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TheRealThanos

TheRealThanos

American/Dutch halfblood

Male, 44, Netherlands

Nothing wrong with your eyes: I'm a 44yo gaming dinosaur. Started gaming at 5yo (Atari2600). Used to play NES/SNES at a cousins', but never owned any. Had an Amiga500 & GBC, after that my 1st console: N64. Besides Dreamcast & Xbox360 I own most Nintendo systems, because of the 'Nintendo difference'.

Joined:
Fri 19th October, 2012

Recent Comments

TheRealThanos

#1

TheRealThanos commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

@Quorthon Funny bit I have to share with you first: I was a bit tired when I logged on and in taking a quick look at your comment I thought it said "Ah to hell with you and @Kaze_Memaryu". Luckily I recovered quickly and saw I misread that.... ;)
So, with that out of the way, here's my actual response:
No need for apologies, it was quite an interesting conversation. Between you and this nice guy that I'm going to address in a minute I'm almost getting a "Christmassy" vibe what with all the decency and kindness going on. A rare thing on the open sewer that is called the internet. (by the way, I have to give credit to an acquaintance of mine who came up with that phrase, but I do like to use it because it definitely has some truth to it)
As far as Watch Dogs is confirmed, that is more or less along the lines of what I was thinking myself, so they were truly talking out of the other end when explaining to the media that they would use the extra time to fully utilize the capabilities of the GamePad. From a customer/gamer point of view it's almost infuriating that all they have come up with is a map, the most basic of functions you could use the GamePad for. I really don't blame the dev team because they probably just did as they were told or were given only so much time and space to get it done.
Still, it would have been nice to have another truly exceptional example of why third party games can actually be good on Wii U instead of something half baked. They (my "evil" marketing colleagues) spun the BS tale afterwards, knowing full well that it won't sell and therefore they almost feel justified to not put in the full effort(?) or something. And of course it opens the door to being able to step away from the Wii U altogether because this game will "obviously" show why third party games don't sell on Nintendo's console.
That's both a terrible waste and a self fulfilling prophecy that even a blind man could see happening. And I had the same issues with the Wii U version of Mass Effect, or rather with the timing of it's release, because the game itself is rather solid and actually makes good use of the GamePad.
But what idiot colleague of mine decided it was a good decision to sell that at full price around the same time that other platforms got the full trilogy for practically the same amount of money? But I digress, we're completely off topic now...
As for having good for nothing people in your team, I can share some stories with you on that: I once trained a team of five newly recruited sales reps and only one has survived. Some where good but just not quite good enough to make it, but some of them truly didn't have a clue what they were doing and that made me question the capabilities of the guy in our company that is responsible for hiring "new sales talents"... Oh, well...
By the way: if you still use your Xbox360 you're welcome to join me in a game or a private chat, which would also work if you have an Xbox One. The tag is in my NLife profile, but it'll be no surprise...
@Kaze_Memaryu Yeah, that's a thing with fanboys with blinders on, but if you look at it objectively, that may also stem from Nintendo themselves nearly always showing others how it's done where showing what's possible on their hardware is concerned and they do come up with some truly marvelous results, on the Wii U as well. And to me the differences (besides the art style) aren't all that big. It only shows in the more ambitious third party titles, but I do think that given time and actually optimizing instead of doing nearly nothing for six months should yield good results, even on Wii U.
And I do believe you yourself also mentioned something about the importance of graphics being overrated in a previous comment (#96) so that is also something that people without blinders use in discussions. For me it's a bit of both: ideally, you should have a good looking game with great controls and an interesting and compelling storyline where applicable (since some types of games really don't need a story) but in defense of lesser graphics: I'd rather have a game looking less nice but with the story and gameplay still intact than a beautiful game with lousy controls and a bad or next to no storyline.
And that is also why I agreed with your initial comment that started this whole discussion where you went into the topic of why developers seemed to be more creative in the golden age of console gaming. And no worries about your answer. After all the giant walls of text it was just fine by me. Me, I just came up with another wall of text, which is what you get when you're an elaborate person like me and want to reply to two people in one comment... ;)

TheRealThanos

#2

TheRealThanos commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

@Quorthon No worries man, I wasn't offended by any of it.
Also, to me it wasn't really a competition of sorts, more a bit of a difference of opinion, albeit somewhat erroneous on my part.
As for comment #114: that's not all for me, although I did throw myself into that discussion, but it started with @Kaze_Memaryu.
I also wasn't trying to insult or generalize, and like I said I wasn't insulted by any of your comments as well. The you coming across a bit harsh was no more than an observation based on several comments of yours across several articles.
Me, I like a discussion with some intelligent content and you are well able to provide just that, so I actually want to thank you.
By the way: if I were you, I wouldn't be too insulted if someone mentions something bad about developers/programmers or makes blanket statements. Take me for example: I'm 44 years old and I've been a sales & marketing professional for more than 14 years now, mainly in IT and/or related markets, so I have done some game related work.
As a Nintendo fan and observer of all the marketing-related criticism aimed at them, I could also say that there's some generalization going on there as well but I'll be damned if I let it get to me. I've got better things to do with my time and energy.
One last thing and totally off topic: as a developer yourself, I would be very interested to know what your thoughts are on what the hell was done in those extra six months to release the Wii U version of Watch Dogs and all the discussions surrounding that.

TheRealThanos

#3

TheRealThanos commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

@Quorthon I know, which Is why I already said that I stand corrected. I never feel too big to admit that somebody else besides me could actually be right.
It's probably my eternal handicap of wanting to elaborate WAY too much that prompted you to make another elaborate comment in return.
In short: we're in agreement, there was a little bit of discussion but in the end, no harm done. ;)
And we even like the same games! Up til now I haven't been able to find many people that like Kingdoms of Amalur or Bulletstorm. And Eternal Darkness also seems to be somewhat of an acquired taste, even amongst Nintendo fans and/or GameCube owners.

TheRealThanos

#4

TheRealThanos commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

@Quorthon I never cherry pick or special plead, at least not intentionally. Therefore no caveats or underlying meaning to what I say. I mean to say or write exactly that what is displayed in my comments. (I have to admit that, especially with larger walls of text, I do edit a lot because I feel some things I say, or rather how I say them, could be interpreted differently, and I want to prevent that as much as possible, but obviously you can never completely prevent that. Case in point: me misjudging you)
The reason I consciously chose to leave out the portables is because of the series you mentioned in comparison to Zelda (COD, Assassin's Creed, Halo etc) because not all of these have portable siblings, so it's only fair to only compare their main games on home consoles. I also didn't count the portables in the number of COD games, so the comparison was fair in that aspect.
And some of the Zelda games you mentioned aren't full blown Zelda adventures, but you already added those side notes here and there.
So, taking into account all of the numbers in the way that you intended them, does indeed show there's a yearly Zelda game across the various platforms, but the score is still in favor of Zelda: not counting the examples you yourself called debatable they've released 20 Zelda titles since 1998, and 24 COD titles since 2003, so more titles in a shorter time span whichever way you look at it. Personally, I also wouldn't consider the Zelda Collector's Edition to fit that list, since that wasn't available in retail. I myself got it from the Stars Catalog and I'm on the fence about Hyrule Warriors, since it's not a true Zelda game but a Dynasty Warriors game with Zelda wallpaper. And we also shouldn't count games that haven't been released yet, so disregarding Zelda U the total amount of Zelda games now comes to 17.

But even with that number I stand corrected because it's still a yearly release. And in retrospect, maybe I also shouldn't have taken COD as an example because I don't think it's even in the same league as Zelda, quality or story wise. And COD lovers might use the skewed argument that because COD games are released by two studios every other year they're "not really" yearly and make something nice of that to further the argument... ;)

TheRealThanos

#5

TheRealThanos commented on Video: Today's Teens Simply Cannot Handle The ...:

@Zombie_Barioth You talking about the arcade and the relationship with home consoles also made me think of games that still displayed the message "insert coin to start" or something similar. Mostly on Neo Geo, but there were some arcade conversions on other systems that still used that as well.
@ogo79 Wanna share some examples? You made me curious...

TheRealThanos

#7

TheRealThanos commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

@Quorthon That could very well be the case and I also looked at both options in one of my previous comments. (#88) And the picture in the article is also a dead giveaway that the screen is not bendable after manufacturing: of what use would that be in a car dashboard? But you could imagine a screen similar to that of the Galaxy Note Edge on a handheld quite easily and the hole could be used for the things I mentioned in comment #88. Of course all of this is still a rumor and although the sources are supposed to be reputable, nothing is confirmed as of yet so maybe there won't be a hole in the screen at all. And looking at the dashboard picture the holes could also be on the edge of the screen.
By the way: even though I fully agree with @Kaze_Memaryu you did make some good points in your last comment to him as well, and taking both these into account, the truth will probably be somewhere in the middle. I actually re-read your comment after first breezing through it thinking you were just being obnoxious and just continued to disagree or wanted to force your opinion, but then I saw some of my favorite games at the end of your comment (Kingdoms of Amalur, Eternal Darkness, Bulletstorm) and I decided to really read what you had to say this time and it does make sense for the largest part. (although in general you can come across as a bit harsh sometimes)
My personal view of things is slightly different: even though publishers (and to some extent consumers) decide what kinds of games need to be made, it is still up to the programmers to make sure that the final product is as good as it can be, and considering how many bugs/glitches large games contain nowadays that is certainly not the case. And when @Kaze_Memaryu mentioned junk files, Watch Dogs came to mind immediately. That game not only still contains the E3 texture files, there's also left over audio and other data in it. None of it necessary and even though they left out the higher res textures in the final product, the game is still under-performing.
I also agree with his point about creativity being lost, and to me that's also because of the hardware: contrary to Nintendo, who design hardware around the games they want to create (doesn't always work out, I know) the others just offer a humongous container that has so much room that most games don't even use it. You just throw in your program without much optimization if any (heck it's x86 architecture so it's almost a PC in a box) and the bugs are ironed out after selling the product, because people think getting day one patches is normal nowadays.
In the older generations of consoles people did indeed have to be more creative to get more out of it and to get the hardware to do what they were aiming for. Beautiful graphics are fine and all, but you do need good gameplay and a story to go with it, and not an interactive movie interrupted by a quick time fest or something similar. Or a game that looks nice but has elements that control like a brick (the cars in Watch Dogs for example)
It's like comparing a sniper with a guy with a machine gun: one has to be very precise to get a result and the other just shoots and shoots, knowing he will eventually hit something anyway. One of the end results is pretty messy, though. To bring that back to programming we can replace messy with buggy/glitchy... ;)
As for Zelda being a yearly product that is also somewhat debatable: I just look at the home console games, not the portable versions because there are more series that have portable games as well as home console versions. I also don't count re-edits.
So, taking that into consideration and starting from the N64, there's just these games up till now: Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, Skyward Sword, and as an exception to the re-edits I'll add Wind Waker HD because it was a new game to some people owning a Wii U that had never played it on the GameCube. That's just six large Zelda games in total since the 21st of november 1998 (the release date Ocarina of Time). Compare that to say, Call of Duty, and you'll find that they have released a total of 14 games in the main series since 2003, once again not taking into account the re-edits (and expansion packs) for each of them.
So, if you do the math, then that's roughly one Zelda game every two and a half years (2.6 to be exact), compared to one Call of Duty game almost every 10 months (0.78 years to be exact). And the fact that the players and (to some extent) the story is known in Zelda games, is a given. Miyamoto has once said that maybe Link and the others are simply actors in a play, the stage changing each time, but the characters remaining more or less the same. And it is also what is expected, otherwise they would have to change the name of the game, so a Zelda is always going to be in it.
And as for Link: I do not know if you know where that name comes from, but just in case: his name is to be taken literally, so he is a link to connect the player to the game world. That's also why he doesn't have a voice. Both are supposed to make it easier for the player to identify himself/herself with the hero. That may of course result in various degrees of success, depending on the ability of persons to immerse themselves into a story or game world or not. Some people can identify themselves with almost any character they play, and others need a little help.
Oh, and rest assured that I will buy project STEAM and Splatoon and will certainly motivate other Nintendo gamers that I know to do the same. They are indeed interesting franchises and deserve all the love they can get from us gamers.

TheRealThanos

#8

TheRealThanos commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

@Zombie_Barioth Yeah, after I wrote that comment and let it sink in, it actually started to make some sense and sound plausible, especially if you consider all the humdrum about Nintendo on mobile technology and such, but we'll just have to wait and see what these quirky people over at Nintendo are going to come up with in the end. I'm pretty sure it'll be fun...
@MIDP The technology allows for screens to not have the standard required form, which is mostly rectangular or square. It can be round, a triangle or even a totally strange form like a cross or whatever.
And to add to that, now other parts of the device that this technology is used in, can also be used as a screen surface, such as with the upcoming Samsung Galaxy Note Edge, where the sides of the phone are also part of the screen:
http://www.engadget.com/2014/09/03/samsung-galaxy-note-edge-hands-on/
How it could work:
http://www.techradar.com/news/phone-and-communications/mobile-phones/samsung-patent-reveals-how-its-curved-3-sided-phone-could-work-1200840#null
The free form technology mentioned in this article is NOT to be confused with a flexible screen:
http://en.wikipedia.org/wiki/Flexible_display
What it does allow for, is to manufacture screens in many different forms, and with displays on the sides and there are even some concepts being made up with screens all around, so you could also have a display (or part of a display) on the back of a phone/handheld device. And because of the free form possibility, both screens could have a different form, like for example in a phone the backside could have a small circle displaying a clock.
Most important though, and a thing that some people trying to be funny are completely missing, is that the shape of the screen can only be set during the manufacturing process, so it's NOT bendable afterwards.
Hope that makes things clear for you.

TheRealThanos

#10

TheRealThanos commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

My two cents:
If this would go towards QoL, then a hole in the middle could make sense to be able to mount the display on top of something like an an extension/arm on a hospital bed or some other medical device. If it would be for "regular" gaming use, it could be a place to insert a touch screen pad (not sure if this LCD screen is also a touch screen, but apparently not) or button controls (remember, nowhere does it mention the shape of the hole so it could also be a square or a rectangle) or, if it is meant to be used in the GamePad v2 then it could also be an option to be able to mount it onto another contraption to make it into a steering wheel, sniper visor or whatever else you can think of.
It's always nice to fantasize about things like this, but in the end Nintendo will probably still surprise us all, like they always do. For better or for worse...

TheRealThanos

#11

TheRealThanos commented on Video: Today's Teens Simply Cannot Handle The ...:

@Caryslan A lot of that also had to do with getting to grips with the hardware and the limits of the hardware. Sometimes they put in a bit more than the hardware could handle and in other cases the functionality that they desired simply wasn't possible (yet), resulting in gameplay possibly feeling wooden, choppy and whatever other negative label you can come up with. To me some of those things are actually the charms of those older games (remember the inertia in some games? made for some pinpoint button pressing), and yes that is seen through rosy colored spectacles because it concerns my youth, but I still enjoy these games today, even in light of the games I play on later and current consoles.
@Joetherocker Most of us probably died a lot when we first started gaming. I can't even remember how many times in my life I've seen the words "Game Over" displayed on a screen, but it's definitely into the several thousands. As for you and Mega Man: to your credit you at least understood that it takes time and you need to keep trying to get better at it. Most teens your age and younger just don't seem to have the patience anymore or can't get over how ugly the graphics are. And yet they play Minecraft and other indie games that are designed to look almost exactly like those "ugly" 8 or 16 bit games, but that's another discussion entirely...

TheRealThanos

#12

TheRealThanos commented on Video: Today's Teens Simply Cannot Handle The ...:

@Einherjar My "essay" on difficulty wasn't directed at you, but I did agree with all the points you made before that and for me challenge in a game is a sign that there is a serious difficulty setting, so that is why I mentioned you in the comment as well.
And I VERY much agree with the last three points you just made... ;)

P.S.

I actually think that games like Animal Crossing do offer some kind "difficulty" or challenge. Namely that some people will probably have to "force" themselves to slow down and find satisfaction in just tinkering with no true goal other than owning a house, having a job, managing your garden and so on in a game world that looks like it came out of a fairy tale/Sesame Street. And the fact that if you want to truly play this game as it is meant to be played, you should visit your house/village every day.
@Darknyht Yeah, I have to agree with you there. Mega Man is a particularly harsh example of a game to give kids their first 8 bit experience with. But on the bright side: almost everything you play after Mega Man will probably be a lot easier. Even some of the other infamous 8 bit games... ;)

TheRealThanos

#15

TheRealThanos commented on Video: Today's Teens Simply Cannot Handle The ...:

@Larryislife No offense, but your comment #16 completely misses the mark. Games weren't harder to increase playtime at all. They were hard because they were meant to offer you a challenge and give you a true sense of achievement when you finally defeated the final level or boss.
That happens way too little nowadays, with tutorials for almost the whole part of a first level, in game hints in plain sight, regeneration and what not. I don't know how young you were when you started gaming or if you're a retro gamer, but other than that the games that @einherjar @ricklongo (you both made some good points by the way, gentlemen) and me are more than likely thinking about (other than Mega Man) are from WAY before you were even born, so I don't think you'd truly be able to relate to them as we do.
You're "supposed" to spend weeks on end with them, gradually inching your way to the end by playing a level (or two if you were good) every day and not by breezing through a game within the space of six hours or less, ESPECIALLY with the prices that a lot of these bite sized experiences have in today's market.
Luckily there are also quite a few good and intensive games left, but the larger part is still too easy by comparison, and in some genres such as first person shooters that is also because they give more (too much?) attention to the multiplayer part, so the actual solo "adventure" that you think you are going on is over before you know it and does little more than wet the appetite, which (besides the attraction of the multiplayer) might possibly be why these games and their sequels are selling so well.
I do agree with you on the fun part of games, but for me personally, a true sense of having finished the game by overcoming the obstacles it places in front of me is also a large part of enjoying it. As far as I'm concerned it should contain both fun and some serious difficulty options, not just one or the other.

TheRealThanos

#16

TheRealThanos commented on UCraft Wii U Beta Plans Outlined as New Traile...:

@JaxonH very well said, completely agreed.
ON TOPIC:
Wow, some people... This guy is just trying to fill a hole in the Wii U's catalog and maybe he isn't the most humble guy around, but the amount of negativity and idiocy spouted concerning this game is simply staggering.
The only thing that this game has in common with Minecraft is it's overall appearance, or rather: the blocks that the game world is made out of. The main character looks VERY different (better imho) and the variable game modes are also enough to differentiate this game from Minecraft and could very well be an interesting addition.
If we're going to judge this game for some of the (rather shortsighted) reasons such as given in a lot of the comments here, then we should also point the finger at Terraria and similar games. These are also virtually the same except for changing the perspective to 2D.
Maybe we shouldn't knock it till we tried it, huh? Videos and images never tell the whole story where games are concerned.

TheRealThanos

#18

TheRealThanos commented on Digital Foundry Praises the Performance for Su...:

@sevex They were somewhat, but they still had a fair bit of (uncalled for/unnecessary) criticism, and this verdict is more positive in comparison.
@electrolite77 Yeah, I know. But those were damn near impossible to deny, because they are solid experiences (if we forget about the glitches in NFS Most Wanted for a moment. Then again: of course that wasn't a first party title) Obviously I was making a sarcastic joke, but if you look at the big picture, it truly does seem that (compared to other platforms) they are quite critical of Nintendo's games in general, even though Nintendo is the ONLY company that is leading in ways of optimizing software on their own hardware and squeezing every ounce of juice out of it to show others how it's done.
With the advent of the Wii U & 3DS we are now also starting to see some patches and updates on Nintendo systems, but in general they are still the least faulty publisher in the entire industry, so to be splitting hairs about a drop of 1 to 2 frames every second is totally ridiculous to say the least and it's hardly relevant in actual gameplay, which they also confirmed themselves.
Needless to say that it should actually be the other way around since we're talking about 8 player games here, so a drop of ONLY two frames per second is bloody damn marvelous in any sane person's book.
It's not like they offer us multiplayer with the frame rate cut in half as well as a major drop in overall resolution, like so many other companies on other platforms seem to be struggling with...
@Kifa It is virtually impossible for most people (let's say 99.9999%) to see a stutter of one frame in every sixty, seeing as your eye would have to be able to notice a sixtieth of a second EVERY second. Good luck with that without any technical aids. Drops are quite easily noticeable when the difference is 15 frames or more for most people and between 5 to 10 for the people that know where to look, but anything between 1 to 3 is as good as unnoticeable.
@arnoldlayne83 Those games are pretty entertaining in their own right (although I would argue that Drive Club is a poor man's Forza Horizon and is definitely trumped by Project CARS) but all of them drop resolution when going to multiplayer mode into somewhere around 900p instead of the promised native 1080p and that is mainly because of them not being able to keep a steady frame rate otherwise, so they have to make a trade off there with resolution for frame rate. Now I couldn't give a damn about a game not being 1080p as long as it looks nice and plays great, but if you are unable to deliver what you promised, then you shouldn't advertise what you haven't been able to achieve; in the case of Killzone the promised 1080p is even mentioned on the game's box, but it actually doesn't achieve it on screen. Prior to their release, the next gen systems promised us not only 1080p native resolution but also a rock solid 60fps for ALL games, yet on both counts they don't deliver in all but a handful of them, and no one back then ever said that those numbers would only be attainable in single player mode... (and there are more than enough games that even manage to fall short there)

TheRealThanos

#20

TheRealThanos commented on Nintendo and Philips Sign Global Patent Licens...:

@Kirk Thanks for the rather elaborate explanation of your point of view. With that in mind it seems to me that we only disagree on minor things, since most of what you explained now makes perfect sense.

P.S.

Sorry for the late response. Somehow, I'm not getting updates by email anymore when somebody responds to my comments, so I have to check that "manually" now...

TheRealThanos

#21

TheRealThanos commented on PDP GameCube-Style Wired Fight Pads for Donkey...:

@OorWullie You must have missed those discussions then. Just Google "Nintendolife" and "Mayflash" and you'd be surprised how many times it actually already HAS been mentioned on here.
One example I can give you is the NLife article that first mentioned the GameCube controller adapter, in which it is discussed by several NLife members...

TheRealThanos

#22

TheRealThanos commented on Interview: Shin'en Multimedia on FAST Racing N...:

@Savino Well, at least the pictures you see here are in-game, according to Shin'en themselves, so that does give us some idea of the fidelity of the graphics of the in-game world, and now I'm just hoping they'll soon come forward with some in-game vehicle shots as well. Or a short teaser trailer...
EDIT:
They forgot one of the pictures in this article, since Shin'en have showed us three pictures in total up til now:
http://nintendoenthusiast.com/wp-content/uploads/2014/09/FastRacingNeo2.jpg
And here are the other two in full resolution as well:
http://nintendoenthusiast.com/wp-content/uploads/2014/09/FastRacingNeo1.jpg
http://nintendoenthusiast.com/wp-content/uploads/2014/09/FastRacingNeo3.jpg
(open them in a new tab and click on them to zoom to full size, if you click the links directly they open in smaller frames and you still won't get full resolution)
NLife's versions of these pics are a bit too small to see them in all their 1080p glory...
EDIT:
Unless you right-click, select "view image" and then zoom them, same resolution. Sorry NLife, should have tried that first...

TheRealThanos

#23

TheRealThanos commented on This Lovely White Super Smash Bros. GameCube C...:

@Thats-what-shy Aha, now we're getting somewhere. Good that you have the WaveBird. I never got into that controller myself, because of the lack of rumble support once I was used to that in certain games. For my Wii I have two third party wireless GameCube controllers:
This one: (D3mon wireless GC controller)
http://www.gamemania.eu/game_images/games/000000000000021600_GM_SCREEN_0001_M.JPG
and this one: (Q-Ware Wireless GC)
http://www.dazzlegames.com/productimages/GC-WIRELESS-1.jpg
Both are quite sturdy and have lasted for 3 years now with extensive use, AND they have rumble so I could recommend those to anyone still looking for that. They are also cheap and would of course work with the Wii U's 4 player adapter as well.

TheRealThanos

#24

TheRealThanos commented on This Lovely White Super Smash Bros. GameCube C...:

@Thats-what-shy No, I think you misunderstood me there. I meant in regard to the list of Wii games compatible with the GameCube controller: Even if the Wii U had GameCube compatibility, you'd still not have the controller ports on the hardware and it is seriously doubtful if GameCube VC is ever going to come to this generation. I'm betting on the next console for that.
This time around some more HD remakes might be coming and maybe some of them will be made compatible with the 4 player adapter, but other than that you would need an original series one Wii with GameCube ports to be able to use the controller on more games. (don't know if you own any on that list I linked to)
To give you an example: I use the GameCube controller on the Wii with Need for Speed Nitro, Dragon Ball Z: Budokai Tenkaichi 3, The Naruto games, SNK Arcade Classics Vol. 1, Tatsunoko vs. Capcom: Ultimate All Stars, Muramasa: The Demon Blade, Metal Slug Anthology, Klonoa and Super Smash Bros. Brawl, obviously...

TheRealThanos

#25

TheRealThanos commented on This Lovely White Super Smash Bros. GameCube C...:

@Thats-what-shy You're very welcome. I'd just give 'em a call if I were you. They probably have a helpdesk or something or just send an inquiry by email. Don't forget the article nr. and such or you'll spend more time mailing them than you would like to.
So I'm guessing you don't have a backwards compatible Wii then, since you stated to only be able to use the controller for SSB?
I myself would also go for the original, the controls just feel better and the analog shoulder buttons make for a more ergonomic experience in my humble opinion, also because of the way they are shaped vs the ones on the pro controller.

TheRealThanos

#26

TheRealThanos commented on Nintendo and Philips Sign Global Patent Licens...:

@Kirk Sorry in advance for the wall of text...

If you've read all my comments (#11, #16 and #24 and if you haven't yet, I'd invite you to do so) you'd be able to see that I haven't used anything but logic/analytical thinking in these comments, and you certainly can't get me using my heart from just reading my last comment, or it's my skill in making other people understand my comments that's lacking. Either way, me using my heart/gut would lead to much wilder speculation than what I have proposed so far, and have mulled over several times before I actually posted it.
However, far be it from me to say you might not be knowledgeable in topics such as these, but with 14 years of experience and regularly having to browse through legal documents and financial reports has certainly taught me something too, so I'm not about to downplay my own knowledge either. Which, obviously, is why I think it is pretty safe to say that I am closer to the truth.
If by chance we get to learn more about this case somewhere in the future (if the info gets out, which isn't very likely) and it turns out I was wrong, then I'm a big enough man to admit that to anyone who would then subtly remind me of what I said in this article here...
And not to insult, but in the larger scheme of things/this law suit, the UK court ruling is of less importance than you might be compelled to think. For the ruling that Philips (one L, by the way) was going for, which is total removal of all consoles and peripherals that supposedly used their tech out of every store possible, they would have had to sue in more than just one European country because other countries are not specifically bound by British court rulings, so these might decide otherwise and even rule in Nintendo's favor.
And that in and of itself could make this case drag along for at least another few years, by which time the Wii U will almost certainly be near the end of it's life so if Nintendo would then have to remove the last of them from stores it would hardly matter, since they will soon have their next platform out and they will probably not make the same mistake twice (assuming they did make one in the first place) so you can be sure that measures are already in place to make sure that things are damn near ironclad next time around.
Now, if the subsequent case in the US (which is now obviously dropped) would have been opened, that would be a far larger disaster for Nintendo, and not by a bit, but by a landslide. And THAT is exactly why I said that at the very least we could ask questions and doubt that Philips actually did have such a solid case, or maybe even doubt the validity of it as a whole.
The fact that one single European court ruled in favor of Philips means that much less in comparison.
And the whole "Nintendo used Philips tech" is also up for debate since the tech as such was only on paper.
And as far as legal goes: I didn't mention Nintendo's lawyers without reason, but I should have added that Philips' lawyers or even legal department(s) are notoriously bad, since almost all tech they've originally invented has been stolen/improved (what's in a word?) by other companies and Philips is almost none the wiser for it.
Just think about the CD & CD player as one of their biggest examples of how not to let others walk away with and reap the benefits of your invention.
I'm also honestly curious to know your point of view concerning why Philips, if they were supposed to have all the cards, would settle out of court if they didn't have to be worried about losing or not getting everything they were shooting for.
If you stand to gain everything, you won't give up the game or go for a draw, if you're right, you're right.
Now, regardless if Nintendo still has to pay them some money, as things stand they are the moral victor. And to shareholders/investors that can be a very positive thing, as well as to the rest of the outside world, and Nintendo is WAY smaller than Philips.
And if you've read the patent and seen the image, you could also see my earlier point about this tech having more in common with Kinect and that the fact that it is supposed to be a remote to control just about anything in the home makes it way too unspecific to point to the Wiimote and the sensor bar receiver as the obvious offenders.
I am inclined to agree with you on the last point though, because obviously Philips knows that Nintendo knows its stuff in that department, which is also why they might be very happy to have access to it, and as I proposed earlier, Nintendo may be just as happy to have Philips as a partner because of their expertise in the medical industry, so the final conclusion is that whatever we think, this is a good outcome for all parties concerned and that is and should be the most important thing.

TheRealThanos

#27

TheRealThanos commented on Nintendo and Philips Sign Global Patent Licens...:

@Kirk In legal matters such as these, the brain is the best advisor, not the gut. If Philips truly believed they had a strong case, then they probably wouldn't opt for a settle out of court solution but instead would have pushed through with the long term gain in mind. Now it is more or less a possible status quo costing them both too much time and money to invest in and so the solution as it now stands has become a fact.
@PlywoodStick If you find these topics interesting, you should look into development of the radio and all the persons involved yet not credited or remembered by history, because of smart/sneaky patenting...

TheRealThanos

#28

TheRealThanos commented on Nintendo and Philips Sign Global Patent Licens...:

@Morph Probably because NLife posted an article about it and gave us the option to comment... ;)
@Transdude1996 I understand your reluctance, and all I can say is that not all internet comments are idle talk: I'm a 44 year old IT sales & marketing professional with almost 14 years of experience and besides looking into financial profiles of companies I sometimes also come across legal issues and such, and out of semi-professional curiosity I use my business skills in every day life as well, so also game(company) related.
As for this law suit and the result it has now come to: even though no one knows the details outside of the parties concerned, it is quite likely that the case could have dragged on way longer than any of them would want, because of their respective lawyers, and Nintendo is famous for having some real sharks in their tank as far as the legal department goes.
So, it would probably cost both of them more money than they would care to spend, regardless of what the possible outcome might have been, which could explain why they chose to settle out of court, saving both of them a lot of money and possibly gaining options in several departments.
I already previously mentioned the connection that can be made with Philips' experience in the medical industry and Nintendo's wish to do something with a Quality of Life platform. That is one area in which they could collaborate and/or exchange technology, and there are probably more things that they could exchange to their mutual benefit.
@StarDust4Ever Amen to that...

TheRealThanos

#30

TheRealThanos commented on Nintendo and Philips Sign Global Patent Licens...:

@Blue-Thunder No, it's actually not that clear. See my previous comment (#11) and try, if you will, to make some sense of the enormous width of the patent which could be a description of just about anything concerning motion sensing/controls and IF anything comes much, much closer to describing Microsoft's Kinect than a Wiimote. And for that matter Sony could be up for some penalties as well...

TheRealThanos

#32

TheRealThanos commented on Nintendo and Philips Sign Global Patent Licens...:

@OorWullie It's a bit more nuanced than that: first off, a ruling, final or not does not always mean that it is just/correct. Innocent people end up being punished/going to jail, and guilty SOB's end up walking free all the time. I don't have that much blind faith in the legal system at ALL. Sometimes it's just a case of having the better lawyer, especially in the case of large companies such as these.
Second and most important: if Philips has a strong case and is eligible for a hefty sum then why the hell would they settle to be able to use Nintendo tech? If they were so sure and I was Philips, I would give Nintendo the middle finger and tell them to pay or else and would just keep on suing them until they pay. Philips willing to settle out of court while supposedly having the upper hand should put serious doubts about the strength of their subsequent case in any logical person's mind.
Oh, and they do quite a bit more then just supplying the medical industry with their products so @Takerkaneanite6 actually does have a point...
EDIT:
This is the patent that is/was the main part of the law suit:
http://www.google.com/patents/US6285379
And here an image for the supposed remote-pointing device infringement, except Philips wanted to use it to point at EVERYTHING in the home, so that hardly equates to a dedicated remote game controller:
http://ic.tweakimg.net/ext/i/imagenormal/2000565637.png
And judging by the way that image was drawn, Philips could also really use a more professional concept artist...

TheRealThanos

#34

TheRealThanos commented on This Lovely White Super Smash Bros. GameCube C...:

@Thats-what-shy The red controller is actually a pro controller disguised as a GameCube controller, as you can easily see by the double pair of shoulder buttons and all the extra Wii (U) buttons in the middle. It does not need an adapter: you simply connect it to your Wii remote to be able to use it on the Wii or Wii U. And the shoulder buttons are digital. The other one, the REAL Smash Bros Wii U controller is an actual GameCube controller, with only two (analog) shoulder buttons and comes with a 4 player adapter for the Wii U, which is what accounts for the price difference. I don't know why they haven't got that in the description, though. Maybe you should call or email them first to be sure that the adapter is indeed included in the price/package.

The red one can be used in all games that support a classic controller pro in Wii or Wii U mode, the other one is only compatible with Smash Bros, at least for now. Maybe they will release a firmware update or something if demand is high or if they publish other games that may offer an option to play with a real GameCube controller on Wii U.

On a side note: if you buy the black controller and you still have the old Wii that's GameCube compatible, you can also use the controller for that, since there are actually quite a few Wii games that support the GameCube controller:
http://en.wikipedia.org/wiki/List_of_Wii_games_that_use_the_Nintendo_GameCube_controller

Hope that helps. ;)

TheRealThanos

#36

TheRealThanos commented on Nintendo and Philips Sign Global Patent Licens...:

@FragRed Neither party will pay a dime to one another and they can interchange tech if they so desire, within constraints of this newly constructed agreement.

ON TOPIC:
Well, Philips has a longtime experience in medical appliances and Nintendo is still busy making something of their Quality of Life idea, so who knows where this will lead? Medical equipment/bedside electronics featuring Nintendo's IP's? (it would fit the "non-wearable" description Nintendo has been talking about)

TheRealThanos

#38

TheRealThanos commented on White Wii U 8GB System Trade Price Has Been Sl...:

@IxC That depends on your taste/choice in games and if you'd rather buy some in their physical form. Other than that, having only 19GB left and thinking it will last until the end of the Wii U's run seems a bit too positive for me and probably for most other Wii U users.

TheRealThanos

#39

TheRealThanos commented on Clint Eastwood's Dirty Harry Almost Made Our D...:

"The project was eventually cancelled when the publisher decided that there was no way a reasonable game could be created."

Wtf? How the hell could those <expletive> not be able to make a <expletive> good game with that kind of source material? Bunch of stupid <expletive>... Seems to me it has a lot more <expletive> story and action in it than 99 <expletive> percent of the current <expletive> games aimed at fans of the <expletive> fps/action genre.
Guess they weren't feeling lucky...
I wholeheartedly agree that if they still have the <expletive> source material lying around somewhere, it should be updated graphics-wise and published. I'm pretty sure there's a <expletive> market for it...

DISCLAIMER:
Expletives were added to adhere to the Dirty Harry form factor and were in no means intended to insult the writer of this article or other commenters.

Aw, <expletive> it... ;)

TheRealThanos

#41

TheRealThanos commented on Science Tries To Ruin Our Fun As Zelda's Hooks...:

@WaLzgi The tested one IS the theory:

  • A theory has been extensively tested and is generally accepted, while a hypothesis is a speculative guess that has yet to be tested.

@evosteevo Yeah, that was actually quite a good Game Theory and some of it really made sense.
@Hamguar Hey man, no need to get so worked up about it. It's just a bit of harmless fun and speculation, the guy that makes these videos isn't a real scientist at all. Maybe a smart student but no more than that. He just does this for fun and to maybe entertain some of us. And after all, it's only a theory: a GAME Theory... ;)

TheRealThanos

#42

TheRealThanos commented on Weirdness: April Fools Comes Early As Amazon F...:

@Shambo A better name... Zombi Tu? (In French that would even be a slightly funny referral to the first game, because of "tu" meaning "you" aka "u")
@jenkje Don't get your hopes up. A game like Zombi U would take a lot more time to make and the title they supposedly have lying around, waiting for Wii U's numbers to improve, will more than likely be another one of their dance or rabbid games...

TheRealThanos

#43

TheRealThanos commented on Review: Sonic Boom: Rise of Lyric (Wii U):

@themac2001 Sorry if I'm misreading you but are you taking offense at an observation not directed at you (and one that wasn't meant to insult in the first place)?
But if we are going to get technical and nitpicky: I played all the Sonic games and whatever famous retro game on whatever console you can think of, live at the time they were released, not many years later. Yes, I'm that old. And Guile's Sonic Boom was there well before the Sonic song; 2 years to be exact... ;)

TheRealThanos

#44

TheRealThanos commented on Science Tries To Ruin Our Fun As Zelda's Hooks...:

@WaLzgi That depends on your point of view. If we go by what the GT guy himself proposes, then theory is right since he uses real life science and physics that have been proven, to apply them to events happening in video games.
For anyone interested, here are the differences between theory and hypothesis:
(and just to be clear: there are some common denominators, but I tend to lean more towards theory, although not because he named his channel as such. It's just my opinion)

While the terms are sometimes used interchangeably in everyday use, the difference between a theory and a hypothesis is important when studying experimental design. Some important distinctions to note include:

  • A theory predicts events in general terms, while a hypothesis makes a specific prediction about a specified set of circumstances.
  • A theory has been extensively tested and is generally accepted, while a hypothesis is a speculative guess that has yet to be tested.
TheRealThanos

#45

TheRealThanos commented on Weirdness: April Fools Comes Early As Amazon F...:

@ThomasBW84 what's with the Bono reference? I'm afraid my powers of deduction weren't able to figure that out this late at night. (2:26 am here)
EDIT: sorry for not reading all the comments, the answer was already in there and it was actually pretty obvious. Damn, I feel dumb now... ;)
@JaxonH I firmly believe that as far as Mass Effect is concerned it was not so much the price and/or late release in and of itself, but more the fact that pretty much simultaneously a trilogy of the games was released on other platforms for nearly the same price or maybe even less.
Other than that, I agree with you on people not supporting/buying enough third party games, or they do only after they've reached the bargain bin stage...

TheRealThanos

#46

TheRealThanos commented on Review: Sonic Boom: Rise of Lyric (Wii U):

@BearClaus Besides the obvious jab at the title of the new Sonic game itself, it's probably also referring to this:

The original game is from 1991, so that is why I made that comment.
There is a current version, though. As you may well know, and the same sound is still in there, albeit modernized:

TheRealThanos

#48

TheRealThanos commented on Review: Sonic Boom: Rise of Lyric (Wii U):

@PlywoodStick Interesting articles and always funny to see the "experts" in the comments below the article. Also, that's an interesting point you made. I agree that it might be exactly that, especially with the rumored pressure put on the team to rush the game to coincide it being published alongside the new TV show, which would at the very least partially account for the bugs, the mixed bag of graphics and so on.
@SuperMalleo No offense intended, but I honestly have to wonder if you know what the pun in that tagline is based on...
Considering your age I wouldn't blame you if you didn't, though.

TheRealThanos

#49

TheRealThanos commented on Video: New Rodea the Sky Soldier Footage Shows...:

"Looks like a modest upscale from the Wii version"

Well, as far as I'm concerned it's either a VERY modest update or you should just leave out "modest upscale from the" altogether, because it looks like a Wii game. This needs a LOT of improvement on the graphical side for it to be seen as a full blown Wii U game. There's nothing HD and pretty about this trailer and the environments are very sparse.
At first glance I thought I was looking at the 3DS trailer...