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TheRealThanos

TheRealThanos

American/Dutch halfblood

Male, 45, Netherlands

Nothing wrong with your eyes: I'm a 45yo gaming dinosaur. Started gaming at 5yo (Atari2600). Used to play NES/SNES at a cousins', but never owned any. Had an Amiga500 & GBC, after that my 1st console: N64. Besides Dreamcast & Xbox360 I own most Nintendo systems, because of the 'Nintendo difference'.

Joined:
Fri 19th October, 2012

Recent Comments

TheRealThanos

#1

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin Have you even played this game? To make a conclusive judgment like that, you should have at the very least had a go on it. I don't know about the console versions, but I was lucky enough to play the PC beta a couple of times. I'm a racing sim fan, and although I might have missed some of the lesser known games, I've either played and/or own most of them.
I can tell you from experience that Project CARS is so much more complete in every way that matters, that it leaves Gran Turismo, Forza and any other console racing sim in the dust. Full damage models and correct sounds on ALL cars, the most extensive car setup/tweaking options, the most types of races, the largest nr. of simultaneous opponents in any console racer, real time weather effects, and so on. The list is almost endless. They aimed for the position of most extensive, realistic driving sim ever and at least on PC they largely succeeded.
The only thing they lack to make it the ultimate sim is all the licenses but other than that it is really, REALLY good. Not to pose as a PC elitist here, but making this game playable on any console without losing too much in the translation was always going to be a tall order, since you already need quite a hefty setup to get the most out of it, but at first it looked like they were going to pull it off.
And now we are left with yet another cancelled platform and two okayish version on Xbox One and PS4 that can't even handle all the effects that the slightly above average game PC could do with its eyes closed.

TheRealThanos

#2

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@fredtoy As long as the DLC is offline/single player game content and the patches are downloaded to your hard drive you can use them perfectly fine. And as soon as any company is starting to implement the draconian practices of disowning people's purchases or making games unplayable when online, just unplug your console from the internet and enjoy a whole world of idiot-free offline gaming. Just like in the good old days... ;)

TheRealThanos

#3

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@YANDMAN trying to make things simple and clear cut can be good, but in this case it's not simply solved by saying "well, it's not A, and it's definitely not B, so it MUST be C" The alphabet holds quite a few more letters...
The whole being different Iwata was talking about has NOTHING to do with mobile. Remember: this is Nintendo: they don't look at things the same way we do or (in the case of whiners) at how people demand or expect them to do.
For Nintendo, being different is both inventing entirely new ways to play but also doing things they've never done before. To me, when I read articles about these quotes and interviews with Iwata, it points more to the whole region lock issue and having a unified system with several systems/platforms connecting, especially since the NX is not going to replace the Wii U. This article is a good one in my view, directing attention to where it's needed in it's commentary:
http://www.gamesradar.com/nintendo-nX-details-rejoin-lock/
If you say "going mobile" that for me just translates to smart devices and they've already say that they will only release a maximum of 5 - 6 games in total on smart devices within the period of 2015 - 2016, so that's hardly going all-out mobile. If you meant to imply something like a docking station and a newer kind of handheld, then maybe, but I don't know how that would be a third platform thing, since the same happened when the GBA got replaced by the DS, even though that was also meant to be a third pillar. Let's just wait and see what info we get from this coming E3.
Maybe there will be some interesting stories to tell from the behind closed doors sessions that are also going to be held around that time, although present game media will probably be under some sort of NDA that will forbid them to publish anything that is shown or told them there, otherwise it could have been an all access meeting...
@k8sMum comparing a corrupt president with two business men, hardly equal, but we'll see this E3. My bet is that nothing is going to come dropping out of the sky soon.
@MARIO Depending on what size TV, viewing distance and especially the viewer it's not all that clear as to what is 1080p or not.
A friend of mine works in a audio/video store where they once performed a test: two 42" Panasonic Viera TV's side by side. Same type of TV, same Bluray playing on them, same settings (so no color, brightness or contrast differences) except one was an HD Ready TV, and the other was Full HD. They removed any stickers/labels so you couldn't tell the difference by simply reading specs.
After one month of gathering data from small questionnaires that they let customers do, the test results pointed out that a massive 81% of the people thought that the HD Ready TV was the superior one. Either all of these people are blind or the small group of people like yourself that apparently know where to look and is somewhat of an audio/videophile overestimates the capacity of the general populace to "clearly" see the difference.
If we're talking frame rate, then that is something we can agree on, because that is WAY more visible than a small step up in resolution.

TheRealThanos

#4

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@BinaryFragger Exactly. And if you take an average person and do the math it's even more ridiculous. Let's say the average console owner (not the hardcore gamer or collector) buys around 10 - 15 games a year, at an average price of $45, then You're literally throwing away hundreds of dollars/euros on games if they're going to be digital-only from now on. In my case, the total amount could go up to a thousand... (depending on how many good games there are available in a year and how many I can afford to buy)
Might as well stop collecting and start renting then...

TheRealThanos

#5

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@NTELLIGENTMAN Let's not get lost in semantics. What most people mean with owning games is not what is written in the small print of EULA's that may or may not be in the disc's/cartridges' box as well.
The whole point is being able to play these games at your own leisure, NOT at the company's, and the physical copy that is not dependent on any online service is therefore for all intents and purposes yours to play, take along to a friend or sell/trade in a second-hand game shop. I may not own any game legally but if I want to play my old N64 games, I can easily get the box out of the closet, hook up my console and browse through MY collection of game cartridges that I own. And I can still do that 30 years from now, if I'd wish to do so. It's not like Nintendo is ever going to come to my house to get them back... ;)
@maths You only own ONE physical game? Don't you have any older systems? Other than that I think you're kind of missing the point on "the fragility of buying download games" looking at your statement concerning digital lending.
Also, I NEVER lend out games. I once did in the past and I also never saw it returned and had to buy a new copy.

TheRealThanos

#6

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@YANDMAN That memo was a bit different than that. Yes, it is not a replacement, but it IS a new dedicated gaming platform and NOTHING was said about it being mobile. Just because they've partnered with DeNA doesn't mean that Nintendo's future is going to be mobile. This has been explained ad nauseam not only by Iwata but also by Reggie Fils-Aime.

TheRealThanos

#7

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

" ..perhaps it'd be wise to bear in mind and make peace with the fact that we live in a time where nearly any game can be altered or revoked at just about any time, and for any reason."

NEVER. If I pay for a game with my hard earned money, then I will bloody well own that game and I will be able to pull it out of a closet, dust it off and play it even in 30 years time, if I'd wish to do so.
I'm always so baffled by the amount of people accepting this kind of cr@p as being normal, just "because it's 2015 and we need to get with the times".
People need to stop and realize that WE are the ones buying this entertainment so WE are the ones in control. If nobody buys, there will be no customer base. But that's obviously not a realistic view.
All I do want to say is to not just lay down and accept this like a bunch of sheep being herded in whatever direction companies think is good for us. Take note, take heed and protect your hard earned money. Life is expensive enough as it is without all these shenanigans of "well, you may have bought it, but we're pulling support anyway, so good luck trying to get it to work".
Next thing you know they will be remotely cancelling your car, since that is also more and more a digitally controlled item... ;)
On a side note: this may very well also give a huge boost to piracy and pirate servers were these games WILL still be supported long after official support has died, provided that they are popular titles, obviously.

TheRealThanos

#8

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@hYdeks Define "we".
No sensible person would expect a new platform next year with no mention of it whatsoever at this year's E3. The time scale and time to market would be WAY too short for any company to achieve that. Consoles don't just appear out of thin air...
@Goomba The trouble with that is when Nintendo's next machine matches or slightly overpowers the current competition, then the other two will simply release even more powerful ones and with the generation that follows (if there will even be one) they can do that all over again. One has to be the first and that will in the end always be the least powerful. The Wii U was also the most powerful when it was released, no matter how modest; it was more powerful. But coupled with the bad marketing, lack of actively seeking out third party support and ultimately, sticking with what is mostly legacy hardware, is what is killing the Wii U. It is not that it is difficult to develop for, since Power PC architecture is known and developers having made games on it before should still be able to do that now, it's more that x86 is far easier to develop for. And so down-scaling and what not would also be more easy. Having to re-modify multiple assets to translate them from x86 (since most games start their development on PC anyways) to Power architecture can definitely be a lot of work.

TheRealThanos

#10

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@KillScottKill Ah yes, the trigger-issue. Almost forgot about that one. It was one of the very few things that troubled me too.
I've asked about this once in an email to the team, and they said they were confident that the various options that they could offer for the Wii U version (all controls are customizable in every version) would satisfy even the die hard sim racer. They didn't give any details though. Sad that we will never find out what that would have been like.

TheRealThanos

#11

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@ikki5 Well, as a sales & marketing professional (14+ years of experience) I can definitely speak from experience as far as damage due to a bad campaign is concerned; there's almost no coming back from that, so I think you grossly underestimate the ramifications. I do agree with you on the whole region locking thing, though. That needs to be left behind in the stone age and Nintendo needs to get with the times there. And the same goes for their strict publishing rules. I've always liked the "Nintendo seal of Quality" thing, but in recent years it hasn't stopped a whole lot of shovelware ending up on Nintendo's consoles. And it scares off the indies...
But @Quickman does have a very good point as well and it has already been proven several times in the past: Nintendo making stronger hardware isn't the be all and end all solution for the problems that they are now facing. It never has, and it never will. Nintendo attracts a certain kind of crowd and they need to adapt their focus to that. Hardware wise being on par or slightly stronger would do the trick, and they obviously need to start using a similar architecture to the competition, because if a game would need to be down-scaled then, it wouldn't take multiple months to fix the problem. And ease of development will once again attract third party developers, because they would have to invest less time = less money, so the risks involved publishing a game on the NX or whatever it's going to be called, will be greatly reduced.

TheRealThanos

#12

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@C-Olimar I'm kind of in the middle on that: I don't want more cancellations, as it's very damaging (and frustrating for the supporters) but I also hate (and that's an understatement) gimped versions of games.
With Project CARS it would have been a struggle anyway since the Wii U already has a smaller user base and car racing sims don't speak to a very large audience, so the smaller the group, the smaller the profits (dòh).
I was kind of taken aback by this news, since Andy Tudor has always been nothing but supportive and positive, also in the Slightly Mad forums. I've also emailed the team a couple of times and until recently, nothing pointed to this annoying news. To me it feels very strongly like the sh** started to hit the fan after they teamed up with Bandai Namco. My last correspondence with them was from before that period and everything was still sunny back then.

TheRealThanos

#13

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@ikki5 Did you really look up the numbers? I don't know how you pulled this out of your hat, but the actual gap has grown a lot smaller: in the previous gen, the Wii was about 8 - 10 times weaker than the Xbox 360/PS3 and with the current gen the difference has shrunk to 2-3 times weaker. The only thing that has become worse is Nintendo's relations with third party developers. That and their marketing campaigns...

TheRealThanos

#17

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk Agreed again on artistic/aesthetic views.
As for Star Fox Assault; The Dolphin emulator works just fine on any average PC nowadays. Try mondemul or emuparadise (Google it) for decent iso's. And if you have a Wii/Wii u that is softmodded, or if you are willing to do that, try Nintendont.

P.S..

You forgot the 64 in the comparison between the two Star Foxes... ;)

TheRealThanos

#18

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk You definitely do seem to have a knack for posting images and videos with the lowest brightness setting... ;)
I understand the point you're trying to get across to Shani but Turok was a great game back then. And the sequels were even better. The fact that they haven't aged very well is definitely there, but it's like I said before: I always try to see games through the mirror of the age they came from and that also adds to the enjoyment of those games.
So in that aspect they are still impressive, considering the hardware they were running on. You just can't look at it through 2015's glasses if you want to give it anything even closely resembling an objective review...
As for Dragon's Lair (and it's sequel and Space Ace): besides being an interactive cartoon you could arguably state that it is one of the very first games to use quick time events. Come to think of it, it's actually somewhat puzzling (if we assume that it's true) that it took so long for this type of interaction to return in digital entertainment...
I'm not quite sure what point you're trying to make with the three retro reviews though; all three great games, although the reviewers are (and rightfully so) a bit critical of Thunderforce IV.
I thought the whole point of the discussion was aesthetics in 3D games (because Star Fox), since a comparison with 2D games is hardly fair, since it is far easier for 2D games to retain their (for lack of a better word) "greatness", especially compared to (early) 3D games.
If this don't make any sense, blame the Cuba Libres; it's 1:08am over here and I'm anything but sober... ;)
And thanks for the targeting tip in Star Fox 64; I didn't know that either...

P.S.
If you ever get to play Star Fox Assault, let me know what you thought of it. Always curious to see games through other people's eyes...

TheRealThanos

#20

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Donjwolf Having "the gift of gab" (talk and think fast) and being able to aesthetically form sentences is an added bonus I get from being a sales & marketing professional, I guess... ;)
@Kirk Ha, you already convinced me with the video of the Star Wars game that you posted earlier. If they could add such a version of the original Star Fox to the new Wii U game as an added bonus, I would be all for it. Hell, I'd probably pay for it if it was a standalone. Star Fox Arcade! Sounds good to me. I already knew Star Blade and that still looks nice too.
I also agree with you on the point of putting the tech that was available to good use and making the right design choices: in that aspect, the 16 bit version probably did squeeze every ounce out of it and the N64 version, while to me definitely a good game, could have been better. Then again; I'm no programmer and given that it was an early game and the N64 wasn't all that easy to develop for I guess they might have made a better one later in it's lifetime, because N64 games certainly did start to look better over time. Just look at the difference between Mario 64 and Banjo Kazooie...
As for the thin lines, at the risk of applying for the position of Captain Obvious: I meant walking them...
Blame written text and having to interpret the meaning of it... ;)

TheRealThanos

#21

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk And as an artist you are of course familiar with thin lines and all... :p
But seriously; this just goes to show that you can have a difference of opinion and still have a normal conversation about it without pushing each other's point of view down one's throat, well at least not completely... ;)

TheRealThanos

#22

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Damo Totally off topic, but could you tell me what is going on with the NLife site not accepting shorthand code for YouTube videos anymore? I've even browsed through my older comments and all videos in them have disappeared. Should we use a different code now?
Also, why is it that NLife still hasn't implemented additional options in the comment box, such as text editing, smileys and so on? Would make life so much easier instead of having to do all that manually...

TheRealThanos

#23

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk As for running Star Fox 64 on an emulator, have you tried the uprezzed versions or texture packs? Makes it look a whole lot better.
Totally agree with you on the aesthetics of Virtua Racing Arcade and the Star Wars video game you linked to looks pretty good too. But even though it's ultimately a taste issue, these look so much better than the SNES Star Fox game, I almost regret that there isn't an arcade version of that (maybe an idea for Nintendo to put an uprezzed version in the new game as a bonus) so we could really compare.
But if I'd care about graphics in older games, then jaggies and dotted/striped textures are just as bad as the graphics in some early 3D games (jaggies certainly being something they have in common) but I can still look past the graphics in all my games (and I have quite a few, on various systems) and simply enjoy the game for what it is. In general, I would perceive "aesthetically pleasing" as something that flows: smooth both in color and design, and something that fits together like a glove. Jagged edges and harsh/striped color transfers don't really convey that feeling.
Although I do have this opinion, I mostly try to see games through the mirror of their time, and not compare them with games from other era's or otherwise everything below GameCube/PS2/Original Xbox would be "ugly" by definition. For some people these consoles should probably be added to the list, to make it so that EVERYTHING produced before the HD era is considered ugly...
As for Star Fox Assault: you should really give it a try. It isn't as bad as some people would like to make you believe, although the on foot sections' controls are a bit iffy and the ground vehicle can feel a bit too floaty, making steering needlessly annoying at times.
Other than that, the game offers some fun gameplay moments for Star Fox fans, so I hope you are able to find a copy. (or use Dolphin).

TheRealThanos

#24

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk True, but that is due in large parts to the flat texturing. Like someone else already mentioned, the "muddiness" is mostly because of not having the right cables. I've hooked it up through a VGA box and the picture is very crisp and bright on a 42" HD TV.
But all in all, the fact is that older 3D games simply don't age that well, and this is just another example of that.
I do still like the gameplay of the N64 version though, so besides the flat textures there's not much to complain about in that aspect, as far as I'm concerned.

TheRealThanos

#25

TheRealThanos commented on Video: Sonic Boom: Rise of Lyric Blame Could L...:

The subtitle of the article should be changed to "Say-gah" because gah! is what most people would say about this latest Sonic outing.
Besides that, Seg-ah is the wrong way to pronounce SEGA:
[youtube:0y6hIABR-nU]
https://www.youtube.com/watch?v=0y6hIABR-nU (posted the link because for some stupid reason posting videos isn't working)
ON TOPIC:

Interesting video. CryEngine 3 is a VERY capable engine IF put to good use, and a 3D platformer is not something that falls into that category.
Both are to blame, even though I myself certainly laid a lot of blame at BRB's feet once the game was out.
After the numerous monstrosities that we have witnessed I was itching to see another good Sonic game, because the character really deserves it.
To this day, my personal favorites are the 16 bit games (Sonic 1 to 3, Knuckles & Sonic CD), Sonic 3D Blast, Sonic Adventure 1 & 2, Sonic Generations and Sonic Colors on the Wii. All the other games in the main series are a pile of steaming excrement.
The only other games that I like are the All-Stars racing games and there is also some fun to be had from the Sonic Riders games. (PC, GameCube)

TheRealThanos

#26

TheRealThanos commented on RymdResa Looks Like an Intriguing Pixelated Sp...:

@NicolausCamp Good thing you explained that. I speak Danish and can understand Swedish to some extent, so I kinda figured out what it meant, but especially for some English speaking people in both the US and the UK it reads and/or sounds more like "Rimmed Racer" and that opens up an entirely different box of ideas concerning the content of this game... ;)

TheRealThanos

#29

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

@Volmun Yeah, I've misjudged you a bit on that myself in the past, catching myself being slightly annoyed by your comments, until you explained it to someone, and that made me feel quite guilty of having done that. As for the rest of it: what is it that they always say about that? Ah yes: welcome to the internet, the world's biggest open sewage canal... ;)

TheRealThanos

#30

TheRealThanos commented on Feature: A Nintendo Fan's Guide to E3 2015:

@CreativeWelshman #15 That would be impossible to do: the guy who's job you'd want is called Michael Pachter.
But seriously: some interesting predictions there. Would love to see a new Wave Race, and I'm also still waiting for a new 1080, but I don't see either of them coming any time soon, much like F-Zero, unfortunately.
And Eternal Darkness? Another favorite of mine, but equally unlikely, I'm afraid. Still, we can hope, right? Nintendo may still throw some surprises our way... ;)

TheRealThanos

#31

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

@BinaryFragger Yep. I'm afraid that you've hit the nail right on the head. Why see a glass half full when you can dissect everything until all that is left is something negative?
I can understand that this guy not being able to make up his mind (first Wii U exclusive, then multi-platform and now back again to Wii U exclusive) is something that can at the very least make you question some things about the whole project, but still...
Oh well, to each his own, I guess.

TheRealThanos

#32

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

@DiscoGentleman That's your opinion and you're welcome to it, but it certainly isn't my intention; from my perspective it is simply trying to be social (I am a very social and easy-going person) and to be respectful and not base things on assumptions or my own interpretations, and actually trying to see things with a broader perspective than just my own. And what I saw here is a programmer being nailed to the cross based on some teeny tiny things he said and did "wrong", so the punishment isn't at all equal to the crime.
I'd say the same thing if someone on here was attacked for equally petty reasons, so it's not like I'm this guy's biggest fan or supporter, it's just based on my own morals and values.
And as for me: I'm 45, I don't do whiney... ;)

TheRealThanos

#33

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

@Jenraux I honestly don't know if we should see this game (or any indie game) as high profile, but don't get me wrong: I also see where all the negativity is coming from, I just don't understand it. I agree that his planning is far from perfect, and he probably overestimated some aspects of the whole trajectory.

As for the how or why of his actions or ways of communicating; I can tell you from my own experience from not only living in the Netherlands, but also having worked in other countries and with people from other countries, that every country has different values and morals and the people coming from it have their own ways that do not always correspond with our views, but that doesn't make them wrong. As an American abroad I have had to explain away quite a few misconceptions that they had about me simply based on the fact that I came from "that" part of the world and all Americans are of course either fat and lazy, or entitled, crazy and gun toting idiots with an inherent view that they are the world's greatest country in pretty much every category that counts.
Eastern Europeans, as well as people from the south of Europe can be very passionate and temperamental and often times let their heads follow their hearts instead of the other way around, but of course these are general categorizations and don't apply to all people. (I'm not fat, and I'm certainly not carrying a gun, which is actually quite easy since that's not even allowed here) Anyways, hope you see where I'm trying to go here. It could simply be a case of "lost in translation" because certain values and intentions simply can't be brought across well enough in another language and will therefore run the risk as being perceived as wrong or bad, even when they aren't.
Make of that what you will, I'll reserve my personal judgment on this game when it's done and ready.
@foodmetaphors You're most welcome.

TheRealThanos

#34

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

@Jenraux I understood what you were trying to say just fine, but this guy is being condemned to the fiery pits of hell for no good reason whatsoever. And "the distrust it created" is only in the eyes of short-sighted people with tunnel vision who apparently have nothing more important to worry about or fuss over. If someone doesn't like a game that is perfectly fine, but maybe that same person should also consider if it is worth it to comment on it if he or she has nothing constructive to say about it... (and to be clear: not directed at you but in general)
@CrazyMetroid Thanks

TheRealThanos

#35

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

@Jenraux And why exactly is he unprofessional? Because of some messages he put in his game trailers? Hardly seems worth all the judging going on by me, but maybe I'm just getting too old. People nowadays jump up to either defend or attack people at the slightest "bad" move they make, which is biased as f*** most of the time...
And I'm DEFINITELY not going to judge someone because he doesn't speak my language perfectly. Heck, I'm an American living in the Netherlands. If they would have judged me by my Dutch grammar or pronunciation when I first started here, then I would have been VERY offended, to say the least. It is all about the will to do it and the effort you make, and that certainly doesn't have to be perfect.
Anyone remember the old 8 and 16 bit games with errors in them? The older ones among us will probably still remember "all your base are belong to us" and other funny examples. And this guy's errors are only found in the trailer, not in the game itself. So Boo f***ing hoo if that rattles your chain. Sad, really.

TheRealThanos

#36

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

9 out of 13 comments negative and/or whining... tsss...
Perhaps you people could do better and make a Wii U exclusive Minecraft yourselves? Probably not... ;)
Not saying this is going to be good, but at least they're trying to give us something similar, so why not wait and see how it ends up before condemning it?

TheRealThanos
TheRealThanos

#39

TheRealThanos commented on Video: Take A Look At The Evolution Of Fairies...:

@FantasiaWHT Well, if we go along that path, then everything in TLOZ OoT (or any other N64 game for that matter) was ugly. Looking at them with 1996 glasses on, the graphics were something new, interesting, and in many cases beautiful. I will definitely agree with you on the fact that these graphics haven't aged very well. I still remember being totally flabbergasted by the Playstation's T-Rex demo back in the day and that looks like crap now too, but back then, it truly was the bees knees, and the same goes for Mario 64, Zelda OoT and many other N64 gems. Normally I would say that only a young person would judge older games and consoles to be ugly/dumb, but judging by some of your comments I think it is safe to say that you're probably closer to my age. Feel free to correct me if I'm wrong. ;)

TheRealThanos

#40

TheRealThanos commented on Yooka-Laylee’s Game Worlds Will Be Contained...:

This whole pages of a book idea comes across as a variation of the puzzle pieces in Banjo Kazooie/Banjo Tooie and there was also a hub there, so that's also similar. In the whole design and planning of Yooka-Laylee they're doing more and more to truly make this the real successor to Banjo Kazooie and I like it. Can't wait...

TheRealThanos

#41

TheRealThanos commented on Video: Take A Look At The Evolution Of Fairies...:

@FantasiaWHT Yeah.... that's an opinion. I thought so. Naturally it's far easier to draw something nice in 2D since 3D needs a whole lot more power to achieve a similar result. And the N64 was more powerful, but not powerful enough to make that happen. Therefore you do need to see those games in that light and NOT compared to current gen graphics or whatever. Would you even be able to judge any N64 game in anything remotely resembling a fair manner?
If not, then your opinion on the N64's Zelda faeries is too harsh like I already said. And who the heck knows what faeries are supposed to look like? I certainly don't, and during my life I've definitely seen my fair share of them pass by in rpg's, books, movies and so on. There's no fixed template with rules and regulations on the appearance of faeries. They have to fit into the game world, like any other character or animal that you could come across in the game that you're playing at that time.

TheRealThanos

#42

TheRealThanos commented on Video: Take A Look At The Evolution Of Fairies...:

@FantasiaWHT Well, that's a bit harsh. I don't know how you see that. If it is their make up and attire (more clearly seen in the Hyrule Warriors version) then I could understand because then we're talking opinions, but if it is because of them not being drawn all nice and smooth it is simply because of hardware constraints of the N64 and should therefore not be judged for that.
ON TOPIC and in general:
I truly dislike the garbage that was released on CDI, so that includes the faeries. I don't think that the N64 faeries were beautiful or anything, but it did come across as special at the time, so they managed to create a certain vibe with that within the game. I also liked the one in Twilight Princess. The cartoony ones, such as in the 2D games and also in Wind Waker and Skyward Sword, don't really speak to me as much as the others do, but that's a personal opinion...

TheRealThanos

#43

TheRealThanos commented on Hudson's SNES JRPG Super Shell Monsters Story ...:

Well, if they had to do so much work to make this game come across as it should in our language then we should give credit where credit's due, and definitely for their stamina; I imagine they haven't been busy with this 24-7 so they probably had to put a lot of their spare time into this. I take my hat off for that. (bows)

TheRealThanos

#44

TheRealThanos commented on Talking Point: Nintendo's Modest Sales Targets...:

Sorry in advance for this deafening wall of text, so skip it if you hate to read something written in and with passion, because I just had to get this of my chest...

A lot of clouded memories and misconceptions going on again, pffff....
First off, the Wii U's situation is completely incomparable to the Dreamcast's so it truly irritates the living daylights out of me that people keep bringing that up.
If people are truly interested in what went down back then, the only documentary to watch is G4TV's the history of Dreamcast, because it includes interviews with ALL people ever involved with the Dreamcast and Sega's management at the time. They know what actually went down, so you'll get the story from the horse's mouth. For your convenience, I've added the link:
http://www.youtube.com/watch?v=a3rw-9Q0lJ0
The video quality is rather abysmal, but that is because it's a 2003 documentary, and for it's purposes it gets the job done.
Secondly, the Dreamcast only lasted TWO years. Yes it was released in november 1998 in Japan, but the worldwide western release started in North America on September 9th, 1999. There was even a whole campaign around the 9-9-1999 date. And in Europe, the official release date was the 14th of October, 1999. The Dreamcast's run came to an end on the 31st of March, 2001 so do the math. That's even less than 2 years...
But it was still a great run and I am very happy to say that to this day I still enjoy the heck out of my own Dreamcast, it truly was and still is a great console and it has some truly stellar games.
Back on topic:
Good to see Nintendo getting a more realistic perspective on things, but sad to see them struggle so much to get their projected sales.
No thanks to the article here to once again bring up the already way too much debated "Nintendo should/could" drop the GamePad. It's a part of the Wii U that, while admittedly very poorly advertised/marketed and still very underused, still sets it apart in ways that just another HD console never could, let alone one that is decidedly weaker than it's competitors, so looking at it with your thinking cap tightly screwed onto your head, the only logical conclusion should be that leaving it out is just not an option, not in theory and definitely not in practice.
If anything, even with it being so badly advertised, some options it offers such as Off TV Play are already good enough in and of itself to warrant it being included with the console. Yeah sure, things could have been a lot better, the action radius of the damn thing could have been larger, the screen could have been better and so on, and so on but at the time of it's conception there more than likely wasn't a cheap enough way to achieve that, especially with Nintendo's mantra in mind of using slightly older tech to invent new ways to interact without it costing top dollar.
And yet still people are whining because of third parties, other consoles being superior, online being less solid and what have you. A lot of truth is in there, but also a lot of glass half empty views. Let's all just look at what we DID get, and that is a great console with a couple of VERY good games and in the next few years still some more great games to come, so we're not done yet, and that is yet another bit of proof of why the Wii U isn't the next Dreamcast, or Virtual Boy for that matter.
As for the NX, they were planning that the moment the Wii U rolled out of the factory, as do the other competitors so no surprise there AT ALL. And Iwata's announcement of it recently is also no surprise because of these annoying mosquito's called the international press (and let's not forget disgruntled stockholders) continuously nagging and wanting to extract conclusive answers from Nintendo. And making dumb assumptions about the Wii U's failure almost surely being the end of Nintendo as a console manufacturer, much like our dear friend mr. Pachter always likes to state.
They're not going to tell us anything more about NX (and QoL) this E3 and probably not even before 2016, so if you look at previous console introductions (Wii U for example first officially mentioned at E3 2010 and released 2 years later) that would mean that with a 2016 (E3?) reveal, the NX, whatever it will be, will arrive in stores somewhere around 2017-2018, so we still have a good two years to go with the Wii U, which means that it will have a reasonably normal lifespan of 5 years.
And of course they will have to make these last few years count, because otherwise they might also lose a lot of hardcore Nintendo supporters because it is just very hard to keep everybody satisfied especially in today's console market, but maybe you should just bring it all back to the reason why you buy a certain console, and 9 out of 10 times that is mainly because of the exclusives, NOT because we want one box that does it all. Some of us might want that, but for that we have PC's, even though they don't get all the games. And Nintendo certainly doesn't either, but the games that they do release are almost all gems in their own right.
They might be few and far between, but as an adult with a full time job, and a console backlog that still contains a lot of previous console generation's games (some still even wrapped in foil), that is fine by me. And I also know that for the next few years to come, I will be able to spend a lot of my spare time enjoying myself sitting in front of my TV with a big, stupid, face splitting grin on my face whenever I fire up the ol' Wii U with one of Nintendo's own gems in it. They may not know how to properly court third parties, they dropped the ball on the Wii U's marketing, and they tripped and stumbled their way through (finally) stepping into the HD era, but boy do they know how to squeeze every single ounce of power out of their own hardware to offer us something that simply screams pure, unadulterated fun and quality wise truly is second to none... /gentle rant ;)

TheRealThanos

#46

TheRealThanos commented on Splatoon Producer Talks Up Post-Launch DLC to ...:

@rjejr I was talking about Amiibo in general in comparison to the other NFC figures, not Splatoon specific. Obviously there will be some like the Splatoon Amiibo that will be hard(er) to implement into other games, but if the series does become a success, there's no reason they shouldn't appear in other games such as Smash Bros or Mario Kart. Or perhaps you could simply think of a sequel to Splatoon in which you can still use the current figures.

And again: I'm not saying that Nintendo isn't doing anything wrong (Pokémon Shuffle being a prime example of a format I personally don't like) but it pales in comparison to what the others do and most of the time the prices are quite decent for what you get. You only need to look at Mario Kart for that: where else will you find so much content for so little money? Exactly: nowhere.

TheRealThanos

#48

TheRealThanos commented on Splatoon Producer Talks Up Post-Launch DLC to ...:

@rjejr Some, yeah but not ALL criticism that is usually brought up concerning DLC. I've already seen all of these criticisms written in the comments above, and a lot of it is based on next to nothing.

And I only partially agree with all the Amiibo criticism that people spout: it does NOT gimp a game because a game is fully playable without them, as opposed to the Skylanders or Disney Infinity figures and the fact that in a number of cases the rewards from using them aren't really all that great more than likely stems from Nintendo still trying things out and that results in a bit of a mixed bag in that department.
A big plus to me is that at least they have the option to offer additional stuff to several games instead of just the one game you bought them for, even though that added value isn't immediate because of games not yet being there or because of Amiibo support not yet being integrated in any potential games, who knows...
Their long term value should prove itself somewhere in the next line of games on both Wii U and 3DS and probably continue doing so with the NX platform.

TheRealThanos

#50

TheRealThanos commented on Splatoon Producer Talks Up Post-Launch DLC to ...:

Well, a lot of negativity in the comments already and (from what I can see) most stemming from the general perception of DLC. (and there are some points to which I agree on that)
If anything, Nintendo has already shown that they know how to do DLC the right way with Mario Kart and the DLC for Pikmin 3 was pretty good too.
Therefore I believe that they will have no components necessary to play the game separated from the main game. The article stated very clearly that it was content to ADD to the game, not to subtract from it