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Yorumi

Yorumi

Male, 31, United States

Joined:
Fri 7th June, 2013

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Yorumi

#2

Yorumi commented on Video: Donkey Kong Country Returns...To Wii U:

@BLPs why yes in fact I actually have. I am a programmer for smallish indie studio that makes browser games, including a browser mmo. I generally don't like to broadcast it because I'm not speaking in any official capacity for the company here and yorumi is traceable to me at the company. They don't mind me using this as a personal account but also you know how companies are about their image so I tend to keep from letting it known.

Yorumi

#4

Yorumi commented on Video: Donkey Kong Country Returns...To Wii U:

@AVahne there are ways. Ultimately the motion controls are updating a coordinate in memory. For most games you just have a x,y value but anyway it's an x,y,z and rotation value. For pointing you could use the second stick to just move the x,y positon of a cursor, similar to using the second stick in a fps game. For something like shaking the controller it just has to insert a stream of x,y values over several frames.

Yorumi

#5

Yorumi commented on Video: Donkey Kong Country Returns...To Wii U:

@AVahne no the program runs in the wiiU's OS, it pipes the data from button presses on the controller to the same memory address that the buttons on the wii remote are writing to. The game wouldn't know the difference. The wiiU OS is still running even in wii mode because it can pipe output to the gamepad, and as mentioned games that support the classic controller can be played on the gamepad.

Yorumi

#6

Yorumi commented on Video: Donkey Kong Country Returns...To Wii U:

@AVahne mostly because it's not that hard to have the wiiU OS pipe data to a different location to enable a new control scheme. It's also annoying cause as others have pointed out there's no reason most of these games needed one stupid waggle shoehorned in which has now prevented every playing with a better control scheme. The wiiU can natively run GC images as well as wii images so it would really be nice for games like MP 1 and 2 if they'd put up the gamecube versions as an option.

Yorumi

#7

Yorumi commented on Video: Donkey Kong Country Returns...To Wii U:

@BLPs you don't need to tear it apart line by line you just need a data pipe in the wiiU's OS. Map the gamepad buttons to the memory address the wii game is reading. As far as motion controls there's the gyroscope, and I assume this game is just a bunch of waggle controls so maps a button on the gamepad to mimic the way memory is affect when those actions happen.

But typical of nintendo they don't want to put any effort into a game like this.

Yorumi

#8

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@PlywoodStick Although there are problems with indies they are already doing the most creative things. No man's sky is full procedural content generation and seems to be a pretty different game(also largely indistinguishable from a game from a AAA studio). I forget the name but there's another indie making a 4d game on ps4, that blows away the creativity coming out of nintendo or anyone else in a long time.

I understand the need for nintendo to play it safe and I don't expect every game they make to be a revolution. However, it would be nice if it felt like they had a few experimental projects in the works to see what they could do.

Yorumi

#9

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@PlywoodStick I don't mind experimenting with new controls but it needs to make sense. Like when analogue sticks were introduced, and eventually went from one to two. That made perfect sense. I remember them talking about the design of the gamecube controller and how the idea was to mold the controller to the shape of people's hands, and the button placement was all done to make the most sense. Everyond is guilty of this now but I feels like control methods now are just "hey here's this neat piece of technology that's fun for about 10 minutes, lets shove it into everything possible and force everyone to use it."

Personally I'd rather see better AI, more dynamic worlds where it feels like your decisions matter. Creative level design and mechanics etc. To me, give up on controls and focus on gameplay.

Yorumi

#10

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@PlywoodStick I don't think controls need to be changed just to change them. You only change tradition when it makes sense to do so not because it's tradition.

As far as new ways to interact with games like a semi intelligent AI, oh believe me a lot of us want things like that. I would say just because people don't want some of the changes they're getting doesn't mean they don't want change at all. For example I don't want the controls of starfox changed, but a starfox game where you can actually manage your own mercenary team, including buying equipment and all that. Oh absolutely I'm all in.

I can't say how widespread the view is, or how many people truly don't want change at all. I think part of the problem is too many companies, including nintendo, change things for the sake of it even when it doesn't make sense.

Yorumi

#11

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@Nintendobro I don't know what's hard to see. You can't see how you can find 2d platformers in other places? You can't see how sonic racing is similar to MK? You can't see the wealth of RPGs on other systems?

Lets go the other way, answer me this, where can I find jrpgs or wrpgs on the wiiU? Where are the racing games? Where are the space sims? Where are the creative games taking huge risks with radical new ideas?

What is so special about nsmbU that makes the system a must by for that game when we've seen 2d mario everywhere? It's not that that stuff should go away but your selection on the wiiU is basically platformers. There's little to no variety. I mean yoshi's wooly world, oh I can't wait to play this platformer that has jumping, and climbing, but wait it's different cause the graphics look like yarn, oh well that makes all the difference sold.

My point is not that there's nothing unique on the system but that the selection is woefully limited and most game experiences are easily replicated on the other consoles. However, the converse is not true as I said where's the space sims, racing games, rpgs, mature titles etc?All I ever hear people say is "it's different caues you can't have nintendo characters in those games."

Yorumi

#12

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@Nintendobro part of the problem for me is I feel like I bought my wiiU for 2 games. Nintendo's first two years have been underwhelming. Because mario 3d world plays a lot like a 2d platformer, you basically have nsmb, nslu, dkctf, and 3d world that are all practically the same game. Yoshi is also going to continue the theme as well. Then you have MK8, which is one of the easiest MK games I've played, and have fairly short non-technical tracks. Smash is trying to be a party game with fairly gimped online. I've mentioned splatoon earlier, and it looks like miyamoto is doing his best ot destory starfox.

Ok so I have xenoblade and zelda to look forward too. Here's the problem, the experience of a 2d platformer or a kart racer can be replicated elsewhere. Meanwhile on the wiiU where are FF, tales, dragon age, space sims, etc etc. No man's sky looks really creative, rebel galaxy is a good concept, dragon age is really a great game. Talk about innovation, on the ps4 they're actually making a 4d game, tje game actually shows you a 3d slice of a 4d world and lets you move in all 4 dimensions. No man's sky is generating a world on a scale so massing it's almost unimaginable. Isn't nintendo supposed to be the innovators?

That's what I mean about the value of having just some of these games. The experience nintendo is offering on the wiiU for the most part can be replicated elsewhere, including the 3ds. However, the same can't be said about replicating the experience on ps4/one/pc on the wiiU.

Yorumi

#13

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@darkgamer001 I still think it was overblown. Most people wouldn't think much of these or even know about it if the internet wasn't stirring up a fuss. For example if you asked the average gamer I doubt they could tell you if a game is running 60 or 30 fps.

@SCAR392 yeah I agree they don't have much incentive but it really is a loss losing all that. I'd argue 3rd parties, nintendo, and nintendo fans are all to blame for it.

Yorumi

#14

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@SCAR392 I actually kind of think the gimped ports is a bit more of a scapegoat than anything else. I understand why they wouldn't convince a bunch of people to run out and buy a wiiU when they have a ps3, but a lot of nintendo fans only have nintendo consoles so they wouldn't otherwise really have access to the games.

I'm not really excusing the 3rd parties for these games, but most of the time these gimped ports are perfectly playable games with just some frame drops here and there. Yet they get absolutely crucified over these games to the point you'd think they're diakatana or ET. So because of mostly small issues nintendo fans drove out 3rd parties with pitchforks and torches.

Anyway the point of my rambling is if you're someone's who's a nintendo fan and a fan of some of these other games it would go a long way to convincing that person to buy a wiiU if it also had dragon age, madden, shadow of mordor and all that. I mean I'm at the point where if the choice is nintendo and nothing else, or everything else and no nintendo, everything else is the better deal to me.

Yorumi

#16

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@Quorthon well about the only way to get better is to get beaten and learn from it. That said, at least with MK8, no it's really not dominated by competitive gamers, if anything it's dominated by people who don't know how to play the game at all. I'm not competitive MK gamer, I played MKds pretty heavily and did a lot online, several hundred races. I ended up with about a 60% win rate(I knew and used snaking just fine). In Mk8 I did two sessions online for a few hours each, my worst finish was second, about 80% of the time I lapped at least one person. If you call second place a loss the my win/loss percent is like 99.9% win. The AI in the game is more challenging than these people.

The biggest key to any competitive environment is just dedication, you have to spend the time practicing and perfecting your skills. Even in splatoon everyone won't be equal, there are people who already know how to play 3rd person shooters and are going to pick it up real fast. It doesn't matter how old a community is though, if you're willing to spend hours practicing you can compete with everyone else.

Yorumi

#17

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@Quorthon I agree splatoon has potential, it's just their last two competitive outings wern't exactly robust(mk8 and smash). Consider all the ways you can play smash and they decided to give us two modes only online. Considering the targeted release it should be nearly done and all we know for sure about online is paint the field for 3 minutes. Not writing it off early but I need to know more.

The starfox stuff came from a kotaku article I saw linked. It's and old one but I hadn't seen it before. They got to play a demo of starfox and while the article was positive overall it pretty much killed my hype for starfox.

Yorumi

#18

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@Quorthon yeah that comment about controls in f-zero was physically painful to me. We can't have a new f-zero cause miyamoto can't figure out how to ruin the controls of the game. That's the real damage of the wii and wiiU, nintendo needs to get back to revolutionizing game design, not controller.

As for post #33 I actually don't know there's more gamer centric games this year, at least with wiiU. Splatoon for example looks fun for a bit but so far I've seen no indication that the entire game doesn't primarily revolve around 3 minute matches and not really much depth beyond that. Starfox, well that's where one of miyamoto's quotes about people not having time comes from, so it's going to be light on story and playtime. Combine that with the control scheme and it sounds like it's mostly going to be just a shooting gallery. Zelda and xenoblade are the gamer games but past zelda's have been lackluster. Even including zelda that's only really two games.

Yorumi

#19

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@Quorthon the point about the gamers leaving nintendo is actually a really good one cause nintendo even still continues to try to drive them farther away. So often I see quotes coming out of nintendo saying things like "well people today don't have much time to play games so we're making it short and easy." You know who makes time to play games and wants a deeper experience? Gamers. They've basically abandoned their promise to focus more on gamers and are still hoping and praying the casuals comes back.

Yorumi

#20

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

@Quorthon the wii and largely the wiiU has highlighted for me that I don't want a revolutionary new control scheme in a console. I want a revolutionary normal console if that makes sense. The wii download games have really brought that to light for me. All the forced motion controls and no option at all for normal controls. So if I ever wanted to go back and play wii games I've got to sit and flail my arms around all day.

I could never get through SS because of it, I don't like pointing at the screen for an fps type game, and shaking a stupid controller around cause nintendo had to force motion controls in every game they made. The same thing is happening with miyamoto's projects, he's shoving gyro controls into starfox, so great I have to hold up the gamepad and wave it around all day playing the game.

I still turn on my n64 and snes but I just have so little desire to ever flail my arms around all day anymore.

Yorumi

#21

Yorumi commented on Former Nintendo Indie Champion Discusses the C...:

This really explains so much about nintendo and why they're so far behind the times. It explains why the wiiU has so many of the same or very similar games and why so many of nintendo's IPs get ignored. I'm really starting to think they need a complete restructuring. It's one thing to be safe and not risk your entire future on one idea but it's quite another to be THIS safe.

@Dogpigfish Generally those numbers that place women gamers so high are fairly poor numbers. They tend to count as "gamers" anyone who has played angry birds or candy crush on their iphone. Basically anyone who's ever played a game in their life. When you start narrowing it down to console/pc gamers, or gamers that play several hours each week it becomes more a 70/30 male/female split.

It becomes pretty obvious when you play a lot of online games and such, women are definitely in the minority in communities. Whether that means anything I don't know and don't care in this topic just mentioning the data.

Yorumi

#22

Yorumi commented on Ninja Pig Studios Accused Of Stealing Pixel Ar...:

You know I figured I'd point out, while I'd like to see some quality control from nintendo, if people wern't buying these trash games they wouldn't be getting made. Remember all those people who buy these games as a joke, "oh haha it's so terrible it would be so funny if it sold millions." Well this is what you get. Welcome to the ios store...err nintendo eshop. Air control on the way next.

Yorumi

#23

Yorumi commented on A Keen Retro Gamer Has Produced a Handy Virtua...:

@Discostew the wii really is a total mess isn't it?

@AlienX well part of the wiiU OS is still running, it would need something to allow it to pipe output to the gamepad. In that case they should be able to rig a system that allows the gamepad to directly manipulate the memory addresses the wii games are looking to for input. They could also in theory have virtual wii games load a small module into the wiiU OS that even allows the virtualization of motion controls(especially simple ones like kirby's few waggle controls).

Granted I doubt they'd ever do that but it would be nice.

Yorumi

#27

Yorumi commented on Nintendo Download: 15th January (North America):

@astros75 It gets a bit annoying with people acting like we're all supposed to be praising nintendo for offering an inferior service and overcharging for nearly everything. Nintendo has a totally failing console and the moment anyone mentions all the miss opportunities and how they're offering massively inferior value it's "oh you're just a bunch of whiners."

Yorumi

#29

Yorumi commented on Nintendo Download: 15th January (North America):

@rdrunner1178 sadly I doubt they really care. Think about it would you? Take SE, ok we could get a wiiU version of DQ and old FF games ready for a single system with a tiny install base or focus on sony where they're visible on at least two systems(don't think the ps4 does ps1 classics yet).

Nintendo really needs to work on fully integrating their ecosystem. Stop with all this separate VC for portable and home. The emulators shouldn't need any kind of special tuning either. Once the wiiU's emulators were finished the entire wii VC library should have been instantly available.

Yorumi

#32

Yorumi commented on Awesome Games Done Quick Raises Over $1.5 Mill...:

Now I actually might get some work done at work, always sad when it's over cause it's such a fun event to watch.

@ImDiggerDan they specifically try to keep it family friendly, occasionally some profanity slips through but it's completely unintentional. Of course they do play some M rated games, but yeah overall it's a great event for everyone to watch. Can't wait for SGDQ in 6 months.

Yorumi

#33

Yorumi commented on From Soy Sauce Hopes to Bring Touhou Super Sm...:

Actually looks kind of interesting though they do need to clean up animations. Some of the attacks are pretty neat, I liked that in the full time stop she had to manually place the objects that would fire when time resumed, that's a neat twist over a generic time stop super attack.

Yorumi

#34

Yorumi commented on Satoru Iwata Highlights Frustration at Missed ...:

@Cyberbotv2 the problem with saying ps+ only works for a large corp like sony is it basically says nintendo should go 3rd party. If nintendo can never offer superior service and value to sony or ms, and since it's just a first party box anyway why should they continue to make hardware?

Yorumi

#35

Yorumi commented on Satoru Iwata Highlights Frustration at Missed ...:

@Quorthon and that's on top of sale prices. Even without psn+ heck I just got DA:I for $38 on a flash sale. I had a back log and hadn't bought it yet, was fully willing to pay full price(though I admit with a backlog I was hoping for a sale). Sheesh nearly 50% of a new game, that was a nice christmas present from sony.

Yorumi

#37

Yorumi commented on Satoru Iwata Highlights Frustration at Missed ...:

@Samurairu we're not unaware of it, but you don't see companies talking up their next gen console this early in the current one's life. Usually they don't even talk about it at all until the reveal roughly 18 months before release. Realistically we wouldn't expect to hear a word about a new console until 2016.

Yorumi

#38

Yorumi commented on Satoru Iwata Highlights Frustration at Missed ...:

@Grumblevolcano lets not forget the xenoblade remake, and dkcr, then there's etrian odyssey, monster hunter 3, etc. And for that matter couldn't twilight princess kind of fit that description, they just delayed the original release, but had they released it on time for the GC the wii version would have been a remake a year later.

Fact of the matter is saying "it's just different" for nintendo doesn't work. They're doing remakes all the time, milking mario and zelda to death just like others are milking their big franchises and ultimately the business practices of all 3 makers arn't all that different.

Yorumi

#39

Yorumi commented on Satoru Iwata Highlights Frustration at Missed ...:

I really feel nintendo is trying to dump the wiiU as much as possible. The successor to the 3ds should be coming before the wiiU and yet they've talked about the wiiU's successor twice and not mentioned the 3ds's successor.

The absolutely need to turn things around now for the wiiU or it's successor is doomed. People are already seeing a sinking ship and if their next console launches to that background then forget it, it doesn't have a chance.

I can't add anymore to what others have said so yeah they have to work to turn this console around. if they dump it early I'm done with nintendo unless they go 3rd party.

Yorumi

#40

Yorumi commented on Miyamoto Talks Up Star Fox Wii U's "Fun And Un...:

@B3ND3R yeah I'm not doom and gloom on this game till i see more. I'm just kind of hoping for a bit more of a fulfilling experience than 64 or assault. Even with hard mode and all the flags and stuff assault just felt really really short. 64 I know is more of an arcade game but again runs are 30 minutes. As good as I am at starfox now something like 64 I'd tear apart in a day or two and be left with nothing else to do.

So more than anything I'm hoping there's something more substantial in this game than there has been in the past. A really strong awesome multiplayer mode with a lot of different game types and large scale battles would be amazing. That said it would also be nice if story mode took more than a few hours to complete.

Yorumi

#41

Yorumi commented on Miyamoto Talks Up Star Fox Wii U's "Fun And Un...:

@earthboundlink you're kind of being rather unfair though. You're basically equating story with the worst possible thing you can imagine. It's almost like saying "gameplay doesn't help a game, look how terrible daikatana is." Yeah people have done story bad, but they've also done it well, and in the same vein they've done gameplay bad too.

Again storytelling it's writing a character, you could have link exactly the way he is now but with a much much stronger story. I can feel emotion from my interactions with other characters in the game even if the player is a blank slate. There's a big difference between beating ganon because nintendo told me he's bad and I should be him, and beating him because I've seen his evil and absolutely hate him.

Yorumi

#42

Yorumi commented on Miyamoto Talks Up Star Fox Wii U's "Fun And Un...:

@earthboundlink see #50. Playing a game becomes a lot more impactful when you feel what the characters feel. It adds tension, it adds excitement, it makes it feel like what you're doing is really important. Flash action scenes may seem exciting but what makes something really memorable is the emotion you felt.

A good story makes a great game unforgettable and a timeless classic. It shouldn't be shoehorned into every game but in a universe as complex as starfox it really should be there.

Yorumi

#44

Yorumi commented on Miyamoto: We Are Working On Ideas For The Next...:

It is a little interesting that the rumors are starting so soon. Considering the talk of the wiiU this makes it sound like he's talking about the wiiU's successor and not the the 3ds's successor. Of course if rumors are true it could be the successor to both.

I know hardware is always in development but with the rumors hitting so early I wonder if they're going for a short cycle of 5 years of less for the wiiU. I also worry if they're going short cycle it means wiiU releases are going to severely wind down after zelda.

Yorumi

#45

Yorumi commented on Miyamoto Talks Up Star Fox Wii U's "Fun And Un...:

I really wish nintendo would focus on the story of their more diverse worlds more, starfox, zelda, metroid. One thing nintendo doesn't seem to get is story can very much enhance the gameplay. Defending corneria becomes a lot more intense and meaningful when there are people down there you care about. When you've seen the full extent of Andross's evil it becomes all that much more satisfying to defeat him.

It's just a whole different experience when you are feeling what the characters in the game are feeling rather than just shooting at objects because the game told you to.

Yorumi

#46

Yorumi commented on Giana Sisters: Twisted Dreams GamePad Sound Pa...:

@SCAR392 easier said than done, things slip through, Even nintendo doesn't release bug free games. Of course they don't have to go through an approval process so they get patches out fast while making everyone else wait months to fix their games.

Yorumi

#47

Yorumi commented on Giana Sisters: Twisted Dreams GamePad Sound Pa...:

@SCAR392 I know but something is going on why did it take so long? The sound has been a problem since it launched last year and I know they said right away they were working on a patch then. Perhaps this happened but I find it hard to believe black forest got the patch rejected last year and just shelved the news for a year and now suddenly decided to try again.

I know the sonic all stars patch was delayed heavily for the wiiU version only by nintendo, and others have mentioned long approval times so this does fit the pattern.

Yorumi

#48

Yorumi commented on Giana Sisters: Twisted Dreams GamePad Sound Pa...:

I really hope this is just a small oversight and not an insight into the working of NOA. I figured black forest had just forgotten about the wiiU but learning it was NOA that's unacceptable. Perhaps black forest didn't submit a new patch all this time, I'm willing to accept there could be more to the story. However, if NOA really let a broken game sit on their eshop for over a year, which reflected poorly on the dev through apparently no fault of their own, then that is just plain wrong. It's no wonder nintendo has such a terrible relationship with developers.

Glad we're finally getting the patch but serious NOA get your act together.

Yorumi

#49

Yorumi commented on Mega Man Zero Arrives Along With More Discount...:

@Shinji they're really all good, 2 is my favorite, 3 is also one of the best megaman games made. The charge buster makes 4 a bit easy but it's still a really fun one. So um, yeah that probably didn't help. Get them all if you can, if not pick one you can't go wrong.