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Yorumi

Yorumi

Male, 30, United States

Joined:
Fri 7th June, 2013

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Yorumi

#1

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@Garuu-Popka " It is if you get an allowance and dont have to worry about life."

Or you have a full time job and proper budget. Not everyone who's older than a child is destitute. For some it's hard for some it's not it all depends on the person. It was way harder for me to get games when I was 10 than now when I'm 30.

Yorumi

#3

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@lerobadey giving more options is fine, but the group most likely to already have these games is the very group they're offering them to. Even if they offered one more option of say $10 eshop credit you'd probably eliminate 90% of the unhappiness.

@SethNintendo If you're tying to give them real feedback it takes a bit longer, but I'm not really acting like they're asking us to do a full time job or anything. I'm just pointing out that the people acting like there's absolutely nothing involved at all in getting a platinum reward are a bit misguided.

While we can argue all day about whether people should expect a reward, nintendo themselves created the expectation and this year managed is pretty poorly. It is kind of interesting to watch on the one hand you have their fairly genious moves at e3 and on the other you have a pretty boneheaded move here. It's not the end of world, and people shouldn't be acting like it is, but you have to admit they've done something fairly wrong when this many people are upset.

Yorumi

#4

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@KingCreezy I don't believe anyone said you should be paid for them, just that many places actually pay for doing surveys. In many free mmos with a cash shop you can do surveys for about anything, it's actually possible to make hundreds of dollars worth of shop credit doing them in the right game.

The point is when everyone is saying "omg it's free" eh kind of. They want to make it out like nintendo just out of the pure kindness of their hearts offered these items for absolutely nothing. It's mostly contingent on spending time on their site performing an activity you can get paid for elsewhere. So it's not exactly free, and it's not like people are complaining about a free gift, it's that they're dangerously close to weaseling out on a promise.

Yorumi

#5

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@JellySplat you shouldn't really be spending the money for a platinum reward in the first place. People put them up on ebay and even if they were $100 there it would be cheaper. You should buy the games cause you want the game, plat status comes if you just wanted that many games to begin with, shouldn't go out of your way for it.

Yorumi

#6

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@True_Hero no one is saying they lost $600 they're saying they spend $600 on nintendo products, and filled out surveys(something you can get paid real money for) and to people with a lot of games(perhaps someone who spent $600+ on games in a year) they potentially have no reward at all.

They're dangerously close to having broken a promise of a reward so it shouldn't be hard to see how people would feel pretty upset about it. Specially since historically the rewards have been shown to be exclusive items you can't get other places.

Yorumi

#7

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@Unca_Lz it's not entitlement. NIntendo years ago told it's loyal customers they'd offer rewards for buying their products and providing feedback. They've since established that said rewards are various items that can't be gotten anywhere else and the members don't have. Furthermore the surveys themselves are time and many places will actually pay you real money for filling out surveys.

This year nintendo said "meh many of you don't get your promised reward" and people are likewise upset. It's not entitlement to say you promised us these rewards and now you're coming dangerously close to weaseling out on that promise.

Yorumi

#8

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@Hy8ogen while it's true this stuff is free, ACK's response does kind of highlight how nintendo can squander a lot of good will. When it comes to platinum we're talking about people who spent around $400 on games for a nintendo system. Those are some pretty spenders and loyal fans, and nintendo has decided that at least some number of them arn't getting any reward at all.

Given that a lot of these games have been offered as monthly rewards for coins, and platinum members have a lot of coins chances are even greater that they already have the games. Imagamerboi's suggestion is actually quite an amazing one the more I think about it. A demo of smash for platinum members wouldn't cost them any more than this, and the free press they'd get out of it for the rest of the year leading up to the launch of the game would priceless. Players would be praising them, it'd be streaming on twitch, sites like this would be writing articles about etc. Instead you have a general feeling of disappointment.

Granted I know that suggestion is entirely in the realm of fantasy land but it's just not a good idea to create a level of disappointment.

Yorumi

#9

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@Imagamerboi that would have been cool. Another idea i just had with smash launching in the winter and physical rewards usually taking that long to show up it would have been really cool if they allowed us to select an amiibo figure. Could have the delivery arrive just ahead of smash U launch to drum up hype.

Yorumi

#11

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@paburrows I'm mixed on earthbound. It's not bad by any means, but the story is kind of weak and disjointed, and parts of the game feel kind of tedious. I think it's overrated in the sense that people make much more out of it than it really is but that by no means makes it a terrible game(I know people tend to use overrated to attack a game and that's not my intention).

If you got nothing else you're dying to play I'd get it, and it is considered an snes classic. I'm mostly just in the middle, didn't hate it didn't love it, got some entertainment out of it so I can't complain about buying it.

Yorumi

#12

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@World well it's not even one specific. Last year I got the poster yet, it wasn't that I was sitting there all year saying "oh I gotta get platinum to get a pikmin poster." I didn't specifically go for it, I just saw the posters and thought they'd look really good on the wall framed. A zelda symphony cd would get a lot of use.

The problem like I said is most people already have any of these they want, specially since they're $5 games. Most of the games have been available for years. I know they don't have to give us anything but these are their highest paying customers and it just has this feeling of emptying out a bin of ancient games that everyone already has. I don't have every game on the list, and don't want the ones I don't have, but there are some people who literally can't get anything on the list because they already have it all. At a bare minimum they should have done a timed exclusive release.

Yorumi

#13

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

@World it's not so much that people buy stuff just to get a reward, it's just compared to past years it kind of feels like they just emptied out the clearance bin. Most of the games are 30 year old nes games, and anyone with a decent wii VC library might have even bought these years ago.

In years past they've had unique rewards you couldn't get and some quality items. This year it's like "eh here's a bunch of, mostly ancient, games most people probably already have if they really wanted them anyway."

Yorumi

#14

Yorumi commented on Nintendo Goes Download-Only With The 2014 Club...:

That is a huge disappointment. Last year I get some beautiful posters I have framed an on my wall. A bunch of $5 games any of which I want I already have. I know it's difficult to complain about free stuff but at least offer some exclusive rewards so people who have them all already have something to get.

Yorumi

#17

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@NINTENCHIP Perhaps you could take a moment and understand what's being said? To make the point more clear, try this, clearly the new features in MK8 are being absolutely rejected by MK fans and it's the worst MK ever made. The sales of the game are absolutely terrible compared to MKwii. It lost around 80% of their fans, clearly nintendo horribly screwed up making that game. BTW that follows exactly 100% the logic you're using with brawl.

Edit: Likewise smash 4 on wiiU is very likely to be the absolute worse selling smash of all time. To beat even 64 it's going to need to achieve an attach rate higher than melee. If it achieves brawls attach rate it will mean 80-90% of the "expanded fanbase" did not buy the next version of the game.

" The complaint isn't that skilled players win. It's that the things one had to master in Melee to be "good" in it were extremely demanding for the type of game it was."

The problem is you're defining "good" as being on the level of a competitive player. It wasn't until a few years ago I even knew most of the things existed in the game and I still had tremendous fun in party modes, lots of items, fun stages, pokeball battles etc. I was good enough to beat 3 max difficulty AI's on a team vs me.

If all you want is to be on a competitive level and you're not dedicated enough to master a few techniques you don't have the dedication to be competitive. Making the game easier just places an artificial skill cap and telling people with actual dedication to the game "it doesn't matter if you practice more there's an artificial skill cap and you won't get better after that."

If you're so obsessed with the fact that people who actually practice a lot beat you, then use the handicap system, play in party modes, add AI's to your team or whatever else. But as for me I sure know I had a tremendous amount of fun in melee without ever knowing any advanced techniques existed. In fact I rarely ever even played with all items turned off. I also love watching competitive players and don't want to see them artificially limited, the characters need to be balanced but after that it shoudl be like any other real sport, the only limits are on whatever the human body is capable of doing.

Yorumi

#18

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@NINTENCHIP Because it under performed expectations. You're trying to argue that because brawl sold more than melee it's direct proof that snubbing the competitive community made it sell better. The sales trajectory of smash was already such that a new version could be expected to sell more than a previous. Smash 64 had an attach rate of rought 17%, melee 32%, brawl 11%. Smash 64 sold roughly 60% as much as mk64 sold, melee sold a tiny bit more, just call it 100% of MKDD, brawl sold 30% of mkwii. MKWii sold about 3.5times as much as mk64(wii sold roughly 3.5 times as many consoles as n64) brawl sold barely 2x smash 64, roughly 8 mil short of expectations. You're trying to directly attribute an increase in total units to design choices when by any kind of comparable measure brawl severely under performed.

"So you haven't noticed how fighting game design has turned to ease their difficulty curves for newcomers for the past half a decade?" Wait point out for me please where I said I like the casualization of all games that they've been doing for the last decade? Furthermore your only complaint about melee is that skilled players win, and that is better solved by proper matchmaking only which pleases everyone. All your solutions revolve around snubbing the competitive community.

Yorumi

#19

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@NINTENCHIP well first of all as far as expand the sales base you could actually argue it failed to do so. According to vgchartz smash 64 sold 5.5mil, melee 7.07, and brawl 11mil. Considering the wii sold 5 times as many consoles as the gamecube, there's that much more word of mouth and brawl didn't even achieve twice the sales, as a propotion of consoles sold melee went up over n64, but brawl went WAY down over melee.

Compare for example to mario kart, mkwii sold nearly 4 times as much as 64 and the wii sold roughly 4x as many consoles as n64. Consider also that double dash sold less than 64, which makes sense considering there were fewer gamecubes sold and thus a lower population of people to buy the game. Melee however, actually increased sales over 64 despite being on a console with fewer owners. Its hard to even argued that MK is a more popular franchise considering DD sold less than melee. Point is if we're going for sales relative to install base the case is much stronger that melee did more to expand the fanbase than brawl. I generally don't care about game sales but you keep bringing up the point and I just don't think you understand how unfavorable the comparison is for brawl.

As far as skill, you're option is pretty much either have skill or make it a button mash. When I lose my first thought isn't "make the game easier so I can win with less effort" it's "oh that was good can you teach me how you did that?" and the practice like crazy to get better.

Yorumi

#20

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@NINTENCHIP You're trying to have it both ways, it's can't be about skill and not about skill at the same time. If it's all about skill then the best player wins every time, if it's not about skill then the best player isn't guaranteed to win. You've essentially contradicted yourself because you're complaining that the most skilled player in melee always wins, and then said the most skilled player wins in brawl too. So what's the problem with melee exactly?

The only way to bring vastly different skill levels together is to actively punish the more skilled player. He's got to play with some sort of handicap, whether hardcoded into the game or self imposed, thus a punishment. Realistically the only way to do this is add random chance of failure in one form or another.

It just really kind of seems to me more like people hate melee out of spite more than any kind of empirical data.

Yorumi

#21

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@NINTENCHIP Well first off sales are an absolutely unfair comparison, you're trying to compare a console that has an install base of a little over 20 million to one with an install base over 100 million.

As for the rest, I guess what that's just it the casual crowd believes melee didn't punish skilled players enough for their dedication? I guess I just view it differently, skilled players should win, and brawl doesn't really close the gap at all. It just gives a player with a little more skill a slight disadvantage. To me when I win I want to know it was because of my skill. If I found out the only reason I ever won was because of a flip of a coin I'd be pretty pissed. You just can't take a professional sports player and put him on the same level as a 5 year old.

The other problem I have is these games have handicaps you can select to put on. I just don't like the notion that every single last competitive player should be punished for dedication just because some casuals don't want to take the time to set up a handicap. If winning is really that important to someone they need to put forth the effort to get better instead of begging for handouts.

Yorumi

#22

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@NINTENCHIP bashing a game isn't narcissistic, though more like elitist. Semantics aside I'm still trying to figure out what was so bad about melee in terms of casual players. I feel like people on both sides tend to just talk past each other. We often seem to cite advanced techniques to none of them would have even known existed. Even someone using them on you as a casual player you'd probably never know they did it.

I just feel like both games get presented falsely. Brawl is as worse than it actually is and melee is presented as some sort of hardcore super high barrier to entry game.

I'll wrap this up with this. The way I see it, a game like melee would please both crowds. The competitive ones get a tight offensive game, and the casuals get the typical party game with items and everything else creating mayhem. And look I am seriously looking for a discussion about this what really was so wrong with melee from a casual's perspective? I want to know cause I can't see it myself, I played the game casually for years and never had any issues with it.

Yorumi

#23

Yorumi commented on It Doesn't Look Like We'll Be Seing Sega Games...:

@Anguspuss I don't believe there's a working emulator for wiiU mastersystem/genesis so that's where a lot of the cost comes in. Beyond that as much as we all love vc games look at it from their perspective. Even with a working emulator they still need to spend time getting each game working, it's a small cost but it's there. Then they've got to talk to nintendo and get it put in the shop, that takes some time(and remember time is money for a business), when the game sells nintendo is going to take a cut.

Considering how big games sell chances are most VC games arn't seeing even 100k downloads. Even with 100k downloads by the time you pay everyone and nintendo gets their cut I'd be surprised if the company makes $30k. That seems like a lot to you and me but not really for a multimillion dollar company.

I want more VC games too but the reality is each individual game, save a few huge ones like mario 3 for example, doesn't make a lot of business sense.

Yorumi

#24

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@midnafanboy it has nothing at all to do with pride or not wanting to see your opinions. It's about wanting to see a place where gamers can all enjoy the things they love without insulting, attacking, dehumanizing each other. Flaming people in a thread for something none of them did just because someone else in an entirely different section of the internet isn't productive. That's like going to find someone unrelated sitting in their home and chewing them out cause someone else cut you off on the road.

You've got jaxon admitting he doesn't read posts and just blindly attacking people in no way based on what they've said, and you attacking people here who havn't done what you accuse them of. What's the point other than intentionally trying to start a fight? None of this is me trying to play any kind of victem it's me saying show some maturity and treat people with respect when posting.

Yorumi

#25

Yorumi commented on First impressions: HD Brawling with Super Smas...:

I just don't get it, you come into a thread where most everyone is being rational, call competitive players whiners and say you're not insulting them. Would you not consider it insulting if someone turned your own words around and said "I'm sick of you coming here to do nothing but whine all the time about competitive players. You just go all over the internet and whine all the time, face it competitive players exist get used to it and stop being so annoying with your whining." Everyone on this site would be right to chastise someone doing that.

I just don't get all the class warfare. Do two wrongs make a right? Is it right to show up to a comment thread and call a bunch of people whiners when they are doing no such thing just because someone somewhere else on the internet did something you don't like? Is it not better to bring people together with a common enjoyment of a game rather than seeking to drive a wedge between them and get people to attack each other?

What purpose does it server other than to make the internet and this site a more hostile place?

Yorumi

#26

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@midnafanboy I don't see anyone whining that's the thing, they're just stating their opinion. Part of this goes back to my earlier question for simple purposes a thought experiment, what would be so horrible if the game ended up being a melee clone mechanicall? Were casuals not able to play melee? Was it somehow not a party game?

I seriously want to know cause you're creating all this class warfare and for what exactly? Why so angry and insulting to people just expressing their opinions about a game's design? What I see in this comment section is mostly people talking about why they liked melee, what compromises their willing to make, stating they understand the casual crowd and understanding, and stating they don't believe the competitive crowd should be catered to. In return they're mostly getting hate back. Why?

Yorumi

#27

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@midnafanboy, @SockoMario I'm kind of curious what the competitive players did that was so aggregeous. With the exception of AdmiralThrawn, I don't see anything negative being said of less competitive playes, there's even people saying despite wanting the game to focus more on the competitive they don't think the competitive players should be specifically catered too.

Why do more serious gamers seem to elicit such negativity from people for simply expressing their opinions of what they like and don't like in a game? Why does there even need to be all this class warfare in gaming anyway?

Yorumi

#28

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@Caryslan I don't think people are trashing the game, and I also don't think the comparison to the launch of melee is fair either. Melee launched in an era where the internet was still a relatively new thing, at that point most people had probably never seen competitive smash.

Let me make this clear I'm not saying we need a clone of melee, but for sake of a tought experiment what exactly would be wrong with that? Melee was a party game every bit as much as brawl was, it had plenty of items and general mayhem, a 7 year old could figure out how to play in a matter of minutes etc.

When a common response to the criticisms is "well it's not as bad as brawl" that to me kind of implies there's something better out there. I don't want to try to portray Sakurai in a hugely negative light, but considering there's a pretty good consensus going on which version of smash is the worst that should have been a bit of a wake up call. I don't know the man obviously but I do kind of get the feeling he resents the competitive scene and resents the fact that broadly speaking the smash community doens't agree with his visions. I'm still expecting a great game, I just think it's weird to compromise with a game that wasn't entirely well received.

Yorumi

#29

Yorumi commented on First impressions: HD Brawling with Super Smas...:

I know you don't read these but I was asking for an apology for you making false accusations about me making personal attacks. Something you have done to me, which I why I specifically asked for the quote, to prove you are outright lying about me. I'm still waiting for that btw.

Also for everyone else, no I won't be continuing this beyond this post. I'll only be posting again if I get a sincere apology or have something more to contribute related that's on topic with the article. I just do not tollerate someone lying about me and personally attacking my character.

Yorumi

#30

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@JaxonH point out in direct quotes in my first response to you where I made any kind of personal attack and wasn't merely responding to what you said with my own evidence and opion. If you cannot directly quote a personal attack on you in that post, and I know you can't, I want an appology now.

You've been attacking my character this entire time while admitting you arn't even reading what I'm saying. So I'm owed an appology right now.

Yorumi

#31

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@JaxonH ok it's become obvious you're not intending to read what people are posting and instead want to just engage in ad hominem attacks. I have said not once, but TWICE now that I am not a competitive smash player. You're making these assumptions so you can lob attacks at people. That's why I believe you have some sort of resentment against all competitive players. You just assume things about people, and then even put words in their mouths they never said, in order to attack them.

Not only do you said I've proclaimed myself a competitive player, which I have not, and even said the opposite. But you also say people are demanding things when all they're doing is stating their opinion. You seem to only be posting here anymore to make false claims about people and attack them.

Hopefully others will read when you have not and see you for what you are in this comment section.

Yorumi

#32

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@JaxonH oh gee I don't know how about:
"instead of playing backseat developer and dictating what he should or shouldn't do." So basically stop giving your opinions of the game.

And then in this post you start trying to group people up to play some sort of class warfare card with ad hominem attacks like: "Man, competitive players sure love playing the victim don't they! " I find it intersting that you show such hostility toward competitive players with that retort specially since I've said in my first post I'm not a competitive player. I've mostly played smash against the AI and friends, never online, and never against anyone more skilled than my immediate friends(hint none of us are all that skilled). You're using your own bias against people to make false claims about someone so you can portray them a certain way.

I've never once shown any hostility toward casual players or tell them they shouldn't voice their opinions, how could I, I am one. You should stick to the facts instead of telling people to go make their own game if they have an opinion. No one is capable of dictating to nintendo what they show do and that's a complete straw man argument. Opinions are not dictates.

Yorumi

#33

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@JaxonH So basically people should give their opinions, shouldn't let nintendo know what they like and don't like etc? No one should ever voice any opinion over what a company is doing with a game. That kind of arrogance is the very thing that got nintendo into trouble in the first place. Furthermore not everyone has hundreds of millions of dollars to start a game company, hire hundreds of workers and spend years developing a AAA game. The changes being made between brawl and this new smash are a direct result of fan feedback, and now you're basically saying "you arn't welcome here if you have any feedback."

Yorumi

#34

Yorumi commented on First impressions: HD Brawling with Super Smas...:

@JaxonH you can't just chalk everything up to bugs. For example landing lag, something they're specifically tinkering with. It's clearly something they decided to add to the game. Furthermore a producer who does not learn from what worked in a game, no matter how accidental, isn't a good producer. That doesn't mean the formula can't be tinkered with at all it's just many things that became standard features in games were never initially intentional.

The thing that irks people with smash is brawl was nintendo essentially saying "we believe skill should not play a role in any kind of competitive gaming at any level." If Sakurai thought tripping was good game design that kind of diminishes his god like status far to many attribute to him.

As kirby pointed out, did any of the things in melee prevent anyone from enjoying the game? Nope. However, the same cannot be said of brawl, as anyone trying to get better was instantly smacked in the face with the brick wall of punishing skilled players. Essentially the better you got as the game the more it punished you. That's not good design, that's just frustration to anyone playing the game above a button mashing level. What's worse is it doesn't even achieve it's stated goal of closing the gap between skilled and unskilled players.

Yorumi

#35

Yorumi commented on First impressions: HD Brawling with Super Smas...:

The one thing I would kind of disagree with is this:

"It’s nowhere near as complex as Super Smash Bros. Melee was and thankfully so, as there are plenty of regular players out there who will want to enjoy this too."

Melee may have had complexity under the hood but it was still a 3 button game. I've never been at high levels of competitive play and I had no problem enjoying melee. I've never seen one single thing in melee that "excludes regular players," unless we some how have this notion that they should be playing at the highest levels of competitive play. Really pokemon is far far more complex under the hood and that never stopped any regular players from enjoying it. It just gives something more for those who want to go deeper to enjoy.

I'm just saying that just because something has complexity at a level you'll never see shouldn't stop anyone from enjoying it.

Yorumi

#36

Yorumi commented on CoroCoro Magazine Reveals Mega Metagross for P...:

@midnafanboy well ultimately I'd rather they stop doing more megas and work on actually fixing the ones that arn't viable. Since it's one mega per team it's more a band-aid than a real fix. Instead of a mega I'd rather just seem sandslash made viable. New moves, change it's ability, or it's stats, or heck just give it another regular evolution. For that matter they could make a new held item that can boost stats when they're below some level.

Yorumi

#37

Yorumi commented on CoroCoro Magazine Reveals Mega Metagross for P...:

@midnafanboy sometimes I think they just throw darts at a board. Flareon has been useless forever, glaceon is basically an inferior vaporeon, leafeon has like one attack, umbreon has defensive stats but nothing really to make use of them with, and jolteon is only barely useful because of his speed, but again he has like one attack. Can you tell I like eevees?

Beyond those I'd love to be able to use sandslash, flygon, aggron, armaldo, ninetales, articuno, moltres, dewgong, you get the idea. Just so sad they have tons of creative pokemon that never see use cause they just decided to make them worthless and never give them any sort of attention or anything.

Yorumi

#38

Yorumi commented on CoroCoro Magazine Reveals Mega Metagross for P...:

@Octane i wasn't considering that but it's absolutely right. I've encountered that problem often when team building. "I like A but B does everything he does and does it so much better, guess I've got to use B." But yeah ultimately the goal needs to be better balance, I'd love to see several hundred viable pokemon instead of 40.

Yorumi

#39

Yorumi commented on New Official Hyrule Warriors Screens Show Off ...:

@Action51 The very reason people hated navi so much was because she was constantly interrupting you. Fi does exactly that about 10,000 times more often. I swear approaching the forest temple you feel like every time you take one single step she's showing up to spout some sort of useless information that insults the intelligence of a 6 year old.

After a while you realize you've taken 10 steps and spent 3 hours listening to her babble on. Then your arm gets sore from flailing around and you just turn the game off to make her shut up. I thought navi was moderately annoying, after a couple hours in SS I was in the fetal position barely coherently mumbling "please nintendo masters, I'm sorry I ever questioned navi, i'm sorry, i'm sorry, please forgive me and give me navi back."

Yorumi

#40

Yorumi commented on CoroCoro Magazine Reveals Mega Metagross for P...:

@Octane removing useless moves wouldn't hurt anything but having multiple viable movesets on pokemon would make the competitive scene better. There's nothing more scary that facing a pokemon with many viable and common sets so you have little idea what it's packing.

It also leads to more variety in the game as pokemon become capable of fitting in and synergizing with more and more teams. Right now when you pick your first maybe 2 pokemon you're really quickly pigeonholed into a fairly limited selection for the rest of the team. If on the other hand you had a lot of highly adaptable pokemon with diverse movesets you'd potentially still have difficult choices to make right down to your 6th pokemon.

I think the competitive scene would be a heck of a lot more interesting if all however many hundred fully evolved pokemon, and some with eviolite, were all viable on competitive teams. Right now you only realistically face about 40 pokemon out of over 700.

Yorumi

#41

Yorumi commented on CoroCoro Magazine Reveals Mega Metagross for P...:

I don't really like it, not the design but the fact that it got a mega at all. He's already one of the more powerful pokemon and now it's getting a mega? Come on. There's maybe 2 eevees that are even usable, lots of gen 1 pokemon are unusable, and many of the ones that even are require weather teams. It helps you can only have one mega on a team but ugh.

I actually kind of wish they'd stop the focus on megas and do more work balancing weaker pokemon. Just adding some proper movesets would instantly bring a lot of weaker pokemon off the bench, and playing with base stats or abilities would really help things.

Yorumi

#42

Yorumi commented on New Official Hyrule Warriors Screens Show Off ...:

The only reason Fi should exist in this game is so we can kill her, over, and over, and over, and over, for all the times she annoyed the heck out of us in SS. Ahhh how I hate that character so much.

New Screenshots look nice though.

Yorumi

#43

Yorumi commented on Interview: Meet Naked War, The Wii Advance War...:

This kind of ties into the other article from last week about creativity in the industry. Here's some people who were planning to use nintendo's hardware better than even nintendo was and were shut down. Sure nintendo has become more open but considering how little real use the gamepad is getting they should be banging on the doors of people like this.

It's such a waste to see such a creative system squander all it's assets. This game sounds like a ton of fun and I'd love to see what people like this could do with all the wiiU has available. So come on nintendo it may be a few years late but it's time to respond to their proposal.

Yorumi

#44

Yorumi commented on Parent Trap: Rewriting The Family Gaming Scrip...:

These games clearly demonstrate how terrible the public education system. When I was growing up I had art classes in elementary school, and took art one year as an elective in middle school. By that point I was still unable to draw and figured it's just one of those things you either have a talent for or don't and there's no real learning. Wrong. I'm now 30 and picked up art academy when they were offering it for club nintendo.

The lessons are so straight forward and easy there's no reason children can't do them and should be taught in some similar way. I just recently bought a set of quality colored pencils and a sketch book and am getting better all the time. 6 years of lessons in school as a kid, nothing, 3 months with this series of games and I'm drawing decent images and progressing more every day.

Yorumi

#45

Yorumi commented on Shigeru Miyamoto Explains His Belief That the ...:

@Andrew_Cook we'll I'd say name the developers that are really pushing creativity. A bit problem is people's bias, they'll say tropical freeze and mk8 are creative when they're anything but. Or you'll commonly hear people saying skyrim is such a step forward when in fact it's actually a step back from previous installments.

In a general sense people will look no farther than the graphics of a game and start attaching every positive adjective they can to a game on the basis of graphics alone. Take a moment and honestly look at nintendo, is mario U, 3d world, tf, pikmin 3, or mk8 particularly creative? No, they're all pretty standard entries in their genres. How about smash or X? Again no not really. Zelda U? From what little we know, no again there's nothing particularly creative about an open world game itself. On the 3ds side. pokemon, animal crossing, luigi's mansion, fire emblem? Again no. That doesn't make them bad games, total creativity isn't typically required, but it's what we're discussing here.

That's the main point where is anyone adding amazing new elements to genres, or creating entire new genres? All we really get are pretty standard games that follow established templates.

Yorumi

#46

Yorumi commented on Shigeru Miyamoto Explains His Belief That the ...:

@AJ_Lethal and really the others. In general like I say I'm ok with what I'm seeing. The biggest issue for me is I feel like the video game industry as a whole is regressing rather than progressing. When I look at features of games from the '90's to earth 2000's there are some quite impressive things going on there.

Animal crossing was fairly revolutionary for it's time. A game in real time with quite literally not objective. Pikmin as well, it's kind of an rts but not really an rts. The star wars rogue squadron games were getting a lot of enemies on screen and did a good job making you feel like you were part of the squad. Baulder's gate, morrowind, everquest.

So where have we come since then. Animal crossing are really just the same game they always were. Sure the mayor thing in new leaf is nice but minor customization of the town isn't exactly massive progress in 14 years. And sadly a game with simple dialogue trees like a visual novel is more advanced than AC in terms of AI. Modern bioware games and other such rpgs have removed most of the choices, the customization, and reduced the games to binary moral choices of perfect angel or demented monster. I've commented numerous times on how much was stripped from morrowind going to skyrim and other open world games havn't really fared any better. Modern mmos arn't worlds anymore they're just hack and slash dungeon crawlers, but even that is too kind cause all you do is log in every day and run one or two of the same dungeons over and over for loot. Diablo was more complex than modern mmos.

Sure a lot of that comes with mass marketing, and there were plenty of crappy games of any decade. Right now it seems like at best we've made no progress, at worst we're regressing. In the 90's you could point to bioware, nintendo, blizzard, bethesda, and gasp EA, among others and say they're really pushing the industry forward. Is there anyone right now we can really say that of?

Sure the next installment of smash is going to be fun, mk8 was fun, looking forward to hyrule warriors, etc. Those games will always have a place, and there's always a reason to make them. I'd just like to see someone actually taking a chance and pushing the industry forward, even on low graphics games to save costs, that's a great place to test ideas.

Yorumi

#47

Yorumi commented on Video: Lana Brings Some Deadly Magic to Hyrule...:

@jakysnakydx quite a lot of characters in any zelda game tend to be anime tropes. Lana's just happens to be the one everyone who hates anime blasts all over the internet. Both ruto and in ages the deku tree tended to be the overly affectionate lovey type that their interest doesn't really care for. Agatha fits a lot of innocent moe types. Do we even need to cover zelda, granted anime isn't the only medium to do this but the most stereotypical helpless princess(since peach) for a decade, and still afterward portrayed as such to a large degree. The great fairies, and at times impa are the older, large breasted, sultry woman type.

I'm not really saying she doesn't fit this particular trope, she does there's no question. She's just not the first character to use an anime trope. I think it's just more noticeable because the art style of the game is much closer to anime than typical zelda even considering WW and SS.

Yorumi

#48

Yorumi commented on Shigeru Miyamoto Explains His Belief That the ...:

He's right in that the game industry is lacking creativity but those in glass houses and all, nintendo hasn't exactly been hugely creative lately. Don't get me wrong I've praised nintendo's showing at e3 and am happy with what's on the horrizon. However, of all they've released on the wiiU and all we know is coming, splatoon is one of the few truly creative games.

They've even largely failed to make any kind of creative use for their own gamepad. Then you look at for example how little effort was ever invested in the ai of animal crossing, and to getting the kind of customization into the game that the sims did 10 years ago it leaves a heck of a lot to be desired.

I don't think every last game needs to be hugely creative, but nintendo isn't exactly blazing a trail here. They've been playing it very safe with almost every game they have for quite a while now.

Yorumi

#49

Yorumi commented on Video: Lana Brings Some Deadly Magic to Hyrule...:

@Warbeard and the deku tree is talking about marrying you all through oracle of ages. For that matter Agatha, the world is ending and she's preparing a magical fairy tale ball with bugs. Zelda games have traditionally mixed serious and light hearted a lot, even in the middle of dungeons and things. It just kind of seems to be kind of cherry picked, goron dance session while the world is ending, no problem, sorcerer smiled, horribly out of place.