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SpookyMeths

SpookyMeths

Male, 25, Canada

Nintendo and Sony fandork. Enthusiast of classic rock, heavy metal, jazz, and the blues. Probably a weeaboo.

Joined:
Mon 5th August, 2013

Recent Comments

SpookyMeths

#8

SpookyMeths commented on Sony: PS Vita Is Better Than 3DS And The Wii B...:

These comments aren't nearly as harsh or scornful as the topic title suggests. :P

But it is weird for SCEA to talk up the Vita when Sony doesn't even support the Vita anymore. It would be like Reggie talking up the Wii, and it's pretty well blatantly wrong that any Sony product is servicing an audience that the Wii no longer has. Soccer moms are all playing the newest fad on their phone now, not on a PS4.

SpookyMeths

#9

SpookyMeths commented on Take A Look At The Super Mario And Pokémon HO...:

I keep waiting for a theme that isn't so... loud. There's just so much going on in all these pictures. You can barely even see the icons on the menu because the background themes are so overbearing.

For the same reason, I just keep going back to the simple gradient background with the ribbon on my PS3. Every theme I've tried, it just drowns out the text and icons and is a headache to look at.

SpookyMeths

#13

SpookyMeths commented on Resolution Doesn't Matter With 2D Games, Says ...:

It's very important to make the distinction that he's talking about the resolution of the pixel art, not the output resolution of the game. Yes, it will look just fine at 1080p and beyond. Shovel Knight does, and its resolution is lower than 480p.

SpookyMeths

#25

SpookyMeths commented on Video: Early Sonic Boom: Rise Of Lyric Footage...:

What I don't get is that Sega as been making Sonic games for over 20 years now and have one of the strongest, most recognizable brands and the resources to attract some of the industry-best talent.

So why are most Sonic games they release still a buggy mess with boring, uninspired level design?

SpookyMeths

#27

SpookyMeths commented on The Man Behind Sega's Wonder Boy Series Hates ...:

Also, I love the physics in Mario. The inertia has always felt really intuitive to me and made the game much more thrilling. I wouldn't enjoy that kind of mechanic in another game, like let's say Zelda, but it just felt right in Mario.

SpookyMeths

#28

SpookyMeths commented on Video: Atlus Releases New Persona Q Character ...:

After the big fuss I put up about the $80 price point on the collector's edition, I caved and got it. Think I'll keep it sealed though, next to my sealed Bravely Default collector's edition.

And I also took the plunge on that super sexy Grimoire 3DS XL. I don't even care that it's not the New 3DS. It looks so wonderful. ♥_♥

SpookyMeths

#30

SpookyMeths commented on The Man Behind Sega's Wonder Boy Series Hates ...:

Oh man, I couldn't disagree more. Mario is like THE definitive example of intuitive and responsive controls. Especially later games with the diamond face buttons, the way your thumb fits over Y for running and B for jumping is perfection.

It's also important to note that most platformers of the time used Up on the D-Pad to jump... which is a horrible idea and everyone who does it should feel ashamed of themselves. Yes, even Smash.

SpookyMeths

#31

SpookyMeths commented on I'll Take Zelda And Mario Over Sharing Call Of...:

Reggie...

Your machine has lower specs, completely different architecture, and a userbase that is generally unreceptive to 3rd party content. It doesn't really matter how big the userbase is. You're still not going to get those AAA multiplats.

The second part is just nonsense. It's not a "this or that" situation. The PS3 had an extensive library of both exclusives and multiplats.

On a personal note, the biggest shame of the Wii U for me is that of that extensive PS3 library, almost all of my favorite games on it were 3rd party exclusives from Japanese studios like NIS, Atlus, and Bamco. In other words, the type of games that could easily be on the Wii U, but aren't. I can live without the AAA multiplats and both Sony and Microsoft's 1st party IP. Them not being on Wii U is no big loss to me. The bigger loss is not having games like Disgaea 5 and Guilty Gear Xrd.

SpookyMeths

#32

SpookyMeths commented on Review: Pier Solar and the Great Architects (W...:

Listing the lack of exploration and open world as a "good" thing and welcome change from retro RPGs is really messing with my perception here. Large open maps is one of the things I absolutely miss most about old RPGs. Area selection screens and long series of hallways can bugger right off.

SpookyMeths

#33

SpookyMeths commented on Monster Hunter 4 Ultimate Sells 2 Million Phys...:

Kind of ironic that Wii U was literally the only hardware that increased. What a dismal week.

Also interesting to note that you have to go all the way down to #7 in the software to find a new release. Even the new Vita games tanked, and the Monter Hunter-Smash-Yokai Watch trinity is still untouchable.

SpookyMeths

#34

SpookyMeths commented on Moon Chronicles Developer Seeking Interest for...:

@Jaz007 Backers can get burned. When you fund a project, you're not purchasing anything tangible. There's risk involved, if the project doesn't meet its goal or if the starter doesn't follow through.

For a company like RK, crowdfunding can be seen as unethical. They have several games out now and unless they have poor sales or terrible management, they shouldn't need to shove that risk onto the consumer.

SpookyMeths

#35

SpookyMeths commented on Moon Chronicles Developer Seeking Interest for...:

This kind of stinks of exploitation of crowdfunding. Unless there's some terrible management going on, they have the money to do this already. They're just trying to shift all the risk of putting up a budget for the game onto fans. That's not cool.

SpookyMeths

#38

SpookyMeths commented on Another Minecraft Clone, Cube Creator 3D Comin...:

It's kind of funny seeing a bunch of independent sources simultaneously see a gap in a market and pounce trying to cover it. It's like showing up for a Halloween party in 1977 thinking everyone is going to go nuts over your cool Han Solo costume.

SpookyMeths

#41

SpookyMeths commented on Iwata Cites "Same-Generation Hypothesis" For S...:

I think Iwata is right in his analysis, but a little off in the demographic. I would say 15-22, not 18-25. I'm 25 and nobody my age was playing Pokemon in 2003. We were 14-15 in 2003. That's the "Ew, Pokemon is for kids!" age where we thought "childish" things would make us uncool. I distinctly remember going to my first party when I was 15, so no, I definitely wasn't playing Pokemon lol.

SpookyMeths

#46

SpookyMeths commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

@hydeks The PS4 doesn't need a price cut at all. Last month, Microsoft had a promotion where you got a free game with purchase of the console. That included bundles. You could get a Forza or Madden bundle for $400 and get Destiny as a free game. That's $50 less than the PS4 Destiny bundle AND came with an extra free game. Still got beaten by PS4 in sales. It couldn't even beat PS4 in US or UK, its most dominant markets.

With the XB1 price cut, $350 for a machine that you don't want is still a worse deal than $400 for a machine that you do want, and for the vast majority of the market, the XB1 is a machine that they don't want. Outside of US and UK, it's a complete slaughter. The PS4 is outselling it 5 to 1 in some regions. 10 to 1 in Japan.

@gari14 Maybe because Mario Kart 8 was the last 1st party retail game. Surely there were some Bayo 2 adverts that you missed though, because the game broke the top 10 in UK all-format charts.

SpookyMeths

#47

SpookyMeths commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

I think it would be wiser to put more in the box, so to speak, than lower the price on the box. The problem isn't cost, it's value. Software and hardware bundles will be key. Not just games, but bundling with extra controllers or amiibo will surely increase value in the eyes of parents and gamers.

The XB1, on the other hand, really needed a price drop to be competitive with the PS4 because it's essentially the same product as the PS4 competing for the same audience. There's not really any value that Microsoft can add to it, because whatever else they put in the box, Sony can just do the same thing. Dropping the price is the only way they're going to remain competitive through the holiday.

The Wii U is currently being sold at a profit, by the way. Hardware gets cheaper over time, not just for the consumer, but also for the manufacturer. Nintendo reported back in May that they were no longer taking losses on hardware.

SpookyMeths

#49

SpookyMeths commented on Resident Evil Creator Shinji Mikami Is A Fan O...:

I'm just tired of writers going out of their way to try and appeal to specific people with female characters. Lesser writers only seem capable of two types of female characters - meek, clumsy women to appeal to otakus and Duke Nukem with boobs to appeal to dudebros.