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Male, 21, United States

Sat 9th March, 2013

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Tainy commented on Video: Episode One Of Zeldamotion's Link To Th...:

Wow. Pretty horrible on multiple fronts. Not that I was expecting better. Link is obviously going to have to speak in the translation to new mediums like this, but this isn't the answer to that problem.



Tainy commented on Talking Point: Is There A Future For The Wii U...:

I think a significant problem is the GamePad is far too large and bulky. They should have given FAR greater priority to keeping the GamePad a size comparable to a standard controller. It would be OK if it was a little bigger, but it's just rediculous in its current state. None of my friends ever want to use it because they think it's too big and uncomfortable.

However, I think far more needs to be done to improve the Wii U's prospects.



Tainy commented on Former Rockstar Producer Considers the Challen...:

Any intelligent person can see that consoles are in trouble, and it's not even because of the over-hyped mobile space. Console games have (thanks more to Microsoft and Sony than anyone else) become a high stakes business. The barrier of entry has only risen each generation. They (and the media) have set some unreasonable expectations in the minds of many consumers of what "next gen" is supposed to be all about. The cost and capacity to produce more advanced hardware gets better over time; but the cost to utilize that technology, unfortunately, has not, and sales have not increased fast enough to displace those costs for the entirety of the industry. This means developers can't afford to take many creative risks, even though they are ultimately necessary in the long run (you just can't sell the same thing forever). Unless they find a way to lower either the costs of development or the expectations of the consumer, they will eventually collapse their own business.

Nintendo seems to be one of the very few big video game companies that understands all of this. Their strategy with the DS, Wii, 3DS, and Wii U is clearly based on what would ultimately be a far more sustainable business strategy. They use new unique control inputs and game mechanics as selling points. Those things can be obtained far more cheaply. The problem they face is that they still have to fight against these other costly "next gen" expectations.

The industry also has another long term problem. There is eventually an end to this graphical and technological progression. When we have photorealistic graphics and ultra computers sitting cheaply in our houses decades from now, how can they possibly move up from that. The only thing they can do is focus on creative differentiation instead of simple upgrades to familiar experiences. And (long) before they even reach that point, the law of diminishing returns will kick in an foil their current strategy before it's even reached it's endgame.



Tainy commented on Pikmin 3 Aims to "Simply Go Deeper" Than Previ...:

@Haywired The map on the secondary screen is particularly useful in a game like Pikmin. I'm really looking forward to it.

And that's something I've been wondering as well, about the Nintendo Land exposure. Plus, all the Miiverse comments will undoubtedly serve as some pretty good advertising (the secret reason Nintendo likes the Wara Wara Plaza). Pikmin has a shot at becoming much bigger than previous entries. I hope so, but we will see.