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Vintage

Vintage

Joined:
Fri 16th October, 2009
Location:
United Kingdom

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Erase. Rewrite.
Tw Wp

Recent Comments

11444

#1

Vintage commented on Feature: The Evolution of Nintendo's Controllers:

@hydeks Playstation's pad hasn't undergone any major changes in the past three gens because it worked so well right from day one.

I suspect that had Nintendo not opted to go for a much simpler controller design after the GC, that would be their "PS Pad" - the one that stuck around for generations. Indeed, it's still a highly worthwhile choice (and in several cases superior to the Classic Controller/CCPro) for many Wii titles that support it. The GC pad is my favourite.

  • 9 hours ago
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#2

Vintage commented on Talking Point: Should Zelda Go Episodic?:

Nah. But on the other hand, I'd prefer a short game that's all awesome than one that's mostly awesome but far too padded out (Twilight Princess and Skyward Sword being the main offenders). What I'd like to see is a shorter (by which I still mean 20-30 hours) Zelda game, with an entirely separate Zelda game further down the console's history. With a new approach or art style, etc.

Basically what that Ocarina of Time one did. 20-hour-ish adventure, followed by Majora's Mask which took things in a completely different direction. And people do seem to like those two titles a fair bit.

Also, we seem to be neglecting the fact that whilst there's only 1 or 2 console Zeldas per generation, there's always a couple of handheld Zeldas interspersed through the gen too - the Wii gen might have only given us Twilight Princess (arguably a ported GC title) and Skyward Sword with a huge gap between the two, but we saw Phantom Hourglass and Spirit Tracks in the middle years too. Previous handheld gens saw the likes of Minish Cap, the LttP port, the excellent Oracle titles and equally excellent Link's Awakening too.

I think we have plenty Zelda, and I don't think it would suit episodical formatting. ..Well, perhaps it would work as episodes, but I feel it would suffer creatively. Three games of a the same overall style, storyline and world? I'd prefer two unique games.

  • Yesterday
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#10

Vintage commented on Scour the UK for Mario Tennis Open Yoshi QR Codes:

@Stuffgamer: Large marketing campaign that will draw awareness to the game benefits Nintendo - whilst people aren't likely to buy it purely on the basis that there's a QR code to unlock Yoshi, general "guys we have this new game here" certainly will - whilst people with the game turn up at supermarkets to look for the code if they want to play it properly before resorting to the internet... and will probably buy stuff while they're there. It's a cheap and fairly effective benefit to both sides.

  • May 18, 2012
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#13

Vintage commented on Rayman Origins 3DS Hits North America on 5th June:

I played the demo, honestly I wasn't all impressed. Don't get me wrong - Rayman Origins is a phenomenal game, and if you can't pick it up on another platform then you should definitely get it on this. The problem is, the game is considerably better on the other platforms. The graphics retain their fluid animation, but the price for this is downscaling the quality. Add to that that it seems to be a direct port of a game designed for 1080p (1920 pixels wide) shrunken down to a screen 400 pixels wide. As a result, Rayman et al are tiny onscreen and there's a considerable blurriness to the art. Some larger graphics actually look quite badly JPEG'd.
The 3D effect is nice, I'll say, but this game in HD (or even just simply bigger at 480p the Wii) on the other consoles is better. It's a little irritating that collected lums fly into the foreground before moving to the counter, effectively covering your view for a moment.
I'll reiterate that Rayman Origins is an incredible game and everyone needs to play it. The 3DS version seems a direct port of the HD editions, so you won't be losing anything in the fantastic level design. But if you can get on another platform, then get it on another platform.

  • May 17, 2012
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#22

Vintage commented on Ubisoft Announces Avengers Game for Wii U:

I read the headline as "Ubisoft Announces Average Game For Wii U." Then I corrected myself. Then I realized it was a movie tie-in game, and that my original reading was probably therefore on the money.

  • May 10, 2012
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#28

Vintage commented on Talking Point: The Critical Importance of Blac...:

@Nightsider: the prospect of CoD on Wii U does not in anyway affect the prospect of Metroid on the Wii U, nor are the respective developers in any way connected; both are capable of co-existing.


I entirely support CoD being released on Wii U, but I don't see how it will win back much of the old "core" players. The players who still use their Wii along with their PS360 are likely to pick up a Wii U for the Nintendo franchises but continue to play things like CoD on their PS360, mostly for the online. Even if the Wii U rolls out an online service that is technically equal or even superior to X-Box Live and PSN, it will still be in its infancy and for some time lack even close to the same scale of userbase. With time it may become equal, but time is what it needs and that's something that can't be programmed into a server. Nintendo's online hasn't got the greatest resumé to date either.

Existing PS360 players who have no interest in Nintendo franchises previously aren't going to be swayed over - the same game already exists on a console they own, and they'll be looking out for PS4 and X360-II to appear on the horizon. The Nintendo franchises didn't win them over previously, and they're not going to now.

The only gamers I can really see Nintendo "winning back" with this are the gamers who by and large prefer the Nintendo franchises, but like to be able to play the big third-party stuff too. It's the group who abandoned ship when Dr Kawashima's enormous disembodied head loomed over the skyline and blocked out the sun for them, casting a casual shadow over Nintendo's core gamer prospects for a generation Christ, that was a poetic adlib. Those gamers... they might be won back. But then they're equally as likely to see the Wii U as another generation-behind console, only being equal to its peers for as long as it takes for Sony and Microsoft to roll out their own next generations.

  • May 04, 2012
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#32

Vintage commented on Download Your Wii U Games Overnight:

I hope it supports pausing downloads, haha (**can't remember if 3DS sleep mode downloads supports that, if the console is turned off or the 'net connection disrupted)

  • May 01, 2012
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#41

Vintage commented on Dragon Quest X Wii Lands in Japan on 2nd August:

Approximate direct conversion of those prices:
30 days: ¥1000 = £7.60 = $12.40
60 days: ¥1900 = £14.90 = $24.10
90 days: ¥2900 = £22.20 = $35.90

Roughly £22 per quarter... I wouldn't mind too much paying that, so long as the game was good. I'm really not an MMO person though

  • Apr 26, 2012
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#43

Vintage commented on Nintendo Reveals New Super Mario Bros. 2 for 3DS:

So wait, there's New Super Mario Bros 2 for 3DS (which screenshots confirm have at least 4 of the same level themes as the other two NSMBs, right down to the background geometry), and a game "based off" New Super Mario Bros Mii coming to Wii U? Good god Nintendo, come up with some new ideas. Internal project titles: Project Barrel Scraping

  • Apr 21, 2012
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#49

Vintage commented on Talking Point: Lessons to be Learned from WiiW...:

I get the distinct impression that Nintendo's quality control only aims to ensure peace of mind for themselves, not consumers or developers. Which makes business sense, but doesn't make for terribly good relations.

  • Apr 18, 2012