User Profile

WaLzgiStaff

WaLzgi

Male, 25, United States

Joined:
Thu 6th August, 2009
Website:
http://www.backloggery.com/lz2009

Recent Comments

WaLzgiStaff

#25

WaLzgi commented on Rising Star Games Celebrates Its 10th Annivers...:

@ColdingLight Because they didn't publish those titles in America, so yes, that's a good excuse

http://www.risingstargames.com/eu/
http://www.risingstargames.com/us/

@Jazzer94 No, you were right. Aksys only distributed games that Rising Star published in Europe originally. However, Rising Star also brought Japanese and American games to Europe as the publisher when the original publisher wouldn't. For example, Aksys published (not just distributed) the Bit Trip SAGA game, but Rising Star published it in Europe. Therefore Rising Star discounted the European version only.

WaLzgiStaff

#37

WaLzgi commented on Full Extent of Nintendo of Europe Job Cuts Bec...:

@joey302 Well I did some digging on Sega and the whole five system thing just confused me. That seemed like a bad business decision actually...

Anyway, think about this: game development can take 1-3 years. You need to support 2 systems at once. Imagine that average Wii U development takes 2 years. Doing the math, you need about 24 studios working on a Wii U or 3DS game at once, which is too costly and risky for Nintendo.

So basically you are implying that you want Nintendo to spend a lot of money, possibly leading to even more layoffs?

WaLzgiStaff

#38

WaLzgi commented on Nintendo UK Outlines September's Dazzling Zeld...:

@ColdingLight Are you implying that they were always bad? Are you implying that they are not complimentary items on a complimentary service that don't even cost any coins?

Yes, I'm implying that they are usually good. And I'm implying that those who complain about Club Nintendo often forget about the good things.

WaLzgiStaff

#42

WaLzgi commented on Full Extent of Nintendo of Europe Job Cuts Bec...:

@joey302 And they also have so many development studios, so yes that's too much to ask for. Do you really want half-donkeyed rushed games just to meet some quota of quantity? Keep in mind that they need to develop for the 3DS as well, so that's essentially more than 18-24 games a year. Even EA couldn't do that. Also keep in mind that there's a major difference in development now than there was in the 90s with Sega. Development teams are much larger today, and Sega was able to produce games in quantity because of smaller teams. Think about this: Super Mario Bros only took less than 10 people to make it, and Super Mario 3D World took over 100 people. That's a major difference. And at the time Sega didn't have two systems to support either, so no, it's still not feasible for Nintendo to produce a major game per month.

@electrolite77 Your accusation of deflection is purely conjecture. I am comparing Nintendo to other companies like Capcom because they are in similar situations. Companies like Capcom and EA flat out shut down studios...even if they succeeded, whereas Nintendo seems to only resort to lay-offs if it's more of a last resort. Nintendo of Europe is restructuring and moving its headquarters, so lay-offs are expected. However, the criticism here seems to include exaggerations and false statements, so I WILL deflect those.

WaLzgiStaff

#45

WaLzgi commented on Full Extent of Nintendo of Europe Job Cuts Bec...:

@joey302 Yeah, the 9 million forecast...that's a bit outdated. Step 1: What does Reggie have to do with this? This is Europe. Step 2: Nevermind, I misread the quote. From what I hear, restructuring always lay off people. What have they localized since Earthbound? Every game that came after since the 90s...
Step 3: Investors are mostly pleased with Iwata since he's still CEO.
Step 4: They are making games. Last I checked Hyrule Warriors and Smash are coming. And the 3DS is getting some games too. Oh wait, are they supposed to become big enough to make 1 big game a month? Can you name a single company that can do this? I can't think of any...
I can't say much about the Virtual Console since it doesn't have much. Though we don't exactly know how much money the VC makes and whether or not it would be enough to pay those employees.
You saw this coming? This layoff is actually pretty tame compared to what other companies do. Compare Nintendo to other companies and THEN tell me about how horrible Nintendo is. Localization? Last I checked the Treehouse has localized quite a few games since Earthbound. I am quite confused as to why you chose Earthbound in your argument, especially since Fantasy Life is about to be released in the States. You make that NES Remix statement like it's supposed to be bad. What else would you like them to do? Pump out a new retail game each month? Again, tell me how many companies actually do this...on TWO systems? Before you accuse me of talking out of my rear, you might want to reconsider your own argument.

WaLzgiStaff

#48

WaLzgi commented on Full Extent of Nintendo of Europe Job Cuts Bec...:

@Ufaowl Nintendo of Europe had a contract with many different translators. This move seems to steer them towards more permanent (and fewer) translators. This should actually increase in efficiency, and I would think that some jobs would actually be gained in the process (more translators for Nintendo).

@ikki5: At the same time, I don't think those 190 were effectively "laid-off" unless they were fired by the agency. Nintendo just ended the contract with said agency. I think that this was a major mistranslation in the press.