User Profile

WhereEaglesDare

WhereEaglesDare

Canada

Joined:
Sun 7th October, 2012

Recent Comments

WhereEaglesDare

#1

WhereEaglesDare commented on Nintendo 64x64: Perfect Dark:

Would have been very disappointed with less than 9. This game was off the charts for the N64 in 2000. Heck, it was better than Halo 1 1/2 years later I think. Just switch to the c-Buttons for moving like W, A, S, D on a keyboard.

And to think it was supposed to come out in Q4 1998...PERFECT example of why delayed games are a very GOOD thing for consumers.

WhereEaglesDare

#11

WhereEaglesDare commented on UK Retailer GAME States Ambition to be at the ...:

LOL, aren't they the only place that tries to sell games for RRP in the UK, among other bad business practices (they are your Gamestop/EB Games.)

Also, I'm sure Nintendo, Sony, and Microsoft would prefer to keep all the digital game profits they can and not dealing with an intermediary that exists only to eat at Nintendo's digital profits. I don't buy digital, but I'd never buy digital from GAME.

WhereEaglesDare

#17

WhereEaglesDare commented on Review: Call of Duty: Ghosts (Wii U):

Nintendo always relies on well-established formats as well..surprised this site went with 6/10 like SonyLife instead of closer to it's average of about 7.5

Game plays like more of a 7.5 but is too similar to COD 2 and beyond. If this is your first COD though, pick it up.

WhereEaglesDare

#20

WhereEaglesDare commented on Review: Wii Party U (Wii U):

Most of this audience moved onto tablets and cheap (and terrible) freemium in the past few years. There's a reason Nintendo's barely bothering with that audience on console now. I doubt this moves tons of units. Great, colourful, child-friendly, HD "Nintendocore" games are the Wii U difference.

WhereEaglesDare

#29

WhereEaglesDare commented on Shin'en: If Developers Can't Make Great Lookin...:

@TheRealThanos Even though most multiplats looked better on Xbox 360 than PS3, it is not an a foregone conclusion that the Xbox 360 was more powerful than the PS3. Xenos was very slightly more powerful than the RSX but games that used the extremely confusing Cell CPU in the PS3 effectively, such as exclusives built exclusively around the console like The Last Of Us could output graphics that are the best the 360 could ever hope to output at best, and outside of its capabilities at worst.

I doubt the ATI Radeon HD-based GPU in the Wii U has remotely comparable GPGPU performance to the PS4/XB1. The other two are built on a single more expensive chip with a CPU and high-end tablets tablets in mind the AMD "Jaguar." GPGPU is disingenuous, it'd be worrying if a next-gen console didn't offload compatible calculations to their GPU's because all of their CPU's are quite weak.

WhereEaglesDare

#30

WhereEaglesDare commented on Shin'en: If Developers Can't Make Great Lookin...:

Any modern GPU can be a GPGPU....

With the RAM, CPU, and GPU constraints it'd take masters (like Naughty Dog or for us hopefully Retro Studios) to make something comparable to the other next-gen systems' exclusives like FFXV and such, and even then only after years and at lower resolutions and frame rates. Stop expecting miracles. Wii U is what it is, a good chunk more powerful than PS360, much less powerful than XB1 and especially PS4.

WhereEaglesDare

#31

WhereEaglesDare commented on Video: Want To See Just How Much Better Zelda:...:

@PinkSpider Yup, then again you got more games for the price so there's always two ways of looking at things. A lot of people underestimate the amount of changes made to WWHD though. MGS2 was just a PS2 game running in 720p in comparison which made the outdated textures stand out, amazing game though.

WhereEaglesDare

#32

WhereEaglesDare commented on Video: Want To See Just How Much Better Zelda:...:

@PinkSpider MGS2, MGS3, and Peace Walker were done at 60 FPS in the HD collection, looking online despite what the back of the case said (Black Ops 2 has the same lie) the games are outputted in 720p, not 1080p (actually Black Ops 2 apparently was 600p or some crazy thing). PS360 have much older GPU's and and a fourth of the RAM available for games so not surprising. In actual fact very few games at all outputted in 1080p last generation, merely upscaling for your TV. For those who don't know, upscaling is not the same thing, though it does take hardware resources in itself. PS4 and XB1 should have more 1080p and like here Wii U can handle a few, even with bloom, anti-aliasing, and increased draw distance. It's a caught in between machine but it is definitely more powerful than PS360 despite what some would have you believe.

I assume Konami had to sacrifice 1080p for 60 FPS. Unfortunately outputting 1920x1080 takes an enormous amount of resources.

WhereEaglesDare

#33

WhereEaglesDare commented on Video: Want To See Just How Much Better Zelda:...:

@SilentHunter382 Not at all...

that looks to scale between 640x480, which the Gamecube rendered at....

and 1920x1080 which the Wii U is rendering this game at!

Nothing is being compressed, the Gamecube really renders at that size compared to 1080p. If you're doing a to scale presentation with both sizes being shown on screen that's the only way to do it accurately.

Admittedly most Wii U games aren't (most render at 720p) and probably won't ever be. If you're doing a to scale presentation with both sizes being shown on screen that's the only way to do it accurately. I think Smash is supposed to be 1080p though. It's almost twice the pixels of 1280x720p for perspective.