User Profile

StarDust4Ever

StarDust4Ever

Male, 33, United States

Joined:
Sun 20th January, 2008

Recent Comments

StarDust4Ever

#10

StarDust4Ever commented on Buck Rogers SNES Prototype Materializes:

@DenisNinja Short answer: you can't. DKC 1,2,3 were pulled from the Wii shop in 2012 shortly before Wii-U launched. The good news was if you have them on Wii, the license could still be transferred over to Wii-U. I had downloaded the first one (wish I had the others) before it got pulled. Oh well; I can just play them on SNES as I have the original carts. Derp. :p

StarDust4Ever

#19

StarDust4Ever commented on Culture Cal Hopes to Celebrate The Holidays Wi...:

I can't imagine this will be successful. The guy behind it has passion and the build quality is very nice, however it's just not really a desirable piece to own IMO. If this guy redirected his energy in a new direction, I could see it being a hit item.

StarDust4Ever

#22

StarDust4Ever commented on Review: Pac-Land (Wii U eShop / NES):

@ToxieDogg You say the PC Engine port of PacLand has an option to use joystick/Dpad control?

I have PacLand for TurboGrafx. Assuming it's an identical port, where's the option to change the controls? I had quite fun with the Lynx port when I was a teenager (which had normal controls), but it's hard to play with inverted controls.

I also own the original Famicom port as well. Either way, the controls are very frustrating for what was otherwise a decent platformer.

StarDust4Ever

#23

StarDust4Ever commented on Weirdness: Classic Game Characters Part of Art...:

Been obsessed with Mario Kart lately. I could see someone doing Mario Kart makeovers of road signs. Instead of "Slippery when wet," have a "Banana Peel Area" sign. "Speed Checked by Radar" could be "Beware of Blue Spiny!" Here's some more: "Resume Speed" = "Mushroom Boost Zone" "Falling Rocks" = "Likatu Sighting..." :D

StarDust4Ever

#24

StarDust4Ever commented on Talking Point: Nintendo Should Beware the Slip...:

Really guys, it's not like this hasn't been done before. Turtles II for NES had Pizza Hut signs plastered everywhere:
Untitled
I don't believe any teens or parents playing Turtles back in the day seriously took offence to the Pizza Hut signs.

The Mercedes doesn't look realistic at all, more like a kid's power wheel. Fits right in with all the other rediculous vehicles in the game, and there are some rediculous looking cart combos. Think Bowser driving the biddybuggy with roller whells.

Oh well. The Mercedes will become my preferred target whenever I battle online, Mhu-ha-ha!!! :D

StarDust4Ever

#27

StarDust4Ever commented on Review: ATV Fever (DSiWare):

They're still making DSi-ware? I stopped buying DSiWare long time ago because my DSi got full. When I transferred the software to my 3DS, I didn't have much room left for new titles, so now with WiFi already turned off, it's really a bust. 3DS is 3 years old and software runs directly off the SD card. Really kind of ignorant to still be releasing DSiWare. All of the good developers have moved on already. Nothing to see here.

StarDust4Ever

#30

StarDust4Ever commented on Mercedes DLC Confirmed for Mario Kart 8 in the...:

I don't get what the big deal is. The Mercedes will probably have zero base stats like the standard cart and standard wheels combo. Though if Nintendo gave it souped up stats, I would be POed. I believe we have found a new target for battle mode: anyone driving around in a Mercedes will get pummeled with items!

StarDust4Ever

#32

StarDust4Ever commented on Feature: A Week of Super Smash Bros. Wii U and...:

Born in 1980, Pacman is more old school than Donkey Kong, Mario, Megaman, Sonic, and pretty much everybody... B-)

Together again is an easy win for my vote. Man, it's gonna be a tough choice between Rosalina or Pacman. Rosalina's my gal, but as a product of the 80's I've got an 8-bit ghost chomping Pac Tattoo on my back... B-)

StarDust4Ever

#33

StarDust4Ever commented on Mario Maker:

I can't wait to play with this game. Making Mario levels has been a fantasy of mine since I was a kid, and this is my first chance to do it legitimately.

StarDust4Ever

#34

StarDust4Ever commented on Feature: A Cross-Platform Look At E3 2014:

I'm a bit bummed about the Little Big Planet Announcement. LBP was the tipping point in my buying a PS3, and I'm sad to say I won't be able to enjoy the latest title in the series due to the fact that I have no plans to buy a PS4. That said, I'm missing one great title for the PS4 and gaining a dozen or more awesome awesome awesome games for the Wii-U. So many greats from Yoshi, Capt Toad, Mario Maker, Splatoon, new HD Zelda, etc... Sorry MS and Sony, the rest of your "dude-bro" FPS bloodfests don't interest me.

StarDust4Ever

#40

StarDust4Ever commented on E3 2014: Did Zelda Williams Just Tease Majora'...:

Putting MM on 3DS alongside OOT is the most logical solution. I for one would buy it on 3DS. I'm more interested in playing the new title on Wii-U which appears made from the ground up to utilize the HD capabilities. Definitely one to get on disc as I can't imagine anyone being able to download without external storage.

StarDust4Ever

#42

StarDust4Ever commented on Poll: Your Favourite Showing from Nintendo Dur...:

For me, it was a toss-up between Mario Maker, Yoshi's Wholly World, and Captain Toad's Treasure Tracker. I didn't want to cast my vote for a big hitter like Super Smash Bros or Zelda, although I must admit the HD Zelda universe is every bit as breathtaking now in 2014/15 that OOT was in 1998. And besides, we already knew both (Smash and Zelda) were coming...

Honestly I've been waiting for an officially sanctioned Mario Level Editor from Nintendo for years. And Yoshi's woolly world looks breathtakingly gorgeous to me. It's like a spiritual sequel to Kirby's Epic Yarn. Hopefully they add a tiny bit of challenge this time so that a person can't play it in their sleep like Epic Yarn.

StarDust4Ever

#43

StarDust4Ever commented on E3 2014: Ubisoft Admits to Holding Back Comple...:

Sorry but Ubisoft has screwed the pooch on this one. Suppose they released the game when console install base was low. Sure there are less gamers but there is also less games to spend their budget on. That means a much, much higher percentage of current owners will buy the game. Now suppose they wait until the Wii-U has an install base of 20 million.

Okay great. Ubisoft, just take a look at the long roster of Nintendo titles coming in late 2014 and 2015. Your game will now have to compete with those titles when it could have performed well in a market not flooded with brand new games. Your special title that you held onto for so long now gets lost in a sea of Nintendo's own AAA, other 3rd party titles, and shovelware. Now only a small percentage of the current install base buys the game at all.

Now suppose the large percentage of the small install base equates to the same number of sales compared to the small percentage of the large install base. Well guess what? By releasing the game early, you get a larger percentage of the early adopters AND a smaller percentage of the late adopters. 1+1=2. It doesn't take a genius to realize that releasing the game early will still amount to a greater number of longterm sales than shelving it for a brighter tomorrow. Devs like you are part of the problem, not the solution.

StarDust4Ever

#47

StarDust4Ever commented on Review: 1001 Spikes (3DS eShop):

"So hard, in fact, that it's deliberately unfair. Those of you turned off by that knowledge can save yourself a great deal of frustration by walking on by."

That would be me, sadly... :p