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Fri 6th July, 2012

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SonataAndante commented on Game Boy Classic Donkey Kong Land Is Coming To...:

I hope this means we'll see re-releases of all of Rare's Donkey Kong games in some form. It'd be good to get them all back out there again. A distant dream for me would be Rare allowing Nintendo to take DK64 and remake it, that and Nintendo actually wanting to do it. It'll never happen, realistically speaking. I think DK64 had some great ideas and an excellent world to explore, but it's a bloated mess in other ways.



SonataAndante commented on Sonic Lost World Gets Free Legend of Zelda DLC...:

Oh cool, I've been wondering when this would come out. For anyone that didn't notice it back then, the Zelda DLC was teased when they revealed the Yoshi's Island DLC. A second Nintendo-themed DLC was mentioned and a Triforce was stuck in the picture somewhere. I'm looking forward to this one, as it's, at least mostly from the looks of it, a 3D level. Yoshi's Island was neat but it was a short 2D level that ended up being good just for farming lives. I wonder if Sega will make anymore DLC after this one. It doesn't have to be Nintendo themed or free, but I am curious.



SonataAndante commented on "Dark And Edgy" Sonic The Hedgehog Film Report...:

“dark [and] edgy” "will use a combination of live-action and animation"
Gimme a second, I need to be sick somewhere. I swear if this is real then Sega has no idea what it's doing with Sonic. They've been doing so well recently with the tone of the series. Bringing it back to a very cartoony and silly tone with Unleashed was exactly what the series needed. Regardless of what you think of Unleashed, the game did return to a considerably less realistic and serious world, and I prefer it that way. I was so certain Sega had learned their lesson after '06. People do not like "dark and serious" Sonic the Hedgehog. Do not make it. I'm very skeptical this is true, however.



SonataAndante commented on Nintendo Download: 6th March (North America):

It kills me how there are more NES games re-rereleased on the 3DS VC than actual GB/GBC games of late. Yes, let's spend the time just porting over the same NES games the Wii VC has instead of picking out handheld titles. Going back through the eshop I think the the last two GB titles to come out are Mario Tennis and Shantae, and Shantae was quite awhile ago was it not? I'm just really disappointed with the VC of late. I can't even imagine what happened to SMB3, once upon a time announced for the day after Christmas.

At the very least I have Donkey Kong TF to finish up and Dark Souls 2 is rolling out next week.



SonataAndante commented on Guacamelee: Super Turbo Championship Edition i...:

I nabbed this from the last Humble Bundle and greatly enjoyed it. I beat the game with the bad ending and have been meaning to get around to exploring everything, finding all the hidden chests and getting the proper good ending, but after seeing this, likely not. I'll wait around until this comes out so I'm not totally burned out and can enjoy it for the new content.

Seriously though, Guacamelee is fantastic. I love the art style and combat and humor and just everything. It's a wonderful game, I'll be willing to double dip on this one.



SonataAndante commented on A Sonic Boom Game is Dashing Towards Wii U and...:

This is not what I expected at all, but I'll try to remain objective here. Tails and Amy look fine, Sonic's concept art looks alright but he looks a bit worse in-game. Overall I'm not really fond of the wraps on everything and Sonic's a bit too lanky looking.

Knuckles is everyone's point of contention, and I get that. OBJECTIVELY, Knuckles doesn't have a terrible design. He's the powerhouse and he looks the part. Problem is the large chested, small headed powerhouse character is sort of a dull and tried trope now. The redesign looks especially weird to everyone familiar with the series, because we're used to the old way. Knuckles hasn't really changed a lick since he debuted in Sonic 3 so seeing him go from Sonic-sized to being a red Hulk seems really odd to everyone. I don't think it's a BAD design, but I don't think it was necessarily the best design for Knuckles, who apparently still moves roughly as fast as Sonic.

I'm not a fan of the dubstep either but it's just a trailer. I highly doubt the main in-game music will be dubstep. Overall I'll play wait and see with this. It could be interesting, and it might be a flop. We'll see.



SonataAndante commented on Preview: Japanese Gamers Get Their Free Super ...:

@Tsuchinoko Certainly, as you say we all have valid complaints. I think sometimes we sort of pass over Japan when thinking about being left out though. We don't really hear very often about what you folks don't get on time or at all. Instead we're shown all the things Japan gets and we don't get. As you might have noticed it's mostly just people going on about EU and NA, but you're very much correct. We all miss out on something here and there, and nobody likes it.



SonataAndante commented on Preview: Japanese Gamers Get Their Free Super ...:

Are people really trying to measure the advantages and disadvantages NA and EU get? Again? Here's a thought: when one side complains they're missing out on something, the other side shouldn't go "Oh we've had it worse before!" That's just stupid, because regardless of past occurrences NEITHER side likes to be left out of something cool or be months behind the rest of the world. NOBODY likes that. I'd say BOTH sides have a right to be a but bummed out when they're behind or left out (and when something awesome is Japan only we ALL have something to complain about don't we).

That said, I wouldn't say no to SMB Deluxe for free, it's a great little GBC game considering the extra content. I'd bring up the fact that it has the Lost Levels in it too (albeit slightly altered here and there), but the Famicom original is on the 3DS VC too. On a side note, I'm kind of surprised they didn't release SMB1 and LL with their All-Stars graphical and sound upgrades on the GBA. I guess they figured SMB DX was enough?



SonataAndante commented on Monster Hunter 4 G Due In Autumn / Fall This Year:

@Relylp Oh dear lord you just made my day (I went to go look it up myself to be certain and it's true). That said I expected the far off date on it and was JUST about to post that we wouldn't see MH4 until roughly 2015 now. Looking at release dates for Gen 3's incarnations, it takes them between about 6 months to a year or better to localize MH games.

Oh man I just couldn't be much happier now. I love this series even if I only started with Tri.



SonataAndante commented on Nintendo Download: 23rd January (North America):

Dear me that's a shallow list of titles released. I really do have to wonder what's going on with SMB3. It's already out on both VCs in Japan right? I was hoping for Pokemon Bank as well since Japan got it back Tuesday but I'm resigned to waiting for it at this point.



SonataAndante commented on Nintendo Was Dead To Us Very Quickly, States E...:

"It became a kids IP platform and we don't really make games for kids."
Valid source or not, comments like this always confuse me. The console itself doesn't determine entirely what games are made for it, it's the people that make games for it that determine that. I mean look at Activision, they put Call of Duty out on the Wii U and that's not what I would call a "kids IP." Ubisoft seems quite content to release a lot of their IPs on the Wii U, ranging from Splinter Cell to Assassin's Creed, and I doubt I'm the only one waiting patiently for Watch Dogs. Just because Mario's around doesn't make it a kid's only platform, and every other dev and publisher can understand that.

I'm guessing this is either a very opinionated EA employee or a false source, because it's a rather silly reason.



SonataAndante commented on Review: Chibi-Robo! Photo Finder (3DS eShop):

Yeah I tried the demo out and had the same sort of issues with the photo taking. I thought the concept was pretty cool and I was interested in buying the game, but the demo changed my mind. The demo gives you 2 simple films to try out. The first was a simple circle, no details shown to hint at what it might be. I tried taking a picture of an orange perfectly lined up a few times, got nothing. Tried a roll of tape out too, mostly nothing. It finally hit over 60% accuracy with a rather skewed picture of the tape and revealed that the item was a pin. Great.

Second film seems pretty blatantly like an electrical outlet, easy enough. I used up all 9 tries on that one and still didn't get it to accept my pictures. I tried the simplest, most well lit outlet in my house and the game didn't seem to care. I was frustrated with the game at this point and since you can't buy more film in the demo, I just quit. Yeah, nah, not buying this. The draw of the game to me was the camera usage, and it was so frustrating and inaccurate that I won't buy it now.



SonataAndante commented on Hyrule Warriors Is Zelda Meets Dynasty Warrior...:

I like the concept to a degree and I remain interested, but the visuals need some serious work. I'm not talking from a graphical fidelity standpoint either. The art styles are very badly clashing. We have King Dodongo in the more realistic OoT art style and Bokoblins from the more bright and cartoony Skyward Sword. It's basically a poor mish-mash of art styles and I really don't like it.The game really needs either its own unified art style for everything or it needs to pick ONE Zelda game's art style and go with that. I'm giving it the benefit of the doubt currently but if it releases like this I'll be disappointed.



SonataAndante commented on Club Nintendo Rewards Are Updated for December:

Oh that's just plain tricky. When you slap a Wii U banner across the picture of the game's title screen you make a guy think it's available on the Wii U. Nope, though it's technically on Wii U... if you go into the Wii menu and download it there. Bit misleading today eh CN? And hahah oh wow at Balloon Fight's price. I bought that for 30 cents, 200 pieces of fictional currency is too rich for my blood.



SonataAndante commented on Nintendo Disables Swapnote's SpotPass Service ...:

I only take issue with the "has been indefinitely disabled" part. I understand shutting it down in the short term, and I would have hoped they took the time to do something like remove photo and sound clip support, add reporting or blocking, etc. It was a neat little app for the sketching part of it and I think it's a shame that it's getting fully axed as opposed to changed. Personally I'm not holding my breath for it, but maybe it's going away indefinitely because Miiverse actually is on its way with drawing capabilities, much like on the Wii U.

I personally didn't use SwapNote much, just a few notes between one of my friends, so this doesn't have a huge impact on me. Still, I think it really is a shame because so many people did use it in a proper manner.



SonataAndante commented on Say Hello To The Nintendo 2DS - A 3DS without 3D:

Hmm, it only has mono sound with its one speaker. It outputs stereo via headphones but it still seems like an odd choice. After the initial confusion I had, I see a point to this thing and wouldn't mind having one some day. Then again I'm a collector of console variants so eh.



SonataAndante commented on Say Hello To The Nintendo 2DS - A 3DS without 3D:

I guess that if we should be fair, the Wii U GamePad looked awkward to hold when it was first shown. Turns out it's pretty comfy and easy to hold. Maybe this thing, despite looking incredibly odd, is the same way? My only concern is the screens are permanently exposed, leaving them more prone to damage without a case.



SonataAndante commented on Say Hello To The Nintendo 2DS - A 3DS without 3D:

What the heck am I looking at? That shape does not look very enticing. It looks awkward. That is so incredibly strange looking I don't know what to say. The clamshell design they've used since the GBA SP was perfect for a 2 screen device, so rolling with... this is just weird. I understand the point to a discounted 3DS sans 3D. After all, not everyone even cares for the 3D. I personally never use it. But that design is just really out there.



SonataAndante commented on GameStop Accused of Re-Printing Xenoblade Chro...:

Glad I pre-ordered my copy. I kind of figured it'd become uncommon and expensive in a short span of time. This is a very strange story and I'm curious to see if any more details will pop up soon.

Also, what in the world is up with that "VINTAGE" banner on the page? Honestly, vintage? It came out last year, how is that vintage?



SonataAndante commented on Talking Point: F-Zero GX HD Could Boost the Fr...:

The amount of people saying no to a new F-Zero or a port of GX and talking about how it was bad or needed changed is bothersome. Did people even play the game? As for the notion that people only want realistic racing games like Forza now, holy crap did you forget MARIO KART exists? There is a market for non-realistic racing games. It's there. You can't even possibly begin to assume there's no market for a new F-Zero game when we haven't had a new one on a console for TEN YEARS. The last F-Zero games we got were on the GBA, and I don't think anyone remembers the GBA for its racing games. Nintendo's excuse is also incredibly lame. I'd personally like to see a new F-Zero game come to the Wii U but if they need to do an HD remake of GX to gauge interest or anything like that first, do it. Don't let the series rot for no reason.



SonataAndante commented on New Phoenix Wright: Dual Destinies Trailers Re...:

In case nobody considered it the original games were on the GameBoy Advance, then ported to DS. As a result, the crime scenes and whatnot weren't exactly bursting with graphical fidelity. It was all just static pictures. Now everything is done in 3D, making it a bit more "realistic," or as realistic as PW will ever look probably. That alone could jump the rating.



SonataAndante commented on Soapbox: Why We Should Expect More From The Le...:

@element187 Actually I would say there remakes, ports, and upgraded ports. I would class remakes as something more drastic, like Metroid Zero Mission and Pokemon HeartGold/SoulSilver. A port is a straight up no real changes copy paste of the game, like say, the Classic NES series on GBA or Super Mario All Stars on Wii. An upgraded port would be self explanatory, and I would call things like Star Fox 64 3D and WWHD upgraded ports.

I guess I'm just being really pedantic, but I would never call WWHD a remake.



SonataAndante commented on Soapbox: Why We Should Expect More From The Le...:

It's stunning how rude some people can be regarding a damn opinion. It's not like he's DEMANDING Nintendo adds a ton of new stuff, he's just saying it'd be a lot better if they did and that, to him, it feels a bit lazy right now. Personally I'm reserving judgement until I see if they did or didn't add anything else of significance. After that, it'll come down to price. I'd say it's fair to assume it's full price based on other recent upgraded ports as well as GameStop and Amazon preorder prices. It bugs me that people act like it's a total crime to want a bit of new content added to an older game though.



SonataAndante commented on Club Nintendo Rewards Updated for July:

I'm not sure why they repeat DK94 so frequently but oh well, it's a fantastic game and I hope more people play it. Nothing for me this month, as I own everything listed besides Aura (seems to be a trend in these comments) and it's only $2 if I do want it. They're not going to toss out all the best stuff for free every month anyways. They still put out some new gems too. I've been wanting to get F-Zero X for ages and I've been searching for a cartridge copy of it, as they run about the same price as the Wii VC version. Then all of a sudden it pops up as a June reward and I'm able to get it for free. No complaints from me.



SonataAndante commented on Talking Point: The Uncertain Collectible Futur...:

@Hyperstar96 I was about to make a similar point actually. Gaming is young enough right now that loss of access to games has yet to be a huge sweeping issue, but depending on what road it all goes down piracy might very well be the only method of preservation of some games, particularly digital only games. I don't condone the piracy of things like WiiWare games, which are still being sold, but I can't ignore the possibility of those pirated copies being the only way those games survive for any decent length of time. I hope it never comes to that, but the digital trend isn't terribly old right now so it's hard to tell how much support previous gen digital shops will get.

Heck, the whole piracy as preservation issue stands for some physical games too. Anyone remember the Game Boy Advance Mega Man Anniversary Collection that got canceled? It was supposed to be a collection of the 5 Game Boy games with color added. Problem was is that apparently Capcom managed to misplace the source code for some of the games. A real shame, as due to that we might not see all the Game Boy games on the 3DS VC. Obviously we got Wily's Revenge so that game is safe, but what of Mega Man V? The cart alone is uncommon and pricey, and we may never see it released digitally.

Eh, that ended up being a rant, but overall I agree Hyperstar's sentiment.



SonataAndante commented on The Pokémon Company Lays Down The Law On Chea...:

Nah wasn't accusing you of it, just saying in general. Though you might have already figured that. And yeah, there are net battle clients and I can't fully disagree with you about using them. I personally think it'd be nice if we didn't need them but they seem to exist for convenience thanks to the amount of invisible stats in the game. Oh, and ladders I guess. Didn't have nearly as good of a wifi battling system back in gen 4 and I admittedly don't know much of what gen 5's is like.

I'm actually quite excited to see what happens with gen 6, see what changes happen to battling beyond the new type. Being on a new system is something of a cleaned slate so I hope they take advantage of it.



SonataAndante commented on The Pokémon Company Lays Down The Law On Chea...:

"I like the game much better with a legit team, That to me adds value to the game."
That's completely fine, understandable, and I know where you're coming from in that regard. I really only take issue with the people that demonize people that hack in legal pokemon for the sake of swifter battling. There's two halves to the game: Raising pokemon and the RPG, and battling. Some people don't like the tedious grind of raising new teams again and again to try some new strategy or idea out. So they skip it so they can enjoy the excellent battling aspect of it. I personally don't see anything wrong with it. I don't like the idea of people telling others how they should play or how it should be played.

It's similar to the people that turn off items and ban certain stages in Smash Bros. They like the skill based aspect for serious fighting and remove the more chaotic random bits. Some people act like that's a sin though. It's a touch different in Pokemon due to needing an external device to skip training, and it's also different because Pokemon flat out hides some stats that have an effect on the emphasized battling portion.

I don't know, I tend to just rant because I got tired of people whining about the more math based Smogon side of things years ago. There's more than one way to enjoy a video game, nobody should sit and say one way is "wrong." Completely illegal hacks with impossible in game stats and moves are a totally different thing nobody approves of in a serious environment.

ALSO I don't know why it's even much of a concern anymore as Pokemon is moving to the 3DS and there isn't a single cheat device for it that I know of.



SonataAndante commented on The Pokémon Company Lays Down The Law On Chea...:

Except you can't take the luck out of poker at all, but it's perfectly possible to spend the time to get those perfect IVs. There's already enough luck in the game that isn't removed that defines the battling. Paralysis, critical hits, accuracy, confusion. The game is developed with a lot of luck elements and they're retained. IVs is not only an element of luck that can be dealt with, it's one that's invisible by default. They could remove IVs tomorrow and the game would be the same and a lot of people wouldn't even notice. IVs bring nothing of value to the table.



SonataAndante commented on The Pokémon Company Lays Down The Law On Chea...:

"It's much more fun to level your 'mon up gradually anyway." Matter of opinion, of course. Back during the Diamond and Pearl days a bunch of friends of mine and I did a lot of battling over wifi and in general had a blast for the two years or so that we did it. We always just used something called pokesav and action replays to create our teams. Playing the game and raising pokemon IS fun for a bit, but we primarily cared about battling. Raising fresh pokemon is extremely time consuming and we never made illegal move or stat combinations. We really just battled amongst ourselves, not like we went into any official tournaments or anything. Pokemon is a lot of strategy and planning out teams and move sets if you get deep into it. Problem is it takes a very large amount of time to mold a new team for a new strategy. So we just hacked em in and didn't care. And the whole "corrupting save files" thing is something none of us ever ran into ever. It might be possible as this smart phone method is obviously different from what we did, but it's likely just tossed in there to scare people off.

CHEATING with impossible move sets or stats, on the other hand, is a completely different story and I don't condone that for serious battles. Fun to slap wonder guard on random things when having gimmick battles with friends though (fun fact: at least for DP wonder guard was probably hard coded for weaknesses as certain things like fire punch would hit through it regardless of the pokemon with it).



SonataAndante commented on EA Outlines Its Reasons for Lack of Wii U Support:

I still think it's a bit of a catch-22, somewhat. Obviously there's a variety of reasons devs have but the reason given usually equates to low hardware sales. So low hardware sales means low game support, but low game support leads to lower sales because not as many people will buy a console with a small game library.



SonataAndante commented on Smash Bros. Director Pushing Himself "To The B...:

I was thinking about how I would handle the roster myself and I think at least one concrete set would be to include every character that has been in at least two Smash Bros games. That includes the original 12 and the majority of newcomers from Melee. Young/Toon Link could get canned or fully changed up as the sole exception. Keep a few of the most popular Brawl additions such as DDD, Meta Knight, obviously Pit's coming back, Olimar, and Sonic for various reasons. Characters like Lucas, Ike, Snake, and Lucario might not return due to a lack of timely relevance and roster constraints. Personally I think they should just accept DLC and eventually add every character back into the game and just maintain a more focused roster for launch, but that seems up to Sakurai.

All that said, I have a ton of respect for Sakurai and I can't imagine what kind of stress he feels considering the hundreds of thousands of people wanting X character to be playable. Sure a ton of suggestions are easily ignorable nonsense like Cloud Strife, but there's an awful lot of good suggestions too, and it must be tough for him to consider.



SonataAndante commented on Third-Party Characters in Smash Bros. to be Ke...:

I don't think anyone really realizes what it takes for a 3rd party character to be in a Smash Bros game. Look at the 3 that did make it. Sonic made it in most likely due to Sonic and Mario being rival series back in the day and the fact that Sega and Nintendo seem to be quite good friends these days. Look at all the Nintendo exclusive Sonic games and the Mario and Sonic Olympic Games titles. I'll be surprised if Sonic DOESN'T come back. Snake getting in was the most surprising but I believe that one had more to do with Kojima being a fan of Smash and asking for Snake to be in back when Melee was being developed. As much as I'd like to see his return, Snake might be out for SSB4.

Mega Man, in case nobody noticed, has very deep roots with Nintendo. The iconic Mega Man appearance is the NES version thanks to the original SIX NES games he had and the two NES styled games made in more recent years. Never mind the huge pile of Mega Man games on the GameBoy/GBA/DS and at least the start of the X series on SNES. There are a LOT of Mega Man games that released only on Nintendo platforms.

Don't go around expecting just any old 3rd party character to be added to the game, which is exactly what Sakurai is trying to say. Mega Man is special. I was going to say that Pac-Man is a ridiculous and unlikely idea due to having next to no ties with Nintendo and not being super relevant anymore, but I recalled that Sakurai is working with Namco-Bandai for SSB4. Namco worked on the arcade Mario Kart titles and Pac-Man and Co slipped their way into those games. Granted, Sakurai is probably more stringent on who he includes. Pac-Man's inclusion would hinge purely on the Namco partnership alone, and I doubt that's a good enough reason for Sakurai.



SonataAndante commented on Don't Expect Retro Games to Play in New Animal...:

To echo some sentiments, it would be neat if you could just acquire as an item an NES and a GameBoy that you can toss on a table and access your VC games that way. There would be little point to it besides novelty of course. At the very least I just want an NES furniture item even if it doesn't do anything. Maybe there's one in New Leaf? I'll find out eventually I suppose.



SonataAndante commented on Developer Interview: Next Level Games And Nint...:

Between this game and Punch Out!! I already really like these guys. Luigi's Mansion and the NES Punch Out!! were both games I played and loved a lot when I was younger. NLG has made excellent followups to both and I'm quite interested to see what they do next.



SonataAndante commented on Nintendo Download: 23rd May (North America):

I'm really liking the frequent VC related promotions they're doing, even if I have no plans to buy any of them yet. Kirby week is pretty nice but I bought Kirby's Dream Collection last fall so I have no reason to pick up these (can't say I'm $8 worth of interested in Dream Course). Great for new fans though, especially since Adventure being 30 cents might have brought them in.



SonataAndante commented on Banjo-Kazooie Symphony On the Way From The Syn...:

Oh my, once I listened to the previews I decided I was buying this on day 1. Thanks for the heads up Thomas, this made me smile. I also noticed it's releasing on May 31st, which is the day the game itself came out back in 1998. If there's one game I wish I could go back and play for the first time again, Banjo-Kazooie is it.



SonataAndante commented on Capcom Describes Monster Hunter 3 Ultimate as ...:

I'm fully expecting MH4 to reach the west eventually due to it having online, a feature the MH dev team has traditionally not bothered adding for its handheld titles. Supposedly due to a lack of need for it in Japan, or at least that's the reason I hear tossed around.



SonataAndante commented on Capcom Not Turning Its Back On Home Console De...:

Capcom's been a mixed bag these past few years. They were once my favorite third party dev due to their wide variety of great franchises that I enjoyed. Of late they've made some questionable decisions and for at least a year or two I didn't buy anything of theirs out of principle. Lately though, they seem to be doing better. I've been getting the Mega Man titles on the 3DS VC and bought Monster Hunter on the Wii U and 3DS, a game I think was worth every penny. They're not perfect by any means. Their handling of the recent Dragon's Dogma expansion is irksome and I won't be buying it new as a result, if I get it at all.

I like some of Capcom's games and dislike some of their practices, so I just do like any sensible customer and vote with my wallet. I buy the things I support and don't buy the things I don't.



SonataAndante commented on Talking Point: The Wii U Virtual Console Has S...:

@Burning_Spear "So we're going to sit through two or three years of watching them rebuild the same exact VC you can access in Wii mode?" THAT is exactly my issue with the Wii U VC. It's completely and utter uninteresting so far except for the upcoming release of Earthbound. It's hard to tell what will happen down the road but so far it's the same old song and dance we had on the Wii, just with a better emulator.



SonataAndante commented on Nintendo Download: 2nd May 2013 (North America):

The VC lineup is rather questionable if you ask me. I personally think Nintendo should make an effort to diversify the games they toss up on the VC instead of bolting straight for nothing but the big name classics for a few months. I think they should add some obvious major titles every week, but also toss in some lesser known but still quality games every week as well. Hear me out for a minute.

Everybody and their dog knows about Super Mario Bros and Zelda and Mega Man. Lots of people haven't played them and it's great that the VC is there to help with that. But at the same time, lots of people HAVE played them in at least one form or other. So while it's great when they toss up the classics for new generations to enjoy, I can't help but become uninterested in whatever they're releasing for quite possibly the fourth time now. I just bought Mega Man on my 3DS a few months ago, and I'm getting all 6 NES games on it by the end. I'm not buying them again on the Wii U. Same with Zelda whenever it comes out. Put up something I've never played Nintendo. I'd like to play Pocky and Rocky, for instance. Is that on the Wii VC? I don't know, think I'll go look though. If it's up I might just get it there. Pocky and Rocky's just an example though.



SonataAndante commented on Wii U Virtual Console Launch Lineup Is Revealed:

Even assuming they did need to start from scratch for the emulators, they're clearly done. They made them, they function. We've been getting VC titles to testify to that. They don't need separate emulators for each and every game. Most games should run fine on the one emulator they coded for that console. I would perfectly understand needing special emulators for the occasional game that functions differently or had some sort of on-board chip that set it apart from other games though.

Also it'd be inaccurate to say they have better things to do than mess with the VC. You don't think a huge company like Nintendo has separate, dedicated teams for each major facet? It's not like they would have one group of programmers that juggle everything.



SonataAndante commented on Wii U Virtual Console Launch Lineup Is Revealed:

"it takes time emulating things over on the Wii U. They are trying to optimize the games to work with the game pad."

Does it? Does it really? It's not like the emulation on the Wii was awful. As far as I heard it was perfectly fine. So why try to reinvent the wheel? If I'm sorely missing something here, someone please tell me, but here's what I think about it. The emulation on the Wii was fine right? The big deal about Wii U VC is the addition of extra features such as suspend points and remappable controls and off screen play. One might think Nintendo is just refining and adding features to already perfectly serviceable NES and SNES emulators used on the Wii VC. It's not like they have to reprogram all those shiny new features into every single NES and SNES game. And if they honestly do, that sounds wildly inefficient. Pick out any competent NES emulator on a PC and it'll almost certainly play any NES game you throw at it.

As for the gamepad optimization stuff, it just mirrors what's shown on the TV screen. Is there honestly any optimization left to do since they've already released some VC games?

I'm not trying to sound impatient or whatever, I'm just confused. They've already done a LOT of work on the VC the past 7 years or so. The emulators they use clearly work well, so why does it seem like they're starting from square one here?



SonataAndante commented on Wii U Virtual Console Launch Lineup Is Revealed:

That's... that's it? No really, that's it? I don't understand. Why the small list? The NES and SNES have hundreds of titles, they could have just dumped a bunch of the currently available Wii VC titles on day 1 and taken, I don't know, a month or 2 to catch up to the Wii VC entirely. From that point forward they could actually take their time releasing things NOT on the Wii VC.

The notion is being floated around that each game is being looked at separately and having special stuff coded for it and so on. I don't buy that for one reason. We're supposed to be able to upgrade our Wii VC games to Wii U VC games right? Do you mean to tell me that I won't, for example, be able to upgrade my copy of Ninja Gaiden 2 to the Wii U VC on day 1 and that I'll have to wait until they put it on the eShop? That doesn't make any sense. And if I CAN upgrade on day 1, then Ninja Gaiden 2 works on the Wii U VC platform and there's no reason for it to not be in the eShop for people to purchase on day 1.

The Wii U VC is supposed to be an expansion on the service we have on the Wii, not a repeat of the same old song and dance we went through for 6 years already.



SonataAndante commented on Rayman Creator Michel Ancel "Wasn't Shocked" B...:

Yeah, I feel the same way you do. Exclusivity was never something I liked for 3rd party games in the first place. I'm a big platformer fan and Origins was one of the best games I had played in a long time. Legends is still at the top of my want list and the addition of 30 levels and more bosses is enough to make me happy. By the time I finish a platformer I usually find myself wishing the devs would make level packs for it because I just want more to enjoy. To me, there's no such thing as a platformer with too many levels.

Not like Ubisoft gets any love from me due to this thing still, but I care more about supporting Ancel and his team (and playing a good game).



SonataAndante commented on Club Nintendo Rewards Updated With Some Retro ...:

Why do they keep putting Urban Champion up? This is like the 3rd time it's been offered and I kinda doubt it's downloaded that often. Does anyone actually want Urban Champion? I mean it doesn't look like a BAD game, it just looks like there's so little to it that you've seen and played it all after 5 minutes. Have they ever put any of the 3DS VC's NES titles up as rewards yet? I don't recall, but that would be nice. I'd drop some coins on SMB or Zelda 2 on my 3DS. Then again I really should just buy Zelda 2 already.



SonataAndante commented on Introducing: Monster Hunter 3 Ultimate for Beg...:

Nice of you guys to write this up. Monster Hunter isn't the easiest game to get into but it's a great deal of fun when you do. Also as a forewarning to people, The wiki linked is normally a good source of info, but since 3U was just released it's sorely lacking in information regarding it. General strategies for monsters from previous games, mainly Tri and P3rd, should apply for the most part though. Don't expect any good info on weapons or armor yet though. There's a lot of content from previous MH3 entries, but some stuff has changed. Have fun hunting everyone.



SonataAndante commented on No Battlefield 4 For Wii U Because DICE Wants ...:

I don't play Battlefield so I'm not terribly interested, but it's a worrying trend here. Devs don't want to put their games on the Wii U because it has a small install base currently and it's a risk. Fair enough. Problem I see is, if everyone keeps going "We don't want to port it right now" then the Wii U is lacking in games, giving people that don't own one little reason to buy it. As such the install base stays low and would you look at that, devs still won't think the Wii U is worth the risk. Consoles don't magically sell by themselves, they need games.