@hydeks Playstation's pad hasn't undergone any major changes in the past three gens because it worked so well right from day one.
I suspect that had Nintendo not opted to go for a much simpler controller design after the GC, that would be their "PS Pad" - the one that stuck around for generations. Indeed, it's still a highly worthwhile choice (and in several cases superior to the Classic Controller/CCPro) for many Wii titles that support it. The GC pad is my favourite.
Nah. But on the other hand, I'd prefer a short game that's all awesome than one that's mostly awesome but far too padded out (Twilight Princess and Skyward Sword being the main offenders). What I'd like to see is a shorter (by which I still mean 20-30 hours) Zelda game, with an entirely separate Zelda game further down the console's history. With a new approach or art style, etc.
Basically what that Ocarina of Time one did. 20-hour-ish adventure, followed by Majora's Mask which took things in a completely different direction. And people do seem to like those two titles a fair bit.
Also, we seem to be neglecting the fact that whilst there's only 1 or 2 console Zeldas per generation, there's always a couple of handheld Zeldas interspersed through the gen too - the Wii gen might have only given us Twilight Princess (arguably a ported GC title) and Skyward Sword with a huge gap between the two, but we saw Phantom Hourglass and Spirit Tracks in the middle years too. Previous handheld gens saw the likes of Minish Cap, the LttP port, the excellent Oracle titles and equally excellent Link's Awakening too.
I think we have plenty Zelda, and I don't think it would suit episodical formatting. ..Well, perhaps it would work as episodes, but I feel it would suffer creatively. Three games of a the same overall style, storyline and world? I'd prefer two unique games.
@Stuffgamer: Large marketing campaign that will draw awareness to the game benefits Nintendo - whilst people aren't likely to buy it purely on the basis that there's a QR code to unlock Yoshi, general "guys we have this new game here" certainly will - whilst people with the game turn up at supermarkets to look for the code if they want to play it properly before resorting to the internet... and will probably buy stuff while they're there. It's a cheap and fairly effective benefit to both sides.
Rayman Origins is £10 on Steam right now. TEN FRIKKIN' POUNDS. And trust me, if it runs on my laptop (and it does) it'll run on anything. Go get this version if you're on the fence.
I played the demo, honestly I wasn't all impressed. Don't get me wrong - Rayman Origins is a phenomenal game, and if you can't pick it up on another platform then you should definitely get it on this. The problem is, the game is considerably better on the other platforms. The graphics retain their fluid animation, but the price for this is downscaling the quality. Add to that that it seems to be a direct port of a game designed for 1080p (1920 pixels wide) shrunken down to a screen 400 pixels wide. As a result, Rayman et al are tiny onscreen and there's a considerable blurriness to the art. Some larger graphics actually look quite badly JPEG'd. The 3D effect is nice, I'll say, but this game in HD (or even just simply bigger at 480p the Wii) on the other consoles is better. It's a little irritating that collected lums fly into the foreground before moving to the counter, effectively covering your view for a moment. I'll reiterate that Rayman Origins is an incredible game and everyone needs to play it. The 3DS version seems a direct port of the HD editions, so you won't be losing anything in the fantastic level design. But if you can get on another platform, then get it on another platform.
@ShadJV: Having an entirely new storyline with new characters and areas is more lazy than having the same basic story with minor additions and a few mostly cosmetic enhancements? I'm loving your logic.
@chewtapeworm: Rayman Origins is astonishingly good, the HD versions at least. I'm assuming this is a direct port (with 3D shiny bits), in which case this will be astonishingly good too.
I read the headline as "Ubisoft Announces Average Game For Wii U." Then I corrected myself. Then I realized it was a movie tie-in game, and that my original reading was probably therefore on the money.
@Nightsider: the prospect of CoD on Wii U does not in anyway affect the prospect of Metroid on the Wii U, nor are the respective developers in any way connected; both are capable of co-existing.
I entirely support CoD being released on Wii U, but I don't see how it will win back much of the old "core" players. The players who still use their Wii along with their PS360 are likely to pick up a Wii U for the Nintendo franchises but continue to play things like CoD on their PS360, mostly for the online. Even if the Wii U rolls out an online service that is technically equal or even superior to X-Box Live and PSN, it will still be in its infancy and for some time lack even close to the same scale of userbase. With time it may become equal, but time is what it needs and that's something that can't be programmed into a server. Nintendo's online hasn't got the greatest resumé to date either.
Existing PS360 players who have no interest in Nintendo franchises previously aren't going to be swayed over - the same game already exists on a console they own, and they'll be looking out for PS4 and X360-II to appear on the horizon. The Nintendo franchises didn't win them over previously, and they're not going to now.
The only gamers I can really see Nintendo "winning back" with this are the gamers who by and large prefer the Nintendo franchises, but like to be able to play the big third-party stuff too. It's the group who abandoned ship when Dr Kawashima's enormous disembodied head loomed over the skyline and blocked out the sun for them, casting a casual shadow over Nintendo's core gamer prospects for a generation Christ, that was a poetic adlib. Those gamers... they might be won back. But then they're equally as likely to see the Wii U as another generation-behind console, only being equal to its peers for as long as it takes for Sony and Microsoft to roll out their own next generations.
I hope it supports pausing downloads, haha (**can't remember if 3DS sleep mode downloads supports that, if the console is turned off or the 'net connection disrupted)
So wait, there's New Super Mario Bros 2 for 3DS (which screenshots confirm have at least 4 of the same level themes as the other two NSMBs, right down to the background geometry), and a game "based off" New Super Mario Bros Mii coming to Wii U? Good god Nintendo, come up with some new ideas. Internal project titles: Project Barrel Scraping
I get the distinct impression that Nintendo's quality control only aims to ensure peace of mind for themselves, not consumers or developers. Which makes business sense, but doesn't make for terribly good relations.
Recent Comments
#1
Vintage commented on Feature: The Evolution of Nintendo's Controllers:
@hydeks Playstation's pad hasn't undergone any major changes in the past three gens because it worked so well right from day one.
I suspect that had Nintendo not opted to go for a much simpler controller design after the GC, that would be their "PS Pad" - the one that stuck around for generations. Indeed, it's still a highly worthwhile choice (and in several cases superior to the Classic Controller/CCPro) for many Wii titles that support it. The GC pad is my favourite.
#2
Vintage commented on Talking Point: Should Zelda Go Episodic?:
Nah. But on the other hand, I'd prefer a short game that's all awesome than one that's mostly awesome but far too padded out (Twilight Princess and Skyward Sword being the main offenders). What I'd like to see is a shorter (by which I still mean 20-30 hours) Zelda game, with an entirely separate Zelda game further down the console's history. With a new approach or art style, etc.
Basically what that Ocarina of Time one did. 20-hour-ish adventure, followed by Majora's Mask which took things in a completely different direction. And people do seem to like those two titles a fair bit.
Also, we seem to be neglecting the fact that whilst there's only 1 or 2 console Zeldas per generation, there's always a couple of handheld Zeldas interspersed through the gen too - the Wii gen might have only given us Twilight Princess (arguably a ported GC title) and Skyward Sword with a huge gap between the two, but we saw Phantom Hourglass and Spirit Tracks in the middle years too. Previous handheld gens saw the likes of Minish Cap, the LttP port, the excellent Oracle titles and equally excellent Link's Awakening too.
I think we have plenty Zelda, and I don't think it would suit episodical formatting. ..Well, perhaps it would work as episodes, but I feel it would suffer creatively. Three games of a the same overall style, storyline and world? I'd prefer two unique games.
#3
Vintage commented on 3DS Nears 1 Million Units Sold in UK:
Who's this Mario guy?
#4
Vintage commented on LEGO Batman 2 Trailer Comes Down Like a Ton of...:
"We have to stop them."
"You think?"
#5
Vintage commented on Nintendo Download: 24th May 2012 (Europe):
AoB Touch and the new MSF levels for me, tyvm.
#6
Vintage commented on Talking Point: What Are You Playing This Weekend?:
Kid Icarus Uprising and Batman Arkham City. Probably some Civ 5 too.
#7
Vintage commented on Colour-Based AR Patent is Hot Stuff:
Don't the Kid Icarus AR cards already use this? Pretty certain the RGB pattern in the lower left of the cards is what the camera picks up
#8
Vintage commented on This Rhythm Thief Concert is Seriously Groovy:
Haha, that was pretty cool. And dorky.
#9
Vintage commented on E.X. Troopers Trailer Released:
Real men dye pink.
#10
Vintage commented on Scour the UK for Mario Tennis Open Yoshi QR Codes:
@Stuffgamer: Large marketing campaign that will draw awareness to the game benefits Nintendo - whilst people aren't likely to buy it purely on the basis that there's a QR code to unlock Yoshi, general "guys we have this new game here" certainly will - whilst people with the game turn up at supermarkets to look for the code if they want to play it properly before resorting to the internet... and will probably buy stuff while they're there. It's a cheap and fairly effective benefit to both sides.
#11
Vintage commented on Rayman Origins 3DS Hits North America on 5th June:
Rayman Origins is £10 on Steam right now. TEN FRIKKIN' POUNDS. And trust me, if it runs on my laptop (and it does) it'll run on anything. Go get this version if you're on the fence.
#12
Vintage commented on E.X. Troopers Trailer Released:
Echoing what @6ch6ris6 said, these graphics look rather weak for a PS3 game. But then, they look pretty phenomenal for a 3DS game.
#13
Vintage commented on Rayman Origins 3DS Hits North America on 5th June:
I played the demo, honestly I wasn't all impressed. Don't get me wrong - Rayman Origins is a phenomenal game, and if you can't pick it up on another platform then you should definitely get it on this. The problem is, the game is considerably better on the other platforms. The graphics retain their fluid animation, but the price for this is downscaling the quality. Add to that that it seems to be a direct port of a game designed for 1080p (1920 pixels wide) shrunken down to a screen 400 pixels wide. As a result, Rayman et al are tiny onscreen and there's a considerable blurriness to the art. Some larger graphics actually look quite badly JPEG'd.
The 3D effect is nice, I'll say, but this game in HD (or even just simply bigger at 480p the Wii) on the other consoles is better. It's a little irritating that collected lums fly into the foreground before moving to the counter, effectively covering your view for a moment.
I'll reiterate that Rayman Origins is an incredible game and everyone needs to play it. The 3DS version seems a direct port of the HD editions, so you won't be losing anything in the fantastic level design. But if you can get on another platform, then get it on another platform.
#14
Vintage commented on Review: Sonic Labyrinth (3DS eShop / Game Gear):
@Geonjaha: Because most of them are
#15
Vintage commented on Two Pokémon Apps Bound for eShop in the West:
@ShadJV: Having an entirely new storyline with new characters and areas is more lazy than having the same basic story with minor additions and a few mostly cosmetic enhancements? I'm loving your logic.
#16
Vintage commented on Review: Sonic Labyrinth (3DS eShop / Game Gear):
Better than Sonic Blast (Game Gear).
Still pretty awful.
#17
Vintage commented on Aqua Blue 3DS Discontinuation Only Affects Japan:
Purple 3DS for EU plz
#18
Vintage commented on Nintendo Download: 17th May 2012 (Europe):
@chewtapeworm: Rayman Origins is astonishingly good, the HD versions at least. I'm assuming this is a direct port (with 3D shiny bits), in which case this will be astonishingly good too.
#19
Vintage commented on Nintendo Download: 17th May 2012 (Europe):
All 3 on 3DS this week, excellent. And Sonic 4 Episode 2 to pick up on Steam tomorrow too. Good week? Good week.
#20
Vintage commented on Talking Point: What Games Are You Playing This...:
VVVVVV, Civilisation V and Batman: Arkham Asylum (and then Arkham City if I finish it)
#21
Vintage commented on Marvel Pinball 3D's eShop Release Swings Closer:
AUSTRALIA: The first to reveal. The last to receive.
#22
Vintage commented on Ubisoft Announces Avengers Game for Wii U:
I read the headline as "Ubisoft Announces Average Game For Wii U." Then I corrected myself. Then I realized it was a movie tie-in game, and that my original reading was probably therefore on the money.
#23
Vintage commented on Level-5 CEO Raises Possibility of Inazuma Elev...:
6,127-a-side football
#24
Vintage commented on Nintendo Download: 10th May 2012 (Europe):
VVVVVV for me. I'll pass on Labyrinth.
#25
Vintage commented on Rumour: Blockbuster UK Lists 25 Wii U Games:
More likely they're just covering all bases
#26
Vintage commented on Kirby's Pinball Land Dinging to Virtual Console:
No music?
#27
Vintage commented on Review: Bird Mania 3D (3DS eShop):
Daz is weeping, Chicken's 100th review turned out to be a good game.
#28
Vintage commented on Talking Point: The Critical Importance of Blac...:
@Nightsider: the prospect of CoD on Wii U does not in anyway affect the prospect of Metroid on the Wii U, nor are the respective developers in any way connected; both are capable of co-existing.
I entirely support CoD being released on Wii U, but I don't see how it will win back much of the old "core" players. The players who still use their Wii along with their PS360 are likely to pick up a Wii U for the Nintendo franchises but continue to play things like CoD on their PS360, mostly for the online. Even if the Wii U rolls out an online service that is technically equal or even superior to X-Box Live and PSN, it will still be in its infancy and for some time lack even close to the same scale of userbase. With time it may become equal, but time is what it needs and that's something that can't be programmed into a server. Nintendo's online hasn't got the greatest resumé to date either.
Existing PS360 players who have no interest in Nintendo franchises previously aren't going to be swayed over - the same game already exists on a console they own, and they'll be looking out for PS4 and X360-II to appear on the horizon. The Nintendo franchises didn't win them over previously, and they're not going to now.
The only gamers I can really see Nintendo "winning back" with this are the gamers who by and large prefer the Nintendo franchises, but like to be able to play the big third-party stuff too. It's the group who abandoned ship when Dr Kawashima's enormous disembodied head loomed over the skyline and blocked out the sun for them, casting a casual shadow over Nintendo's core gamer prospects for a generation Christ, that was a poetic adlib. Those gamers... they might be won back. But then they're equally as likely to see the Wii U as another generation-behind console, only being equal to its peers for as long as it takes for Sony and Microsoft to roll out their own next generations.
#29
Vintage commented on Nintendo "Very Eager" to Help Third Party 3DS ...:
I prefer using this photo.
He's a happy chappy.
A severly deranged and legally considered dangerous happy chappy.
#30
Vintage commented on Interview: Trent Oster - WiiWare from a Develo...:
I love you NintendoLife for landing and publishing this interview.
#31
Vintage commented on Iwata: "Overwhelmingly Rich" Wii U Launch Line...:
Iwata: Overwhelmingly Rich
#32
Vintage commented on Download Your Wii U Games Overnight:
I hope it supports pausing downloads, haha (**can't remember if 3DS sleep mode downloads supports that, if the console is turned off or the 'net connection disrupted)
#33
Vintage commented on Iwata: "Overwhelmingly Rich" Wii U Launch Line...:
First-party launch line-up:
#34
Vintage commented on Nintendo Download: 3rd May 2012 (Europe):
Game and Watch Gallery 2. Yes please.
#35
Vintage commented on Tumblepop Set to Suck on 3DS Virtual Console Soon:
"Guys, we've cancelled Luigi's Mansion 2. But GOOD NEWS! We found this for you instead."
#36
Vintage commented on PEGI Rates Rayman for 3DS Virtual Console:
I had this. Was pretty good as I recall.
#37
Vintage commented on Midnight Purple 3DS Hits North America on 20th...:
That's an epic colour
#38
Vintage commented on Really, That's Just a Sticker on the Wii U Con...:
@warioswoods: Poopsocking
#39
Vintage commented on Slightly Mad Reveals Project CARS Wii U Features:
No tilt driving please, it just doesn't work terribly well. MKWii did it the best, but even there you were much better served plugging a GCN in.
#40
Vintage commented on Talking Point: Does Nintendo Finally 'Get' Dig...:
"Does Nintendo Finally 'Get' Digital?"
No, not yet. It's a hundred times better than it was, but it's still miles behind... well, pretty much every other service.
#41
Vintage commented on Dragon Quest X Wii Lands in Japan on 2nd August:
Approximate direct conversion of those prices:
30 days: ¥1000 = £7.60 = $12.40
60 days: ¥1900 = £14.90 = $24.10
90 days: ¥2900 = £22.20 = $35.90
Roughly £22 per quarter... I wouldn't mind too much paying that, so long as the game was good. I'm really not an MMO person though
#42
Vintage commented on Zack & Wiki Producer Interested in Sequel:
Please.
@Waveboy: Only you need every single little millisecond
#43
Vintage commented on Nintendo Reveals New Super Mario Bros. 2 for 3DS:
So wait, there's New Super Mario Bros 2 for 3DS (which screenshots confirm have at least 4 of the same level themes as the other two NSMBs, right down to the background geometry), and a game "based off" New Super Mario Bros Mii coming to Wii U? Good god Nintendo, come up with some new ideas. Internal project titles: Project Barrel Scraping
#44
Vintage commented on Kirby Gets 20th Anniversary Compilation for Wii:
Nintendo of America have unveiled the official Western logo:
#45
Vintage commented on Return to the Castle in Disney Epic Mickey: Po...:
More interested in this than NSMB2. Much more interested.
#46
Vintage commented on Mario Kart 7 To Get Shortcut-Fixing Patch:
#47
Vintage commented on Inchworm Animation Reaches Europe Next Week:
300 point price hike? Ouch. I'll wait for Flipnote Memo
#48
Vintage commented on Play NES With a Coffee Table Controller:
Who do I need to sleep with in order to obtain that table? Seriously I'm not gonna even be fussy about it.
#49
Vintage commented on Talking Point: Lessons to be Learned from WiiW...:
I get the distinct impression that Nintendo's quality control only aims to ensure peace of mind for themselves, not consumers or developers. Which makes business sense, but doesn't make for terribly good relations.
#50
Vintage commented on "Too Many Hurdles" to Ni No Kuni DS Translation:
Sadpanda