying "ok why wouldn't I just by an xbox one, it's way better graphically, better online, more games, better support and almost the same price?"

I don't hate the gamepad, but with as little as it's utilized it's nothing more than a millstone around the neck of the wiiU. That's the main problem.

Yorumi

#37

Yorumi commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

@earthboundlink I'm pretty sure when your control method is almost universally looked at as a gimmick and forces people to not be able to enjoy the game it's a bad idea. And further more you're argument is mostly a straw man, I never said they shouldn't develop new input methods, because I gave specific examples of new input methods that are innovations and industry standards now. We don't need to invent things just for the sake of invention without any purpose. And worse we don't need to shoehorn stuff where it doesn't belong just to prove the invention wasn't a total waste of time and money.

@FarsanBaloo not really the same thing. The problem isn't really the gamepad itself, it's at least still otherwise a normal controller and off tv play is convenient. The problem is it's massively adding to the cost of the console and hardly used. Because of the gamepad the wiiU is priced similarly to the xbox one, and not terribly far from the ps4, yet it's a fraction of the power. Without the gamepad they could probably sell the thing for $200.

MS and Sony said "eh if you've got one of these devices we'll add some extra features." NIntendo said "eh pay us another $100 for something that's barely used."

If they have an invention that makes sense by all means do it but lets stop the jack up the price of a console shoving tech crap into it that we barely use.

Yorumi

#38

Yorumi commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

@Shadowkiller97 no it's a gimmick because it made games worse overall and was never adopted as a standard of the industry. I pointed out plenty of innovations that were intuitive to both devs and players, didn't need to be shoehorned in at all, and were all adopted by the industry as a whole.

It's not me, it's the industry that doesn't like these things. Dual screens proved their use, at least in handhelds, analogue sticks proved their worth, motion controls and the gamepad have been abandoned.

Yorumi

#39

Yorumi commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

@earthboundlink SS is probably the worst possible example because many people can't even play it due to the motion controls. After I get done working the last thing I want to do is flail my arms around. I play for a bit and get utterly sick of it. And other games are even worse with their shoehorned in waggle controls so when they're released in digital format on wiiU you can't use the gamepad. All because some genius at nintendo thought "you know, in kirby what we need to do is shove motion controls in their face, they'll love that."

The main thing killing starfox hype for me is the once again shoving motion controls down our throat. The wii and wiiU have convinced me not to buy the next nintendo console, and if I think I might consider one if it has more gimmicky crap then HELL NO.

Yorumi

#40

Yorumi commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

@ericwithcheese2 Oh I absolutely want nintendo to follow sony in terms of the vita model for a portable(minus the more or less abandoning of it when it did poorly, though it is getting more games this year than the 3ds). I know not everyone mocked the system but a lot of nintendo fans have absolutely eviscerated that system since it was announced. I was mostly pointing out in my original post that this is article is basically saying "hey guys remember that vita sony made? Yeah nintendo should do that."

@earthboundlink The reason these are gimmicks is they're things implemented and then quickly abandoned or need to be forced into games making them worse for it. Without getting into the whole who invented analogue sticks bit lets look at those. When putting that into the n64 there was no shoehorning, no abandonment. Devs instantly knew exactly how to use them, implemented them easily into their games and games were way better off with it. A similar thing happened with shoulder buttons, analogue triggers, and a second stick for camera control.

Contrast to the gamepad and motion controls. The gamepad at least makes some degree of sense, though it's mostly been abandoned, used solely for off tv play. Oh someone will occasionally throw a little info down there but it's mostly ignorable. Motion controls, neat trick now give me regular controls. How many games had motion controls shoehorned in, useless waggle crap, traditional controls not even an option(MP trillogy, twilight princess, SS, etc). These were shoved into games because nintendo invested in it and they were going to make sure you used them whether you liked it or not. Consequently many games were made by worse by their inclusion.

The thing is they're still doing it, starfox is getting gyro controls shoved in, miyamoto won't allow f-zero cause he can't come up with a "new control method."

New ideas are fine but this crap needs to stop. If a new concept makes sense by all means do it, but when all they're doing is creating these things to shove them down our throats it's a bad idea and needs to stop.

Yorumi

#41

Yorumi commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

@aaronsullivan I'd enjoy seeing that too but I fear it would never have a chance. Why would we want a new console for the same safe sequels, droughts, terrible VC etc. What I want to see is nintendo fix all that, or at least show they're really serious about fixing it and make progress, then release a gimmick free console.

Yorumi

#42

Yorumi commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

@AJ_Lethal it kind of depends on exactly how they go about doing a hybrid console. I don't think you could succeed selling it as a single piece of hardware with just an hdmi out.

When you look at how modern 3d graphics work, and broadly speaking modern programing concepts I think there are ways this could be interesting. Look at what people can do taking a gamecube ISO and just upscaling it and adding a few post processing effects to it. Now imagine you design an entire game around changing shaders and swapping program modules on different hardware.

Essentially you program the shaders, physics calculations(this includes effects like cloth, particles, hair, fluid dynamics etc), AI and all that as a portable game. Then you make the home console that reads the same game game carts, but loads a completely different set of shaders, physics, ai, hi res textures and everything else into the game, adds more post processing to it and such.

It wouldn't be on par with the most powerful consoles, but it could have a similar architecture. Imagine if the wiiU could load any 3ds game with improved graphics and other things. I think it could actually work, it keeps the cost of the portable down, they cost of the home console would be down just because it's underpowered by comparison. You'd also largely solve the low sales problem. If my wiiU was just basically a 3ds tv with some improvements to the game I actually wouldn't really have a problem with it at all.

Yorumi

#43

Yorumi commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

While it is nice getting a console experience on a portable, I can't help but point out how they're rather behind the times on this, and again selling it at a rather high price. The obvious comparison is the sony's vita, which has been sold as a console experience on a portable.

The original model had FAR superior hardware to even the new 3ds, sold at the same price. You have cross buy on their version of the VC. Although generally the less demanding games they have ported ps3 games to the system with additional content. On top of that the system has a full second stick, not a little nub. Taking it a step farther, though in its infancy, and the price isn't great, psnow will stream full ps3 games to the vita over the internet, it's basically sony's netflix for games. This doesn't even address ps+ and also the amazing sales you get on psn regularly which means it's cheaper to own a vita than a 3ds.

I'll give credit where credit is due, and hopefully nintendo is moving in the right direction. However, lets be honest here for a moment, many people on this site mock and bash the vita regularly, it and all it's features have been mocked by nintendo fans since the day it was revealed. Now we're likely to see a comment section filled with many of the same people praising what they mocked just because the brand name changed.

Yorumi

#44

Yorumi commented on Nintendo Looking To Offer Affordable Smartpho...:

@maceng Well in a lot of ways the $5 price point of nes games is the problem. Compared to other services n64 games should be $5. Nintendo really does need to look at what the competition is doing in regards to digital stores. On psn ps1 games are $5 and regularly go on sale for $1-2. Then you have indies a lot of which are making games that are similar if not better than a lot of nes games and though they tend to launch higher they're also often found on sale for sub $5 prices, specially on services like steam, gog, and humble bundle.

I do think a big problem nintendo faces is that people can see their prices are really high. Even though the hardward is typically cheaper(though not much this gen) when you consider sales, even factoring in paying for ps+ or live, it's more expensive to be a nintendo gamer.

Yorumi

#48

Yorumi commented on Nintendo YouTube Creators Program Update Clari...:

@Discostew I won't deny that to a degree, it's more like an educated guess. When people are talking about someone's job or position as a luxury, where they get paid to basically not work, and it could easily be done in anyone's spare time, rarely if ever are comments like that not motivated by jealousy.

What other motive is there to miss-characterize and denigrate what someone is doing while wishing to do the same?

Yorumi

#49

Yorumi commented on Nintendo YouTube Creators Program Update Clari...:

@Ogbert I never said you said those things, it's called making a comparison. You're denigrating the amount of work they're putting in because I guess jealousy does nasty things to people. For whatever reason everyone seems to carve out this special hatred of people on youtube. You won't denigrate a comedian by saying they "just tell jokes" but you'll denigrate youtubers who worked for their audience just like a professional comedian did. Just like the comedian they need to constantly produce new material that people want to watch to make a living out of it(the successful channels do far more than lets plays). That's absolutely hypocritical.

These entertainers, just like anyone else in the entertainment industry found something people were willing to pay for and produced it.

Yorumi

#50

Yorumi commented on Nintendo YouTube Creators Program Update Clari...:

@Discostew that's irrelevant to the current discussion regarding the downplaying of the amount of work that goes into a successful youtube channel.

The discussion about whether you are allowed to make money on these videos has been beaten to death on the other threads. It's a twofold discussion involving youtube as a private entity, and the laws governing the country. The second one hasn't been decided by a proper authority at this point.