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Weblaus

Weblaus

Germany

Joined:
Sat 11th July, 2009

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Weblaus

#2

Weblaus commented on Talking Point: Should Nintendo Have Made the 3...:

"While no one wants to see the 'rush to the bottom' that has occurred with iPhone game pricing, downloadable games on a portable device could be sold for much less than physical ones. With no packaging to produce and no distribution channel to maintain, developers and publishers can pass on the savings to the customer."

If you honestly believe that would be the case, you're pretty gullible, sorry.It's much more likely companies would try to squeeze out even more money from us.

Why do I believe that? It's quite simple: Just take a look at the current pricing of digital downloads of disc-based games for PSP and Xbox 360. On day-and-date releases, the downloads are usually at least the same price or slighty more. With slightly older games it gets even worse as you can very often pick them up rediculously cheap (not just uses, even new) especially in the UK, but the download versions mostly stay on a high price-level.

Just take a look at the current 'deal of the week' from Microsoft: Halo Reach this week costs 'only' 39 Euros as a download instead of the usual 69 Euros...

As for Nintendo, they wouldn't be any different anyway. A company that takes a planned DSiWare game (Steel Diver), doesn't really add much to it and then sells it at 8 times (at least) the price as a full 3DS game isn't looking to save its customers any money.

Weblaus

#3

Weblaus commented on Nintendo Download: 25th March 2011 (Europe):

@Omega: Cricket probably wasn't released due to the very limited appeal it holds for Germans (and I assume it's most likely not available in most other European countries as well) - virtually nobody knows that sport here, after all. As for Shadow Dancer, the game was put on the Index way back and my guess would be that it's still on there because nobody wants to put money and effort in trying to get it off the list.

Weblaus

#4

Weblaus commented on Review: Rayman 3D (3DS):

It's not the worst game of their bunch, just a case of very uninspired recycling. Asphalt 3D certainly is worse, especially in comparison to Ridge Racer 3D.

Weblaus

#5

Weblaus commented on Review: Super Monkey Ball 3D (3DS):

That's simply not true. Good reviewing always includes comparing a game to other similar games, and in cases like this obviously the prequels simply shouldn't be ignored.

Weblaus

#6

Weblaus commented on Review: Rayman 3D (3DS):

Well, it's not that hard to be the best portable version, with the GBA version being essentially different games (and 2D) and the DS one being really, really bad.

Anyway, the game indeed is decent, but feels like a perfect example of shovelware to me. If Ubisoft at least had ported the third Rayman game (which is pretty muich the best in the series) instead, but doing part 2 again is just lazy.

Weblaus

#7

Weblaus commented on Review: Super Monkey Ball 3D (3DS):

@LEGEND MARIOID; Highly unlikely, but I think my main criticisms have come across already: too short, way too undemanding/dumbed down, little variety in stage design, no difficulty progression at all, Fight and especially Race are lacklustre, no other minigames available. That sums up to a still above-average game that doesn't compare favourably to most of its predecessors. For half the price, I'd maybe recommend it anyway. Oh yeah, not having to play the credits after every world is a big plus, actually (hated that on the DS version).

@Corbs: We'll probably have to agree to disagree. I'd be honestly curious what you consider as worthwhile new twists (not counting the 3D effect), though.

Weblaus

#8

Weblaus commented on Review: Super Monkey Ball 3D (3DS):

To the people asking where they can read my review: You can't, because it'll be in a print magazine yet to be released. And apart from the score, most probably wouldn't understand a lot of it because it'll be German. That said, on a 10-point-scale I'd rate it with a 6, based on playing through the whole level set (which takes a whopping two hours, just to point that out again) and putting ample time in with the other two modes (and consulting people who do like Smash Bros.)

I find it amusing that I seem to be accused of killing "interesting debate" solely because I have a different opinion I actually explained my reasons for... how would there be any debate at all if everything's just a single-minded lovefest?

@theblackdragon: What rubs me the wrong way is that he's somewhat belittling differing opinions himself in his closing statement by basically implying that people who don't like the casualization of the game are sort of close-minded. Like I wrote above: Aiming to please everyone, be it in the game or the review, just doesn't always work out fine.

Weblaus

#9

Weblaus commented on Review: Super Monkey Ball 3D (3DS):

@Aviator: Yes, so? Does that mean I have to agree with it automatically? Bear in mind that I've played the game as well, unlike most everyone here.

@billy-beauts: I'd agree that toned-down difficulty can be a good thing (though I'd say previous Monkey Balls suffered more from random difficulty spikes than general imbalance), but on 3D they toned it down too much. I've died a total of maybe 10 times on all 80 levels combined and I'm an averagy Monky Ball player at best.

@Corbs: By saying that you're reviewing something for everyone,in this case you're seeking the lowest common denominator and fail to keep the balance - you're actually telling of so-called "core gamers" somewhat. If something is so easy even complete rookies can beat it with barly any effort, fine - as long as there are any difficulty levels to chose from. Monkey Ball 3D just lacks any challenge for anyone who is even remotely experienced with videogames. That surely has to count as some kind of flaw, doesn't it?

I can't wrap my brain around your claim of playing that game for 25 hours.. what did you do all this time with it? Content-wise, this must be the slimmest Monkey Ball ever except maybe the DS game.

I know you didn't review Ridge Racer, but that got heavily critized for having offline multiplayer only and a supposed lack of evolution (in a racing game, doh), both things that are valid for Monkey Ball as well yet barely mentioned.

Weblaus

#10

Weblaus commented on Review: Super Monkey Ball 3D (3DS):

I'm really pretty surprised by that 8, since I feel almost completely different on, well.. about everything.

I found the game very disappointing (yes, I got a review copy, too): Looks nice indeed, but it's simply way too short with just 80 levels that offer almost no challenge at all and very little variety in obstacles. Sure, if you are the type to chase high scores, you've got a bit more to do, but no other Monkey Ball could be finished in less than two hours before. I think it's a flawed design when the levels in world 8 are just as easy to complete as the ones in world 2.

The racing is very avearge, handling feels pretty poor and the track design is dull. The fighting stuff, okay.. I personally don't like Smash Bros, so I won't judge that part. Dropping everything else was a bad decision on Sega's part.

Edit: I just read Corbs' comments on Ridge Racer 3D, so I'm even more surprised to see this rated actually higher, especially since he's agreeing on RR3D's supposed lack of variety and mentaiones some strain on the eyes (you're not seriously playing the third-person-view there, are you?), both things Monkey Ball could be accussed of rightfully, as well. Even more so, I'd say.

Weblaus

#11

Weblaus commented on Cave Story Hits DSiWare November 29th:

Well, I do know that Nintendo Europe seems to have review code for Cave Story on the Wii available if you're willing to jump through various hoops and sign agreements and stuff. Therefore, they're at least aware the game exists and there's hope that it really will show up some time.

Weblaus

#12

Weblaus commented on Trademarks Suggest Dragon Quest VI is Europe-b...:

I don't quite get it why this would be unexpected? Square Enix is shovelling pretty much everything they have in European stores anyway, no matter how good or bad it is. So why should they ignore one of their biggest brands, especially when IV and V made the jump and now IX is getting lots of publicity?

Weblaus

#14

Weblaus commented on Review: Tomena Sanner (WiiWare):

Well.. it's okay-ish. But I think the very similar (and either free or cheaper, depending on playing it either via website or on the iPhone) Canabalt is noticably better. Now, for a decent Wii (or 360) port of that one I'd happily fork out 500 points..

Weblaus

#15

Weblaus commented on Review: Tales of Monkey Island: Chapter 1 (Wii...:

Are you sure about this being the first Telltale game where you can move the character directly? What about Wallace & Gromit? Of course that's not quite a "true" point & click game, but you didn't make that distinction in the text which refers only to other Telltale games.

Weblaus

#16

Weblaus commented on Review: Karate Phants: Gloves of Glory (WiiWare):

@seri: I'd like to see these "most other" reviews you're talking about. Surely they're available on the web, so feel free to tell us where to find them.

@Sean: They're actually done with the game and it's indeed quite good-looking for a Wii game. I'm not sure I'm allowed to tell who the publisher it, but there is one (who actually approached Snap Dragon to finish the game). Bad news is that currently the release is planned to be next year! The devs don't like that either and still hope it'll be brought forward, but it's not their decision.

Weblaus

#17

Weblaus commented on Review: Karate Phants: Gloves of Glory (WiiWare):

Oh, I forgot something I wanted to comment on in the review...

The German Ottifant does actually make sense: It's inspired by the place Otto is coming from, which is called Ostfriesland. That's a region in the nortwest of Germany along the Northsea (therefore the beach scenario) where people make their living as ... fishermen. Ta-taa! So it's pretty much a common stereotype like the Bavarian Lederhosen. I guess Sean didn't know this, so I had to point it out.

Weblaus

#18

Weblaus commented on Review: Karate Phants: Gloves of Glory (WiiWare):

Hi!

I'm working in the biz here, so I can offer a few bits and pieces about what I know of the development of the game: In fact, Otto was the one who came up with the idea to create a game for the Wii and he contacted the devs. He was also actively involved in the design and participated in the production - e.g. all the voice samples were done by him exclusively for the game. From what I'm told, he even put up a significant sum of his own money to finance the development.

Now, with all that said, I won't claim it's a good game, as it obviously isn't for anyone who's not a very casual player - that's the stated target group of Karate Phants. Of course, that's probably the same sort of people who wouldn't know a thing about WiiWare in the first place.

I've met the devs and I wish them well as they have a number of cool products in work, but this game.. well...