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WanderFan91

WanderFan91

Wander Over Yonder Rocks! =D

Male, 23, United States

I'm passionate about video games, been playing since the mid-90's! =) I'm mostly into retro gaming (particularly SNES/SFC games), although I still play some of the newer games from time to time. I believe in the concept of decency and kindness, plus I am a generous, respectful user.

Joined:
Sat 22nd August, 2009
Website:
http://starboy91.blogspot.com/

Recent Comments

WanderFan91

#1

WanderFan91 commented on Review: Adventure Island II (3DS eShop / NES):

I only played the Game Boy version of this game which dropped the II in the title and was simply known as Adventure Island. I'm not really big on the series, but I thought it was decent and the better game I've played from the series, and the most fun I've had from the hookmouthed caveman's adventures. IMO it's better than the first NES Adventure Island and a thousand times better than the incredibly bland, unimaginatively average Super Adventure Island on the SNES; the addition of the dinosaur helpers was a really nice touch, and the areas looked rather nice and I liked its theme. :)

To each their own, though; I still liked GB AI enough

WanderFan91

#2

WanderFan91 commented on Month of Yoshi: The Brightly Coloured History ...:

I love Yoshi, he's a great character! :) Many of the games he's starred in were great and/or fun to play (especially Yoshi's Cookie and Super Mario World 2: Yoshi's Island), with a few exceptions along the way (Yoshi's Island DS, imo; it's passable at best as a standalone but terrible as a sequel at worst). Still, the good outweigh the bad as far as I'm concerned, and I highly await the arrival of Yoshi's New Island and eventually Yarn Yoshi. :)

I never played Yoshi's Safari nor Yoshi's Topsy Turvy (I've often heard middling opinions on these two).

WanderFan91

#3

WanderFan91 commented on Remake Request: ActRaiser:

If ActRaiser really does get remade, that would be interesting. Personally speaking, though, I would much rather see Quintet's five other Nintendo 16-bit be re-released for the current gaming generation; seriously though, the fact that they haven't been released again once (for different consoles, the Virtual Console service, or as full-blown remakes) just shows complete negligence towards these really good games, imo, and it's a crying shame because they're some of the most memorable titles on the SFC/SNES. ActRaiser's fine, but I think it's the Gaia trilogy's turn (as well as ActRaiser 2 and to a lesser extent Robotrek) to step into the light of today's gaming crowd, and finally be given a chance. Until then, I've got the cartridges to play at home.

WanderFan91

#5

WanderFan91 commented on Weirdness: Alex Kidd Infiltrates The Legend Of...:

Meh, Alex Kidd was never that good to begin with*
*imo

After watching video
As one of the users said previously, Alex Kidd did go Turbo. But unlike Turbo in Wreck-It Ralph (which was actually good), this one did it horrendously in my book (there was no context and no subtext, just shallow cameo jobs done in vain at the expense of enjoyment). Zero stars!

WanderFan91

#10

WanderFan91 commented on Feature: Why I Love Import Gaming:

I love love loooove importing video games from Japan, particularly the SFC games! :) It really makes the world a wider place, and it's always fascinating to see what games Western gamers never got to experience, or to see how different the Japanese original version was compared to the Western version (if it got altered or censored). It doesn't matter whether it's filled with Japanese language or not or takes place in a really quirky environment, 'cause in the end I play these games for fun plus they whisk me to their world, making playing Japanese games an out of this world experience for me. :)

Some of my favorite imported SFC games are Seiken Densetsu 3, Wagyan Paradise, Alcahest (my first SFC cart ever holds a special place in my heart), Final Fantasy V, Ys IV: Mask of the Sun, and of course the all-time classic game that never got released in America but really should (if only Square-Enix would actually listen to the gamers and re-release this Quintet/Enix game for current audiences to play, not unlike certain games that still need re-releases; i.e. SoulBlazer, ActRaiser 2, Illusion of Gaia, Robotrek; but noooo, it's clear to me that the only Quintet/Enix game that Square-Enix feel deserves a re-release barring everything else not giving a damn about them is the original ActRaiser, treating it like it's the most important game developed by Quintet and published by Enix, when all six games should be treated as equally important (regardless of whether some games are better than the other), and they are wrong by doing that! It just infuriates me that Square-Enix had this opportunity for the PAST SIX FREAKIN' YEARS (the year ActRaiser was re-released for the Nintendo Wii Virtual Console), and did not take advantage of it! ... Okay, personal imo rant over; I'm sorry for my outburst, I just needed to get that out of my system :( The Quintet/Enix titles are important to me, each and everyone of them, and that's why I feel this way; modern gamers should experience these titles) Tenchi Sōzō (Terranigma; I've got mad love for this game, you have no idea).

In the past couple years I've also imported a couple Japanese Game Boy games (one of them being Parodius Da! Shinwa kara Owarai e :D) and a Japan-exclusive compilation for the PSP (TwinBee Portable).

Importing games is fun fun fun! :) I've got a Retro Duo which enables me to play Super Famicom games (it beats risking permanent damage to the SNES console if you make a misstep toward modding, which I will never have the heart to do because the console holds a lot of sentimental value to me; but to each their own, different strokes for different folks), and they work just perfectly on there. :)

I just want to point out that I do like the first ActRaiser, I really do; I just cannot stand its popularity is all (but if people feel the need to praise it so that's fine, I'm okay with that; it's all on them). Also, it was the only Quintet/Enix game to be re-released outside of the SNES; first it was for a modified version for the Nintendo Super System arcade cabinets, then it got a trimmed version made available for a mobile phone, and finally it got re-released for the Wii Virtual Console in 2007. Me, personally, I'm like, "YES! We get it!!! ActRaiser is awesome! Can you give the other games a chance please???" :| "Because the truth of the matter is, the other five were never given a chance at a proper re-release" :(

WanderFan91

#11

WanderFan91 commented on Review: 3D Altered Beast (3DS eShop):

My thoughts on Altered Beast: it has definitely aged a lot, substantially so I might add. It's got some good visuals and sounds for its time, and the faltered sound bytes for "Rise from your grave!" and "Welcome to your doom!" are bad, but they're in the "so bad they're good" quality. However, it doesn't help that the game can feel repetitive and stiff most times, which is a big turn off for most of the people that played it. What also doesn't help this title is that it lacks proper polish, not to mention that many games have come and gone since then (which are for the majority better), which as a result makes it very easy to look at Altered Beast in a negative way. Yeah, I'd be lying if I didn't say I feel this way sometimes, I definitely do; but to give it credit it has left behind a legacy, being one of the first games to be available for Sega's 16-bit power machine (alongside Super Thunder Blade and Space Harrier II, but those two are irrelevant to what I'm talking about).

As one of Sega's first MegaDrive/Genesis games, it's serviceable, nice to play for a few short bursts, and it did pave the way for their 16-bit era (so I respect it in that regard). Buuuuuuuuuuut, looking at this game in 2013 (in twenty-two days 2014), yeah, Altered Beast is at a very huge disadvantage (Sega's completely outdid this game by creating better ones). While I can't say it's terrible (and again, I get where people are coming from), it is a bad game nonetheless (and a tedious one too). But look on the bright side: there is much worse out there than this game.

To each their own.

WanderFan91

#12

WanderFan91 commented on Cute Konami Shooter Pop'n Twinbee Is Coming To...:

Pffff, Axelay is overrated; Life Force is where it's at! :D Still a good game on its own though, to each their own :)

I've also played the spinoff TwinBee: Rainbow Bell Adventure for the Super Famicom, and while it's not as excellent as Pop'n TwinBee is, it's a really great game imo! :) I feel bad though that Europe got the version equivalent to that of the short end of the stick, 'cause it deprived them of experiencing the game like it was meant to be experienced. :( It's really fun, cute, and incredibly charming (I'm currently at 97%, only five more fairies to collect and I'll get the best overall ending!); Sparkster meets Sonic the Hedgehog, as Shiryu once described it in one of his videos. It's quite an apt description if I do say so myself.

WanderFan91

#13

WanderFan91 commented on Cute Konami Shooter Pop'n Twinbee Is Coming To...:

Yay, Pop'n TwinBee!!!! IMO, a very excellent cute'em up, which I played on TwinBee Portable for the PSP! :)

It's the best TwinBee ever imo, which says a lot considering I also played TwinBee Yahho!, which is also excellent! :)

As for the Game Boy game... it's not the same game as the SNES one. The portable version, TwinBee Da!!, is essentially a remake of the first game (which got a really good remake in TwinBee Portable). The only reason why anyone would consider it to be the same game as the SNES title is because Konami gave it the same title as the 16-bit game when released in Europe. It's a sad, strange set of circumstances, really. :(

WanderFan91

#15

WanderFan91 commented on Review: Brawl Brothers (Wii U eShop / Super Ni...:

If you had reviewed the Japanese version (via code), I'd bet that you would've given it a much higher score ('cause I looked up that there were various changes made for the worst in the American version). In my opinion, Rushing Beat Ran- Fukusei Toshi (only played the Japanese version) is an incredibly fun beat'em up, an 8 at best! :)

Now, it's not flawless. Yes, the collision detection is hit and miss when it comes to some of the bosses and a few enemies (but it can be worked around), the character and enemy designs are incredibly goofy, the playable characters have mostly got questionable fashion tastes (seriously, what is Rick Norton even wearing over his jeans, boots or are they elongated socks? And really Kazan, you're a green ninja wearing red shoes? Someone has clearly flunked ninja school), the third stage is a bit long in the tooth, and the plot (if there is one) makes no sense. :|

Now I will say the things I did like about the game; it feels so refreshing to play the second chapter of the beat'em up series where your characters can rush, and as a result it's faster-paced. I thought it was ingenious how the first three bosses you fight are characters you could've chosen but didn't, that is clever. The comic-book like "crash" and "spak" starbursts (not that they make sense in how they're used) that appear whenever contact is made does give this game personality. Yes, it does have the appearance of a generic beat'em up (in terms of visuals), but I liked the environments and the little touches they had here and there (just check out the reflection of the windowed light in the ground in the gym portion of Stage 3, or how about the Mode 7 arena where you fight evil Kazan). The soundtrack I thought was decent at best, and the final stage's theme is actually my favorite song of the bunch (which is reused in the subsequent game, yay). The gameplay is really good and fleshed out, and because the enemies can be hit even when they're on the ground it makes it a more playable and enjoyable experience for me personally (give this game some credit, it's more fair here than it was in Secret of Mana when it happened there). There is also lots of replay value in terms of difficulty and who the first three bosses you want to be are, and the final villain looks suave (I also got a kick out of those in-between stage intermissions with the Street Fighter II-like profiles and the dialogue). Also, what other beat'em up lets you throw a pair of weights in one stage and (depending on who you choose to play as) kick enemies in the crotch (but only in the Japanese version)?

I do understand why this game gets flak from many, I honestly do. It's one of those games that sadly are a victim of "compare it and hate it" department. For me personally, I love it and treat it as a game on its own! :) If people hate it, that's fine; different strokes for different folks, to each their own. It's no Streets of Rage 2, but it's 100% better and more fun than Final Fight 2 will ever be in my book (which got the same score here, and I respectfully disagree with this game's 5 that it got but understand why you would've come to that conclusion). The last title in the trilogy Rushing Beat Shura (ironically named The Peace Keepers in the West) is good, in my opinion, but nowhere near as good as this one.

WanderFan91

#21

WanderFan91 commented on Review: Donkey Kong 3 (Wii U eShop / NES):

While I enjoy Donkey Kong and Donkey Kong Jr. anytime I play those games on the NES (particularly in the two-in-one cart compilation Donkey Kong Classics), Donkey Kong 3 has always been a title that's rather meh... imo that is.
But I know that this game has got an audience out there (everything has got an audience regardless of how good or bad something is); I'm just not that kind of audience. If there are people that like it out there, then there's great, to each their own.

WanderFan91

#24

WanderFan91 commented on Review: Super Castlevania IV (Wii U eShop / Su...:

That depends. If you wanted to start from the very beginning, I'd suggest trying the original that started it all; but I don't see any harm in having this one (which is technically a remake of the first title, even though it's different structurally and design-wise) be the first game you play in the series, Falchion, as Super Castlevania IV is pretty good. :) That, or you could try Akumajou Dracula X: Chi no Rondo (which imo is superior), but it's all up to you. You can't go wrong with either choice!

WanderFan91

#25

WanderFan91 commented on Review: Super Castlevania IV (Wii U eShop / Su...:

Good review, Damo. :)

Honestly Super Castlevania IV is an 8 for me, but I still enjoy it whenever I play it. :) I definitely concur that the Mode 7 is amazing (especially the rotating tunnel section, I mean oh my God, that is very impressive for its time; even now), the music is really excellent, and the controls are good (they lessen the game's difficulty a bit but they're good). I personally find it very manageable and kinda/sorta medium-difficulty-based, but different strokes for different folks I guess. Where else can you fight off a giant bat comprised solely from Dracula's treasures? :) I also like it when Simon swings from bat rings and moves while crouching, as it adds some freshness to the gameplay.

The only downsides (for me that is) is that the second quest (after the first playthrough) is not as good as the first, the dancing spectres is a complete joke ("Oh look, a human vampire hunter in the castle; let us kill him by dancing and twirling all over him, and possibly use foils or some such weapons from time to time!" It's just embarrassing, that's all), spikes cause instant death (never mind that Konami wanted to add realism to the game by doing that, but as a game it's not exactly fair; if you want the spikes to do that, then have it happen in a way that you can't come back, like a deep pit), Dracula's final form is underwhelming, and unless you're standing on the stairs virtually any time an enemy makes contact with you Simon gets pushed back (which is something of a pet peeve I've always had with the game; it's especially problematic if you happen to stand a few steps from a ledge and you fall back to your death; personally it drives me bonkers).

Aside from those negatives I still like the game a lot, and I still think that it's good :) To each their own!

WanderFan91

#26

WanderFan91 commented on Review: Super Castlevania IV (Wii U eShop / Su...:

@unrandomsam - since it's a direct adaptation from the SNES game with zero changes in it whatsoever, I'm going to say "no". I know that slowdown occurs when I play it on my Nintendo Wii, so I'm pretty sure the same would apply for the Wii U VC as well. But then, a lot of early SNES games had graphic slowdown (so that was understandable; it can offputting a few times but it's not so bad here), but it got better for the console as the years went by (for the most part: cough Brain Lord cough).

WanderFan91

#31

WanderFan91 commented on Review: Urban Champion (Wii U eShop / NES):

@Bliquid - Urban Champion is a game that I've played when I was very little with my cousins (albeit on a plug'n play) and I remember liking it a lot, it's got some charming moments; like whenever a police car comes by both combatants will back up to their corners and act casually. That's funny. Also, it is quite colorful for a brawler. I own it for the Game Boy Advance's e-Reader, and it's not exactly Street Fighter-worthy, and I do acknowledge that compared to all other fighting games out there this one has not aged particularly well. Still, I recognize that it's got off-turning flaws and that it's basic, but I would never bring myself to call it awful. Even if I hadn't experienced it when I was younger, I don't think I would be too hard on it, since God knows there is a lot worse out there. I find it fun to play once in awhile, but just in short bursts. I guess you could call it a guilty pleasure of mine.

WanderFan91

#33

WanderFan91 commented on Review: Clu Clu Land (Wii U eShop / NES):

Yeah, I'll concede that Clu Clu Land is not for everyone, and it is by no means flawless. Personally I find it fun to play once in awhile, plus I've still got a huge fondness for it since my younger years. I think it's harmless but good (not great), but to each their own.

And hey, look on the bright side: this game did introduce us to the Rupees in The Legend of Zelda :)

WanderFan91

#34

WanderFan91 commented on Sega Genesis Owners Very Nearly Missed Out On ...:

@CrabGats - I'm aware that they're not related, I know they're not in canon with each other. But both games do have that Treasure feel, charm, and persnality pervading throughout them that I honestly can't help feel that way (but then that's how I personally view it, I totally understand how others would not). Yeah, I have unusual viewpoints on things sometimes, I'm not coy to admit that. :(

WanderFan91

#35

WanderFan91 commented on Super Castlevania IV Is Coming To The North Am...:

I'm of the opinion that Akumajou Dracula X: Chi no Rondo is a lot superior to Super Castlevania IV, but to each their own. :)

@Zeldalover - if any boss was a joke in the latter, I think it would the dancing spectres (but to each their own). Just saying that should give an idea of how inane that is and it's actually an embarrassing choice for a boss fight in retrospect (I won't get into the names either). You have to admit though, it did have some cool original boss designs; such as the Zapf bat in Dracula's treasury.

WanderFan91

#36

WanderFan91 commented on Sega Genesis Owners Very Nearly Missed Out On ...:

No way, I never that! :O Gunstar Heroes is an excellent game, and one of my top favorites for the MegaDrive/Genesis. Its spiritual sequel (if you like to call it that) by Treasure Mischief Makers was good (not great, imo), but as far as I'm concerned it can never hold a candle to this legendary 16-bit classic! :)

WanderFan91

#38

WanderFan91 commented on Super Castlevania IV Is Coming To The North Am...:

That's good tidings indeed. I already have it on the Wii Virtual Console (though I should probably consider importing the SFC original Akumajo Dracula to experience how it was originally presented before it got localized), but I'm glad to hear that it's coming on the Wii U VC. :)

While I don't consider it a flawless game (imo it's a smidge overrated), I do think it's very solid entertainment and the music rocks! :) The gameplay is good, the visuals are great for a Generation One SNES game, and I like how there is a slightly more difficult second quest to play after you beat it the first time (unfortunately not many people are aware of it, since Konami thought it was such a good idea to just let it start after you press a button at the end of the credits, in which case most presume that it's just over when they see the final message; but that's just my personal observation talking, this is not meant to come across as rude); even though it's easier, the first quest is a lot better than the second quest. I have a few personal qualms with it, but I'll refrain from stating what they are right now; regardless, I think this game is very good in its own right. I think it's great that Super Castlevania IV is getting released just in time for Halloween; it's rather fitting considering its dark tone, the plethora of monsters that you fight on your way, and of course, Dracula. :)

WanderFan91

#39

WanderFan91 commented on David Jaffe Is A Massive Fan Of Nintendo, But ...:

"famous for his work on the Twisted Metal and God of War"

Don't forget Mickey Mania: The Timeless Adventures of Mickey Mouse, which was David Jaffe's first game he worked on. :)

As for the news; ummm, I find that suggestion of his very inconceivable. I like him and all and think he's a good professional, but I just don't see that happening. :|

WanderFan91

#40

WanderFan91 commented on Review: Final Fight 3 (Wii U eShop / Super Nin...:

Yeah, I'm with ogo79 on this one: as far as female beat'em up protagonists go, you simply can't beat Blaze Fielding... who should've been called Argent Shining in Streets of Rage 3 due to the outfit change (and yet the Japanese Bare Knuckle 3 retained her red outfit). I never did understand Sega's reasoning for that alteration. =/

@MrHeli - I'm more into getting games in physical format myself, and I have contemplated coming back to the VC, I have... it's just that the connection wasn't working anymore for the Wii at the time and I had forgotten the access code to it. :(

WanderFan91

#41

WanderFan91 commented on Review: Final Fight 3 (Wii U eShop / Super Nin...:

Good review, Damo. :)

Final Fight 3 is the only game in the trilogy I haven't yet played, and while I am curious to play it, I am rather hesitant about it (mostly due the fact that Final Fight 2 made me a little weary of the series, what with its plodding length and the fact that its gameplay was virtually identical to the first game's). I do wish to play it one day, I do, but the price tag is rather hefty (especially the Japanese version Final Fight Tough; I haven't touched the Virtual Console service in years). I do keep hearing that it's the better game of the trilogy and that's it more fresh and has got lots of replay value going for it. But so long as it doesn't threaten to give me arthritis or carpal tunnel like Final Fight 2 does (due the two-finger tactic I described in the comments section for that game's review; just to clarify, that's the only beat'em up I ever use that tactic for), I'm all for it!

Until then, there's always the original Final Fight on Capcom Classics Collection Remixed or the Streets of Rage trilogy to tide me over (but mostly 2 and 3).

"Mike Haggar's aforementioned hairstyle is made all the more ridiculous by his skin-tight shorts and biker boot combo — a sure sign of a man going through a particularly bad mid-life crisis." :D LOL

WanderFan91

#43

WanderFan91 commented on Review: Final Fight 2 (Wii U eShop / Super Nin...:

Oh, for those that are having trouble with Final Fight 2 and want to make the experience a little easier:
Punch -> Punch -> Punch -> Reverse Punch -> Punch -> Punch -> Punch -> - Reverse Punch -> Rinse and Repeat
You're welcome!

This technique will save you and make you lose less lives and continues (since the opposition won't be attacking you while you do this), however you must be as quick as you can with two fingers clasped together tapping it as opposed to using one thumb (it's not entirely a foolproof process since you must time it exactly right in order for it to work). Don't complete the combo unless the enemy you're facing is easy or unless the boss or enemy is low on health. Unfortunately, this technique of mine threatens to give my hand carpal tunnel or arthritis, and that's why I don't like this beat'em up as much as others. :( The things I do as a completionist (I've beaten all four difficulty modes with Haggar and Maki, with the exception of Carlos for which I've yet to beat the remaining two difficulty settings for him)... sigh

WanderFan91

#44

WanderFan91 commented on Review: Final Fight 2 (Wii U eShop / Super Nin...:

Well this review turned up quicker than I thought it would!

I agree, Final Fight 2 is most definitely not as good as the original. The pacing was painfully slow (it takes a full hour to beat; if a beat'em up is going to be this long, it had better have elements that make it flesh out, which was not the case here; blame it also on the fact that later on are enemies that take way too much damage to defeat, not to mention only three enemies can be fought on screen), the music is largely uninspired (save for the ending, which I thought was the only good song in the package), the final boss is a joke, the controls are pretty much the same as the original, there isn't as much fun to be had here, and it's basically Final Fight 11/2! I will give it this though: the visuals are still fantastic, the cameos by Chun-Li and Guile (and Zangief to a lesser extent) are clever, and the fact that the full ending can be viewed after having beaten it on the hardest difficulty setting (which is possible) does give it some replay value. Too bad it had to be for a beat'em up that was, in my opinion, too damn long for its own good! If anyone liked the game, that's great; to each their own, this game just personally did not work for me all that well. If anything, I found the first Streets of Rage (which has not aged well, imo, but I find decent at best) to be more enjoyable and superior to Final Fight 2. I've yet to play Final Fight 3, which I often hear is the best in the series (and I'm truly curious about it), but atm I'm a little weary of Final Fight after having played the second one.

I played the Japanese version for the Super Famicom (for purism reasons among other things), which includes the first boss with the meat clever and the female ninja enemies. There's some blood after a character or enemy gets hit with a knife, though I sincerely doubt they kept that for the localized version. Out of all the Super Famicom imports I made in the past year and a half, this one is my least favorite.

Another good review, Damo! :) I think a 5 for this game is fair (a 6 would be too, but 5 works). I look forward to reading your Final Fight 3 review.

WanderFan91

#45

WanderFan91 commented on Review: Final Fight (Wii U eShop / Super Ninte...:

I've only ever played the original arcade version of Final Fight on Capcom Classics Collection Remixed for the PSP so I can't comment on the SNES version (though a part of me does wish to try it even though I already have the arcade original on said compilation), and while it's no masterpiece by any means (imo), I do find it decent to play once in a while; though to be honest, I largely prefer the Streets of Rage beat'em up trilogy to Final Fight (I've only played the first two FF games; the third game I haven't experienced yet). One thing is for certain though: I do find the original to be slightly superior to its sequel Final Fight 2 on the SFC (yes, I imported this one), which felt more to me like Final Fight 11/2 (not exactly Capcom's highest point).

Good read, Damo! :) Well-versed!

WanderFan91

#49

WanderFan91 commented on Classic SNES RPG Breath Of Fire II Is Coming T...:

@retro_player_22 - Both Breath of Fire titles were published by Capcom... in Japan, that is (and when it came to the Game Boy Advance). The reason the first Breath of Fire for SNES hasn't been available on the Virtual Console is a little complicated than that. It was the first RPG Capcom ever made, which meant that it was word-driven; only problem was, at that point they didn't have enough resources to have it translated themselves, so they had to appoint the help of Ted Woolsey, who by the time that game was made had already done a great job translating RPGs. Thing is, Ted Woolsey was a SquareSoft employee at the time, so as a result the first Breath of Fire was published in the US by SquareSoft, and that in a nutshell is why Capcom RPG #1 has never been released for the Virtual Console downloadable services in the West. That, and they bout about who has the rights to the first game. Shame.
@Henmii - Breath of Fire II was released on the Wii Virtual Console before, so it's not the first time that it's available in a downloadable service.

WanderFan91

#50

WanderFan91 commented on Classic SNES RPG Breath Of Fire II Is Coming T...:

Already have Breath of Fire II on the Nintendo Wii Virtual Console, but it's nice to hear that it's being re-released again.
Personally, I think it's a good turn-based RPG, just nowhere near as great as the first in my opinion (sad the West is not going to get re-released for both Virtual Console services one due to the whole Capcom-Square deal).