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SonataAndante

SonataAndante

United States

Joined:
Fri 6th July, 2012

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SonataAndante

#1

SonataAndante commented on Banjo-Kazooie Symphony On the Way From The Syn...:

Oh my, once I listened to the previews I decided I was buying this on day 1. Thanks for the heads up Thomas, this made me smile. I also noticed it's releasing on May 31st, which is the day the game itself came out back in 1998. If there's one game I wish I could go back and play for the first time again, Banjo-Kazooie is it.

SonataAndante

#2

SonataAndante commented on Capcom Describes Monster Hunter 3 Ultimate as ...:

I'm fully expecting MH4 to reach the west eventually due to it having online, a feature the MH dev team has traditionally not bothered adding for its handheld titles. Supposedly due to a lack of need for it in Japan, or at least that's the reason I hear tossed around.

SonataAndante

#3

SonataAndante commented on Capcom Not Turning Its Back On Home Console De...:

Capcom's been a mixed bag these past few years. They were once my favorite third party dev due to their wide variety of great franchises that I enjoyed. Of late they've made some questionable decisions and for at least a year or two I didn't buy anything of theirs out of principle. Lately though, they seem to be doing better. I've been getting the Mega Man titles on the 3DS VC and bought Monster Hunter on the Wii U and 3DS, a game I think was worth every penny. They're not perfect by any means. Their handling of the recent Dragon's Dogma expansion is irksome and I won't be buying it new as a result, if I get it at all.

I like some of Capcom's games and dislike some of their practices, so I just do like any sensible customer and vote with my wallet. I buy the things I support and don't buy the things I don't.

SonataAndante

#4

SonataAndante commented on Talking Point: The Wii U Virtual Console Has S...:

@Burning_Spear "So we're going to sit through two or three years of watching them rebuild the same exact VC you can access in Wii mode?" THAT is exactly my issue with the Wii U VC. It's completely and utter uninteresting so far except for the upcoming release of Earthbound. It's hard to tell what will happen down the road but so far it's the same old song and dance we had on the Wii, just with a better emulator.

SonataAndante

#5

SonataAndante commented on Nintendo Download: 2nd May 2013 (North America):

The VC lineup is rather questionable if you ask me. I personally think Nintendo should make an effort to diversify the games they toss up on the VC instead of bolting straight for nothing but the big name classics for a few months. I think they should add some obvious major titles every week, but also toss in some lesser known but still quality games every week as well. Hear me out for a minute.

Everybody and their dog knows about Super Mario Bros and Zelda and Mega Man. Lots of people haven't played them and it's great that the VC is there to help with that. But at the same time, lots of people HAVE played them in at least one form or other. So while it's great when they toss up the classics for new generations to enjoy, I can't help but become uninterested in whatever they're releasing for quite possibly the fourth time now. I just bought Mega Man on my 3DS a few months ago, and I'm getting all 6 NES games on it by the end. I'm not buying them again on the Wii U. Same with Zelda whenever it comes out. Put up something I've never played Nintendo. I'd like to play Pocky and Rocky, for instance. Is that on the Wii VC? I don't know, think I'll go look though. If it's up I might just get it there. Pocky and Rocky's just an example though.

SonataAndante

#7

SonataAndante commented on Wii U Virtual Console Launch Lineup Is Revealed:

Even assuming they did need to start from scratch for the emulators, they're clearly done. They made them, they function. We've been getting VC titles to testify to that. They don't need separate emulators for each and every game. Most games should run fine on the one emulator they coded for that console. I would perfectly understand needing special emulators for the occasional game that functions differently or had some sort of on-board chip that set it apart from other games though.

Also it'd be inaccurate to say they have better things to do than mess with the VC. You don't think a huge company like Nintendo has separate, dedicated teams for each major facet? It's not like they would have one group of programmers that juggle everything.

SonataAndante

#8

SonataAndante commented on Wii U Virtual Console Launch Lineup Is Revealed:

"it takes time emulating things over on the Wii U. They are trying to optimize the games to work with the game pad."

Does it? Does it really? It's not like the emulation on the Wii was awful. As far as I heard it was perfectly fine. So why try to reinvent the wheel? If I'm sorely missing something here, someone please tell me, but here's what I think about it. The emulation on the Wii was fine right? The big deal about Wii U VC is the addition of extra features such as suspend points and remappable controls and off screen play. One might think Nintendo is just refining and adding features to already perfectly serviceable NES and SNES emulators used on the Wii VC. It's not like they have to reprogram all those shiny new features into every single NES and SNES game. And if they honestly do, that sounds wildly inefficient. Pick out any competent NES emulator on a PC and it'll almost certainly play any NES game you throw at it.

As for the gamepad optimization stuff, it just mirrors what's shown on the TV screen. Is there honestly any optimization left to do since they've already released some VC games?

I'm not trying to sound impatient or whatever, I'm just confused. They've already done a LOT of work on the VC the past 7 years or so. The emulators they use clearly work well, so why does it seem like they're starting from square one here?

SonataAndante

#9

SonataAndante commented on Wii U Virtual Console Launch Lineup Is Revealed:

That's... that's it? No really, that's it? I don't understand. Why the small list? The NES and SNES have hundreds of titles, they could have just dumped a bunch of the currently available Wii VC titles on day 1 and taken, I don't know, a month or 2 to catch up to the Wii VC entirely. From that point forward they could actually take their time releasing things NOT on the Wii VC.

The notion is being floated around that each game is being looked at separately and having special stuff coded for it and so on. I don't buy that for one reason. We're supposed to be able to upgrade our Wii VC games to Wii U VC games right? Do you mean to tell me that I won't, for example, be able to upgrade my copy of Ninja Gaiden 2 to the Wii U VC on day 1 and that I'll have to wait until they put it on the eShop? That doesn't make any sense. And if I CAN upgrade on day 1, then Ninja Gaiden 2 works on the Wii U VC platform and there's no reason for it to not be in the eShop for people to purchase on day 1.

The Wii U VC is supposed to be an expansion on the service we have on the Wii, not a repeat of the same old song and dance we went through for 6 years already.

SonataAndante

#10

SonataAndante commented on Rayman Creator Michel Ancel "Wasn't Shocked" B...:

@shinpichu
Yeah, I feel the same way you do. Exclusivity was never something I liked for 3rd party games in the first place. I'm a big platformer fan and Origins was one of the best games I had played in a long time. Legends is still at the top of my want list and the addition of 30 levels and more bosses is enough to make me happy. By the time I finish a platformer I usually find myself wishing the devs would make level packs for it because I just want more to enjoy. To me, there's no such thing as a platformer with too many levels.

Not like Ubisoft gets any love from me due to this thing still, but I care more about supporting Ancel and his team (and playing a good game).

SonataAndante

#11

SonataAndante commented on Club Nintendo Rewards Updated With Some Retro ...:

Why do they keep putting Urban Champion up? This is like the 3rd time it's been offered and I kinda doubt it's downloaded that often. Does anyone actually want Urban Champion? I mean it doesn't look like a BAD game, it just looks like there's so little to it that you've seen and played it all after 5 minutes. Have they ever put any of the 3DS VC's NES titles up as rewards yet? I don't recall, but that would be nice. I'd drop some coins on SMB or Zelda 2 on my 3DS. Then again I really should just buy Zelda 2 already.

SonataAndante

#12

SonataAndante commented on Introducing: Monster Hunter 3 Ultimate for Beg...:

Nice of you guys to write this up. Monster Hunter isn't the easiest game to get into but it's a great deal of fun when you do. Also as a forewarning to people, The wiki linked is normally a good source of info, but since 3U was just released it's sorely lacking in information regarding it. General strategies for monsters from previous games, mainly Tri and P3rd, should apply for the most part though. Don't expect any good info on weapons or armor yet though. There's a lot of content from previous MH3 entries, but some stuff has changed. Have fun hunting everyone.

SonataAndante

#13

SonataAndante commented on No Battlefield 4 For Wii U Because DICE Wants ...:

I don't play Battlefield so I'm not terribly interested, but it's a worrying trend here. Devs don't want to put their games on the Wii U because it has a small install base currently and it's a risk. Fair enough. Problem I see is, if everyone keeps going "We don't want to port it right now" then the Wii U is lacking in games, giving people that don't own one little reason to buy it. As such the install base stays low and would you look at that, devs still won't think the Wii U is worth the risk. Consoles don't magically sell by themselves, they need games.

SonataAndante

#14

SonataAndante commented on Review: Monster Hunter 3 Ultimate (Wii U):

Picking up the Wii U version tomorrow. I played both demos, the 3DS one a lot more actually, and found them both to be very solid. I was impressed with how damn GOOD the 3DS version looks and plays. However, I value full online capabilities and having superior camera controls. I quickly found out that underwater hunting in the 3DS version is slightly painful and I missed having a second control stick. A Circle Pad Pro is an option for anyone that wants it though, and I imagine it solves the problem for the most part. I'm personally not interested though, as I still want online.

SonataAndante

#15

SonataAndante commented on Nintendo Download: 14th March 2013 (North Amer...:

@Marioman64
Wait what, only TEN? It's bad enough that demos have limited uses at all, but at least 30 was a number most people would never use up. 10 is pushing it though, and I'd call it mostly unacceptable. I've been tiding myself over by playing the MH3U demo a bunch, trying out different weapons and attempting to kill Plesioth, so I've probably played it 10 times by now.

SonataAndante

#16

SonataAndante commented on Nintendo Download: 14th March 2013 (North Amer...:

Mega Man 3 for me today, might look into that HarmoKnight demo if I can squeeze it onto my SD card (I really need to get a bigger one). Also a new Fire Emblem DLC pack today (why the heck is it more expensive?), so I'll be grabbing that as well. I'll be getting MH3U on launch and Punch Out on Wednesday because hell, what's 30 cents? All in all, a very fine week for me.

SonataAndante

#17

SonataAndante commented on F-Zero AX Found Hidden In GameCube F-Zero GX:

This is incredibly awesome. F-Zero GX is one of my top 5 games. Now here's a thought. Exactly how complete is this version of AX? In particular, does it recognize memory cards? AX arcade cabinets would have a slot for your GCN memory card and would allow you to unlock AX tracks, racers, and parts in GX. Now granted, 99% of that stuff is unlockable in GX alone, but there was one set of parts... One set of 3 parts that, to my understanding, is not unlockable by any other means than using AX (or a cheating device of course). What I'm asking is, does it recognize memory cards and therefore allow you to say, boot into AX, unlock some content, then boot into GX and use said unlocked content? Unlikely, but it would be awesome if possible.

SonataAndante

#18

SonataAndante commented on "Modified" Version of Deus Ex: Human Revolutio...:

@Arthedain For one thing Human Revolution is a prequel, for another NONE of the current generation consoles have the first two games in the Deus Ex series. If you want to play them, they're incredibly cheap and easy to buy on PC. Or you could hunt down PS2/Xbox copies if you really want to.

In any event, I loved DEHR, but it's several years old now isn't it? I'm not the best at recalling release dates. It wouldn't be the most logical to just port over the game mostly as is, but who knows what people think these days. If the game has some significant changes, perhaps even a good chunk of new content, I'd consider buying it. I wouldn't buy a port though, even if it had a few nice gamepad features.

SonataAndante

#19

SonataAndante commented on Ubisoft: Rayman Legends Delay Will Result In A...:

Yeesh, unlike most everyone else I'm not angry about this anymore. Go on all you want about Ubisoft just wanting to save face, but I have faith in Ancel and his team following through. Sure, in most other cases I would agree that it's probably a load of bull, but I trust the Rayman team. Origins was one of the best games I've played in years, they've earned my respect. Do I think it was improper to just suddenly delay the game so close to release with a flimsy reason behind it? Yes. I was with all of you in being upset about that. Do I think the game will all the better for the delay now? Also yes. If they were just sitting on the finished game I'd still be mad, and while I would normally be mistrusting of statements like the one in the interview, I don't think Ancel and Co. will let us down.

Maybe I'm just being a bit naive about this, but I'm cynical most any other time.

SonataAndante

#21

SonataAndante commented on Rumour: Aliens: Colonial Marines Tester Says W...:

At this point I don't think any of these problems can be attributed to the Wii U itself. The game seems like a mess on any platform. Any additional issues the Wii U version supposedly has are certainly due to poor porting and game pad implementation.

Also, just pointing out something here. This is the second game Gearbox has put out that has taken 10 or so years to develop that is getting panned. The first being Duke Nukem Forever. Though I don't know a lot about Duke, I think I might have heard that Gearbox just made sure what they got from Duke's previous developers was playable and released it, so DNF being bad couldn't be entirely attributed to Gearbox, if at all. Someone feel free to correct me.

SonataAndante

#22

SonataAndante commented on Nintendo Announces Mario & Luigi: Dream Team F...:

Awesome news, as I've always enjoyed the M&L series more than the other RPGs. Interesting that they'd bring back Starlow, but at least she was a decent supporting character. Hopefully they don't bring back Fawful again though, BIS wrapped it up with him and I'm not keen on rehashing the same primary villain two games in a row (at least for RPGs).

Hopefully Bowser is important in some form though, as I was incredibly disappointed with Sticker Star's treatment of him. The Mario RPGs have always had Bowser important in some form, and he's always been a chatty, highly amusing character. Sticker Star just ignored him the whole game. And to clarify, I don't mean Bowser as a main villain or anything. He was a secondary problem in TTYD and was mostly off doing his own thing, and was technically a hero in 3 of the games.

SonataAndante

#23

SonataAndante commented on Mario And Donkey Kong: Minis On The Move Windi...:

Minis again, baaaaaaaaah. I wish they'd make another game like Donkey Kong 94 and the GBA Mario vs DK. I really REALLY enjoyed those games and wish there was a third. The Minis are alright, but I'm a touch bitter that they abandoned the DK 94 style for nothing but Minis. How many Minis games are there now including this one, 4?

SonataAndante

#24

SonataAndante commented on Rayman Legends Boss and Dev Team Protest Wii U...:

Whenever the game gets released, I'm getting it new on day 1 to support the dev team. They deserve the support for their work, even if Ubisoft doesn't deserve support for their treatment of the situation. If the rumor about the delay being due to Microsoft policy is true, then that's a load of crap. I'd rather they release the finished Wii U version and work on porting it to the PS3 and PC. And you know what, give it to the Vita too. If Microsoft doesn't want to play nice then they shouldn't be able to play at all.

SonataAndante

#27

SonataAndante commented on Rayman Legends No Longer a Wii U Exclusive, De...:

“We heard from many Xbox & Playstation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system. We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game."

Honestly, I think that's a fine reason for revoking exclusivity. It makes sense after all. But that delay for the Wii U version is still disgusting and stupid. I was looking forward to this.

SonataAndante

#28

SonataAndante commented on Rayman Legends No Longer a Wii U Exclusive, De...:

I personally have a strong dislike for third party platform exclusives as I think it's best if games are released to the widest range of potential players possible. I understand why they happen though and losing Rayman Legends as an exclusive is quite the blow. I'm fine with the notion of it being multiplat, and Wii U is still going to have something over the other versions due to touch screen features. That said, this is a rather crappy move on Ubi's part. The game has been pushed back by, what? 6? 7 months? I forget if it was a February or March title before now. I think it would have been better to just release the damn game on Wii U as intended, then release the 360/PS3 versions in September. Giving excited Wii U owners the middle finger isn't a good way to get new customers.

I'm fine with multiplat, but that 6-7 month delay is ridiculous and unacceptable.

SonataAndante

#29

SonataAndante commented on You Can't Use Your Wii Virtual Console Saves W...:

Eh, seems like a negative thing but for one, I get the sentiment that why would you upgrade to Wii U if you're not going to play it again. That and most of my VC games don't even have save files in the first place. Stuff like Punch Out and Ninja Gaiden 2. Doesn't bother me really.

SonataAndante

#30

SonataAndante commented on Wii U Virtual Console Trial Campaign Schedule ...:

Delightful release schedule. I'll be picking up all of those except Donkey Kong for certain. Might skip that as Nintendo has some strange obsession with only making the incomplete NES version available for easy purchase as opposed to the arcade version. I'd buy the arcade version happily. Though considering it's only 30 cents, I might get it anyways. Still an odd thing.

SonataAndante

#31

SonataAndante commented on Nintendo Reveals Plans For Wii U Virtual Console:

Truly? Mother 2 is coming out in Japan? Perhaps they worked through some of the roadblocks stopping them before, as if I recall correctly it never made it to the Wii VC in Japan. I'm not well versed in the reason's for Mother 2's absence so someone feel free to set me straight.

SonataAndante

#32

SonataAndante commented on Nintendo Launches Wii U Virtual Console Trial ...:

I haven't had a chance to watch the Direct yet and people seem conflicted on whether or not the games are rentals or not. If the games aren't "rentals" then I'll pick up all of them, 30 cents isn't much, even if it is an older, simpler title I've played before on Animal Crossing. I'll download this when I get home, I always did like Balloon Fight.

SonataAndante

#33

SonataAndante commented on Nintendo Reveals Plans For Wii U Virtual Console:

Nickle and dimed for games already bought, GBA on Wii U and not 3DS, and no mention of N64 games, the ones that emulate the poorest out of anything. Delightful. I'm certainly pleased to see proper VC support coming to the Wii U, but there's some disappointment mixed in too. I feel bad for those with extensive VC collections, as that $1 charge will add up quickly if they decide to upgrade them all. Perhaps a bulk conversion discount would be nice, though unlikely. I personally didn't buy too many VC games. I was primarily interested in N64 games and very few were actually released. A pity.

SonataAndante

#34

SonataAndante commented on Nintendo Unveils The Legend of Zelda: Wind Wak...:

UNEXPECTED/10 DID NOT SEE THAT COMING. CAPS LOCK.

It takes a hell of a lot to excite me these days, but this did the trick. It'd be nice if they added in some cut content, maybe an extra dungeon, but I'm not counting on it.

As for other HD remakes, I'm not sure what else I would buy in HD. Metroid Prime would be a good candidate but is rather unlikely due to the Wii Trilogy. Don't think I'd buy the Mario Galaxy games again, though I did love them. Oh, that's right. Mario Sunshine HD would be an instant buy for me as well, and hopefully it would come with a few tweaks, like making some of those blue coins more obvious. I loved Sunshine to death but spraying random spots for blue coins wasn't exactly my kind of fun.

SonataAndante

#35

SonataAndante commented on Hardware Review: Retrode 2:

I fully support the notion of making digital backups. I have a somewhat large game collection and a lot of it is cartridges. Such things don't last forever and I don't possess the means to store them in any sort of optimum controlled environment. The functionality of copying save data on this device is also very nice from the sounds of it. I might be in the market for a device like this soon, but this particular one isn't for me. My Genesis collection consists of 5 games currently and I'd like to be able to back up all my other Nintendo carts as well as my SNES carts.

SonataAndante

#36

SonataAndante commented on Rumour: Monster Hunter 4 Delay Is Due To PS Vi...:

Honestly, I don't like the concept of 3rd party exclusives anyways. I understand why they exist but I'm the kind of guy that would rather see games available to the widest audience possible. Makes it easier on the consumer. On top of that I don't want MH4 exclusive to the 3DS anyways. I'd rather they do like MH3U and release it on the Wii U as well.

That said, if they do put MH4 on the Vita, I'd actually count that as a solid reason for me to get a Vita. It's a respectable handheld and I would like to have one, but right now the 3DS has a pile of things coming out for it I want and I admittedly know little of the Vita's library, released or upcoming. I feel it might be a better fit for Monster Hunter though. Well, it IS a better fit as far as current MH is concerned (larger screen and a right thumbstick), but I don't know how MH4 will control. Capcom might change it up a bit to play well on a 3DS, who knows.

SonataAndante

#37

SonataAndante commented on New Club Nintendo Reward In The Form Of A Yosh...:

This comment section reeks of "no criticism allowed." Nintnedo's not obligated to give us free stuff on CN for good coin prices? No kidding. Doesn't make the price of this thing impervious to criticism. Many people, myself included, simply feel there's a bit of a price discrepancy between a screen cleaning cloth and other rewards. Personally I'm miffed because I actually like the cloth and wouldn't mind having it, but it costs more than the 3DS game card case which seems outright silly to me. I often like using my coins on the DL games they rotate around every month so I don't want to spend 400 on a cloth.

I don't think anyone reasonable is saying Nintendo is greedy and awful for this and so on and so forth (unreasonable people say unreasonable things all the time, just ignore the obvious ones). It just seems a bit high of a coin price compared to other nice rewards. Can't people state their feelings on the matter without half a comments section jumping on them?

SonataAndante

#38

SonataAndante commented on Monster Hunter 3 Ultimate Taking A Bite Out Of...:

Can't wait for this. I loved Tri but never got involved in the online for various reasons which have since disappeared. Thus I'm getting the Wii U version for the online and I expect to dump a few hundred hours into it. Shame I have to wait until March for it though. Tri's biggest problem for me was a lack of variety and Ultimate seems to have no problem with this at all. Tons of things to hunt.

Oh, and for people not in the know on Monster Hunter, 3 Ultimate is the 3rd and most likely final iteration of Tri. I really doubt they'll make another version what with MH4 coming now. Anyways, Portable 3rd was a more content packed iteration of Tri for the PSP that never made it outside of Japan, but it removed certain things while adding others. Ultimate seems like it combines all the content of Tri and Portable 3rd while also adding even more crap to hunt and craft. Capcom LOVES sort of rehashing some of its franchises, but 3 Ultimate has enough new content if all you played was Tri that I can hardly call it an "old game." Though I do see the point people make, as there will be a lot familiar to players of Tri. I won't have a problem paying $60 for this, but I will echo the sentiment that $50 seems a better asking price.

I type too much. MH3U looks great and I can't wait for it.

SonataAndante

#42

SonataAndante commented on Club Nintendo Accounts Can't Be Linked To The ...:

Certainly the Wii U's Wii Mode is lacking and this just adds to the list, but if you're still buying stuff of the Wii Shop Channel, just keep it on your Wii since that can still link to Club Nintendo just fine. I know there's a desire to have only one device out. Personally I'm still used to swapping systems around because the SNES doesn't play NES games and so on. I agree that Nintendo needs to really get it together with the Wii Mode, but it's a non-essential feature and has no bearing on my opinion of the Wii U itself. The main group of people that this affects are those that have a Wii U, missed out on the Wii and have interest in Wii download titles.

SonataAndante

#43

SonataAndante commented on Mighty Switch Force: Hyper Drive Edition Gets ...:

Wayforward knows how to get into my wallet. I wasn't planning on getting this at first due to already buying it on my 3DS. However, 30% was the magic number to get me to pay for this so I could play the Hyper Drive levels or whatever the hard mode is called.

SonataAndante

#44

SonataAndante commented on Mutant Mudds Deluxe Content Will Be Exclusive ...:

I hope this doesn't become a trend. Mighty Switch Force and Mutant Mudds were two eShop games I really enjoyed. The free DLC for both was a great touch and I'd love to play more content for both games. MSF is on the Wii U already and MM is coming to Wii U, both with extra content not seen on the 3DS versions. Plain and simple, I'm not fond of that. I'm fine with the games going to Wii U with extras, don't get me wrong. I'd love to just be able to pay $5 for MSF's Hyper Drive levels on my 3DS, but no, $10 on the Wii U please. I already bought the game on my 3DS so I'm much less inclined to buy it a second time so soon just for some new levels. MM is the same thing really, I'd like to just get them as paid DLC, but of course not, Wii U only. MM is also the worse offender here since 100%ing that game was a somewhat difficulty and time consuming task. I enjoyed doing it for the most part but I really don't feel like doing it a second time so soon. MSF is a bit less of an offender since the game is short and the normal levels aren't challenging to complete. Par times are another thing of course, but still not too huge of an undertaking. And MSF also upgrades its graphics for the Wii U release at least. I just don't feel like buying it again right now.

I don't have a problem paying for new content. I have a problem paying for the same content twice on top of the cost of the new content. That said, I might still pick up MSF HD somewhere down the road. The lure of hard mode levels is a bit strong, and it does look quite good in HD.

SonataAndante

#45

SonataAndante commented on Review: Super Mario Bros.: The Lost Levels (3D...:

Just finished it myself last night. Well, up through World 9 anyways. Good game, very solid in most places and by and large a fair challenge. Some spots, however, I felt were a bit too unfair. I'd have to replay it to name more than one specifically so perhaps most weren't too bad really. One, however, I feel is just poor design. It's a spot in either World 2-2 or World 2-1, I forget which currently. Easy to spot though, as it's the part where you need to hit 2 hidden blocks to reach a floating pipe high up. This part is a constant hangup for me when I play as Mario. As Luigi it's complete and total non-issue. The problem lies with the height of the blocks, as the first requires a good running start to reach as Mario. Except the thing is, you can't scroll the screen back to the left so there's a good chance you'll have very little room to get the needed speed going. Heck if it's your first time through you might scroll too far and have no room at all for running. If you're Luigi or if you could move back to the left it'd be perfectly fine, but as is for Mario that spot alone haunts me. Having to beat the game 8 times to reach the lettered worlds is kinda crap but oh well, with warp zones it shouldn't be too much of a problem.

SonataAndante

#46

SonataAndante commented on Sumo Digital: Mario Kart Should Incorporate Ot...:

I'm absolutely baffled by the number of people acting hostile towards the idea of a "Super Smash Kart." Added variety couldn't possibly be a bad thing, especially when you consider how creative they could get with it like they do with Smash Bros. As people have mentioned before, not everyone needs to be in a kart. Have Kirby on a Warpstar and Samus in a small gunship and so on. All the new kinds of track environments would be wonderful, because in case nobody has noticed Mario Kart has several track styles reused in every entry. Sure it's tradition and I still enjoy the games, but it's started to wear a tad thin.

As for characters, just go ahead and look at the playable casts in every MK game. Feel free to send me hate mail but the babies are uninteresting filler charcters for light karts and Daisy and Waluigi are just there to serve as partners for Peach and Wario. Yes, they really should do something with Daisy and Waluigi to make them more significant or flesh them out a bit, but so far they're nothing more than party game characters. Toadette is the same thing. I don't think anybody really thought Metal Mario or Queen Bee were great additions to MK7. Mario DOES have interesting characters and a nice variety, but Nintendo barely uses them in Kart and instead insists on using the same stock cast. Where's Kamek? Why did they dump Petey after Double Dash? Would it be so awful to bring in the Koopa Kids? Despite being a Toad, Toadsworth has his own unique character and could have some neat karts. It took them a disgustingly long amount of time to let people play as a Shy Guy. And I'm not even touching the RPGs, I think we all know there's a plethora of fun characters in those.

I like Mario Kart, don't get me wrong. I feel that characters like Daisy and Waluigi should always be in the series too, even if they are rather shallow. But they've played it way too safe with the series and it REALLY needs some mixing up. The same general cast of characters and a good chunk of the tracks having the same recurring theme has worn thin. They do put out some unique ideas with each entry, like Wario's Shipyard or Neo Bowser City, can't deny that. I just think the series needs a little more variety, and a one off game where it's Super Smash Kart instead of Mario Kart would be fun.

@SCAR392 It's a video game, it wouldn't be hard to equalize speeds for the sake of the game. You can't just say that they do X thing in Y game so it wouldn't work in Z game. Look at Smash Bros for instance. By your logic Samus's missiles should gib everyone in a few shots since they do in Metroid games.

My goodness that ended up being far longer than I expected.

SonataAndante

#48

SonataAndante commented on You'll Be Able To Play Your WiiWare and Virtua...:

This is good to hear. Hopefully it does bind them to an account after all, since it's really the only common sense option. And while I'm dreaming about crazy things how about letting purchased VC titles on the Wii U be playable on the 3DS and vice versa (maybe not N64 games due to the number of buttons needed). Eh? Eh? Wishful thinking? I know. But it'd get me to buy more VC titles in the end. I'm less than thrilled with the prospect of paying $5+ to play a game for a half hour when the mood strikes me while still tethered to a TV. I'm much more inclined to pay up if I can play them on the go, however. I've bought a good number of 3DS VC games already because of how much I value portability.

SonataAndante

#49

SonataAndante commented on Reward Yourself With Smash Bros. on NA Club Ni...:

I only have 275 coins but I'll likely pick this up if the next game to replace Tennis doesn't interest me. I have the original cart but I think we all know how well N64 controllers hold up, never mind the fact that 2 out of my 3 N64 controllers are awful 3rd party ones like Mad Catz. On that note I still need to redeem my Mario Tennis code from awhile back.

SonataAndante

#50

SonataAndante commented on Feature: In Defence of Super Mario Sunshine:

Sunshine is a very good game to me. I enjoyed the FLUDDless sections for their challenge and found the levels to be quite expansive, vibrant, and I dunno, they just seemed more alive than anything in SM64. All that said, while I think the blue coins was a fine concept, I think they were overused. That and Corona Mountain as a whole was pathetic. As a final level, it was awful and devoid of challenge or really anything exciting. The most difficult part was navigating the boat in lava and that honestly isn't hard at all. I don't even want to talk about the final boss.

As much as I loved the Galaxy games, I hope that whatever upcoming 3D Mario game we see goes back to the large, open level style used in SM64 and Sunshine.