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Sprybug
United States
- Joined:
- Fri 24th August, 2012










#1
Sprybug commented on Intrepid Programmer Brings Super Mario Bros. t...:
Oh, BTW, I made a video of my own showing levels 1-1, 1-2, and 1-3 along with other items and powerups like the starman power. I think I am going to redesign 1-3. It's proving to be too easy.
http://www.youtube.com/watch?v=Pmlghxf-Ios
#2
Sprybug commented on Intrepid Programmer Brings Super Mario Bros. t...:
@StarDust
Maybe in the near future, but not at the moment. I only have 3 completed levels and I'm working on the programming for the boss battle on the 4th right as I type this. Maybe I can get it finished sometime in the later fall and maybe if things go the right way, do a cart release.
#3
Sprybug commented on Intrepid Programmer Brings Super Mario Bros. t...:
@MadAussieBloke
I used to drive my mom nuts with the "music" from Congo Bongo. It'd play over and over in her head at work. XD I hope that I inspire others to try and do stuff like this on the system. I'd love to play them!
#4
Sprybug commented on Intrepid Programmer Brings Super Mario Bros. t...:
@Omega
I agree it forces you to get back to the basics of what makes a game fun and challenges you to get the most out of the limitations. With that it also makes you be really creative.
#5
Sprybug commented on Intrepid Programmer Brings Super Mario Bros. t...:
@wiiwii
That was a fun game (Pele's Soccer). My friend had that and we'd play it a lot. I had about a dozen Atari games growing up and my firend had about as many. My fave at that time were Pitfall, Pitfall II, Firefighter, Dragonfire, Surround, Millipede ( I once got about 150,000 on that at an Atari 2600 competition several years ago), and Super Breakout.
#6
Sprybug commented on Intrepid Programmer Brings Super Mario Bros. t...:
@GN0LAUM Nice. That's like comparing a PS3 to the N64.
@Gridatttack
Nope. I've seen videos on "Bros". Bros doesn't scroll, and the controls are a little stiff. This scrolls, is fluid, and has game physics.
@6ch6ris6
You'd be correct. It's not supposed to be an exact copy of SMB, it's inspired from, so it takes creative liberties.
@rayword45
32K of ROM space max and with that, the graphics, and the code, I think I can get 16 full levels in it. I have 4 right now as we speak.
@GOM1
Funny being that I used the Mario sprites from SMB3 as my reference material. Sprites on the Atari 2600 can only be 8 pixels wide, and the ones on SMB3 were a tad wider than that, so I had to shrink him in just a smidge when he was big mario.
@sykotek
It wasn't supposed to match the original (and with the limitations I had, it couldn't anyhow), but thanks anyway.
@ThreadShadow
It is and still is. I plan on getting 16 levels, Bowser Jr. boss stages at the end of 1-4,2-4,and 3-4, with the King himself on 4-4. I just got the Thwomp to work the other night on the x-4 levels. And as a li'l surprise I plan on using flickering on the boss sprites to get more colors out of them! i'm maxing out this 32k I have to work with.
@ajcismo
The layout is this. Fire button = Jump. Up=Run/shoot. We all hate up as jump, so I made sure it wasn't laid out that way.
@shinpichu
Believe me, it is very playable. Don't know it until you try it.
@ogo79
The point wasn't really to make "another" mario game, but to more prove that a game like it can be made for the Atari 2600. I would love to see others try and do this, because I'd love to play them!
Thanks for all the nice comments! And for you "Negative Nancies"...don't knock it until you try it.