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Sun 30th Jun 2013

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Yomerodes commented on Story of Seasons Hits Europe on 8th January, A...:

Evil twin hahaha, never heard that one about this two.

I was wondering about the name issue for Europe. As far as I knew, Natsume was a non entity in that region, and the Harvest Moon franchise have been published there by many companies using the HM brand since ever. In short, they most likely can legally use the Harvest Moon name... but will they?



Yomerodes commented on Hands On: Getting Pinned Down By Nintendo Badg...:

Some 20+ badges, most of them useless. Haven't spend a cent for them of course.

You see, my problem with the badges is that I want them for my folders and that I got a couple of Game boys for my GB folders, an 8 bit Mario for my NES folder, a Mario coin for my Free to play folder, etc.
ANd that's it. I have no need for Splatoon badges, or most Animal Crossing badges, or most random enemies from the Mario franchise. I want icons to represent my folders, and I can wait until something pops up them. Frankly, when I got the initial 5 free plays I basically wasted most of them because there were simply no badges useful for my folders.



Yomerodes commented on Video: Check Out a Graphical Comparison for Th...:


Well there you have the problem. Going by your definition, a remaster doesn't include a change in textures, so technically speaking, that would put this game in the Remake category, if even for that small details. And as a remake, a lot of people will call it a lazy job.

That's the problem when people try to catalogue something.



Yomerodes commented on Final Fantasy's Cloud Is Set To Cause Some Str...:

The only requisite, mentioned back then when Snake was first announced for Brawl, was for third party characters to have appeared at least ONCE on a Nintendo system.

Cloud have appeared in games for the GBA (KH Chain of Memories), DS (KH Re:coded) and 3DS (Theathrythm Final Fantasy, Curtain Call Theathrythm Final Fantasy and the upcoming Final Fantasy explorers)



Yomerodes commented on Capcom "Will Consider The Possibility" Of Supp...:

I find strange how something like this could have started in the Dreamcast, when Capcom was a big (if not the biggest) supporter of that console. The demise of the DC could be blamed to many parties, EA being one of them, but Capcom? definitely not.

Kinu Nishimura, long standing Capcom colaborator (at least as far as the Capcom vs SNK series back in the early 2000s). Also credited with the design for the Zero Escape series (DS, 3DS and Vita), and Code of Princess (3DS).



Yomerodes commented on Sega Scrapped A Golden Axe Remake With Odin Sp...:

I would be fine with something as an updated release of The Revenge of Death Adder for arcade, IMO the best game in the franchise and yet most likely the only one that was never ported into ANY home console. Now that was a great scrolling fighter.



Yomerodes commented on Feature: A Pokémon Retrospective: Generation ...:

I always find hilarious how Nintendo decided at the third generation to partition the utilities of the Pokemon Stadium games into three separate pieces of software:
-3D Battles went to Colloseum and XD, with an added dash of storyline.
-Minigames went to Pokemon Channel, with an added dash of Hey you Pikachu.
-Storage and playing on the TV went to Pokemon Box.

It was as if someone at Nintendo/The Pokemon Company suddenly saw Pokemon Stadium and though "Hey guys, we are giving players way too much content with this cartridges, I'm sure we could get two or three games out of this one"



Yomerodes commented on Review: Dragon Ball Z: Extreme Butoden (3DS):


Perhaps they are talking about a gap in time. Just look at it, all the fighting games that you mentioned were released around the system first year at 2011-2012...and then nothing until Smash and now this. It is curious how developers where so quick to jump into the 3DS bandwagon with fighting games, and later abandoned the genre altogether in a flash.



Yomerodes commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

Got this after greatly enjoying the first one.

I do will say that (a couple of hours into the game) the gameplay just doesn't feel as tight and addictive as the first one. The camera and the locking mechanic just don't click as nicely as the left/right restriction of the first game for me. The full 3D movement sure is a nice change of pace and no doubt was a big jump for the developers, but it feels more like a change for change sake, instead using the mechanics that worked in Burst and improving them. Having said that, the improvements in graphics, options, interface and game modes are massive and very well done.

In the end putting in balance the good and not so good changes of this sequel, I would say this game is a fitting companion to the first Senran Kagura instead of an all superior replacement.



Yomerodes commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

From the gameplay videos I sorta expect this one to be somewhat more repetitive than the first.

Yet, since I liked Burst quite a lot (both story and gameplay wise) I'm confident on getting this. Any luck and I actually find the gameplay more addicting than the first, on the contrary if the game does play worse it surely can't be that big of a difference going by the review.



Yomerodes commented on FAST Racing NEO Developer Shin’en Multimedia...:


I think you are just looking too much into it. The truth is, most of the time bad games get bad sequels, bad books get bad sequels, bad movies get bad sequels and viceversa good things get good sequels.

If something is bad, and it by fair reasons sells bad, why would you or anyone else want anything with a sequel to it? Either the idea or the team sucks so most likely a sequel would suck. ERGO, you let it rot and don't pester the team asking for a sequel.

Bad game + bad sales: Sequel is not made and it shouldn't be "demanded" from a logical standpoint. Who would want more bad games?
Bad game + good sales: A sequel is made, most likely just as bad. This is the basis for every developer to believe that any game no matter how bad or lazy can justify a sequel given enough sales.
Good product + bad sales: The sequel is not made, there is some logical demand for it, but the developer has even more logical reasons to avoid a sequel.
Good product + good sales: Everyone is happy.

Of course there are many variables (kick starter, IP acquisitions, deaths and firings inside a company, publishing deals) but in the end, sales are sequels, as it should be.



Yomerodes commented on Review: Picross e6 (3DS eShop):

The eshop already has 6 games, across multiple years...and I have none of them because they have NEVER been on sale (at least in America) not even once.



Yomerodes commented on Nintendo Is Licensing Hudson Soft IP From Konami:

I always find weirdly naive the beliefe of many fans that Nintendo could purchase random third party "dead" IPs, and even better, start develop truckloads of games with those properties.

That's when I remember that the most recent original F-Zero game is older than the most recent original Bomberman, Silent Hill, Goemon, Castlevania, Megaman, B&K, etc.



Yomerodes commented on Interview: Senran Kagura Producer Kenichirō T...:

As I see it, the developer has guts. He is using a concept that is obviously alienating a lot of gamers, but tries to make the a good enough game of it, and shut up the people that can't believe tha a game with a premise so dsipleasing (to them) could still be good.

Say you create a game in which MOST characters are either:
-Morbidly Obese humans.
-Oversexed underage girls
-Bigoted racists
-Blatant homosexual estereotypes
-Long etc
And yet, the quality would still be completely independent from those factors.

Sure, many people will be turned off for morality or aesthetic reasons. But that only speaks in favor to the in, even against the odds, the game still manages to shine and be good.



Yomerodes commented on New Skylanders SuperChargers Trailer Plays Up ...:

What a shame, Nintendo missed a golden chance to troll everyone with this production.

E3 Digital Event
Footage is shown of Donkey Kong walking in the 3D worlds throwing barrels at everything "OMG A 3D DONKEY KONG PLATFORMER, FINALLY, THANK YOU NINTENDO!"

Then the footage shows Bowser and DK walking alongside in this 3D Worlds sreading chaos "OMG AND BOWSER IS IN THE GAME TOO WITH CO-OP PLAY!...wait a sec...could this be...the long awaited toys to life adventure game with amiibo?"

Then the video shows the new figures of DK and Bowser with an amiibo logo on the screen "OMG IT IS! AN ADVENTURE GAME WITH AMIIBO, TAKE ALL MY MONEY NINTENDO!"

And finally, the Skylanders SuperChargers logo appears on screen alongside the Activision brand "WAAAAAAAAAAAAAAAAAT?"

Iwata: (laughs)



Yomerodes commented on Review: Flying Warriors (Wii U eShop / NES):

Always knew that Flying Dragon on the N64 was part of a bigger series, but this is the first time I see an actual game from it. FD was a decent enough figthing game on the N64, too bad Nintendo was never able to emulate Controller Pack support on the virtual console.



Yomerodes commented on Harvest Moon: Seeds of Memories Heading to Wii...:


It goes both ways. The reception for the recent Marvelous games is improving, and Story of Seasons in particular attained the best overall reviews HM has received in a long time (78 at metacritic right now, against 63 from ToTT and 74 from ANB). Fan reception has been equally positive, particularly with the people that hated the slower pace of the other recent games (on the other hand, the people that loved ToTT and ANB were not that happy with SoS new fast and streamlined approach to farming).

And yet, the fact that you are downright dismissing EVERY present and future game from the franchise as long as it is made by Marvelous, and at the same time you are accusing people of not even giving a chance to Lost Valley makes your advice seem contradictory if not downright hypocrite.

And speaking of giving a chance, a lot, if not most of the people that hate The Lost Valley do so because they played the game, and were massively dissapointed by it (the ones that did not played it on the other hand, mostly ignore it). And since that is the only precedent we all have as far as farming games developed by Natsume, they have fair reasons to be visibly dissapointed that this game is again made by them. . And if they give a chance to the "true Harvest Moon" despite of some horrible recent offerings, is because they know the Marvelous team still has what it takes to create the ocassional decent enough farming game.



Yomerodes commented on Capcom Is Bringing The Nintendo Exclusive Resi...:

It is Resident Evil remained exclusive for more than a decade, was released in two consecutive Nintendo platforms, and do you know anyone who cherished that particular game as crowning example of the franchise or the gamecube? Not me, and probably not you.

No one cared for this game, nor the players and certainly not Capcom, Rebbeca biggest achievement in the long hiatus was to be included on some Mercenearies mini-games, with the same look of always, we don't even know if she is dead or alive after the Racoon City incident. And bad boy Billy Cohen fared even worse.

Next time you will tell me that P.N.03 was a "cherished" Nintendo exclusive and people should be sad if a potential HD remake comes to every home console save Wii U.



Yomerodes commented on Wii U Stretch Goal Seemingly Teased for Bloods...:


So, the PS4, XBO, PC guys (that supposedly don't love Castlevania as much as Nintendo fans, or so I have read in many sites) were able to give 2 millions and a half so far in a couple of weeks.

But the Wii U guys (that supposdly love Castlevania far more than anyone else because the series have more games on Nintendo systems) will not able to gather half a million in 20 days?



Yomerodes commented on Feature: The Full Story Behind Star Fox 2, Nin...:

Nice to see developers that are not afraid to praise Miyamoto and Nintendo, while at the same time praising Sony and the Playstation family of systems. It seems this days too many developers are afraid of hurting either side of the fandumb and try to overly praise one of the two, or neither of them... when they are by definition, a third party, and hold no loyalty to them.

I think it makes perfect sense. Check the early 2D games for Saturn or PSX like Clockwork Knight, or the early RPG for both consoles...sure, they seem nice, but not that super duper improved compared with your regular still shot from the DKC trilogy or Super Mario RPG. In the realm 2D, while the 32 bit systems were obviously more powerful, the difference was not as notable to the average gamer (and particularly not in still shots, which were the main form of circulation in those days, it was all about the magazine articles and ads), and Nintendo could slip the idea that the new fancy systems were not that better than the SNES. On the contrary, a still shot of any polygonal SNES game (Star Fox, Vortex, Stunt Race FX, even the last gen SF2 prototype) was noticeable inferior to most still shots for any polygonal game on the new systems (to use the most famous example, Ridge Racer).



Yomerodes commented on Review: Paper Mario (Wii U eShop / Nintendo 64):

The strength of this first Paper Mario came in the setting. The Mushroom kingdom used in this game felt big and expansive, with a lot of towns, castles, dungeons, villages and roads. In contrast, the world in TYY while great, felt far more cramped and disconnected, instead of traveling across roads and forests, most of the time you just used warp pipes to reach new places.

BUT, aside from the setting, everything else is much better in TYY. The difficulty, the humor, the party members (seriously, the party members in the first PM were a buch of non-entities that you coulnd't care less about them if you tried), the battle system, the sidequests, the music, and of course, the graphics but that was a given considering the systems.



Yomerodes commented on Nintendo Hoping That Splatoon Will Tempt Lapse...:

It is really depressing to visit Nintendo Life and notice that right now there are only two retail reviews done in 2015 (MP 10 and Kirby), we will reach the entire first half of the year with a staggering quantity of three adding the upcoming Splatoon review. The games might be good, but relapsed fans that did not got the system in 2014 and 2013 need to see improved support, and so far save the same promises of always and unconfirmed dates that have plagued the system since its very release, the sheer output of games is alarmingly diminishing.

At this rate many of those relapsed fans are going to end up getting the system when it goes on liquidation sales across the globe for a hundred bucks or similar prices, in preparation for the release of the NX.



Yomerodes commented on Nintendo Download: 14th May (North America):


In all fairness, the lack of 3DS VC releases is balanced with the current stream of Sega 3D Classics.

The 3D Classics are basically VC games...from more advanced systems than what Nintendo currently offers (GB, GBC and NES)...with more options and improvements (including the main attraction of 3D effect)...and better price points than your average virtual console game.



Yomerodes commented on Former Castlevania Producer Koji Igarashi's Ki...:

Funded in 4 hours. Fitting that the Kickstarter smacked everyone who thought that without the Nintendo systems on the core target they would struggle to get the money.

At any rate, a Wii U port will most likely be funded as a stretch goal, I don't get why the fanboys are getting so mad, they should be happy, they might get the game and they didn't even had to back the campaign, unlike Yooka Laylee.



Yomerodes commented on Review: Karous -The Beast of Re:Eden- (3DS eShop):

I played Karous back on Wii (when it was released in the pompously named 'Ultimate Shooting Collection' compilation disc) and did not liked it in the slightest.

Circle is the go to publisher for localizing niche digital games on 3DS (like a smaller XSEED) but yeah, not everything they touch is gold. And I say that as someone who got Demon King Box and Dark Witch at the first chance. While Karous is not my taste, I will always keep an eye on everything Circle decides to bring.



Yomerodes commented on Rodea: The Sky Soldier Confirmed For Release I...:


Sorry I was not clear enough, I was referring to Kadokawa when I was talking about the developer. While they had a fairly strong resume to them too much of their products have been Japan exclusives, in the western world their name is basically meaningless for the people that think the only Japanese third parties with anything worth of attention are the big names like Capcom, Sega, Square Enix, Konami etc.



Yomerodes commented on Review: Best of Arcade Games - Air Hockey (3DS...:

The title is a clever trick, they are talking as in the "best of arcade games" referring to air hockey in general, which certainly is one of the best and most enduring games you can find in any arcade.

But they are not promising that they are bringing the best air hockey experience, just that air hockey is one of the best arcade games in history and they are just making a game based on that. Cunning trick, they will most likely fool a few people.



Yomerodes commented on Rodea: The Sky Soldier Confirmed For Release I...:

Oh man, I have the hunch that this game is going to be a massive bomb.

There will by default a very small percentage of Wii U owners interested in this kind of niche third party games by a noname japanese developer.
Then, you have to substract the people from that small group that will dismiss the game because it has Wii upscaled graphics.
Then, you have to substract the people from that smaller group that will dismiss it (or wait for the good old bargain bin) when they read the 7/8 at best reviews scores.

And still NISA will try. Now THAT is trust on the system gentlemen.



Yomerodes commented on Review: Kirby and the Rainbow Curse (Wii U):

Ah the magical 7/10
Give it to a random no name indie game, and you have a modern masterpiece and a must have in any system.
Give it to Mario, Halo, Zelda, Destiny, Call of Duty, Pokemon, and you have an utter piece of trash that is a shame to the industry.


Lack of integration between the graphics and the gameplay is not something that makes a game worse...but is something that makes a game better, and that is harshly more evident in Kirby case, with the recent precedent of Epic Yarn.

As they said in the review, Epic Yarn used the yarn motif in many game play elements, something that you couldn't expect or see in a game without such graphic presentation. Epic Yarn incredibly good scores are in a big way, thanks to such integration, without it, the scores would had been great, but lower.

Hell, even the prequel of this game (Kirby Canvas Curse/Power Paintbrush) have bigger integration of gameplay and graphics, considering the whole game had a motif about paintings, Kirby being turn into a painting and you playing by painting lines on the screen as if it was your art canvas. Contrast how in this game Kirby is made of clay and you painting lines again.



Yomerodes commented on Yokai Watch Trading Card Game Deals 100 Millio...:


That's apples to oranges. Pokemon was a videogame property, Yu Gi Oh was card game property first and Digimon was an anime/tamagotchi hybrid property. The fact that all three of those had anime adaptions that were very popular in the western world during a certain timeframe is sheer coincidende. The money behind them and the long time expectations for each one of those is quite different and not comparable at all.

Having said that, Yokai Watch long lasting success is still up in the air.
There are many videogame properties that have enjoyed continued long lasting success on the Japanese market, Monster Hunter for one, is going already for a decade of everlasting Japanese popularity. On the other hand, franchises like Love Plus or Nintendo very own Nintendogs start with a thunder and become Japanese darlings...but are soon ditched by the very same people years later.



Yomerodes commented on Rodea The Sky Soldier Looks Set To Spread Its ...:

Man, here we go, people rave about a game they know nothing about, little to none marketing is done for it, the game bombs horribly both in western markets and Japan, people blame the failure on the developers/producers/publishers for releasing an upscaled wii game and declare that the game had no chance whatsoever. Optionally, the game might, or might not be great/horrible, but hilariously that is the least important thing in this crazed days when everyone interest is just games that can "save" the Wii U.

Might as well jump all the steps and go straight to the part were the public just utterly ignores this game.



Yomerodes commented on Feature: 20 Wii Games We'd Love To Download Fr...:

How ironic that the third party with the most produced games on the whole list (Marvelous, with a few other that could slip into a bigger list, like Rune Factory Frontier or the first NMH) has yet to release a single Wii U title.



Yomerodes commented on Talking Point: Nintendo's Had a Strong Start W...:

As we know, they are optional, and the function is not all that neccesary, so you don't need all the figures. But that precisely is what makes the price all the more ridiculous. The whole Smash Bros amiibo collection at the current SRP would go for more than 500 bucks when they all get released (and considering how well the things are selling, no doubt they will). Let's play something safe and say that someone has only a reasonable quantity of 6 favorite characters in smash, which converted into amiibo cash would be around 72 bucks in order to get those favorites (again, being lucky enough to find them at suggested retail price). And what you get for all that money? The permission to enable a gameplay mode that allows you to configure an AI fighter based on the figures you decided to pay that you can personalize and root for. And of course, some keys to unlock on Disc DLC on other games.
On the other hand, for 60 bucks you can get I don't know, the Smash bros for Wii U game, with all 49 characters fully playable, with lots of options, modes and extras.

That's where the prices logic implodes. That is, for the people that want the most value for their money in this industry...why would one pay so much for little inconsequential features when you can instead spend that cash in rather you know, full games or entire videogame systems.
To put it into perspective...suppose Nintendo told Wii U owners that enabling each and every one of the Smash Bros characters to be playable would cost them more than 500 bucks for all of them. Seems unfair right?
But instead, Nintendo is telling Wii U owners that enabling each and every one of the Smash Bros characters to be AI controlled and customizable will cost them more than 500 bucks for all of them. Less relevant, more just seems wrong.



Yomerodes commented on Video: TreeFall Studios Releases Its First Eve...:


Well, of course they are not looking to do the worst game ever, no company has that kind of guts (well...Big Rigs Over the Road racing could be an exception). My point is that they can find success doing horrible cheap games, because there are people that like to laugh at those attempts. And they are doing the earnest best effort? All the best, as they say, mocking someone is just worth it when they have some dignity to begin with.

The worst visual novel, the worst platformer, the worst game by two bucks, the worst game by one buck, the worst game by half a buck. All those titles are sure to become a beacon for a lot of people. Sure, they might never do the actual worst game every, but if they are in the competition on purpose or by sheer incompetence, that is by itself a selling point.

Returning to the Best/Worst duality...look at Nintendo and Kirby and the Rainbow Curse...or look at Square Enix with Theatrythm Dragon Quest...or look at Capcom with Great Ace Attorney...they are aware those games are good ones, brilliant ones, well crafted, with big budget and with a lot of care behind. They also should be aware that those games (for multiple, if not many unfair reasons) have NO CHANCE of ever becoming the "best game ever" no matter how much money the companies pour into them (hell, Kirby is going to be cheaper than most Wii U games precisely because Nintendo acknowledges that it is not on the same level at least as other first party retail Wii U sofwtare). The fact that they are not trying to be the best ever is not going to stop any of the millions interested from getting them, since they are without a shadow of doubt, well made. Well, in Treefall case, the fact that none of their projects will be the worst game ever is not going to stop any of the dozens interested in getting them because without a shadow of doubt, they all will be hilariously bad.



Yomerodes commented on Video: TreeFall Studios Releases Its First Eve...:

More than five dozens of comments seems like a lot for a public that supposedly doesn't want to give promotion to this studio.

Yes, this studio is cheap, and the games are at the very best basic, to most all around bad. Yes, they cost as much as other games that are actually great (or should I say, great game in singular, since Gunman Clive 2 is still not out). Yes, they can be used as examples by Sony and Microsoft examples when they want to laugh about "the most recent Wii U releases"

But you see, there is a market for horrible games. There is a niche in the market for this kind of things, Treefall studios and other developers saw that market and they want to give those people what they want. There are a lot of people that just for morbid curiosity, just for sheer hilarity or just to be even more indignant, are going to keep tabs in every one of this games.

They want to see how bad this games could be. They want to see how they sell. They are interested in reading reviews of them, seeing walktroughs of them, and even buying them (since they are cheap) just in order to see how horrible they are. I mean, visual novel from the makers of The Letter!? Man, that sounds like a recipe for disaster...but to know how much of a disaster it is, I have to pay 2 bucks? Well, there are people that will.

Asylum films...the Cherry Sisters... (google/wiki those two if you don't know them) they made a name of themselves not from being famously good, but instead infamously bad. It is human nature to be interested in the extremes...the promise of the "best game ever" calls them like a beacon, just as much as the promise of the "worst game ever" does.



Yomerodes commented on Resident Evil 4 Was Almost A Very Different Ex...:


It was more like Xbox>Gamecube>PS2 in matters of raw power.

Having said that, the three consoles were very evenly matched, and it would be the same story in all of them. He just named the gamecube because the game was developed from the ground up with that specific system limitations in mind, anything the GCN couldn't do, was not going to be on RE4.