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TheRealThanos

TheRealThanos

American/Dutch halfblood

Male, 45, Netherlands

Nothing wrong with your eyes: I'm a 45yo gaming dinosaur. Started gaming at 5yo (Atari2600). Used to play NES/SNES at a cousins', but never owned any. Had an Amiga500 & GBC, after that my 1st console: N64. Besides Dreamcast & Xbox360 I own most Nintendo systems, because of the 'Nintendo difference'.

Joined:
Fri 19th October, 2012

Recent Comments

TheRealThanos

#2

TheRealThanos commented on Final Fantasy Wasn't Named For The Reason You ...:

@Deadstanley Trust me: only we, the British and perhaps the Aussies and New Zealanders worry about the F word. In most other countries it is next to meaningless. I really had to get used to that living here in the Netherlands. There was even some protester recently who repeatedly shouted "F*** the king!" during a demonstration against racism and the Dutch monarchy. Initially, they did arrest him and he had to pay a fine, but ultimately he got acquitted, because in the Netherlands they have true freedom of speech and almost nothing is censored. Not in the papers, not on TV and we can listen to uncensored radio all day long while my fellow country men back home have to hear artists like Cee Lo Green sing "forget you" instead of the actual lyrics (that WAY more accurately fit the nature of the song, so the censoring is not only stupid; it also ruins the intent of the song)... ;)
@MyBodyIsReggie No, but they do find them pleasant to listen to... ;)

TheRealThanos

#3

TheRealThanos commented on Final Fantasy Wasn't Named For The Reason You ...:

@AlexSora89 That's probably only making sense to people having used the word before it got sanitized into "firetruck", so I have no idea which word you're talking about. I can imagine it probably rhymes with it, but other than that... (and you can always use phonetic synonyms or signs to replace (parts of) prohibited words. That would certainly make things more clear. For example: f**k, @ss and so on)

TheRealThanos

#5

TheRealThanos commented on Final Fantasy Wasn't Named For The Reason You ...:

@Gerbwmu That (most likely) not happening will result in a Frustrating Fantasy...
@EmmatheBest Well, at least it would have made sense: fighting games actually are a fighting fantasy to most players, since they will never use the things they do in the game in real life. Having a Final Fantasy for more than 14 times actually doesn't make much sense at all. (to be clear: takes nothing away from almost all of them being great games, though... )

TheRealThanos

#7

TheRealThanos commented on Star Wars: Battle Pod Now Available For Home U...:

@Luffymcduck The two F-Zero AX games are largely the same, but the gameplay structure of the "true" Arcade version is different and the graphics seem to be slightly different to me too, and I have both versions on my modded Wii. (could however also be a case of PAL/NTSC difference because not all TriForce games were released in PAL format)
By the way: the second Mario Kart GP is better; all of the same tracks as the first and more. Virtua Striker is also kind of fun, but then again: for me a large part of the fun is not even so much which titles but to be able to play arcade games on my own TV... INSERT COIN... Classic... ;)
And the games are relatively easy to find. Just Google "Triforce Arcade iso".

TheRealThanos

#8

TheRealThanos commented on Star Wars: Battle Pod Now Available For Home U...:

@Shiryu that would definitely be nice, but I'm not gonna hold my breath.
But Nintendo should definitely think about bringing a Triforce pack to the Wii U or NX. A bit of an HD shine on them, and voilà!
Meanwhile, I'll just have to stick with emulation to play these: ;)
https://www.youtube.com/watch?v=7Dqwg5X-fh8
https://www.youtube.com/watch?v=OxsrREjo_wU
https://www.youtube.com/watch?v=WpOdXoslfMo
https://www.youtube.com/watch?v=8U4ultcn4bE

TheRealThanos

#9

TheRealThanos commented on Star Wars: Battle Pod Now Available For Home U...:

@Shiryu Ah, so I DID miss it. Well, it was quite an extensive article... ;)
The Arcade experience is different though, and there's a certain something about playing an arcade title in the comfort of your own home. I like the insert coin screens... (the Mario Kart Triforce titles are a definite recommendation by the way)

TheRealThanos

#10

TheRealThanos commented on Star Wars: Battle Pod Now Available For Home U...:

@Shiryu I know, just wondered why you haven't specifically mentioned it. (or did I miss that?)
I just play the Triforce Arcade games (the bundle has F-Zero AX, the two Mario Kart Arcade games and Virtua Soccer Arcade included) on Nintendont through my Wii and they also work in Dolphin...

TheRealThanos

#13

TheRealThanos commented on Star Wars: Battle Pod Now Available For Home U...:

@Shiryu And let's not forget Hang-On (or Super Hang-On) and for myself I'd like to add the two-seater version of Hydro Thunder. And of course an original Pac-Man and Donkey Kong cabinet wouldn't be too shabby either...

P.S.

Enjoyed your F-Zero article. Brought back some good memories. Missed the Arcade version, though. (F-Zero AX)

TheRealThanos

#14

TheRealThanos commented on Exclusive: Slightly Mad Studio Head Ian Bell S...:

@BertoFlyingFox You're right about it running well on Wii U, I posted an interview stating exactly that in comment #128, but there was never a kickstarter.
They crowdfunded the game through their own website, by means of letting PC gamers buy in to receive a beta version of the game.
Wii U owners that jumped in, could have known that, since it is very clearly written on their site.
Not that I approve of this whole turn of events, because I'm very disappointed, but I'm reading a lot of comments based on misconceptions here.

TheRealThanos

#15

TheRealThanos commented on Exclusive: Slightly Mad Studio Head Ian Bell S...:

I also find it very strange that all of a sudden this Ian Bell is coming out of the woodwork to discuss Project CARS instead of Andy Tudor, who has been doing almost all of the communicating up till now. He is also the one that has tried and approved the original Wii U version that they had running on the older tire model.

TheRealThanos

#17

TheRealThanos commented on Exclusive: Slightly Mad Studio Head Ian Bell S...:

@FragRed There was never a kickstarter, it was crowdfunded through their own website by means of early adopters on PC, who received beta versions of the game as well, which is why you can see so many gameplay videos on YouTube: all are different versions but all are on PC. These beta testers are also what helped the game get to where it is now gameplay wise. Hence the moniker Project CARS, Community Aided Racing Simulation.
But having said that, I'm VERY disappointed about this. They made a lot of promises and Andy Tudor was always VERY positive about the Wii U version. Some people will remember this interview as another reason to become enthusiastic about this arriving on their "humble" Wii U:
http://nintendoenthusiast.com/interview/slightly-mad-interview-andy-tudor-project-cars-wii-u/
I have had some email correspondence with them a few times. Real friendly and polite guys, and Tudor, like I said, seemed genuinely enthusiastic, also about the gameplay options for the GamePad.
Then they started to develop another tire model, WAY more advanced and to such an extent that it's even troubling the Xbox One and PS4, who's versions don't even come close to the current PC version. Frame rate issues, anti-aliasing and what not. A lot of effects are quite different on console versions. This is a very good comparison video for that:
https://www.youtube.com/watch?v=mZfCkRvhkg0
Then Bandai Namco came into play and all the bad news slowly started to come out bit by bit.
The older version could have been kept to let all consoles run a smooth, 60fps version, and they could have reserved the new model for PC only, since they can be modified to the customer's (or the games') needs.
With the hardware of the Wii U in mind, there have been some that tried to make a realistic assessment of what it could have looked like (also keeping in mind what Tudor said about it running very smoothly, even with weather effects on). Obviously it's only theoretical, because it's taking PC specs and modifying them to Wii U's specs to virtually reproduce it, but still. Have a look:
https://www.youtube.com/watch?v=N2uxa_OOzA0
https://www.youtube.com/watch?v=mwKxWtXrWYU
In the end it all just comes down to economics; if the Wii U had sold 20 million times, then there would have been far less developers complaining about how difficult it is to develop for or that the Wii U version of their game will "unfortunately" be cancelled. They would have just invested the extra time needed and made the damn games, because there would have been (sufficient) profits to gain...

TheRealThanos

#20

TheRealThanos commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

@JaguarWong I'm agreeing with you to a point, but I don't see the benefits of "reinventing" old games for smart platforms, because in my humble opinion it does not introduce a whole new audience to these games, (or at least not in the right way) because even these subtle changes in how the game is portrayed (and as I mentioned before I also have an issue with the controls) can actually weaken the IP.
It's not that these games can't be fun as a standalone experience, but that's another story...
Say your kid plays this new Pac-man game or the Crossy Road game and you take it upon yourself to let them get acquainted with the original games they're based upon. That would be as different for them as these smart versions of these games are to us. It's a bit like I described in comment #14.
It's not that all smart games are bad, and there's certainly some fun to be had from them. They can also have a purpose, even for people like me, to give me a quick game on the way to work or whatever, but only specific types of games (which is why I mentioned to you what games are on my phone)
Other than that, I'm just no fan of smart games and I find it sad that so many kids will never get to know a real console or handheld because they're practically introduced to a tablet as soon as they pop out of the womb, so all they learn is swipe, tap and touch games...

TheRealThanos

#21

TheRealThanos commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

@indienapolis The original Pac-man is (for so many people/old skool gamers) more than enough and doesn't need to be re-imagined in a 3D style with fake 8 bit graphics such as this mobile version. I like the original, but if I HAD to choose a 3D Pac-man game, then this would probably be it: https://www.youtube.com/watch?v=hkFcQJ4pDdc This because that still retains the "feel" of the original and feels like a more solid experience.
@JaguarWong I'm 45 and the only games still left on my Galaxy S5 are card games (UNO, Poker), puzzlers (Cogs, Bejeweled), backgammon, a slot machine, Toki Tori, Worms and a golf game. All because they can offer me short bursts of gameplay and don't need to take up too much of my time and the controls are good enough for that type of game. I've tried quite a few other games, also the more serious ones story and graphics-wise, but they just don't pull me in like handhelds or consoles do.
No matter how good the graphics and game are (and they really do look good sometimes), the controls always feel flakey to me, and like I said in a previous comment you can pair a Bluetooth controller, but it's just not the same. I have also looked at these controllers that you attach to your phone, but that's just a makeshift handheld and I already have one (several actually), so other than different games it hardly offers me any new experiences.

TheRealThanos

#22

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@fredtoy True, but in all honesty, that almost never happens. I had 1 red ring of death experience with my first Xbox 360 and after that I never had any additional problems. You can always keep a spare hard drive or make a backup and keep that in a safe place.
In any case, it is a whole lot less fragile than being at the mercy of whatever companies want to do with your games once you go online...

TheRealThanos

#23

TheRealThanos commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

@Ristar42 Yeah, well the thing is that back then, games were simple for a reason, namely hardware limits. Current smart devices have far surpassed these limits so it's almost lazy that they have to make so many of these games look like pixelated blockworlds, so now it's more a case of convenience, making a simple and quick game to earn some easy money. The exact reason why I call these games snack bites; they can be entertaining and fun, but almost never as fulfilling as a real console game, which can be seen as a three course meal in comparison...
And the controls... of course you can use Bluetooth to pair your device with a controller, but it's just not the same. It's McDonald's vs a five star restaurant...

TheRealThanos

#24

TheRealThanos commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

@World Maybe I should have rephrased that. I don't mean people getting dumber as in losing their intellect, but they are becoming much and much weaker as a gamer, because these simpler smart platform games pose next to no challenge or variation in controls, so they are more like little snacks, and that can't compare to gaining skills from playing games on a dedicated console.
What you already see now in children raised on smart devices when you give them an older game to play (I've tested it myself with some kids in my family and there is more than enough info to find online) is that they don't know how to control what they see on screen, they think it's too difficult and/or they just don't have the patience to finish a level or world, so they get frustrated or even angry and the game is deemed "stupid" because it's obviously not their own incapability to play an actual game...
This is what I find so depressing about it all. Luckily I see a comment every now and then, like here on NLife from a dad playing video games with his kid on an actual console, and that makes me smile. Maybe there's still a little hope left... ;)
@FLUX_CAPACITOR Well said... +1

TheRealThanos

#25

TheRealThanos commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

If this is the future of gaming, then it's hugely depressing. Gamers getting weened on smart platforms are getting dumber and dumber, save for the ones that play the small percentage of games on there that still have some depth, but games like Flappy Whatever and Endless Runner #2047 create a whole breed of "gamers" that will probably pee their pants and cry in frustration when you put them in front of a television to play an ACTUAL video game, one with a difficulty degree that translates to having more to do than tapping your little screen faster and faster... :(
I think that if this continues, then retro gaming is probably going to be the hottest thing for us real gamers.
The other thing that baffles me, or rather: makes my head explode, is that teens/kids nowadays point at almost everything that I used to play/like to play and call it ugly because everything must be as HD as possible, but blocky games like this "Crossy Road" (bloody childish title by the way, too) and what not are hugely popular amongst them, same goes for the popularity of all the Minecraft-type of games. I'm pretty sure they can be fun to play, so that's not my point, but the difference in graphics to what I play does not explain why one is great in their eyes and the other is not. No, you have to understand: they are stylized. Whatever, I'm probably getting old... ;)

TheRealThanos

#27

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin You're welcome. And yes I think it is a financial issue too. (I already agreed with you on that earlier) Too small of an audience on Wii U, architecture needs more work to tweak the game and profits are very uncertain.
And that is also why I'm kind of suspicious of this turn of events since Bandai Namco came into play, because before Slightly Mad Studios still seemed fully committed, especially because they were so pleased with the Wii U owners' support. Oh, well...
As for the transition from PC only to console: If you're interested to know what the exact differences and downgrades in this game are since having been ported from PC, this video will show you nearly all the differences (except the frame rate issues) between the PC, Xbox One and PS4 versions:
https://www.youtube.com/watch?v=mZfCkRvhkg0

TheRealThanos

#28

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin Well, thanks for actually doing that: you never know on an internet forum, and I'm somewhat old-fashioned sometimes because of my age. Believe it or not, but in this latest comment, you're actually making more sense than before.
Funny thing is that you might have missed that I totally agree with you that gameplay is the most important factor, ESPECIALLY in sims.
The problem with this game is that it was first and foremost a PC game, so it was never specifically made with the Wii U (or any of the other consoles) in mind, which somewhat negates the "make it for the Wii U first" comment. The PC beta has been running since late 2011/early 2012 and only after success with funding of early adopters/beta testers did they lay out a plan to do consoles as well, so they did a poll to see on which platform you would most like to see the game, and the Wii U came out on top.
So what they did is not drive the graphics up to go past the XO/PS4's limits, the graphics were already there, so they actually downgraded the graphics to make them capable of running on consoles. (which was actually what the second video I linked to was intended to show you) That was also the reason for dropping support for the older generation: they needed to downgrade so much and remove so many core things of what would make this game different, that the end product would never come out the way they intended it to.
I feel like it's a classical case of "bit off more than they could chew" like somebody else has already said. They have made several racing sims, or rather simcades like the Need for Speed Shift games, but they have never developed for a Nintendo console before.
At first it seemed like things were going fine and I was very enthusiastic from having played the PC beta, so when they announced the Wii U version I started to email them some questions and have done so several times.
Obviously they weren't about to give me any specific details but other than that they were always very polite and straight forward and they seemed genuinely pleased with how the Wii U version was coming along and how much support they got from Wii U fans/owners, and that is one of the reasons that I agree with your comment on when there's money to be made, the game would have been developed for Nintendo as well.
Nowadays it's so much more about money and profits, instead of putting customer satisfaction first, which should be a key focus if you're in the entertainment business.
But big companies and big executives is what drives the business now, so even if the responsible developers/programmers would like to take the time to tweak their game to a different architecture, the publisher says no because time is money, a point to which we largely agree, as mentioned earlier. And of course that means that they just don't have that time anymore. (or rather: it's not given to them)
I do find it very typical that all this started from the point when the whole deal with Bandai Namco was made; my last email to them wasn't answered and since then all the negative information started to pour out: delays, difficulties and now ultimately the cancellation.
Just taking into account how many years they tinkered away on the PC version makes me think that if they had kept to themselves instead of going to Bandai Namco, then they might have still made the Wii U version, but that's guesstimating, obviously. We'll never know for sure, since most of the time these companies never come out with the entire story...

TheRealThanos

#29

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin I've just re-read my previous comments and I honestly can't see how I "made an appeal to graphics" in any of them, so if you would be so kind as to show me where I did that, cause all I see is me mentioning graphics as being the other important thing in games like these, but all the other things are WAY more important if you want to offer a "real" driving experience.
So, in fact, it is exactly the other way around from what you said: I mainly referred to the other elements and I mentioned graphics as well, because that adds to the realism, but it isn't the most important for sims.

P.S.

Cherry picking isn't quoting or putting words in someone's mouth; it's taking things out of context... ;)

TheRealThanos

#31

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin I didn't deny the sales issue, I stated it was obvious that they have to prove themselves in sales. But besides that I wonder how a company wanting to make the most realistic driving sim on the planet translates to mainly focussing on graphics in your mind.

"The developers of Project Cars want to be at the cutting-edge of graphics in racing sims"

No they don't, they want to be at the cutting edge of racing sim realism, aka handling, car tuning and so on. Graphics are just the cherry on the pie that make it complete. Them wanting to achieve that comes from statements that Andy Tudor made, it's not me making that up.
Nearly every article and definitely every review on this game, while certainly acknowledging that this game is looking very good, especially on the highest settings, explains how good the handling is, how extensive the options are and how it boasts a host of other options for car sim aficionados that other games simply don't offer.
Yes uglier games have been released with good handling on older systems, but nowadays the looks and handling can (and will, for the most part) go hand in hand. Forza and Gran Turismo are also two good looking games, but does that make it their main selling point? No, it doesn't. Same goes for Project CARS, because it offers console owners all that the other two do and more (except for official licensing, which might put off some purists)
If there is going to be a new console generation then racing sims are going to look even better, but that certainly doesn't have to take anything away from how these games perform (play) or the options to make them realistic are concerned.

TheRealThanos

#33

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin Wow, I've been known to be hard-headed amongst my friends and family, but you bring it to another level. I specifically stated that the whole graphics thing is only at first glance, NOT that it's their "shtick" because it isn't. And definitely not "above the gameplay elements".
Obviously, if you want to make a game such as this and you set yourself such a high goal, then of course the cars are going to look gorgeous, but everything else must be at top levels too. Beautiful cars that handle like bricks or float over the tracks like a soap bar certainly won't get any racing sim fan excited, but both things go hand in hand.
Some hints to that should have been me saying:
"but if you're a true sim racer and you really want a true racing sim and you've tried this, you will want this."
and
"and once you start playing, you'll also find the minute and extensive details in the races and car handling that is just so interesting and exciting to real sim racing fans that I'd wager that most fans of the genre would definitely buy this game on whichever console they own."
So please don't cherry pick my comments to support your own or try to read between the lines because there's nothing there... ;)
Their aim was to bring out THE most extensive and realistic racing sim, and they have, plain and simple.
And yes, of course it will have to prove itself on consoles through sales; that's obviously a given, but that was also never my point. My point is which of these games is the better racing sim: Forza/Gran Turismo or Project CARS, and as a sim racing fan my vote goes to Project CARS. And so do the votes of many if not most professional reviewers, so if anything that should at the very least contain a kernel of truth. Guess you didn't watch those videos, huh... ? ;)

TheRealThanos

#34

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin Actually, it does take away from your comment that said that "it will take a backseat to Gran Turismo" because it won't. It may perhaps be different on consoles, but if you're a true sim racer and you really want a true racing sim and you've tried this, you will want this. Heck I was a Forza fan before and even though I still enjoy that series, they don't feel as much like a console sim racer as they did before. I say it like that because compared to PC sim racers, both Forza and Gran Turismo aren't true sim racers.
They do come close, but they don't go all the way yet.
So, here you have a game that at first glance trumps every other console (and PC) sim racer in looks and once you start playing, you'll also find the minute and extensive details in the races and car handling that is just so interesting and exciting to real sim racing fans that I'd wager that most fans of the genre would definitely buy this game on whichever console they own.
But don't take my word for it: I'd invite you to watch the two YouTube videos I linked to.
The first one is done by professional reviewers and the second one by a racing sim fan like me, so you get opinions from both sides.

TheRealThanos

#35

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin Have you even played this game? To make a conclusive judgment like that, you should have at the very least had a go on it. I don't know about the console versions, but I was lucky enough to play the PC beta a couple of times. I'm a racing sim fan, and although I might have missed some of the lesser known games, I've either played and/or own most of them.
I can tell you from experience that Project CARS is so much more complete in every way that matters, that it leaves Gran Turismo, Forza and any other console racing sim in the dust. Full damage models and correct sounds on ALL cars, realistic handling for each car, the most extensive car setup/tweaking options, the most types of races, the largest nr. of simultaneous opponents in any console racer, real time weather effects, and so on. The list is almost endless. They aimed for the position of most extensive, realistic driving sim ever and at least on PC they largely succeeded.
The only thing they lack to make it the ultimate sim is all the licenses but other than that it is really, REALLY good. Not to pose as a PC elitist here, but making this game playable on any console without losing too much in the translation was always going to be a tall order, since you already need quite a hefty setup to get the most out of it, but at first it looked like they were going to pull it off.
And now we are left with yet another cancelled platform and two "okayish" versions on Xbox One and PS4 that can't even handle all the effects that the slightly above average game PC could do with its eyes closed.
Having said that, it still could have been a good addition to the Wii U's library and the two versions that remain are still worth considering for a console racing sim.
If you're interested, here's the most recent Xbox One review, highlighting all the good things of the console version:
https://www.youtube.com/watch?v=VdQfLbDm5g0
And here a comparison between the console and the PC version:
https://www.youtube.com/watch?v=7P6VmseVihs

TheRealThanos

#36

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@fredtoy As long as the DLC is offline/single player game content and the patches are downloaded to your hard drive you can use them perfectly fine. And as soon as any company is starting to implement the draconian practices of disowning people's purchases or making games unplayable when online, just unplug your console from the internet and enjoy a whole world of idiot-free offline gaming. Just like in the good old days... ;)

TheRealThanos

#37

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@YANDMAN trying to make things simple and clear cut can be good, but in this case it's not simply solved by saying "well, it's not A, and it's definitely not B, so it MUST be C" The alphabet holds quite a few more letters...
The whole being different Iwata was talking about has NOTHING to do with mobile. Remember: this is Nintendo: they don't look at things the same way we do or (in the case of whiners) at how people demand or expect them to do.
For Nintendo, being different is both inventing entirely new ways to play but also doing things they've never done before. To me, when I read articles about these quotes and interviews with Iwata, it points more to the whole region lock issue and having a unified system with several systems/platforms connecting, especially since the NX is not going to replace the Wii U. This article is a good one in my view, directing attention to where it's needed in it's commentary:
http://www.gamesradar.com/nintendo-nX-details-rejoin-lock/
If you say "going mobile" that for me just translates to smart devices and they've already say that they will only release a maximum of 5 - 6 games in total on smart devices within the period of 2015 - 2016, so that's hardly going all-out mobile. If you meant to imply something like a docking station and a newer kind of handheld, then maybe, but I don't know how that would be a third platform thing, since the same happened when the GBA got replaced by the DS, even though that was also meant to be a third pillar. Let's just wait and see what info we get from this coming E3.
Maybe there will be some interesting stories to tell from the behind closed doors sessions that are also going to be held around that time, although present game media will probably be under some sort of NDA that will forbid them to publish anything that is shown or told them there, otherwise it could have been an all access meeting...
@k8sMum comparing a corrupt president with two business men, hardly equal, but we'll see this E3. My bet is that nothing is going to come dropping out of the sky any time soon.
@MARIO Depending on what size TV, viewing distance and especially the viewer it's not all that clear as to what is 1080p or not.
A friend of mine works in a audio/video store where they once performed a test: two 42" Panasonic Viera TV's side by side. Same type of TV, same Bluray playing on them, same settings (so no color, brightness or contrast differences) except one was an HD Ready TV, and the other was Full HD. They removed any stickers/labels so you couldn't tell the difference by simply reading specs.
After one month of gathering data from small questionnaires that they let customers do, the test results pointed out that a massive 81% of the people thought that the HD Ready TV was the superior one. Either all of these people are blind or the small group of people like yourself that apparently know where to look and is somewhat of an audio/videophile overestimates the capacity of the general populace to "clearly" see the difference.
If we're talking frame rate, then that is something we can agree on, because that is WAY more visible than a small step up in resolution.

TheRealThanos

#38

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@BinaryFragger Exactly. And if you take an average person and do the math it's even more ridiculous. Let's say the average console owner (not the hardcore gamer or collector) buys around 10 - 15 games a year, at an average price of $45, then You're literally throwing away hundreds of dollars/euros on games if they're going to be digital-only from now on. In my case, the total amount could go up to a thousand... (depending on how many good games there are available in a year and how many I can afford to buy)
Might as well stop collecting and start renting then...

TheRealThanos

#39

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@NTELLIGENTMAN Let's not get lost in semantics. What most people mean with owning games is not what is written in the small print of EULA's that may or may not be in the disc's/cartridges' box as well.
The whole point is being able to play these games at your own leisure, NOT at the company's, and the physical copy that is not dependent on any online service is therefore for all intents and purposes yours to play, take along to a friend or sell/trade in a second-hand game shop. I may not own any game legally but if I want to play my old N64 games, I can easily get the box out of the closet, hook up my console and browse through MY collection of game cartridges that I own. And I can still do that 30 years from now, if I'd wish to do so. It's not like Nintendo is ever going to come to my house to get them back... ;)
@maths You only own ONE physical game? Don't you have any older systems? Other than that I think you're kind of missing the point on "the fragility of buying download games" looking at your statement concerning digital lending.
Also, I NEVER lend out games. I once did in the past and I also never saw it returned and had to buy a new copy.

TheRealThanos

#40

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@YANDMAN That memo was a bit different than that. Yes, it is not a replacement, but it IS a new dedicated gaming platform and NOTHING was said about it being mobile. Just because they've partnered with DeNA doesn't mean that Nintendo's future is going to be mobile. This has been explained ad nauseam not only by Iwata but also by Reggie Fils-Aime.

TheRealThanos

#41

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

" ..perhaps it'd be wise to bear in mind and make peace with the fact that we live in a time where nearly any game can be altered or revoked at just about any time, and for any reason."

NEVER. If I pay for a game with my hard earned money, then I will bloody well own that game and I will be able to pull it out of a closet, dust it off and play it even in 30 years time, if I'd wish to do so.
I'm always so baffled by the amount of people accepting this kind of cr@p as being normal, just "because it's 2015 and we need to get with the times".
People need to stop and realize that WE are the ones buying this entertainment so WE are the ones in control. If nobody buys, there will be no customer base. But that's obviously not a realistic view.
All I do want to say is to not just lay down and accept this like a bunch of sheep being herded in whatever direction companies think is good for us. Take note, take heed and protect your hard earned money. Life is expensive enough as it is without all these shenanigans of "well, you may have bought it, but we're pulling support anyway, so good luck trying to get it to work".
Next thing you know they will be remotely cancelling your car, since that is also more and more a digitally controlled item... ;)
On a side note: this may very well also give a huge boost to piracy and pirate servers were these games WILL still be supported long after official support has died, provided that they are popular titles, obviously.

TheRealThanos

#42

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@hYdeks Define "we".
No sensible person would expect a new platform next year with no mention of it whatsoever at this year's E3. The time scale and time to market would be WAY too short for any company to achieve that. Consoles don't just appear out of thin air...
@Goomba The trouble with that is when Nintendo's next machine matches or slightly overpowers the current competition, then the other two will simply release even more powerful ones and with the generation that follows (if there will even be one) they can do that all over again. One has to be the first and that will in the end always be the least powerful. The Wii U was also the most powerful when it was released, no matter how modest; it was more powerful. But coupled with the bad marketing, lack of actively seeking out third party support and ultimately, sticking with what is mostly legacy hardware, is what is killing the Wii U. It is not that it is difficult to develop for, since Power PC architecture is known and developers having made games on it before should still be able to do that now, it's more that x86 is far easier to develop for. And so down-scaling and what not would also be more easy. Having to re-modify multiple assets to translate them from x86 (since most games start their development on PC anyways) to Power architecture can definitely be a lot of work.

TheRealThanos

#44

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@KillScottKill Ah yes, the trigger-issue. Almost forgot about that one. It was one of the very few things that troubled me too.
I've asked about this once in an email to the team, and they said they were confident that the various options that they could offer for the Wii U version (all controls are customizable in every version) would satisfy even the die hard sim racer. They didn't give any details though. Sad that we will never find out what that would have been like.

TheRealThanos

#45

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@ikki5 Well, as a sales & marketing professional (14+ years of experience) I can definitely speak from experience as far as damage due to a bad campaign is concerned; there's almost no coming back from that, so I think you grossly underestimate the ramifications. I do agree with you on the whole region locking thing, though. That needs to be left behind in the stone age and Nintendo needs to get with the times there. And the same goes for their strict publishing rules. I've always liked the "Nintendo seal of Quality" thing, but in recent years it hasn't stopped a whole lot of shovelware ending up on Nintendo's consoles. And it scares off the indies...
But @Quickman does have a very good point as well and it has already been proven several times in the past: Nintendo making stronger hardware isn't the be all and end all solution for the problems that they are now facing. It never has, and it never will. Nintendo attracts a certain kind of crowd and they need to adapt their focus to that. Hardware wise being on par or slightly stronger would do the trick, and they obviously need to start using a similar architecture to the competition, because if a game would need to be down-scaled then, it wouldn't take multiple months to fix the problem. And ease of development will once again attract third party developers, because they would have to invest less time = less money, so the risks involved publishing a game on the NX or whatever it's going to be called, will be greatly reduced.

TheRealThanos

#46

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@C-Olimar I'm kind of in the middle on that: I don't want more cancellations, as it's very damaging (and frustrating for the supporters) but I also hate (and that's an understatement) gimped versions of games.
With Project CARS it would have been a struggle anyway since the Wii U already has a smaller user base and car racing sims don't speak to a very large audience, so the smaller the group, the smaller the profits (dòh).
I was kind of taken aback by this news, since Andy Tudor has always been nothing but supportive and positive, also in the Slightly Mad forums. I've also emailed the team a couple of times and until recently, nothing pointed to this annoying news. To me it feels very strongly like the sh** started to hit the fan after they teamed up with Bandai Namco. My last correspondence with them was from before that period and everything was still sunny back then.

TheRealThanos

#47

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@ikki5 Did you really look up the numbers? I don't know how you pulled this out of your hat, but the actual gap has grown a lot smaller: in the previous gen, the Wii was about 8 - 10 times weaker than the Xbox 360/PS3 and with the current gen the difference has shrunk to 2-3 times weaker. The only thing that has become worse is Nintendo's relations with third party developers. That and their marketing campaigns...