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29, United States

Wed 20th Mar 2013

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TroyAikman commented on Time: Nintendo Is "Stumped" By The Wii U GameP...:

People implying that Iwata is going to get fired are nuts. Under his leadership they have had the Wii, which fiscally trounced the competition, and the DS, the most successful portable platform ever. Not to mention the fact that the 3DS is thoroughly demolishing the VITA currently and is not giving any indication of stopping anytime soon. On top of that, he was handpicked by Yamauchi and the firing of Iwata would be a huge mark on Yamauchi's legacy. Iwata is a made man. Find someone else to lob your empty words at.

Additionally, how can anyone in their right mind look at the avalanche of first-party titles they announced, all save a few from sure-fire, multi-million selling IPs, and say, "Wow, Nintendo is sunk." Within the year Nintendo will be doing quite well, and, if you would allow me to be slightly hyperbolic, it will be grinding the other two consoles to make its bread.



TroyAikman commented on New Wii U Virtual Console Titles Confirmed By ...:

As an aside, that Zelda art is really cool looking. If they made a game wherein the art direction was inspired by the old Link to the Past style concept art, I would be in heaven.

Edit: I guess I wasn't being clear. I'm referring more to a game takes this artwork and brings it to life. Not a revisit of a game that was based on this art. It would be a straight-2D game, more in line with the Adventure of Link than Link to the Past. @Kirk agrees with me.



TroyAikman commented on Dragon Quest X Posts Poor Sales Figures In Japan:

Reading through the reviews on Japanese Amazon, which, contrary to what one may think, is actually a fantastic resource for sourcing crowd opinions prior to localization, the Japanese just did not like how the game was an MMORPG. The pacing is too slow and the beloved Dragon Quest atmosphere can only mitigate this huge flaw so much. There are, of course, a handful who love the game and claim to have played it for many, many hours, but these people are in the minority. The original on the Wii is similarly lowly reviewed: sitting around 2.5 stars.

While I would never be so bold as to dismiss what you have heard first hand from Japanese people, I still find it difficult to simply dismiss an entire population under a such a broad generalization. There are too many other factors at work here to pinpoint one facet as the problem.



TroyAikman commented on Round Table: Let's Talk About the F-Zero Franc...:

GX is such a fantastic game. I'll never tire of landing a side attack just right and sending a CPU to his or her doom.

30 player online would be such great carnage. You wouldn't necessarily need to fill all slots with players either, if it was a problem logistically speaking. Some slots could be filled with AI opponents; perhaps their difficulty could be determined by some sort of algorithm that takes the skill levels of the individual players into account. I'm reaching here, but I think if it were advertised well, a new entry in the series could sell enough to make it worth their while.