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Yorumi

Yorumi

Male, 31, United States

Joined:
Fri 7th June, 2013

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Yorumi

#2

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

"

We want everyone to play this game from the same point, so that all players – those who haven't played shooters before, as well as those who have – can enjoy the game. Getting to this though meant going through a selection process for all features that should appear in the game, and as part of this process we decided to leave out voice chat.

We think there are two reasons for wanting to use it: to play strategically, and to know what you opponent is feeling. We designed the game so that it's still possible to play strategically, while also giving due consideration so that there is no extreme advantage one way or the other. In terms of knowing what your opponent is feeling, we really do understand the fun that can be had with this, but we hope that you will also understand that it can also have a negative effect too."

I mean read the article.

Yorumi

#3

Yorumi commented on Interview: Splatoon Producer Hisashi Nogami on...:

@Aromaiden well I know about programing because I'm an actual programer. My degree is in computer science from an engineering school.

As far as balance goes, keep in mind these are just ideas, without being able to actually test these ideas in a real environment I can't say whether they'd be too much or too little and all. Starting with aerosprays they first area I'd try is nerfing their subs and specials so they have more useless ones. Change them to things like echolocator, point sensor, burst bombs, maybe beacon. The gun is already crazy OP, but it also gets some of the best specials in the game. Inkstrike goes without saying but inkzooka actually has longer range than almost every charger(ie the ones people actually use).

It's possible that along wouldn't be enough, in that case I'd go after it's rate of fire.

Chargers are decent and only need some tweaks. The killzone on a charger isn't as wide as the ink it lays down on the ground, it's actually a small bit in the center. Given the laser makes them obvious, I'd either remove the laser, or expand the killzone on it to be as wide as the ink. I'd also make chargers without scopes charge a little bit faster than ones with a scope. Right now a scope basically invalidates the non-scoped version.

I don't have a lot of experience right now with most other guns(mostly a charger user) but they're decently balanced and just need some tweaks. Splatter jrs could use a slight nerf but not much, rollers probably need a slight buff, I'm sure there's others that need slight tweaking.

Yorumi

#4

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@Project_Dolphin ok I'm done, you're not reading what I'm writing, you cannot draw that conclusion from the data available. I know exactly what you said, what I'm saying is what you said is an invalid argument, and bad conclusion.

And furthermore, this interview even outright says it wasn't a business decision.

Yorumi

#5

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@Project_Dolphin and that's exactly what I said, not a fact because you cannot draw that conclusion. Just because someone accepts something doesn't mean they don't care. You can't know how lacking voice chat affected sales. The only conclusion you can draw from it is that for the people that actually did buy the game it wasn't a deal breaker. However, there's no list or data on people where voice chat was actually a deal breaker.

You have absolutely nothing to demonstrate what you're talking about are facts, it is merely your own personal opinion that you're presenting as fact.

Yorumi

#6

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@Project_Dolphin I don't claim people posting and articles being written is representative of everyone playing the game, I'm just saying it is evidence that there is demand for it. You're claiming there's no demand for voice chat as a fact, what is your proof? Claiming people bought the game isn't proof at all. So if it's a fact as you claim, show your undeniable proof.

Yorumi

#7

Yorumi commented on Interview: Splatoon Producer Hisashi Nogami on...:

@Aromaiden the extent an update can affect a game depends a lot on how the game is built. Since we're talking wiiU here, if we take a game on a disc for example, and lets assume the game is never told to check the internal storage of the wiiU for anything, it just loads what's on the disc. In that case it would be difficult for an update to do all that much. There are ways you can kind of hack it through the OS and stuff but as you can imagine that's fairly limited.

Of course a game like splatoon was designed with updates in mind, so the whole program was designed from the group up with the idea that it could be updated. In a case like that the ability of an update to affect a game is vast and broad.

Yorumi

#8

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@Project_Dolphin you're still just dismissing it because you disagree with it. As I said the fact that this is still being brought up months later suggests there's decent demand for it, especially with friends. You claim it's a fact that there's no consumer demand for voice chat but do you have one shred of evidence? I already pointed out how just because people bought the game doesn't mean there's no demand for a feature, and the amount of topics and articles written about voice chat suggests there is demand for it.

Yorumi

#9

Yorumi commented on Interview: Splatoon Producer Hisashi Nogami on...:

@Aromaiden it would happen through updates. Without a lecture on what a program is, in a crude way programs are basically fragmented into a ton of little tiny pieces and assembled. So an update would replace individual pieces with new code and the game would change.

Yorumi

#10

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@Project_Dolphin it's a logical fallacy to assume everyone who bought the game doesn't care about voice chat. Here's the thing it's possible to be critical, and care about a feature, while still also buying the game.

Beyond that saying "most people agree with me" which is the essence of your argument is also a logical fallacy called appeal to the majority. It's often not known at the time and used as a form of pressure to conform in order win are argument rather than addressing the argument itself.

I mean lets face it this issue has been constantly talked about for months now and even reviewers bring it up. It's safe to say there's at least a decent number of people that care about this, specially with friends, that they shouldn't all just be dismissed as a bunch of wackos just because you disagree with them.

Yorumi

#12

Yorumi commented on Mighty No.9 Looks Rather Neat in This 60fps Tr...:

@brandonbwii inafune's greed doesn't help. The actual game isn't composited very well, basically the game objects don't really look like they're part of the level. So far all I've seen of the gameplay is long straight hallways, they havn't to my knowledge shown any kind of creative design. Even the "robot masters" are lacking a lot of creativity. Fire, Ice, and Electric masters, we've seen one or all of those in practically every megaman game that exists all the way through the zx series. That part about the masters is a minor issue, but come on you can't think of anything else?

It just all looks rather, basic I guess. Like there's not really a lot of love put into the game. I backed it originally so I've got a copy coming so I'll reserve final judgement, but everything that's been shown makes it look kind of lazy.

Yorumi

#13

Yorumi commented on Interview: Splatoon Producer Hisashi Nogami on...:

@ricklongo lets all agree to ignore the sever stuff. We've had voice chat in online games for about 15 or more years now. It doesn't send that much data and servers are very capable of handling it. It's not like voice chat is some new technology nobody has ever tried to use in a game before.

Yorumi

#14

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@Ootfan98 what I mean is, the game allows friends to queue. Friends can chat if they choose. Thus they can gain an advantage over the random people they're matched with. If the open to voice chat with your team existed there is a chance you could counter this advantage, without the option this will always confer an advantage no matter what.

Yorumi

#15

Yorumi commented on Interview: Splatoon Producer Hisashi Nogami on...:

Everyone always focuses on the negative but there are positives from communication over the internet. Most of my experience with talking to people on the internet comes from MMOs(well forums too but that's not exactly a conversation given the delay). Yes there's plenty of jerks but I've met a lot of people that helped me learn to play better, and players that I helped learn to play and get through challenges they were stuck on.

Even if it was only 1 in a 1000 people I'd love it if I had someone on my team giving out good advice and I could learn from them. And likewise if I saw a players struggling I'd love to be able to give them some helpful advice so they enjoy the game better.

None of that is even an option though, there's essentially no option to even make friends of what is still basically a party game.

Yorumi

#16

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@Ootfan98 other than the fact that you can queue with friends, and there's a decent chance you'll end up on the same team. So basically one team can be communicating and another has absolutely no option at all to even use per-defined phrases to help counter it.

Yorumi

#17

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@tobbonni well my point was more related to why so many people who don't like it don't even want it to be an option. Everyone who wants voice chat has said they would need to be mutes and a global on/off option. Yet so many people keep acting like the mere existence of voice chat as an option in the game would be some sort of affront.

The basic point was just that a global on/off option would have solved everything. It's there if you want it, and if it's turned off it'd be no different than the game is now.

Yorumi

#18

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@akaDv8R yes, a large map uses the same processing power as a small one on the server side. The game is doing the rendering, not the server. The server is reporting to each client the positional data of the players, and verifying the data incoming from the clients. Positional data is a few floats, the processing power using floats is independent of the size of the actual number stored in the variable so map size would have no affect on this. All games are 8 player so there's no increased bandwidth.

There is absolutely nothing at all that would produce more lag from having all the modes and maps open right now.

@tobbonni that's why games just include something in the options menu to have it off or on, much like motion control on/off.

Yorumi

#19

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@bluedogrulez people have played the game, they don't say they want voice chat just to say it. As for the languages, first of all it was a choice to have no regional servers. However, much of the world does understand a bit of english, and even beyond that I'd personally have no problem learning just a few phrases in various languages to just give small warnings and give an idea what's going on.

The people who want voice chat acknowledge that there were would be some issues, but the idea that something shouldn't be done just because it doesn't work 100% perfectly in every possible scenario isn't sound.

Yorumi

#21

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

@SnuggleMon oh no they're not terrible because they don't like voice chat, that has nothing to do with it. I'm specifically referring to the way they interact on forums and other media. People who want the option to have voice chat are insulted like crazy. When people post tips for battles and weapons they're insulted as elitist, tryhard, jerks. The people who are level 20 now are insulted for "playing the game too much." Of the communities I've been in I've never seen one so eager to insult and attack everyone it can.

In supreme hypocracy the ones complaining about "toxic communities" are the ones that often engage in the most insults. It's possible there are worse out there but the splatoon community is just absolutely terrible.

Yorumi

#23

Yorumi commented on Splatoon Producer Inks Out Reasons For Lack Of...:

Granted the splatoon community is one of the most terrible and awful communities I've seen in video games in a long time. Anyway that aside, he says you can still strategize just fine, um ok how do I tell my teammate in splat zones to stop standing on the charger perches blocking my view and to get down in the splat zone and defend it? I seem to have missed that button in the game.

"The characteristics of the weapons and the strategies for using them vary with each weapon, and of course these will vary depending on the stage you use them in and even what combination of equipment your teammates and opponents are using."

And yet we can't switch weapons in reaction to the stage or what our random team is equipped with. This would be hugely useful in ranked as I've been on teams where we had 3 chargers, I'd have gladly switched to some other loadout but it's too late at that point. It almost sounds like they don't really know their own game, also because...

"Second, is that while we've paid a lot of attention to the balancing the game"

If that's not a flat out lie then they simple do not know what balance is. The aerospray is so ludicrously OP a blind, deaf, mute could have figured it out. Even beyond that there's still other balance concerns in the game with the weapons and specials. Bubbler and kraken are get out of jail free cards and automatically win any firefight, meanwhile burst bombs are an absolute joke. Echolocator has a few niche uses but nothing really much. And when it comes to chargers you get an identical version of each just with a scope. That automatically renders the non-scope version useless.

And lets talk about abilities, damage up. Hey cool I can stack those and make my weapon do more damage, oh wait all weapons have a damage cap so you can never reduce the number of shots required to kill a target. You don't get bonus points for overkill so it's totally useless. Now lets talk tenacity, at first I thought this was a DC buff, it is but according to people online it also charges your special when you have an uneven amount of people alive. In order words you get a special boost almost every time someone on your team dies. Last ditch effort is pretty crazy since it's 30 seconds in a 3 min match, that's quite a lot of time. And invisible super jump is practically required on any set. You can't imagine the amount of kills I've gotten by just targeting landing points it's a free kill.

None of these are some super creative way of using weapons that no dev could have ever prepared for, they were all plain as day from the moment the weapons were unlocked. The weapons arn't balanced, the abilities arn't balanced, what did he think balancing the game meant finding the center of gravity of the disc?

Yorumi

#24

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@Ootfan98 I've seen enough of nintendo to recognize when they're implementing things. Smash released lacking things, promised to be added later, some still not added. Splatoon releases even lighter on content and promises to add more later, not even telling us what all it is.

What about other things, "nintendo always releases complete games, they won't do dlc." "well mk did dlc right, they won't do bad dlc like day one and on disc." "well never mind they still release complete games...damnit splatoon". "well they won't chop up games and release them in parts...nevermind." "well they'll never go mobil...ugh."

Hopefully it won't continue but in the last year or two give or take we've seen a fairly radical shift in nintendo toward some of more egregious acts of the game industry.

I don't like the idea of a company selling me a game, and then saying oh btw we get to decide when you get to play the game and what you get to play.

Yorumi

#25

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@Ootfan98 would you prefer the next mario game come with just world 1, with nintendo saying "you know in a couple weeks we'll give you world 2." And need I mention tournament mode in smash?

It's sleazy because they're not even telling us what's there. There's no way at all to evaluate the content you get for the price of the game. You can't even read reviews to get a truly accurate impression of the game. Do you really want to make all your gaming purchases on blind faith, not even knowing, as in the case with smash, when promised content will ever show up while you're still interested in the game?

Yorumi

#26

Yorumi commented on Hands On: Checking Out Splatoon's Freshly Unlo...:

@simonthomas6 still have to plow your way through c rank. I'm still low cause I got sick of the morons, will try more later. That said there's no reason A and B rank players should be matched with C rank players. If there's not enough A ranks, too bad gotta wait. They really should have launched team match making with this. I don't have 3 friends playing this game but heck I'd grab 3 people from this site just to have a team that knows what each other is doing.

Yorumi

#27

Yorumi commented on Hands On: Checking Out Splatoon's Freshly Unlo...:

@simonthomas6 I really wish they had come up with some way to account for personal performance in ranked. Teammates has been my problem too. I'll top the charts in almost every match in kills by a long shot, but every time I gain a few rank points I lose them all in a string of matches with horrible teammates.

Yorumi

#28

Yorumi commented on Video: A Guide to Splatoon's New Weapon & Map:

@OneBagTravel I can live with the map rotation itself, some are speculating that there will eventually be 3 maps so that will help even more. I just don't particularly like port mackerel but because it's new it's been in every single rotation. I'm not particularly bad at the map or anything, it's just boring.

What I really hope for is more maps that are good for out thinking your enemies. I love warehouse and underpass because I can read the enemy and pop out of different holes to snipe people. Those maps have great sight lines in a lot of interesting places.

Yorumi

#29

Yorumi commented on Video: A Guide to Splatoon's New Weapon & Map:

I suppose it makes sense they want to let everyone play new maps, but I'm getting sick of port mackerel in the rotation all the time. Not exactly looking forward to the idea that every time a new map is released we're going to be stuck playing it in every rotation for a couple days.

Yorumi

#30

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@Einherjar I think nintendo is actually more concerned with keeping the game in the headlines rather than pleasing players. They're basically just unlocking disc locked content at this point, not sure yet if literally all the content is there or just some of it but this update was definitely on disc.

A game stands on it own, either this game can keep people entertained or it can't, drip feeding content won't change that. And why would nintendo even care, the servers wern't going to die on day one, and if a few people rush the content and get bored what's it matter. It's not like they're collecting a subscription fee. So I'm leaning more toward this being a marketing ploy that screws the players. Shipping a disc full of arbitrarily locked content is just sleazy.

Yorumi

#31

Yorumi commented on Hands On: Checking Out Splatoon's Freshly Unlo...:

It was a mixed bag for me. The mode is fun, chargers are useful there to a degree. The biggest problem is the players. I was in utter shock at the incomprehensible stupidity of the players I was matched with. At least a dozen times I was up in a charger perch trying to snipe people and 2 or 3 of my other teammates were up there too with splatter jrs or the nes gun just firing down on the zone as though that would do anything at all. Even when they wern't sitting next to me blocking my view for sniping, they would never defend my position.

Basically turf was has trained everyone to be autonomous, and now they need to work as a team. Which is just wonderful with random matchmaking. Yay I get 14, 15 kills and lose all my rank points thanks to being matched with abject idiots. I can accept being outplayed but I swear they're losing on purpose when they're that dumb.

I still want to see aerosprays removed from the game. At least they're less useful in splatzones thank god.

Yorumi

#33

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@Einherjar I shoudl mention the other team was both aerosprays with 1600 points each, we never had a prayer.

It's really difficult to snipe someone who's jumping all over the place and doesn't care about anything except spraying as much ink as possible. I mean this is ridiculous, the last game I was had an aerospary player on my team. I basically didn't even try, just did stupid thing the whole game to test it. Still a totally dominating victory. So what's the point in even playing I can't contribute a damn thing against an aerospray.

Yorumi

#34

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@outburst yeah I'm honestly at the point where if this keeps up I'm going to have to quit the game until an aerospray nerf is announced. It is just sucking all the fun out of the game. It's not fun to face a team with one and no fun to be on a team with one.

Yorumi

#36

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@Einherjar yeah chargers are the sniper rifles. And yeah you got the aerosprays right too.

Just to give you guys a better idea of how OP aerosprays are, the last game I just played I lost to a team with 2 aero sprays. We lost 13.7 to 76%. The lowest scoring member on the losing team had 720. How often do you see a game where the lowest scoring member is performing at a high level and it's still total and complete annihilation? Tell me that weapon isn't stupidly godly OP.

Yorumi

#37

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@Paradox I think a lot of people don't quite seem to understand what's going on here. A charger can generally keep up with most weapons, it's a little behind but it's at least close. The aerospray and splatter jr are in a league entirely of their own. They're S+ weapons in a game where A is the top tier.

You illustrate the problem, I don't mean this as an insult, but at your skill level with an aerospray you're essentially outperforming top tier charger players. That simply shouldn't happen. I'm not quibbling over 20 points or expecting absolute perfect balance, we're talking hundreds of points difference in scores. I don't hate anyone for using the weapon, it makes perfect sense, it's the best weapon, I'd just like to see some balance patches so the game becomes truly about customization and building your gear set to your playstyle.

Yorumi

#39

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@TheAceofMystery well in generally it's not that bad in turf war most of the guns are somewhat balanced. There's more work that needs to be done but it's at least close. With the exception of splatter jrs and aerosprays. Those two guns are just a huge cut above the rest, and to make matters worse they get some of the best subs and specials in the game.

I can regularly get 700-800 pre-bonus with a charger(that's 1000-1100 with a win) which is fairly typical of other weapons. It shouldn't be impossible to get all weapons to be kind of close in all modes.

Yorumi

#40

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@TheAceofMystery that's what I'm hoping, though it's pretty difficult to actually snipe. The laser is a big warning that you're lining up a shot, and the actual kill zone is tiny, not as wide as the ink. It's not like enemies stand still, I worry that jet squelchers and splatter pros will be better for kills than chargers.

Yorumi

#41

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@rjejr it's a short range ultra rapid fire weapon. Its on that looks like an industrial paint sprayer. Essentially those people you see getting 1450-1600's are using aerosprays or splatter jrs.

@BonafideInfidel the whole point of balance is give and take. An aero spray or splatter jr has essentially all the advantages and no disadvantages. You could balance things in a lot of ways, for example give an aerospray sub/specials that are less useful for coverage like echolocator. Instead the two aerosprays get inkstrike and inkzooka(a weapon with longer range than chargers). Who thought that was a good idea?

Another way you could do it is making the ink stream on a charger larger, thus laying down more ink per shot. That's the point of balancing, figuring out how to make things mostly equal. Unfortunately nintendo has a history of not really caring about balance.

@TheAceofMystery I hope so but splat zones is about painting a smaller area so I kind of doubt it.

@Chaoz show me a charger regularly getting 1400+.

Yorumi

#42

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@BonafideInfidel you seem to have the impression that the points of independent of your contribution to the game. Points are based on painting the ground because that's what you do to win. I don't care about exp for exp sake I care because it's showing what weapons are clearly inferior. Exp isn't awarded arbitrarily, it's based in a 1 to 1 correlation to your contribution in the game. In other words those with lower scores are contributing less.

When one weapon is consistently scoring less than others it means there's a problem with the weapon. Perfect balance is impossible but lots of games have a lot of different classes/characters/weapons whatever and manage to get some decent balance. Broadly speaking equally skilled players should get similar scores regardless of weapon.

Yorumi

#43

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@BonafideInfidel splatterguns in general arn't that far behind aerosprays(they are technically a type of splattergun). Chargers and rollers though are way behind. You're basically just looking at the two most powerful categories of guns in the game. A low end score from a skilled splattergun/aerospray user is a great/impossible score for a charger/roller.

That's just the major balance issue, there are more when it comes to fine tuning but it's going to become a problem as the game ages.

Yorumi

#44

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@BonafideInfidel the points are directly related to painting the ground, that's why kills don't count for anything other than the ink the splashes. The points in the match are your direct contribution to the victory/loss in the match. This is the balance problem, those numbers show that all weapons are inferior to an aerospray.

One death for a charger and their contribution is essentially minimal. Multiple deaths for an aerospray and they'll still ink nearly double the terrain as a charger on a good day. That's a rather important problem that needs to be addressed. We're already seeing everyone going toward aerosprays because it's becoming known it's simply the superior weapon.

In a game about customization you shouldn't be required to use a specific weapon or be at a severe disadvantage.

Yorumi

#45

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@BonafideInfidel that's 1183 before bonus, charger can't even dream of something like that. I doubt a roller can either. Meanwhile aerospray can practically get that number in their sleep. That's why you see practically everyone of sufficient level using aerosprays. One person in another discussion said "I use aerosprays leveling up cause even on a bad game you're pretty much guarnteed 1000 points." If i actually got 1000 points pre-bonus on a charger in a bad game I'd leap out of my seat and jump for joy.

Yorumi

#47

Yorumi commented on Video: Ever Wondered What Happens When A Splat...:

Considering how I and other have seen matches decided by 0.1% it does make you question the integrity of the system. Obviously larger differences arn't a problem but it does make you wonder are those matches actually ties and one team is just getting screwed? Fighting games actually document all these essentially impossible scenarios to account for every possible match outcome and splatoon should have done the same. If it's actually a tie simply call it so and award 150 points to each team.

One of the things as programer people should consider is when you think "oh the users will never achieve this scenario," you can be sure they will and you been consider what the program will do.

Yorumi

#48

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@Nuzzlex kind of. They really shouldn't be arbitrarily locking stuff on disc. I'll grant an exception for ranked mode, it's still a bit pointless, but I can at least accept the thinking. But for things like maps and weapons that are just arbitrarily locked and unlocked at nintendo's whim wouldn't be good. Granted I don't think most of this stuff they're releasing is on disc, but it's already pretty bad releasing an unfinished game at full price and not even telling us all that's going to be in the full game.

Yorumi

#50

Yorumi commented on Splatoon Ranked Battle Mode and First Free DLC...:

@MadAdam81 Yes I know how to use a charger, but if you think moving sideways is going to cover as much ground as an aerospray you're nuts. I can keep up ink wise with splattershots and rollers, but no one can keep up with an aerospray. Hard to say if it's more difficult for a charger to put up splattershot or roller numbers but really show me a charger regularly scoring 1000-1200 before bonus like most aerosprays are doing.